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authorTreeki <treeki@gmail.com>2011-02-10 05:03:53 +0100
committerTreeki <treeki@gmail.com>2011-02-10 05:03:53 +0100
commit58dead7b909861732011325f5d4844eae21a9bc2 (patch)
tree1ae61678c8df37c245eabdc443a275fccaa53516 /NW4RTools/Models/Material.cs
parent58f30cf003a6b7b3686f70fa0539aa45d126b457 (diff)
downloadnw4rtools-58dead7b909861732011325f5d4844eae21a9bc2.tar.gz
nw4rtools-58dead7b909861732011325f5d4844eae21a9bc2.zip
more stuff. added shapes and texture/material pairs and refactored Logger a bit
Diffstat (limited to '')
-rw-r--r--NW4RTools/Models/Material.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/NW4RTools/Models/Material.cs b/NW4RTools/Models/Material.cs
index 8ca5082..200c6e7 100644
--- a/NW4RTools/Models/Material.cs
+++ b/NW4RTools/Models/Material.cs
@@ -20,14 +20,6 @@ namespace NW4RTools.Models {
public Matrix TexMatrix;
}
- public class BoundTextureInfo {
- public string TextureName, PaletteName;
- public UInt32 TexMapID, TlutID, WrapS, WrapT, MinFilt, MagFilt;
- public float LODBias;
- public UInt32 MaxAniso;
- public bool BiasClamp, DoEdgeLOD;
- }
-
public class Material {
@@ -54,7 +46,7 @@ namespace NW4RTools.Models {
public ChanCtrl[] ChanCtrls;
// Other
- public List<BoundTextureInfo> BoundTextures;
+ public List<TextureInfo> TextureInfos;
public Shader ShaderRef;
// Display Lists