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authorTreeki <treeki@gmail.com>2012-02-20 05:30:01 +0100
committerTreeki <treeki@gmail.com>2012-02-20 05:30:01 +0100
commit31380b4bb93d1fb65faff8f71753de80fb0a8c9d (patch)
tree8880321028df33877fec9af6c424afe48e7ac4ef /NW4RTools/Models/ByteCode.cs
parent364e99d849378546323d1d06307b6773e813b742 (diff)
downloadnw4rtools-31380b4bb93d1fb65faff8f71753de80fb0a8c9d.tar.gz
nw4rtools-31380b4bb93d1fb65faff8f71753de80fb0a8c9d.zip
AnmChr/Clr/TexSrt writing done for now. Not 100% perfect but it works!
Diffstat (limited to '')
-rwxr-xr-x[-rw-r--r--]NW4RTools/Models/ByteCode.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/NW4RTools/Models/ByteCode.cs b/NW4RTools/Models/ByteCode.cs
index 6df6dee..62968e9 100644..100755
--- a/NW4RTools/Models/ByteCode.cs
+++ b/NW4RTools/Models/ByteCode.cs
@@ -50,7 +50,8 @@ namespace NW4RTools.Models {
public UInt16 MaterialID;
public UInt16 ShapeID;
- public UInt16 NodeID;
+ public UInt16 NodeID;
+ public byte Unk;
}
// According to BrawlLib: in NodeMix, this is for "primary influences"