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authorTreeki <treeki@gmail.com>2011-02-06 03:27:04 +0100
committerTreeki <treeki@gmail.com>2011-02-06 03:27:04 +0100
commita7b952e51e8af35d903ae0a4fbe041423d35ff6d (patch)
treeec2bd343119bce56a265318cc5b2ee59362cc86f /NW4RTools/BrresReader.cs
parent27cd642d477e0c5647c61565af393f9dca8b6f66 (diff)
downloadnw4rtools-a7b952e51e8af35d903ae0a4fbe041423d35ff6d.tar.gz
nw4rtools-a7b952e51e8af35d903ae0a4fbe041423d35ff6d.zip
material reading support pretty much complete for now, just need to add shader
offset fixups once I get shader support in
Diffstat (limited to '')
-rw-r--r--NW4RTools/BrresReader.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/NW4RTools/BrresReader.cs b/NW4RTools/BrresReader.cs
index 70463d6..36634d0 100644
--- a/NW4RTools/BrresReader.cs
+++ b/NW4RTools/BrresReader.cs
@@ -426,9 +426,8 @@ namespace NW4RTools {
Int32 unkOffset = ins.ReadInt32();
Debug.Send("Unknown offset for {0}: {1:X} [dest {2:X}]", name, unkOffset, startPos + unkOffset);
- // Need to implement DLs...
Int32 dlOffset = ins.ReadInt32();
- Debug.Send("DL offset for {0}: {1:X} [dest {2:X}]", name, dlOffset, startPos + dlOffset);
+ //Debug.Send("DL offset for {0}: {1:X} [dest {2:X}]", name, dlOffset, startPos + dlOffset);
// ResTexObj
int ResTexObjPos = ins.Position;
@@ -543,6 +542,15 @@ namespace NW4RTools {
ins.Skip(2);
}
+ // Display Lists
+ OffsetMap.Add(startPos + dlOffset, "Material Display Lists: " + name);
+
+ ins.Seek(startPos + dlOffset);
+ m.PixDL = ins.ReadBytes(0x20);
+ m.TevColorDL = ins.ReadBytes(0x80);
+ m.IndMtxAndScaleDL = ins.ReadBytes(0x40);
+ m.TexCoordGenDL = ins.ReadBytes(0xA0);
+
return m;
}