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authorTreeki <treeki@gmail.com>2011-03-05 05:25:14 +0100
committerTreeki <treeki@gmail.com>2011-03-05 05:25:14 +0100
commite962fd89af865d6e01522e9752f5fbd855ce128a (patch)
tree0fb19e74a2d87b2ece48152fee2b2f4ed963828c /NW4RTools.userprefs
parenta5b6dc1789f2e06a26fe6a0510aee04aeccdc70b (diff)
downloadnw4rtools-e962fd89af865d6e01522e9752f5fbd855ce128a.tar.gz
nw4rtools-e962fd89af865d6e01522e9752f5fbd855ce128a.zip
partially working obj importer. still untested in-game
Diffstat (limited to 'NW4RTools.userprefs')
-rw-r--r--NW4RTools.userprefs29
1 files changed, 16 insertions, 13 deletions
diff --git a/NW4RTools.userprefs b/NW4RTools.userprefs
index 59f34b8..d7da209 100644
--- a/NW4RTools.userprefs
+++ b/NW4RTools.userprefs
@@ -1,19 +1,22 @@
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
- <MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/BrresWriter.cs">
+ <MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/ObjImporter.cs">
<Files>
- <File FileName="NW4RTools/BrresReader.cs" Line="115" Column="34" />
- <File FileName="NW4RTools/BrresWriter.cs" Line="582" Column="69" />
- <File FileName="NW4RTools/Texture.cs" Line="193" Column="6" />
- <File FileName="TestApp/Main.cs" Line="18" Column="24" />
- <File FileName="NW4RTools/InputStream.cs" Line="136" Column="1" />
- <File FileName="NW4RTools/Models/Shape.cs" Line="24" Column="29" />
- <File FileName="NW4RTools/Models/OpenGL/GLTexture.cs" Line="37" Column="18" />
- <File FileName="NW4RTools/OutputStream.cs" Line="105" Column="36" />
- <File FileName="NW4RTools/Models/Model.cs" Line="33" Column="44" />
- <File FileName="NW4RTools/Models/Material.cs" Line="39" Column="3" />
- <File FileName="NW4RTools/Models/TextureInfo.cs" Line="1" Column="1" />
- <File FileName="TestApp/AssemblyInfo.cs" Line="1" Column="1" />
+ <File FileName="NW4RTools/ObjImporter.cs" Line="635" Column="18" />
+ <File FileName="NW4RTools/ObjExporter.cs" Line="105" Column="25" />
+ <File FileName="NW4RTools/BrresReader.cs" Line="784" Column="11" />
+ <File FileName="NW4RTools/BrresWriter.cs" Line="648" Column="21" />
+ <File FileName="NW4RTools/Models/Model.cs" Line="1" Column="1" />
+ <File FileName="NW4RTools/Models/ByteCode.cs" Line="1" Column="1" />
+ <File FileName="TestApp/Main.cs" Line="19" Column="1" />
+ <File FileName="NW4RTools/Types.cs" Line="1" Column="1" />
+ <File FileName="NW4RTools/Models/Material.cs" Line="1" Column="1" />
+ <File FileName="NW4RTools/VertexSettings.cs" Line="184" Column="46" />
+ <File FileName="NW4RTools/Models/VertexData.cs" Line="238" Column="31" />
+ <File FileName="NW4RTools/Enums.cs" Line="23" Column="27" />
+ <File FileName="NW4RTools/Models/OpenGL/GLModel.cs" Line="302" Column="1" />
+ <File FileName="NW4RTools/InputStream.cs" Line="66" Column="1" />
+ <File FileName="TestApp/RenderWindow.cs" Line="19" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>