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authorTreeki <treeki@gmail.com>2011-03-16 05:14:49 +0100
committerTreeki <treeki@gmail.com>2011-03-16 05:14:49 +0100
commitb625da59b0bbe60a9380dbd00df1ae982e6b5a58 (patch)
treee2622b0c2e235a68ac3c4f8913117e158d3335bf /NW4RTools.userprefs
parent51b0e39ceb5962ffd9b22f1b4722d2b243dba60f (diff)
downloadnw4rtools-b625da59b0bbe60a9380dbd00df1ae982e6b5a58.tar.gz
nw4rtools-b625da59b0bbe60a9380dbd00df1ae982e6b5a58.zip
now uses 8-bit vertex data indexes where possible. quite a big optimisation!
Diffstat (limited to '')
-rw-r--r--NW4RTools.userprefs12
1 files changed, 6 insertions, 6 deletions
diff --git a/NW4RTools.userprefs b/NW4RTools.userprefs
index eef25ca..23a624e 100644
--- a/NW4RTools.userprefs
+++ b/NW4RTools.userprefs
@@ -2,20 +2,20 @@
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/ObjImporter.cs">
<Files>
- <File FileName="NW4RTools/ObjImporter.cs" Line="97" Column="13" />
+ <File FileName="NW4RTools/ObjImporter.cs" Line="858" Column="20" />
<File FileName="NW4RTools/ObjExporter.cs" Line="105" Column="25" />
- <File FileName="NW4RTools/BrresReader.cs" Line="182" Column="1" />
- <File FileName="NW4RTools/BrresWriter.cs" Line="1327" Column="9" />
+ <File FileName="NW4RTools/BrresReader.cs" Line="516" Column="1" />
+ <File FileName="NW4RTools/BrresWriter.cs" Line="1262" Column="1" />
<File FileName="NW4RTools/Models/Model.cs" Line="1" Column="1" />
<File FileName="NW4RTools/Models/ByteCode.cs" Line="1" Column="1" />
- <File FileName="TestApp/Main.cs" Line="25" Column="13" />
+ <File FileName="TestApp/Main.cs" Line="28" Column="64" />
<File FileName="NW4RTools/Types.cs" Line="1" Column="1" />
<File FileName="NW4RTools/Models/Material.cs" Line="70" Column="1" />
<File FileName="NW4RTools/VertexSettings.cs" Line="184" Column="46" />
<File FileName="NW4RTools/Models/VertexData.cs" Line="238" Column="31" />
<File FileName="NW4RTools/Models/OpenGL/GLModel.cs" Line="218" Column="9" />
<File FileName="NW4RTools/InputStream.cs" Line="86" Column="1" />
- <File FileName="TestApp/RenderWindow.cs" Line="65" Column="57" />
+ <File FileName="TestApp/RenderWindow.cs" Line="64" Column="52" />
<File FileName="NW4RTools/Models/OpenGL/GLDisplayList.cs" Line="20" Column="1" />
<File FileName="NW4RTools/Enums.cs" Line="48" Column="2" />
<File FileName="NW4RTools/DisplayListWriter.cs" Line="76" Column="21" />
@@ -26,7 +26,7 @@
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore>
- <Breakpoint file="/home/me/Dev/NW4RTools/NW4RTools/BrresWriter.cs" line="1262" />
+ <Breakpoint file="/home/me/Dev/NW4RTools/NW4RTools/BrresReader.cs" line="558" />
</BreakpointStore>
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />