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author | Treeki <treeki@gmail.com> | 2011-03-16 05:14:49 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-16 05:14:49 +0100 |
commit | b625da59b0bbe60a9380dbd00df1ae982e6b5a58 (patch) | |
tree | e2622b0c2e235a68ac3c4f8913117e158d3335bf /NW4RTools.userprefs | |
parent | 51b0e39ceb5962ffd9b22f1b4722d2b243dba60f (diff) | |
download | nw4rtools-b625da59b0bbe60a9380dbd00df1ae982e6b5a58.tar.gz nw4rtools-b625da59b0bbe60a9380dbd00df1ae982e6b5a58.zip |
now uses 8-bit vertex data indexes where possible. quite a big optimisation!
Diffstat (limited to '')
-rw-r--r-- | NW4RTools.userprefs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/NW4RTools.userprefs b/NW4RTools.userprefs index eef25ca..23a624e 100644 --- a/NW4RTools.userprefs +++ b/NW4RTools.userprefs @@ -2,20 +2,20 @@ <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" /> <MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/ObjImporter.cs"> <Files> - <File FileName="NW4RTools/ObjImporter.cs" Line="97" Column="13" /> + <File FileName="NW4RTools/ObjImporter.cs" Line="858" Column="20" /> <File FileName="NW4RTools/ObjExporter.cs" Line="105" Column="25" /> - <File FileName="NW4RTools/BrresReader.cs" Line="182" Column="1" /> - <File FileName="NW4RTools/BrresWriter.cs" Line="1327" Column="9" /> + <File FileName="NW4RTools/BrresReader.cs" Line="516" Column="1" /> + <File FileName="NW4RTools/BrresWriter.cs" Line="1262" Column="1" /> <File FileName="NW4RTools/Models/Model.cs" Line="1" Column="1" /> <File FileName="NW4RTools/Models/ByteCode.cs" Line="1" Column="1" /> - <File FileName="TestApp/Main.cs" Line="25" Column="13" /> + <File FileName="TestApp/Main.cs" Line="28" Column="64" /> <File FileName="NW4RTools/Types.cs" Line="1" Column="1" /> <File FileName="NW4RTools/Models/Material.cs" Line="70" Column="1" /> <File FileName="NW4RTools/VertexSettings.cs" Line="184" Column="46" /> <File FileName="NW4RTools/Models/VertexData.cs" Line="238" Column="31" /> <File FileName="NW4RTools/Models/OpenGL/GLModel.cs" Line="218" Column="9" /> <File FileName="NW4RTools/InputStream.cs" Line="86" Column="1" /> - <File FileName="TestApp/RenderWindow.cs" Line="65" Column="57" /> + <File FileName="TestApp/RenderWindow.cs" Line="64" Column="52" /> <File FileName="NW4RTools/Models/OpenGL/GLDisplayList.cs" Line="20" Column="1" /> <File FileName="NW4RTools/Enums.cs" Line="48" Column="2" /> <File FileName="NW4RTools/DisplayListWriter.cs" Line="76" Column="21" /> @@ -26,7 +26,7 @@ </MonoDevelop.Ide.Workbench> <MonoDevelop.Ide.DebuggingService.Breakpoints> <BreakpointStore> - <Breakpoint file="/home/me/Dev/NW4RTools/NW4RTools/BrresWriter.cs" line="1262" /> + <Breakpoint file="/home/me/Dev/NW4RTools/NW4RTools/BrresReader.cs" line="558" /> </BreakpointStore> </MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.PinnedWatches /> |