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authorTreeki <treeki@gmail.com>2011-02-06 03:27:04 +0100
committerTreeki <treeki@gmail.com>2011-02-06 03:27:04 +0100
commita7b952e51e8af35d903ae0a4fbe041423d35ff6d (patch)
treeec2bd343119bce56a265318cc5b2ee59362cc86f /NW4RTools.userprefs
parent27cd642d477e0c5647c61565af393f9dca8b6f66 (diff)
downloadnw4rtools-a7b952e51e8af35d903ae0a4fbe041423d35ff6d.tar.gz
nw4rtools-a7b952e51e8af35d903ae0a4fbe041423d35ff6d.zip
material reading support pretty much complete for now, just need to add shader
offset fixups once I get shader support in
Diffstat (limited to '')
-rw-r--r--NW4RTools.userprefs12
1 files changed, 6 insertions, 6 deletions
diff --git a/NW4RTools.userprefs b/NW4RTools.userprefs
index f308c35..bad4528 100644
--- a/NW4RTools.userprefs
+++ b/NW4RTools.userprefs
@@ -1,13 +1,13 @@
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
- <MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/Models/Material.cs">
+ <MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/BrresReader.cs">
<Files>
- <File FileName="NW4RTools/Types.cs" Line="11" Column="26" />
- <File FileName="TestApp/Main.cs" Line="9" Column="44" />
- <File FileName="NW4RTools/BrresReader.cs" Line="412" Column="1" />
- <File FileName="NW4RTools/Models/Model.cs" Line="17" Column="54" />
- <File FileName="NW4RTools/Models/Material.cs" Line="48" Column="16" />
+ <File FileName="NW4RTools/Types.cs" Line="71" Column="8" />
+ <File FileName="NW4RTools/BrresReader.cs" Line="433" Column="74" />
+ <File FileName="NW4RTools/Models/Model.cs" Line="19" Column="34" />
+ <File FileName="NW4RTools/Models/Material.cs" Line="28" Column="36" />
<File FileName="NW4RTools/InputStream.cs" Line="94" Column="15" />
+ <File FileName="NW4RTools/Models/Shader.cs" Line="2" Column="34" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>