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authorTreeki <treeki@gmail.com>2011-03-26 05:14:59 +0100
committerTreeki <treeki@gmail.com>2011-03-26 05:14:59 +0100
commitcff0bbcdf339ec99b9a1311605fb16f6378b3fb4 (patch)
treee921928236eef23869ddf4d27faa01f14e457594
parente00b60edda34f50baaa0a21cf2bae4fcad1609a4 (diff)
downloadnw4rtools-cff0bbcdf339ec99b9a1311605fb16f6378b3fb4.tar.gz
nw4rtools-cff0bbcdf339ec99b9a1311605fb16f6378b3fb4.zip
the Wii killing bug is hopefully gone for good! also, a few other improvements
Diffstat (limited to '')
-rw-r--r--ConsoleApp/Main.cs1
-rw-r--r--ConsoleApp/ResFileCommands.cs28
-rw-r--r--NW4RTools.sln2
-rw-r--r--NW4RTools.userprefs36
-rw-r--r--NW4RTools/BrresReader.cs14
-rwxr-xr-xNW4RTools/ObjImporter.cs39
6 files changed, 98 insertions, 22 deletions
diff --git a/ConsoleApp/Main.cs b/ConsoleApp/Main.cs
index 322d277..9a180f6 100644
--- a/ConsoleApp/Main.cs
+++ b/ConsoleApp/Main.cs
@@ -10,6 +10,7 @@ namespace ConsoleApp {
CommandLookup.Add("init", new InitCommand());
CommandLookup.Add("list", new ListCommand());
+ CommandLookup.Add("list-offsets", new ListOffsetsCommand());
CommandLookup.Add("import-obj", new ImportObjCommand());
CommandLookup.Add("export-obj", new ExportObjCommand());
CommandLookup.Add("export-collada", new ExportColladaCommand());
diff --git a/ConsoleApp/ResFileCommands.cs b/ConsoleApp/ResFileCommands.cs
index ac734e4..83c28b2 100644
--- a/ConsoleApp/ResFileCommands.cs
+++ b/ConsoleApp/ResFileCommands.cs
@@ -85,5 +85,33 @@ namespace ConsoleApp {
return "syntax: list <filename> -- lists the contents of a .brres file";
}
}
+
+
+ public class ListOffsetsCommand : Command {
+ // this class also doesn't inherit from ResFileCommand, because I want to
+ // keep the OffsetMap
+
+ public ListOffsetsCommand() : base("list offsets of data within a .brres file") {
+ }
+
+
+ public override void Execute(string[] args) {
+ if (args.Length == 0) {
+ Console.WriteLine("No path entered");
+ return;
+ }
+
+ SortedDictionary<int, string> offsetMap;
+ var rf = BrresReader.LoadFile(System.IO.File.ReadAllBytes(args[0]), false, out offsetMap);
+
+ foreach (var e in offsetMap) {
+ Console.WriteLine("0x{0:X} : {1}", e.Key, e.Value);
+ }
+ }
+
+ public override string GetHelp(string[] args) {
+ return "syntax: init <filename> -- creates an empty .brres file";
+ }
+ }
}
diff --git a/NW4RTools.sln b/NW4RTools.sln
index 953e643..15f8760 100644
--- a/NW4RTools.sln
+++ b/NW4RTools.sln
@@ -27,7 +27,7 @@ Global
{A9C9FABD-0A5F-4DAB-979D-9F288F96866F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
- StartupItem = TestApp\TestApp.csproj
+ StartupItem = ConsoleApp\ConsoleApp.csproj
Policies = $0
$0.DotNetNamingPolicy = $1
$1.DirectoryNamespaceAssociation = None
diff --git a/NW4RTools.userprefs b/NW4RTools.userprefs
index 0317cce..9ca70fc 100644
--- a/NW4RTools.userprefs
+++ b/NW4RTools.userprefs
@@ -1,13 +1,11 @@
<Properties>
- <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
- <MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/BrresReader.cs">
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Release" />
+ <MonoDevelop.Ide.Workbench ActiveDocument="NW4RTools/ObjImporter.cs">
<Files>
- <File FileName="NW4RTools/ObjImporter.cs" Line="278" Column="1" />
- <File FileName="NW4RTools/ObjExporter.cs" Line="105" Column="25" />
- <File FileName="NW4RTools/BrresReader.cs" Line="586" Column="31" />
+ <File FileName="NW4RTools/ObjExporter.cs" Line="26" Column="23" />
+ <File FileName="NW4RTools/BrresReader.cs" Line="33" Column="1" />
<File FileName="NW4RTools/BrresWriter.cs" Line="1262" Column="1" />
<File FileName="NW4RTools/Models/Model.cs" Line="29" Column="1" />
- <File FileName="TestApp/Main.cs" Line="15" Column="4" />
<File FileName="NW4RTools/Types.cs" Line="1" Column="1" />
<File FileName="NW4RTools/VertexSettings.cs" Line="184" Column="46" />
<File FileName="NW4RTools/Models/VertexData.cs" Line="238" Column="31" />
@@ -19,14 +17,38 @@
<File FileName="NW4RTools/DisplayListWriter.cs" Line="76" Column="21" />
<File FileName="NW4RTools/OutputStream.cs" Line="62" Column="32" />
<File FileName="NW4RTools/ColladaExporter.cs" Line="273" Column="7" />
- <File FileName="NW4RTools/ResFile.cs" Line="1" Column="1" />
+ <File FileName="NW4RTools/ResFile.cs" Line="22" Column="11" />
<File FileName="NW4RTools/Models/Animation/CharacterAnim.cs" Line="5" Column="28" />
<File FileName="NW4RTools/Models/ByteCode.cs" Line="1" Column="1" />
<File FileName="NW4RTools/Models/Material.cs" Line="1" Column="1" />
+ <File FileName="ConsoleApp/Main.cs" Line="16" Column="59" />
+ <File FileName="ConsoleApp/Command.cs" Line="7" Column="30" />
+ <File FileName="ConsoleApp/ResFileCommands.cs" Line="72" Column="28" />
+ <File FileName="NW4RTools/Logger.cs" Line="44" Column="4" />
+ <File FileName="NW4RTools/ObjImporter.cs" Line="367" Column="15" />
+ <File FileName="ConsoleApp/ModelCommands.cs" Line="68" Column="56" />
+ <File FileName="ConsoleApp/TextureCommands.cs" Line="53" Column="8" />
+ <File FileName="TestApp/Main.cs" Line="48" Column="5" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
+ <MonoDevelop.Ide.ItemProperties.ConsoleApp>
+ <MonoDevelop.Ide.CustomExecutionModes>
+ <Data Name="texture export testing" Id="da90def4-6a8d-4f43-9ad5-04247beb0b89" ModeId="Default">
+ <CommandData>
+ <Item Key="MonoDevelop.Ide.Execution.CustomArgsCustomizer">
+ <Value Arguments="export-textures images" WorkingDirectory="/home/me/Games/Newer/ModelRev" ctype="CustomArgsExecutionModeData">
+ <EnvironmentVariables />
+ </Value>
+ </Item>
+ <Item Key="MonoDevelop.Ide.Execution.MonoExecutionCustomizer">
+ <Value DebugMode="True" ctype="MonoExecutionParameters" />
+ </Item>
+ </CommandData>
+ </Data>
+ </MonoDevelop.Ide.CustomExecutionModes>
+ </MonoDevelop.Ide.ItemProperties.ConsoleApp>
</Properties> \ No newline at end of file
diff --git a/NW4RTools/BrresReader.cs b/NW4RTools/BrresReader.cs
index aa54437..8b9fcb1 100644
--- a/NW4RTools/BrresReader.cs
+++ b/NW4RTools/BrresReader.cs
@@ -10,10 +10,18 @@ namespace NW4RTools {
return LoadFile(data, true);
}
+ public static ResFile LoadFile(byte[] data, out SortedDictionary<int, string> offsetMap) {
+ return LoadFile(data, true, out offsetMap);
+ }
+
public static ResFile LoadFile(byte[] data, bool debug) {
return new BrresReader(debug).Load(new InputStream(data, ByteEndian.BigEndian));
}
+ public static ResFile LoadFile(byte[] data, bool debug, out SortedDictionary<int, string> offsetMap) {
+ return new BrresReader(debug).Load(new InputStream(data, ByteEndian.BigEndian), out offsetMap);
+ }
+
private class RawStreamResDict : ResDict<InputStream> {
@@ -35,6 +43,11 @@ namespace NW4RTools {
}
public ResFile Load(InputStream ins) {
+ SortedDictionary<int, string> trashThis;
+ return Load(ins, out trashThis);
+ }
+
+ public ResFile Load(InputStream ins, out SortedDictionary<int, string> offsetMap) {
File = new ResFile();
// Read BRRES header
@@ -63,6 +76,7 @@ namespace NW4RTools {
}
}
+ offsetMap = OffsetMap;
return File;
}
diff --git a/NW4RTools/ObjImporter.cs b/NW4RTools/ObjImporter.cs
index f00d0f6..93666b1 100755
--- a/NW4RTools/ObjImporter.cs
+++ b/NW4RTools/ObjImporter.cs
@@ -103,28 +103,32 @@ namespace NW4RTools {
// At the end of the .obj parsing, all the shapes will be converted and written.
- if (Lightmap != LightmapType.None && !texGroup.ContainsKey(LightmapName1)) {
- var lm01 = new Texture();
- var lm02 = new Texture();
+ if (Lightmap != LightmapType.None) {
+ if (!texGroup.ContainsKey(LightmapName1)) {
+ var lm01 = new Texture();
- lm01.Images = new System.Drawing.Bitmap[1];
- lm01.Images[0] = new System.Drawing.Bitmap(Path.Combine(BasePath, string.Format("images/{0}.png", LightmapName1)));
+ lm01.Images = new System.Drawing.Bitmap[1];
+ lm01.Images[0] = new System.Drawing.Bitmap(Path.Combine(BasePath, string.Format("images/{0}.png", LightmapName1)));
- lm01.Format = TextureFormat.I8;
+ lm01.Format = TextureFormat.I8;
+ texGroup.Add(LightmapName1, lm01);
+ }
- lm02.Images = new System.Drawing.Bitmap[1];
- lm02.Images[0] = new System.Drawing.Bitmap(Path.Combine(BasePath, string.Format("images/{0}.png", LightmapName2)));
+ if (!texGroup.ContainsKey(LightmapName2)) {
+ var lm02 = new Texture();
- lm02.Format = TextureFormat.I8;
+ lm02.Images = new System.Drawing.Bitmap[1];
+ lm02.Images[0] = new System.Drawing.Bitmap(Path.Combine(BasePath, string.Format("images/{0}.png", LightmapName2)));
- texGroup.Add(LightmapName1, lm01);
- texGroup.Add(LightmapName2, lm02);
+ lm02.Format = TextureFormat.I8;
+ texGroup.Add(LightmapName2, lm02);
+ }
}
CurrentModel = new Model();
- modelGroup.Add(modelName, CurrentModel);
+ modelGroup[modelName] = CurrentModel;
// Before we start reading the OBJ file, prepare the model
CurrentModel.ScaleMode = Model.ScaleModeType.Standard;
@@ -780,10 +784,17 @@ namespace NW4RTools {
// I might need to create XFMEM_VTXSPECS...
// test_lift uses 0x14. According to Dolphin's src, this means:
// numcolors = 0, numnormals = 1 (just normal), numtextures = 1. Makes sense.
- // If lightmaps, then use: numcolors = 1, numnormals = 1, numtextures = 3
+ // If lightmaps, then use: numcolors = 1, numnormals = 1, numtextures = 1
+
+ // NOTE: Dolphin's source names that as "numtextures" -- but in reality it defines
+ // the number of texture coords that are sent in the vertex data, NOT textures!
+ // This little bug was the source of tons of trouble on real consoles, since
+ // previously I was using 3 (one regular texture; two lightmaps).
+ // Lightmap texcoords are auto generated, so we now use 1 here.
+
byte vtxSpecs;
if (usingLightmaps)
- vtxSpecs = 1 | (1 << 2) | (3 << 4);
+ vtxSpecs = 1 | (1 << 2) | (1 << 4);
else
vtxSpecs = 0 | (1 << 2) | (1 << 4);