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2012-02-17Fixed tileset shitColin Noga1-12/+4
2012-01-03Fixed up doodad animation saving and propagationColin Noga2-2/+30
2012-01-01I think this makes the UI a bit more pleasingTreeki1-2/+2
2012-01-01fixed a plethora of bugsTreeki4-5/+33
2012-01-01dumping loading fix, some doodad junkColin Noga1-6/+7
2012-01-01partial saving fixes, path node widget populatingColin Noga3-9/+38
2011-12-30minor fix to assist windows buildColin Noga1-2/+2
2011-12-30cleaning up some loose endsColin Noga2-5/+13
2011-12-30Tried for a windows build, failed. Added some icons.Colin Noga3-16/+38
2011-12-30Hopefully this works. Associated Path/Node layers pretty much good to go, I ↵Colin Noga4-34/+506
think?
2011-12-08added help/about docsColin Noga2-3/+16
2011-12-08changed DoodadImage struct to GXTexObjTreeki1-4/+16
2011-12-08the first version of map exportingTreeki5-65/+327
2011-12-04Added animation preset saving/loading, and iconsColin Noga3-24/+48
2011-12-04broken commitColin Noga1-5/+73
2011-12-04moved Pixmap dumping into mapfile.py, added QString dumpingTreeki2-17/+25
2011-12-03Fixed up some UI stuff, added animation presets to make life easier for ↵Colin Noga5-24/+198
animations
2011-12-02a really, really big commitTreeki8-229/+595
2011-12-02Added a whackload of menu functions - screenshots, select all, deselect, add ↵Colin Noga3-10/+398
tileset layer add doodad layer, remoive layer, move layer up, down, to bottom or to top, add tileset (by copying it to the Tileset folder), add doodad, play animation, reset animation, grid, zoom in, zoom out, actual size, show/hide all the docks at will. Placeholders for other stuff also added.
2011-12-01Node type Exit was added for transitioning between maps.Colin Noga3-16/+117
2011-11-30typo3Colin Noga1-1/+1
2011-11-30typo2Colin Noga1-4/+5
2011-11-30typoColin Noga1-0/+1
2011-11-30Added the start of exit system, still needs refinementColin Noga2-13/+32
2011-11-30fixed animation playbackTreeki1-3/+3
2011-11-30Tileset loading and reloadingColin Noga2-12/+42
2011-11-25ANIMATIONS AND PREVIEWING ARE WORKING. They look da bomb.Colin Noga3-7/+137
Other issues: animation ui editors don't always have proper range settings, deco charatcers, steps, etc. The animation pop up is a bit unruly, tends to move around.' '
2011-11-24Minor metriuc fixes for animation panelColin Noga1-8/+8
2011-11-24fixed the tbaleviewTreeki1-9/+9
2011-11-24Added a doodad animation floater button. BADLY needs size fixes, but nothing ↵Colin Noga2-1/+241
I do seems to work.
2011-11-23Icons touchupsColin Noga1-2/+4
2011-11-23Icons for the animation pickerColin Noga1-5/+13
2011-11-23Added options menu for paths. Includes movement speed, animation, and layer ↵Colin Noga2-3/+123
linking.
2011-11-22this should *hopefully* fix the weird deletion bugTreeki2-1/+14
2011-11-22icons!Treeki3-3/+27
2011-11-22imagey fixesColin Noga1-7/+7
2011-11-22imagey fixesColin Noga1-2/+5
2011-11-22fixed the arrow thingTreeki1-8/+12
2011-11-22path widget button thingyColin Noga3-16/+133
2011-11-21cleaned up palettes and stuffTreeki1-6/+12
2011-11-21Minor position fixColin Noga1-1/+1
2011-11-21some stylistic fixes, changed how the proxies workTreeki2-38/+20
2011-11-21some refactoring of editorui and coTreeki8-1228/+1247
2011-11-21Made paths and nodes much coolerColin Noga3-11/+231
2011-11-21fixed some pesky bugs, removed debug crapTreeki1-16/+21
2011-11-21wonderful, wonderful pathsTreeki3-120/+284
2011-11-20removed some debug crapTreeki2-6/+0
2011-11-18Doodad shitColin Noga2-105/+34
2011-11-18some more unfinished work on doodads plus lots of debug codeTreeki2-55/+112
2011-11-18broken but I'm committing it anywayTreeki3-147/+185