summaryrefslogtreecommitdiff
path: root/src/ui.py (unfollow)
AgeCommit message (Collapse)AuthorFilesLines
2011-12-30Hopefully this works. Associated Path/Node layers pretty much good to go, I ↵Colin Noga1-23/+270
think?
2011-12-16Tileset swapping and bits and pieces of node associated layer codeColin Noga1-20/+85
2011-12-08added help/about docsColin Noga1-3/+15
2011-12-08the first version of map exportingTreeki1-1/+13
2011-12-04Added animation preset saving/loading, and iconsColin Noga1-9/+24
2011-12-04broken commitColin Noga1-5/+73
2011-12-03Fixed up some UI stuff, added animation presets to make life easier for ↵Colin Noga1-19/+18
animations
2011-12-02a really, really big commitTreeki1-147/+174
2011-12-02Added a whackload of menu functions - screenshots, select all, deselect, add ↵Colin Noga1-7/+308
tileset layer add doodad layer, remoive layer, move layer up, down, to bottom or to top, add tileset (by copying it to the Tileset folder), add doodad, play animation, reset animation, grid, zoom in, zoom out, actual size, show/hide all the docks at will. Placeholders for other stuff also added.
2011-12-01Node type Exit was added for transitioning between maps.Colin Noga1-3/+2
2011-11-30Tileset loading and reloadingColin Noga1-1/+4
2011-11-25ANIMATIONS AND PREVIEWING ARE WORKING. They look da bomb.Colin Noga1-0/+13
Other issues: animation ui editors don't always have proper range settings, deco charatcers, steps, etc. The animation pop up is a bit unruly, tends to move around.' '
2011-11-22icons!Treeki1-3/+3
2011-11-21some refactoring of editorui and coTreeki1-1/+2
2011-11-21Made paths and nodes much coolerColin Noga1-4/+0
2011-11-21wonderful, wonderful pathsTreeki1-1/+1
2011-11-20removed some debug crapTreeki1-5/+0
2011-11-18some more unfinished work on doodads plus lots of debug codeTreeki1-0/+10
2011-11-18broken but I'm committing it anywayTreeki1-4/+10
2011-11-17Deleting Editor Items and their associated shitpiles of underlying ↵Colin Noga1-1/+1
abstractions is now implemented.
2011-11-17Doodads brought up to speed, at least in as good shape as objects, if not betterColin Noga1-14/+164
2011-11-17unfinished code for doodadsTreeki1-2/+8
2011-11-14some new stuff. KPTilesetChooserDialog needs a bit of polishTreeki1-1/+8
2011-11-14myriad updates to the object and layer selectorsTreeki1-23/+32
2011-11-14layer list buttons now enabled/disabled properlyTreeki1-4/+15
2011-11-14cleaning up some bugsTreeki1-1/+10
2011-11-11buggy and unfinished painting of objects plus a plethora of bugfixesTreeki1-1/+14
2011-11-11fixed/improved KPObjectSelector signalsTreeki1-10/+9
2011-11-10cosmetic fixes to the object chooserTreeki1-2/+9
2011-11-10attempt at fixing the hovering listview crapTreeki1-35/+23
2011-11-10some work on the layer handlingTreeki1-7/+6
2011-11-10fixes to make tilesets work for both me and TempusTreeki1-1/+4
2011-11-09KPObjectSelector and everything it needs is all setup. Emits objects as ↵Colin Noga1-18/+105
required, and can return an object with currentSelectedObject().
2011-11-09Bunches of object stuff relating to groupsColin Noga1-25/+6
2011-11-09a bunch of incomplete stuffTreeki1-9/+15
2011-11-09starting work on tile drawingTreeki1-0/+3
2011-11-08made the thing run and added some quick and dirty testing codeTreeki1-50/+56
2011-11-08Oops, fixed indentation level.Colin Noga1-75/+78
2011-11-08Added a bunch more stuff for the eventual Gourped Object Selector Widget. ↵Colin Noga1-0/+87
Its a complicated bugger, especially when I am in no position to test
2011-11-04finally fixed the layer models and such crapTreeki1-37/+16
2011-11-03added stuff preparing for the layer systemTreeki1-6/+42
2011-11-03Fixed your problem by moving the import. Too much cross importing for my blood.Colin Noga1-1/+1
2011-11-03current broken progressTreeki1-2/+47