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2012-05-12Fixed up some formatting, made the animation panel into a dock widget, added ↵Colin Noga1-6/+35
a delay value to doodad animations and implemented it editor-side
2012-03-27tilesets now loaded on-demand and not part of KPMapTreeki1-58/+2
2012-02-17fixed the path node tile layer thing businessTreeki1-15/+28
2012-02-17disabled reloadTileset until it gets fixedTreeki1-0/+11
2012-01-03Fixed up doodad animation saving and propagationColin Noga1-0/+2
2012-01-01fixed a plethora of bugsTreeki1-4/+14
2012-01-01dumping loading fix, some doodad junkColin Noga1-6/+7
2012-01-01partial saving fixes, path node widget populatingColin Noga1-4/+9
2011-12-30Hopefully this works. Associated Path/Node layers pretty much good to go, I ↵Colin Noga1-7/+110
think?
2011-12-08the first version of map exportingTreeki1-5/+13
2011-12-04moved Pixmap dumping into mapfile.py, added QString dumpingTreeki1-15/+0
2011-12-03Fixed up some UI stuff, added animation presets to make life easier for ↵Colin Noga1-1/+3
animations
2011-12-02a really, really big commitTreeki1-8/+247
2011-12-02Added a whackload of menu functions - screenshots, select all, deselect, add ↵Colin Noga1-3/+5
tileset layer add doodad layer, remoive layer, move layer up, down, to bottom or to top, add tileset (by copying it to the Tileset folder), add doodad, play animation, reset animation, grid, zoom in, zoom out, actual size, show/hide all the docks at will. Placeholders for other stuff also added.
2011-11-30typo2Colin Noga1-4/+5
2011-11-30typoColin Noga1-0/+1
2011-11-30Added the start of exit system, still needs refinementColin Noga1-5/+7
2011-11-30Tileset loading and reloadingColin Noga1-11/+38
2011-11-24Added a doodad animation floater button. BADLY needs size fixes, but nothing ↵Colin Noga1-1/+2
I do seems to work.
2011-11-23Added options menu for paths. Includes movement speed, animation, and layer ↵Colin Noga1-0/+4
linking.
2011-11-22icons!Treeki1-0/+8
2011-11-22path widget button thingyColin Noga1-6/+4
2011-11-21Made paths and nodes much coolerColin Noga1-0/+1
2011-11-21wonderful, wonderful pathsTreeki1-14/+62
2011-11-18Doodad shitColin Noga1-3/+3
2011-11-18broken but I'm committing it anywayTreeki1-1/+7
2011-11-17Prototyped some path shitColin Noga1-2/+21
2011-11-17Doodads brought up to speed, at least in as good shape as objects, if not betterColin Noga1-1/+2
2011-11-17unfinished code for doodadsTreeki1-23/+42
2011-11-14created a generic KPLayer classTreeki1-5/+19
2011-11-14layers can now be shown/hiddenTreeki1-1/+16
2011-11-12added resizing while painting objects and fixed a few bugsTreeki1-1/+1
2011-11-11buggy and unfinished painting of objects plus a plethora of bugfixesTreeki1-13/+16
2011-11-10some work on the layer handlingTreeki1-2/+3
2011-11-10fixes to make tilesets work for both me and TempusTreeki1-1/+5
2011-11-09Bunches of object stuff relating to groupsColin Noga1-1/+1
2011-11-09a bunch of incomplete stuffTreeki1-0/+13
2011-11-09starting work on tile drawingTreeki1-1/+9
2011-11-06quick fix to Layer cache generationTreeki1-13/+6
2011-11-04lots of unfinished tileset stuffTreeki1-0/+70
2011-11-04added checks for layer visibility (though they do nothing so far)Treeki1-7/+22
2011-11-04finally fixed the layer models and such crapTreeki1-0/+87
2011-11-03added stuff preparing for the layer systemTreeki1-3/+9
2011-11-03current broken progressTreeki1-2/+4
2011-11-03added mapdata.pyTreeki1-0/+46