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2011-11-08made the thing run and added some quick and dirty testing codeTreeki3-74/+83
2011-11-08Oops, fixed indentation level.Colin Noga2-146/+149
2011-11-08Added a bunch more stuff for the eventual Gourped Object Selector Widget. ↵Colin Noga2-69/+452
Its a complicated bugger, especially when I am in no position to test
2011-11-08Fleshed out tileset.pyColin Noga2-472/+70
2011-11-06unfinished, untested and probably horribly broken map exporterTreeki1-0/+130
2011-11-06WiiArchiveU8.resolvePath now delegates to the root dirTreeki1-0/+4
2011-11-06quick fix to Layer cache generationTreeki1-13/+6
2011-11-06added a create option to WiiDirectory.resolvePathTreeki1-3/+13
2011-11-05Added some tileset class stuff, but was pulled away by business. Will come ↵Colin Noga1-2/+159
back to it tomorrow
2011-11-05U8 archive stuff ported from LayoutStudio which may or may not workTreeki3-0/+338
2011-11-04Merge branch 'master' of ssh://treeki.shacknet.nu:30000/KoopatlasColin Noga3-0/+160
2011-11-04Koopuzzle now seems to be working 100%..., included a testing tileset called ↵Colin Noga8-66/+86
Test5.arc that covers all group use cases.
2011-11-05Merge branch 'master' of tsn:KoopatlasTreeki7-0/+2847
2011-11-04Added Puzzle+, it probably correctly makes and saves map tilesets, but ↵Colin Noga7-0/+2847
something is broken on opening. Also added a group feature for my own sake
2011-11-04lots of unfinished tileset stuffTreeki3-0/+160
2011-11-04added checks for layer visibility (though they do nothing so far)Treeki1-7/+22
2011-11-04finally fixed the layer models and such crapTreeki2-37/+103
2011-11-03added stuff preparing for the layer systemTreeki2-9/+51
2011-11-03Fixed your problem by moving the import. Too much cross importing for my blood.Colin Noga2-2/+3
2011-11-03current broken progressTreeki6-19/+78
2011-11-03added mapdata.pyTreeki1-0/+46
2011-11-03initial commitTreeki5-0/+61