summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Puzzle+/.DS_Storebin0 -> 6148 bytes
-rwxr-xr-xPuzzle+/archive.py205
-rwxr-xr-xPuzzle+/common.py364
-rwxr-xr-xPuzzle+/license.txt339
-rw-r--r--Puzzle+/nsmblib-0.5a.zipbin0 -> 9056 bytes
-rwxr-xr-xPuzzle+/puzzle+.py1858
-rwxr-xr-xPuzzle+/windows_build.py81
7 files changed, 2847 insertions, 0 deletions
diff --git a/Puzzle+/.DS_Store b/Puzzle+/.DS_Store
new file mode 100644
index 0000000..5008ddf
--- /dev/null
+++ b/Puzzle+/.DS_Store
Binary files differ
diff --git a/Puzzle+/archive.py b/Puzzle+/archive.py
new file mode 100755
index 0000000..b0495f5
--- /dev/null
+++ b/Puzzle+/archive.py
@@ -0,0 +1,205 @@
+from common import *
+
+
+class U8(WiiArchive):
+ class U8Header(Struct):
+ __endian__ = Struct.BE
+ def __format__(self):
+ self.tag = Struct.string(4)
+ self.rootnode_offset = Struct.uint32
+ self.header_size = Struct.uint32
+ self.data_offset = Struct.uint32
+ self.zeroes = Struct.string(16)
+ class U8Node(Struct):
+ __endian__ = Struct.BE
+ def __format__(self):
+ self.type = Struct.uint16
+ self.name_offset = Struct.uint16
+ self.data_offset = Struct.uint32
+ self.size = Struct.uint32
+ def __init__(self):
+ self.files = []
+ def _dump(self):
+ header = self.U8Header()
+ rootnode = self.U8Node()
+
+ # constants
+ header.tag = "U\xAA8-"
+ header.rootnode_offset = 0x20
+ header.zeroes = "\x00" * 16
+ rootnode.type = 0x0100
+
+ nodes = []
+ strings = '\x00'
+ data = ''
+
+ for item, value in self.files:
+ node = self.U8Node()
+
+ recursion = item.count('/')
+ if(recursion < 0):
+ recursion = 0
+ name = item[item.rfind('/') + 1:]
+
+ node.name_offset = len(strings)
+ strings += name + '\x00'
+
+ if(value == None): # directory
+ node.type = 0x0100
+ node.data_offset = recursion
+
+ node.size = len(nodes) + 1
+ for one, two in self.files:
+ if(one[:len(item)] == item): # find nodes in the folder
+ node.size += 1
+ else: # file
+ node.type = 0x0000
+ node.data_offset = len(data)
+ #print "before: " + str(len(data))
+ data += value + ('\x00' * (align(len(value), 32) - len(value))) # 32 seems to work best for fuzzyness? I'm still really not sure
+ #print "after: " + str(len(data))
+ node.size = len(value)
+ #print "sz: " + str(len(value))
+ nodes.append(node)
+
+ header.header_size = ((len(nodes) + 1) * len(rootnode)) + len(strings)
+ header.data_offset = align(header.header_size + header.rootnode_offset, 64)
+ rootnode.size = len(nodes) + 1
+
+ for i in range(len(nodes)):
+ if(nodes[i].type == 0x0000):
+ nodes[i].data_offset += header.data_offset
+
+ fd = ''
+ fd += header.pack()
+ fd += rootnode.pack()
+ for node in nodes:
+ fd += node.pack()
+ fd += strings
+ fd += "\x00" * (header.data_offset - header.rootnode_offset - header.header_size)
+ fd += data
+
+ return fd
+ def _dumpDir(self, dir):
+ if(not os.path.isdir(dir)):
+ os.mkdir(dir)
+ old = os.getcwd()
+ os.chdir(dir)
+ for item, data in self.files:
+ if(data == None):
+ if(not os.path.isdir(item)):
+ os.mkdir(item)
+ else:
+ open(item, "wb").write(data)
+ os.chdir(old)
+ def _loadDir(self, dir):
+ try:
+ self._tmpPath += ''
+ except:
+ self._tmpPath = ''
+ old = os.getcwd()
+ os.chdir(dir)
+ entries = os.listdir(".")
+ for entry in entries:
+ if(os.path.isdir(entry)):
+ self.files.append((self._tmpPath + entry, None))
+ self._tmpPath += entry + '/'
+ self._loadDir(entry)
+ elif(os.path.isfile(entry)):
+ data = open(entry, "rb").read()
+ self.files.append((self._tmpPath + entry, data))
+ os.chdir(old)
+ self._tmpPath = self._tmpPath[:self._tmpPath.find('/') + 1]
+ def _load(self, data):
+ offset = 0
+
+ for i in range(len(data)):
+ header = self.U8Header()
+ header.unpack(data[offset:offset + len(header)])
+ if(header.tag == "U\xAA8-"):
+ break
+ data = data[1:]
+ offset += len(header)
+ offset = header.rootnode_offset
+
+ #print header.rootnode_offset
+ #print header.header_size
+ #print header.data_offset
+
+ rootnode = self.U8Node()
+ rootnode.unpack(data[offset:offset + len(rootnode)])
+ offset += len(rootnode)
+
+ nodes = []
+ for i in range(rootnode.size - 1):
+ node = self.U8Node()
+ node.unpack(data[offset:offset + len(node)])
+ offset += len(node)
+ nodes.append(node)
+
+ strings = data[offset:offset + header.data_offset - len(header) - (len(rootnode) * rootnode.size)]
+ offset += len(strings)
+
+ recursion = [rootnode.size]
+ recursiondir = []
+ counter = 0
+ for node in nodes:
+ counter += 1
+ name = strings[node.name_offset:].split('\0', 1)[0]
+
+ if(node.type == 0x0100): # folder
+ recursion.append(node.size)
+ recursiondir.append(name)
+ #assert len(recursion) == node.data_offset + 2 # haxx
+ self.files.append(('/'.join(recursiondir), None))
+
+ #print "Dir: " + name
+ elif(node.type == 0): # file
+ self.files.append(('/'.join(recursiondir) + '/' + name, data[node.data_offset:node.data_offset + node.size]))
+ offset += node.size
+
+ #print "File: " + name
+ else: # unknown type -- wtf?
+ pass
+
+ #print "Data Offset: " + str(node.data_offset)
+ #print "Size: " + str(node.size)
+ #print "Name Offset: " + str(node.name_offset)
+ #print ""
+
+ sz = recursion.pop()
+ if(sz != counter + 1):
+ recursion.append(sz)
+ else:
+ recursiondir.pop()
+ def __str__(self):
+ ret = ''
+ for key, value in self.files:
+ name = key[key.rfind('/') + 1:]
+ recursion = key.count('/')
+ ret += ' ' * recursion
+ if(value == None):
+ ret += '[' + name + ']'
+ else:
+ ret += name
+ ret += '\n'
+ return ret
+ def __getitem__(self, key):
+ for item, val in self.files:
+ if(item == key):
+ if(val != None):
+ return val
+ else:
+ ret = []
+ for item2, val2 in self.files:
+ if(item2.find(item) == 0):
+ ret.append(item2[len(item) + 1:])
+ return ret[1:]
+ raise KeyError
+ def __setitem__(self, key, val):
+ for i in range(len(self.files)):
+ if(self.files[i][0] == key):
+ self.files[i] = (self.files[i][0], val)
+ return
+ self.files.append((key, val))
+
diff --git a/Puzzle+/common.py b/Puzzle+/common.py
new file mode 100755
index 0000000..792acec
--- /dev/null
+++ b/Puzzle+/common.py
@@ -0,0 +1,364 @@
+import os.path, struct, sys
+
+
+class StructType(tuple):
+ def __getitem__(self, value):
+ return [self] * value
+ def __call__(self, value, endian='<'):
+ if isinstance(value, str):
+ return struct.unpack(endian + tuple.__getitem__(self, 0), value[:tuple.__getitem__(self, 1)])[0]
+ else:
+ return struct.pack(endian + tuple.__getitem__(self, 0), value)
+
+class StructException(Exception):
+ pass
+
+class Struct(object):
+ __slots__ = ('__attrs__', '__baked__', '__defs__', '__endian__', '__next__', '__sizes__', '__values__')
+ int8 = StructType(('b', 1))
+ uint8 = StructType(('B', 1))
+
+ int16 = StructType(('h', 2))
+ uint16 = StructType(('H', 2))
+
+ int32 = StructType(('l', 4))
+ uint32 = StructType(('L', 4))
+
+ int64 = StructType(('q', 8))
+ uint64 = StructType(('Q', 8))
+
+ float = StructType(('f', 4))
+
+ def string(cls, len, offset=0, encoding=None, stripNulls=False, value=''):
+ return StructType(('string', (len, offset, encoding, stripNulls, value)))
+ string = classmethod(string)
+
+ LE = '<'
+ BE = '>'
+ __endian__ = '<'
+
+ def __init__(self, func=None, unpack=None, **kwargs):
+ self.__defs__ = []
+ self.__sizes__ = []
+ self.__attrs__ = []
+ self.__values__ = {}
+ self.__next__ = True
+ self.__baked__ = False
+
+ if func == None:
+ self.__format__()
+ else:
+ sys.settrace(self.__trace__)
+ func()
+ for name in func.func_code.co_varnames:
+ value = self.__frame__.f_locals[name]
+ self.__setattr__(name, value)
+
+ self.__baked__ = True
+
+ if unpack != None:
+ if isinstance(unpack, tuple):
+ self.unpack(*unpack)
+ else:
+ self.unpack(unpack)
+
+ if len(kwargs):
+ for name in kwargs:
+ self.__values__[name] = kwargs[name]
+
+ def __trace__(self, frame, event, arg):
+ self.__frame__ = frame
+ sys.settrace(None)
+
+ def __setattr__(self, name, value):
+ if name in self.__slots__:
+ return object.__setattr__(self, name, value)
+
+ if self.__baked__ == False:
+ if not isinstance(value, list):
+ value = [value]
+ attrname = name
+ else:
+ attrname = '*' + name
+
+ self.__values__[name] = None
+
+ for sub in value:
+ if isinstance(sub, Struct):
+ sub = sub.__class__
+ try:
+ if issubclass(sub, Struct):
+ sub = ('struct', sub)
+ except TypeError:
+ pass
+ type_, size = tuple(sub)
+ if type_ == 'string':
+ self.__defs__.append(Struct.string)
+ self.__sizes__.append(size)
+ self.__attrs__.append(attrname)
+ self.__next__ = True
+
+ if attrname[0] != '*':
+ self.__values__[name] = size[3]
+ elif self.__values__[name] == None:
+ self.__values__[name] = [size[3] for val in value]
+ elif type_ == 'struct':
+ self.__defs__.append(Struct)
+ self.__sizes__.append(size)
+ self.__attrs__.append(attrname)
+ self.__next__ = True
+
+ if attrname[0] != '*':
+ self.__values__[name] = size()
+ elif self.__values__[name] == None:
+ self.__values__[name] = [size() for val in value]
+ else:
+ if self.__next__:
+ self.__defs__.append('')
+ self.__sizes__.append(0)
+ self.__attrs__.append([])
+ self.__next__ = False
+
+ self.__defs__[-1] += type_
+ self.__sizes__[-1] += size
+ self.__attrs__[-1].append(attrname)
+
+ if attrname[0] != '*':
+ self.__values__[name] = 0
+ elif self.__values__[name] == None:
+ self.__values__[name] = [0 for val in value]
+ else:
+ try:
+ self.__values__[name] = value
+ except KeyError:
+ raise AttributeError(name)
+
+ def __getattr__(self, name):
+ if self.__baked__ == False:
+ return name
+ else:
+ try:
+ return self.__values__[name]
+ except KeyError:
+ raise AttributeError(name)
+
+ def __len__(self):
+ ret = 0
+ arraypos, arrayname = None, None
+
+ for i in range(len(self.__defs__)):
+ sdef, size, attrs = self.__defs__[i], self.__sizes__[i], self.__attrs__[i]
+
+ if sdef == Struct.string:
+ size, offset, encoding, stripNulls, value = size
+ if isinstance(size, str):
+ size = self.__values__[size] + offset
+ elif sdef == Struct:
+ if attrs[0] == '*':
+ if arrayname != attrs:
+ arrayname = attrs
+ arraypos = 0
+ size = len(self.__values__[attrs[1:]][arraypos])
+ size = len(self.__values__[attrs])
+
+ ret += size
+
+ return ret
+
+ def unpack(self, data, pos=0):
+ for name in self.__values__:
+ if not isinstance(self.__values__[name], Struct):
+ self.__values__[name] = None
+ elif self.__values__[name].__class__ == list and len(self.__values__[name]) != 0:
+ if not isinstance(self.__values__[name][0], Struct):
+ self.__values__[name] = None
+
+ arraypos, arrayname = None, None
+
+ for i in range(len(self.__defs__)):
+ sdef, size, attrs = self.__defs__[i], self.__sizes__[i], self.__attrs__[i]
+
+ if sdef == Struct.string:
+ size, offset, encoding, stripNulls, value = size
+ if isinstance(size, str):
+ size = self.__values__[size] + offset
+
+ temp = data[pos:pos+size]
+ if len(temp) != size:
+ raise StructException('Expected %i byte string, got %i' % (size, len(temp)))
+
+ if encoding != None:
+ temp = temp.decode(encoding)
+
+ if stripNulls:
+ temp = temp.rstrip('\0')
+
+ if attrs[0] == '*':
+ name = attrs[1:]
+ if self.__values__[name] == None:
+ self.__values__[name] = []
+ self.__values__[name].append(temp)
+ else:
+ self.__values__[attrs] = temp
+ pos += size
+ elif sdef == Struct:
+ if attrs[0] == '*':
+ if arrayname != attrs:
+ arrayname = attrs
+ arraypos = 0
+ name = attrs[1:]
+ self.__values__[attrs][arraypos].unpack(data, pos)
+ pos += len(self.__values__[attrs][arraypos])
+ arraypos += 1
+ else:
+ self.__values__[attrs].unpack(data, pos)
+ pos += len(self.__values__[attrs])
+ else:
+ values = struct.unpack(self.__endian__+sdef, data[pos:pos+size])
+ pos += size
+ j = 0
+ for name in attrs:
+ if name[0] == '*':
+ name = name[1:]
+ if self.__values__[name] == None:
+ self.__values__[name] = []
+ self.__values__[name].append(values[j])
+ else:
+ self.__values__[name] = values[j]
+ j += 1
+
+ return self
+
+ def pack(self):
+ arraypos, arrayname = None, None
+
+ ret = ''
+ for i in range(len(self.__defs__)):
+ sdef, size, attrs = self.__defs__[i], self.__sizes__[i], self.__attrs__[i]
+
+ if sdef == Struct.string:
+ size, offset, encoding, stripNulls, value = size
+ if isinstance(size, str):
+ size = self.__values__[size]+offset
+
+ if attrs[0] == '*':
+ if arrayname != attrs:
+ arraypos = 0
+ arrayname = attrs
+ temp = self.__values__[attrs[1:]][arraypos]
+ arraypos += 1
+ else:
+ temp = self.__values__[attrs]
+
+ if encoding != None:
+ temp = temp.encode(encoding)
+
+ temp = temp[:size]
+ ret += temp + ('\0' * (size - len(temp)))
+ elif sdef == Struct:
+ if attrs[0] == '*':
+ if arrayname != attrs:
+ arraypos = 0
+ arrayname = attrs
+ ret += self.__values__[attrs[1:]][arraypos].pack()
+ arraypos += 1
+ else:
+ ret += self.__values__[attrs].pack()
+ else:
+ values = []
+ for name in attrs:
+ if name[0] == '*':
+ if arrayname != name:
+ arraypos = 0
+ arrayname = name
+ values.append(self.__values__[name[1:]][arraypos])
+ arraypos += 1
+ else:
+ values.append(self.__values__[name])
+
+ ret += struct.pack(self.__endian__+sdef, *values)
+ return ret
+
+ def __getitem__(self, value):
+ return [('struct', self.__class__)] * value
+
+
+class WiiObject(object):
+ def load(cls, data, *args, **kwargs):
+ self = cls()
+ self._load(data, *args, **kwargs)
+ return self
+ load = classmethod(load)
+
+ def loadFile(cls, filename, *args, **kwargs):
+ return cls.load(open(filename, "rb").read(), *args, **kwargs)
+ loadFile = classmethod(loadFile)
+
+ def dump(self, *args, **kwargs):
+ return self._dump(*args, **kwargs)
+ def dumpFile(self, filename, *args, **kwargs):
+ open(filename, "wb").write(self.dump(*args, **kwargs))
+ return filename
+
+
+class WiiArchive(WiiObject):
+ def loadDir(cls, dirname):
+ self = cls()
+ self._loadDir(dirname)
+ return self
+ loadDir = classmethod(loadDir)
+
+ def dumpDir(self, dirname):
+ if(not os.path.isdir(dirname)):
+ os.mkdir(dirname)
+ self._dumpDir(dirname)
+ return dirname
+
+
+class WiiHeader(object):
+ def __init__(self, data):
+ self.data = data
+ def addFile(self, filename):
+ open(filename, "wb").write(self.add())
+ def removeFile(self, filename):
+ open(filename, "wb").write(self.remove())
+ def loadFile(cls, filename, *args, **kwargs):
+ return cls(open(filename, "rb").read(), *args, **kwargs)
+ loadFile = classmethod(loadFile)
+
+
+
+def align(x, boundary):
+ while x % boundary != 0:
+ x += 1
+ return x
+
+def clamp(var, min, max):
+ if var < min: var = min
+ if var > max: var = max
+ return var
+
+def abs(var):
+ if var < 0:
+ var = var + (2 * var)
+ return var
+
+def hexdump(s, sep=" "): # just dumps hex values
+ return sep.join(map(lambda x: "%02x" % ord(x), s))
+
+def hexdump2(src, length = 16): # dumps to a "hex editor" style output
+ result = []
+ for i in xrange(0, len(src), length):
+ s = src[i:i + length]
+ if(len(s) % 4 == 0):
+ mod = 0
+ else:
+ mod = 1
+ hexa = ''
+ for j in range((len(s) / 4) + mod):
+ hexa += ' '.join(["%02X" % ord(x) for x in s[j * 4:j * 4 + 4]])
+ if(j != ((len(s) / 4) + mod) - 1):
+ hexa += ' '
+ printable = s.translate(''.join([(len(repr(chr(x))) == 3) and chr(x) or '.' for x in range(256)]))
+ result.append("0x%04X %-*s %s\n" % (i, (length * 3) + 2, hexa, printable))
+ return ''.join(result)
diff --git a/Puzzle+/license.txt b/Puzzle+/license.txt
new file mode 100755
index 0000000..63e41a4
--- /dev/null
+++ b/Puzzle+/license.txt
@@ -0,0 +1,339 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Lesser General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have. You must make sure that they, too, receive or can get the
+source code. And you must show them these terms so they know their
+rights.
+
+ We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software. If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+ Finally, any free program is threatened constantly by software
+patents. We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary. To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License. The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language. (Hereinafter, translation is included without limitation in
+the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in
+ whole or in part contains or is derived from the Program or any
+ part thereof, to be licensed as a whole at no charge to all third
+ parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of this
+ License. (Exception: if the Program itself is interactive but
+ does not normally print such an announcement, your work based on
+ the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works. But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of Sections
+ 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a medium
+ customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer
+ to distribute corresponding source code. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form with such
+ an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it. For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable. However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+ 4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+ 5. You are not required to accept this License, since you have not
+signed it. However, nothing else grants you permission to modify or
+distribute the Program or its derivative works. These actions are
+prohibited by law if you do not accept this License. Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions. You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+ 7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all. For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices. Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded. In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation. If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission. For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this. Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ <signature of Ty Coon>, 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. \ No newline at end of file
diff --git a/Puzzle+/nsmblib-0.5a.zip b/Puzzle+/nsmblib-0.5a.zip
new file mode 100644
index 0000000..bca75e2
--- /dev/null
+++ b/Puzzle+/nsmblib-0.5a.zip
Binary files differ
diff --git a/Puzzle+/puzzle+.py b/Puzzle+/puzzle+.py
new file mode 100755
index 0000000..886a80a
--- /dev/null
+++ b/Puzzle+/puzzle+.py
@@ -0,0 +1,1858 @@
+#!/usr/bin/env python
+
+import archive
+import os.path
+import struct
+import sys
+import cPickle
+
+from ctypes import create_string_buffer
+from PyQt4 import QtCore, QtGui
+
+
+try:
+ import nsmblib
+ HaveNSMBLib = True
+except ImportError:
+ HaveNSMBLib = False
+
+
+########################################################
+# To Do:
+#
+# - Object Editor
+# - Moving objects around
+#
+# - Make UI simpler for Pop
+# - C speed saving
+#
+########################################################
+
+
+Tileset = None
+
+#############################################################################################
+########################## Tileset Class and Tile/Object Subclasses #########################
+
+class TilesetClass():
+ '''Contains Tileset data. Inits itself to a blank tileset.
+ Methods: addTile, removeTile, addObject, removeObject, clear'''
+
+ class Tile():
+ def __init__(self, image, noalpha):
+ '''Tile Constructor'''
+
+ self.image = image
+ self.noalpha = noalpha
+
+
+ class Object():
+
+ def __init__(self, height, width, uslope, lslope, tilelist):
+ '''Tile Constructor'''
+
+ self.height = height
+ self.width = width
+
+ self.upperslope = uslope
+ self.lowerslope = lslope
+
+ self.tiles = tilelist
+
+
+ def __init__(self):
+ '''Constructor'''
+
+ self.tiles = []
+ self.objects = []
+
+ self.slot = 0
+
+
+ def addTile(self, image, noalpha):
+ '''Adds an tile class to the tile list with the passed image or parameters'''
+
+ self.tiles.append(self.Tile(image, noalpha))
+
+
+ def addObject(self, height = 1, width = 1, uslope = [0, 0], lslope = [0, 0], tilelist = [[(0, 0xFFFF, 0)]]):
+ '''Adds a new object'''
+
+ global Tileset
+
+
+ # Initialize trusim power! This is required to work, due to python's single default parameter initialization
+ if tilelist == [[(0, 0xFFFF, 0)]]:
+ tilelist = [[(0, 0xFFFF, 0)]]
+
+ self.objects.append(self.Object(height, width, uslope, lslope, tilelist))
+
+
+ def removeObject(self, index):
+ '''Removes an Object by Index number. Don't use this much, because we want objects to preserve their ID.'''
+
+ self.objects.pop(index)
+
+
+ def clear(self):
+ '''Clears the tileset for a new file'''
+
+ self.tiles = []
+ self.objects = []
+
+
+ def clearObjects(self):
+ '''Clears the object data'''
+
+ self.objects = []
+
+
+#############################################################################################
+##################### Object List Widget and Model Setup with Painter #######################
+
+
+class objectList(QtGui.QListView):
+
+ def __init__(self, parent=None):
+ super(objectList, self).__init__(parent)
+
+
+ self.setFlow(QtGui.QListView.TopToBottom)
+ # self.setViewMode(QtGui.QListView.ListMode)
+ self.setIconSize(QtCore.QSize(96,96))
+ self.setGridSize(QtCore.QSize(100,100))
+ self.setMovement(QtGui.QListView.Static)
+ self.setBackgroundRole(QtGui.QPalette.BrightText)
+ self.setEditTriggers(QtGui.QAbstractItemView.NoEditTriggers)
+ self.setWrapping(False)
+
+
+
+def SetupObjectModel(self, objects, tiles):
+ global Tileset
+ self.clear()
+
+ count = 0
+ for object in objects:
+ tex = QtGui.QPixmap(object.width * 24, object.height * 24)
+ tex.fill(QtCore.Qt.transparent)
+ painter = QtGui.QPainter(tex)
+
+ Xoffset = 0
+ Yoffset = 0
+
+ for i in range(len(object.tiles)):
+ for tile in object.tiles[i]:
+ if (Tileset.slot == 0):
+ painter.drawPixmap(Xoffset, Yoffset, tiles[tile[1]].image)
+ Xoffset += 24
+ Xoffset = 0
+ Yoffset += 24
+
+ painter.end()
+
+ self.appendRow(QtGui.QStandardItem(QtGui.QIcon(tex), 'Object {0}'.format(count)))
+
+ count += 1
+
+
+@QtCore.pyqtSlot(QtGui.QTreeWidgetItem, int)
+def connectToTileWidget(tree, column):
+
+ row = tree.text(0)
+ if row[:7] == "Object ":
+
+ newrow = int(row[7:])
+ index = window.objmodel.index(newrow, 0)
+
+ window.objectList.setCurrentIndex(index)
+
+ window.tileWidget.setObject(index)
+
+
+
+#############################################################################################
+######################## List Widget with custom painter/MouseEvent #########################
+
+
+class displayWidget(QtGui.QListView):
+
+ def __init__(self, parent=None):
+ super(displayWidget, self).__init__(parent)
+
+ self.setMinimumWidth(818)
+ self.setMaximumWidth(818)
+ self.setMinimumHeight(404)
+ self.setMaximumHeight(404)
+ self.setDragEnabled(True)
+ self.setViewMode(QtGui.QListView.IconMode)
+ self.setIconSize(QtCore.QSize(24,24))
+ self.setGridSize(QtCore.QSize(25,25))
+ self.setMovement(QtGui.QListView.Static)
+ self.setAcceptDrops(False)
+ self.setDropIndicatorShown(True)
+ self.setResizeMode(QtGui.QListView.Adjust)
+ self.setUniformItemSizes(True)
+ self.setBackgroundRole(QtGui.QPalette.BrightText)
+ self.setMouseTracking(True)
+ self.setSelectionMode(QtGui.QAbstractItemView.ExtendedSelection)
+
+ self.setItemDelegate(self.TileItemDelegate())
+
+
+
+ class TileItemDelegate(QtGui.QAbstractItemDelegate):
+ """Handles tiles and their rendering"""
+
+ def __init__(self):
+ """Initialises the delegate"""
+ QtGui.QAbstractItemDelegate.__init__(self)
+
+ def paint(self, painter, option, index):
+ """Paints an object"""
+
+ global Tileset
+ p = index.model().data(index, QtCore.Qt.DecorationRole)
+ painter.drawPixmap(option.rect.x(), option.rect.y(), p.pixmap(24,24))
+
+ x = option.rect.x()
+ y = option.rect.y()
+
+
+ # Collision Overlays
+ curTile = Tileset.tiles[index.row()]
+
+
+ # Highlight stuff.
+ colour = QtGui.QColor(option.palette.highlight())
+ colour.setAlpha(80)
+
+ if option.state & QtGui.QStyle.State_Selected:
+ painter.fillRect(option.rect, colour)
+
+
+ def sizeHint(self, option, index):
+ """Returns the size for the object"""
+ return QtCore.QSize(24,24)
+
+
+
+#############################################################################################
+############################ Tile widget for drag n'drop Objects ############################
+
+
+class tileOverlord(QtGui.QWidget):
+
+ def __init__(self):
+ super(tileOverlord, self).__init__()
+
+ # Setup Widgets
+ self.tiles = tileWidget()
+
+ self.addObject = QtGui.QPushButton('Add')
+ self.removeObject = QtGui.QPushButton('Remove')
+
+ self.addRow = QtGui.QPushButton('+')
+ self.removeRow = QtGui.QPushButton('-')
+
+ self.addColumn = QtGui.QPushButton('+')
+ self.removeColumn = QtGui.QPushButton('-')
+
+ self.tilingMethod = QtGui.QComboBox()
+
+ self.tilingMethod.addItems(['Repeat',
+ 'Stretch Center',
+ 'Stretch X',
+ 'Stretch Y',
+ 'Repeat Bottom',
+ 'Repeat Top',
+ 'Repeat Left',
+ 'Repeat Right',
+ 'Upward slope',
+ 'Downward slope',
+ 'Downward reverse slope',
+ 'Upward reverse slope'])
+
+
+ # Connections
+ self.addObject.released.connect(self.addObj)
+ self.removeObject.released.connect(self.removeObj)
+ self.addRow.released.connect(self.tiles.addRow)
+ self.removeRow.released.connect(self.tiles.removeRow)
+ self.addColumn.released.connect(self.tiles.addColumn)
+ self.removeColumn.released.connect(self.tiles.removeColumn)
+
+ self.tilingMethod.activated.connect(self.setTiling)
+
+
+ # Layout
+ layout = QtGui.QGridLayout()
+
+ layout.addWidget(self.tilingMethod, 0, 0, 1, 3)
+
+ layout.addWidget(self.addObject, 0, 6, 1, 1)
+ layout.addWidget(self.removeObject, 0, 7, 1, 1)
+
+ layout.setRowMinimumHeight(1, 40)
+
+ layout.setRowStretch(1, 1)
+ layout.setRowStretch(2, 5)
+ layout.setRowStretch(5, 5)
+ layout.addWidget(self.tiles, 2, 1, 4, 6)
+
+ layout.addWidget(self.addColumn, 3, 7, 1, 1)
+ layout.addWidget(self.removeColumn, 4, 7, 1, 1)
+ layout.addWidget(self.addRow, 6, 3, 1, 1)
+ layout.addWidget(self.removeRow, 6, 4, 1, 1)
+
+ self.setLayout(layout)
+
+
+ def addObj(self):
+ global Tileset
+
+ Tileset.addObject()
+
+ pix = QtGui.QPixmap(24, 24)
+ pix.fill(QtCore.Qt.transparent)
+ painter = QtGui.QPainter(pix)
+ painter.drawPixmap(0, 0, pix)
+ painter.end()
+
+ count = len(Tileset.objects)
+ window.objmodel.appendRow(QtGui.QStandardItem(QtGui.QIcon(pix), 'Object {0}'.format(count-1)))
+ a = QtGui.QTreeWidgetItem(window.treeki)
+ a.setText(0, 'Object {0}'.format(count-1))
+ a.setFlags(QtCore.Qt.ItemFlags(0x25))
+ a.setIcon(1, QtGui.QIcon(pix))
+
+ index = window.objectList.currentIndex()
+ window.objectList.setCurrentIndex(index)
+ self.setObject(index)
+
+ window.objectList.update()
+ self.update()
+
+
+ def removeObj(self):
+ global Tileset
+
+ index = window.objectList.currentIndex()
+
+ Tileset.removeObject(index.row())
+ window.objmodel.removeRow(index.row())
+ self.tiles.clear()
+
+ matchList = window.treeki.findItems("Object {0}".format(index.row()), QtCore.Qt.MatchExactly | QtCore.Qt.MatchRecursive | QtCore.Qt.MatchWrap)
+ for x in matchList:
+ index = window.treeki.indexFromItem(x, 0)
+ realx = index.row()
+ if x.parent():
+ y = x.parent().takeChild(realx)
+ del y
+ else:
+ y =window.treeki.takeTopLevelItem(realx)
+ del y
+
+
+ window.objectList.update()
+ self.update()
+
+
+ def setObject(self, index):
+ global Tileset
+ object = Tileset.objects[index.row()]
+
+ width = len(object.tiles[0])-1
+ height = len(object.tiles)-1
+ Xuniform = True
+ Yuniform = True
+ Xstretch = False
+ Ystretch = False
+
+ for tile in object.tiles[0]:
+ if tile[0] != object.tiles[0][0][1]:
+ Xuniform = False
+
+ for tile in object.tiles:
+ if tile[0][0] != object.tiles[0][0][1]:
+ Yuniform = False
+
+ if object.tiles[0][0][1] == object.tiles[0][width][0] and Xuniform == False:
+ Xstretch = True
+
+ if object.tiles[0][0][1] == object.tiles[height][0][0] and Xuniform == False:
+ Ystretch = True
+
+
+
+ if object.upperslope[0] != 0:
+ if object.upperslope[0] == 0x90:
+ self.tilingMethod.setCurrentIndex(8)
+ elif object.upperslope[0] == 0x91:
+ self.tilingMethod.setCurrentIndex(9)
+ elif object.upperslope[0] == 0x92:
+ self.tilingMethod.setCurrentIndex(10)
+ elif object.upperslope[0] == 0x93:
+ self.tilingMethod.setCurrentIndex(11)
+
+ else:
+ if Xuniform and Yuniform:
+ self.tilingMethod.setCurrentIndex(0)
+ elif Xstretch and Ystretch:
+ self.tilingMethod.setCurrentIndex(1)
+ elif Xstretch:
+ self.tilingMethod.setCurrentIndex(2)
+ elif Ystretch:
+ self.tilingMethod.setCurrentIndex(3)
+ elif Xuniform and Yuniform == False and object.tiles[0][0][0] == 0:
+ self.tilingMethod.setCurrentIndex(4)
+ elif Xuniform and Yuniform == False and object.tiles[height][0][0] == 0:
+ self.tilingMethod.setCurrentIndex(5)
+ elif Xuniform == False and Yuniform and object.tiles[0][0][0] == 0:
+ self.tilingMethod.setCurrentIndex(6)
+ elif Xuniform == False and Yuniform and object.tiles[0][width][0] == 0:
+ self.tilingMethod.setCurrentIndex(7)
+
+
+ self.tiles.setObject(object)
+
+ # print 'Object {0}, Width: {1} / Height: {2}, Slope {3}/{4}'.format(index.row(), object.width, object.height, object.upperslope, object.lowerslope)
+ # for row in object.tiles:
+ # print 'Row: {0}'.format(row)
+ # print ''
+
+ @QtCore.pyqtSlot(int)
+ def setTiling(self, listindex):
+ global Tileset
+
+ index = window.objectList.currentIndex()
+ object = Tileset.objects[index.row()]
+
+
+ if listindex == 0: # Repeat
+ ctile = 0
+ crow = 0
+
+ for row in object.tiles:
+ for tile in row:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ if listindex == 1: # Stretch Center
+
+ if object.width < 3 and object.height < 3:
+ reply = QtGui.QMessageBox.information(self, "Warning", "An object must be at least 3 tiles\nwide and 3 tiles tall to apply stretch center.")
+ self.setObject(index)
+ return
+
+ ctile = 0
+ crow = 0
+
+ for row in object.tiles:
+ for tile in row:
+ if crow == 0 and ctile == 0:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ elif crow == 0 and ctile == object.width-1:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ elif crow == object.height-1 and ctile == object.width-1:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ elif crow == object.height-1 and ctile == 0:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ elif crow == 0 or crow == object.height-1:
+ object.tiles[crow][ctile] = (1, tile[1], tile[2])
+ elif ctile == 0 or ctile == object.width-1:
+ object.tiles[crow][ctile] = (2, tile[1], tile[2])
+ else:
+ object.tiles[crow][ctile] = (3, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0, 0]
+ object.lowerslope = [0, 0]
+
+ if listindex == 2: # Stretch X
+
+ if object.width < 3:
+ reply = QtGui.QMessageBox.information(self, "Warning", "An object must be at least 3 tiles\nwide to apply stretch X.")
+ self.setObject(index)
+ return
+
+ ctile = 0
+ crow = 0
+
+ for row in object.tiles:
+ for tile in row:
+ if ctile == 0:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ elif ctile == object.width-1:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ else:
+ object.tiles[crow][ctile] = (1, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0, 0]
+ object.lowerslope = [0, 0]
+
+ if listindex == 3: # Stretch Y
+
+ if object.height < 3:
+ reply = QtGui.QMessageBox.information(self, "Warning", "An object must be at least 3 tiles\ntall to apply stretch Y.")
+ self.setObject(index)
+ return
+
+ ctile = 0
+ crow = 0
+
+ for row in object.tiles:
+ for tile in row:
+ if crow == 0:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ elif crow == object.height-1:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ else:
+ object.tiles[crow][ctile] = (2, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0, 0]
+ object.lowerslope = [0, 0]
+
+ if listindex == 4: # Repeat Bottom
+
+ if object.height < 2:
+ reply = QtGui.QMessageBox.information(self, "Warning", "An object must be at least 2 tiles\ntall to apply repeat bottom.")
+ self.setObject(index)
+ return
+
+ ctile = 0
+ crow = 0
+
+ for row in object.tiles:
+ for tile in row:
+ if crow == object.height-1:
+ object.tiles[crow][ctile] = (2, tile[1], tile[2])
+ else:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0, 0]
+ object.lowerslope = [0, 0]
+
+ if listindex == 5: # Repeat Top
+
+ if object.height < 2:
+ reply = QtGui.QMessageBox.information(self, "Warning", "An object must be at least 2 tiles\ntall to apply repeat top.")
+ self.setObject(index)
+ return
+
+ ctile = 0
+ crow = 0
+
+ for row in object.tiles:
+ for tile in row:
+ if crow == 0:
+ object.tiles[crow][ctile] = (2, tile[1], tile[2])
+ else:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0, 0]
+ object.lowerslope = [0, 0]
+
+ if listindex == 6: # Repeat Left
+
+ if object.width < 2:
+ reply = QtGui.QMessageBox.information(self, "Warning", "An object must be at least 2 tiles\nwide to apply repeat left.")
+ self.setObject(index)
+ return
+
+ ctile = 0
+ crow = 0
+
+ for row in object.tiles:
+ for tile in row:
+ if ctile == 0:
+ object.tiles[crow][ctile] = (1, tile[1], tile[2])
+ else:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0, 0]
+ object.lowerslope = [0, 0]
+
+ if listindex == 7: # Repeat Right
+
+ if object.width < 2:
+ reply = QtGui.QMessageBox.information(self, "Warning", "An object must be at least 2 tiles\nwide to apply repeat right.")
+ self.setObject(index)
+ return
+
+ ctile = 0
+ crow = 0
+
+ for row in object.tiles:
+ for tile in row:
+ if ctile == object.width-1:
+ object.tiles[crow][ctile] = (1, tile[1], tile[2])
+ else:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0, 0]
+ object.lowerslope = [0, 0]
+
+
+ if listindex == 8: # Upward Slope
+ ctile = 0
+ crow = 0
+ for row in object.tiles:
+ for tile in row:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0x90, 1]
+ object.lowerslope = [0x84, object.height - 1]
+ self.tiles.slope = 1
+
+ self.tiles.update()
+
+ if listindex == 9: # Downward Slope
+ ctile = 0
+ crow = 0
+ for row in object.tiles:
+ for tile in row:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0x91, 1]
+ object.lowerslope = [0x84, object.height - 1]
+ self.tiles.slope = 1
+
+ self.tiles.update()
+
+ if listindex == 10: # Upward Reverse Slope
+ ctile = 0
+ crow = 0
+ for row in object.tiles:
+ for tile in row:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0x92, object.height - 1]
+ object.lowerslope = [0x84, 1]
+ self.tiles.slope = 0-(object.height-1)
+
+ self.tiles.update()
+
+ if listindex == 11: # Downward Reverse Slope
+ ctile = 0
+ crow = 0
+ for row in object.tiles:
+ for tile in row:
+ object.tiles[crow][ctile] = (0, tile[1], tile[2])
+ ctile += 1
+ crow += 1
+ ctile = 0
+
+ object.upperslope = [0x93, object.height - 1]
+ object.lowerslope = [0x84, 1]
+ self.tiles.slope = 0-(object.height-1)
+
+ self.tiles.update()
+
+
+class tileWidget(QtGui.QWidget):
+
+ def __init__(self):
+ super(tileWidget, self).__init__()
+
+ self.tiles = []
+
+ self.size = [1, 1]
+ self.setMinimumSize(120, 120)
+
+ self.slope = 0
+
+ self.highlightedRect = QtCore.QRect()
+
+ self.setAcceptDrops(True)
+ self.object = 0
+
+
+ def clear(self):
+ self.tiles = []
+ self.size = [1, 1] # [width, height]
+
+ self.slope = 0
+ self.highlightedRect = QtCore.QRect()
+
+ self.update()
+
+ return
+
+
+ def addColumn(self):
+ global Tileset
+
+ if self.size[0] >= 24:
+ return
+
+ if len(Tileset.objects) == 0:
+ window.tileWidget.addObj()
+
+ self.size[0] += 1
+ self.setMinimumSize(self.size[0]*24, self.size[1]*24)
+
+ pix = QtGui.QPixmap(24,24)
+ pix.fill(QtGui.QColor(205, 205, 255))
+
+ for y in xrange(self.size[1]):
+ self.tiles.insert(((y+1) * self.size[0]) -1, [self.size[0]-1, y, pix])
+
+
+ curObj = Tileset.objects[self.object]
+ curObj.width += 1
+
+ for row in curObj.tiles:
+ row.append((0, 0xFFFF, 0))
+
+ self.update()
+ self.updateList()
+
+
+ def removeColumn(self):
+ global Tileset
+
+ if self.size[0] == 1:
+ return
+
+ if len(Tileset.objects) == 0:
+ window.tileWidget.addObj()
+
+ for y in xrange(self.size[1]):
+ self.tiles.pop(((y+1) * self.size[0])-(y+1))
+
+ self.size[0] = self.size[0] - 1
+ self.setMinimumSize(self.size[0]*24, self.size[1]*24)
+
+
+ curObj = Tileset.objects[self.object]
+ curObj.width -= 1
+
+ for row in curObj.tiles:
+ row.pop()
+
+ self.update()
+ self.updateList()
+
+
+ def addRow(self):
+ global Tileset
+
+ if len(Tileset.objects) == 0:
+ window.tileWidget.addObj()
+
+ if self.size[1] >= 24:
+ return
+
+ self.size[1] += 1
+ self.setMinimumSize(self.size[0]*24, self.size[1]*24)
+
+ pix = QtGui.QPixmap(24,24)
+ pix.fill(QtGui.QColor(205, 205, 255))
+
+ for x in xrange(self.size[0]):
+ self.tiles.append([x, self.size[1]-1, pix])
+
+ curObj = Tileset.objects[self.object]
+ curObj.height += 1
+
+ curObj.tiles.append([])
+ for i in xrange(0, curObj.width):
+ curObj.tiles[len(curObj.tiles)-1].append((0, 0xFFFF, 0))
+
+ self.update()
+ self.updateList()
+
+
+ def removeRow(self):
+ global Tileset
+
+ if self.size[1] == 1:
+ return
+
+ if len(Tileset.objects) == 0:
+ window.tileWidget.addObj()
+
+ for x in xrange(self.size[0]):
+ self.tiles.pop()
+
+ self.size[1] -= 1
+ self.setMinimumSize(self.size[0]*24, self.size[1]*24)
+
+ curObj = Tileset.objects[self.object]
+ curObj.height -= 1
+
+ curObj.tiles.pop()
+
+ self.update()
+ self.updateList()
+
+
+ def setObject(self, object):
+ self.clear()
+
+ global Tileset
+
+ self.size = [object.width, object.height]
+
+ if not object.upperslope[1] == 0:
+ if object.upperslope[0] & 2:
+ self.slope = 0 - object.lowerslope[1]
+ else:
+ self.slope = object.upperslope[1]
+
+ x = 0
+ y = 0
+ for row in object.tiles:
+ for tile in row:
+
+ if (Tileset.slot == 0) or ((tile[2] & 3) != 0):
+ if (tile[1] == 0xFFFF):
+ pix = QtGui.QPixmap(24,24)
+ pix.fill(QtGui.QColor(205, 205, 255))
+ self.tiles.append([x, y, pix])
+ else:
+ self.tiles.append([x, y, Tileset.tiles[tile[1]].image])
+ else:
+ pix = QtGui.QPixmap(24,24)
+ pix.fill(QtGui.QColor(205, 205, 255))
+ self.tiles.append([x, y, pix])
+ x += 1
+ y += 1
+ x = 0
+
+
+ self.object = window.objectList.currentIndex().row()
+ self.update()
+ self.updateList()
+
+
+ def contextMenuEvent(self, event):
+
+ TileMenu = QtGui.QMenu(self)
+ self.contX = event.x()
+ self.contY = event.y()
+
+ TileMenu.addAction('Set tile...', self.setTile)
+
+ TileMenu.exec_(event.globalPos())
+
+
+ def mousePressEvent(self, event):
+ global Tileset
+
+ if event.button() == 2:
+ return
+
+ if window.tileDisplay.selectedIndexes() == []:
+ return
+
+ currentSelected = window.tileDisplay.selectedIndexes()
+
+ ix = 0
+ iy = 0
+ for modelItem in currentSelected:
+ # Update yourself!
+ centerPoint = self.contentsRect().center()
+
+ tile = modelItem.row()
+ upperLeftX = centerPoint.x() - self.size[0]*12
+ upperLeftY = centerPoint.y() - self.size[1]*12
+
+ lowerRightX = centerPoint.x() + self.size[0]*12
+ lowerRightY = centerPoint.y() + self.size[1]*12
+
+
+ x = (event.x() - upperLeftX)/24 + ix
+ y = (event.y() - upperLeftY)/24 + iy
+
+ if event.x() < upperLeftX or event.y() < upperLeftY or event.x() > lowerRightX or event.y() > lowerRightY:
+ return
+
+ self.tiles[(y * self.size[0]) + x][2] = Tileset.tiles[tile].image
+
+ Tileset.objects[self.object].tiles[y][x] = (Tileset.objects[self.object].tiles[y][x][0], tile, Tileset.slot)
+
+ ix += 1
+ if self.size[0]-1 < ix:
+ ix = 0
+ iy += 1
+ if iy > self.size[1]-1:
+ break
+
+
+ self.update()
+
+ self.updateList()
+
+
+ def updateList(self):
+ # Update the list >.>
+ object = window.objmodel.itemFromIndex(window.objectList.currentIndex())
+ matchList = window.treeki.findItems("Object {0}".format(window.objectList.currentIndex().row()), QtCore.Qt.MatchExactly | QtCore.Qt.MatchRecursive | QtCore.Qt.MatchWrap)
+
+
+ tex = QtGui.QPixmap(self.size[0] * 24, self.size[1] * 24)
+ tex.fill(QtCore.Qt.transparent)
+ painter = QtGui.QPainter(tex)
+
+ Xoffset = 0
+ Yoffset = 0
+
+ for tile in self.tiles:
+ painter.drawPixmap(tile[0]*24, tile[1]*24, tile[2])
+
+ painter.end()
+
+ try:
+ object.setIcon(QtGui.QIcon(tex))
+ matchList[0].setIcon(1, QtGui.QIcon(tex))
+ except:
+ pass
+
+ window.objectList.update()
+
+
+
+ def setTile(self):
+ global Tileset
+
+ dlg = self.setTileDialog()
+ if dlg.exec_() == QtGui.QDialog.Accepted:
+ # Do stuff
+ centerPoint = self.contentsRect().center()
+
+ upperLeftX = centerPoint.x() - self.size[0]*12
+ upperLeftY = centerPoint.y() - self.size[1]*12
+
+ tile = dlg.tile.value()
+ tileset = dlg.tileset.currentIndex()
+
+ x = (self.contX - upperLeftX)/24
+ y = (self.contY - upperLeftY)/24
+
+ if tileset != Tileset.slot:
+ tex = QtGui.QPixmap(self.size[0] * 24, self.size[1] * 24)
+ tex.fill(QtCore.Qt.transparent)
+
+ self.tiles[(y * self.size[0]) + x][2] = tex
+
+ Tileset.objects[self.object].tiles[y][x] = (Tileset.objects[self.object].tiles[y][x][0], tile, tileset)
+
+ self.update()
+ self.updateList()
+
+
+ class setTileDialog(QtGui.QDialog):
+
+ def __init__(self):
+ QtGui.QDialog.__init__(self)
+
+ self.setWindowTitle('Set tiles')
+
+ self.tile = QtGui.QSpinBox()
+ self.tile.setRange(0, 512)
+
+ self.buttons = QtGui.QDialogButtonBox(QtGui.QDialogButtonBox.Ok | QtGui.QDialogButtonBox.Cancel)
+ self.buttons.accepted.connect(self.accept)
+ self.buttons.rejected.connect(self.reject)
+
+ self.layout = QtGui.QGridLayout()
+ self.layout.addWidget(QtGui.QLabel('Tile:'), 0,3,1,1, QtCore.Qt.AlignLeft)
+ self.layout.addWidget(self.tile, 1, 3, 1, 3)
+ self.layout.addWidget(self.buttons, 2, 3)
+ self.setLayout(self.layout)
+
+
+
+ def paintEvent(self, event):
+ painter = QtGui.QPainter()
+ painter.begin(self)
+
+ centerPoint = self.contentsRect().center()
+ upperLeftX = centerPoint.x() - self.size[0]*12
+ lowerRightX = centerPoint.x() + self.size[0]*12
+
+ upperLeftY = centerPoint.y() - self.size[1]*12
+ lowerRightY = centerPoint.y() + self.size[1]*12
+
+
+ painter.fillRect(upperLeftX, upperLeftY, self.size[0] * 24, self.size[1]*24, QtGui.QColor(205, 205, 255))
+
+ for x, y, pix in self.tiles:
+ painter.drawPixmap(upperLeftX + (x * 24), upperLeftY + (y * 24), pix)
+
+ if not self.slope == 0:
+ pen = QtGui.QPen()
+ # pen.setStyle(QtCore.Qt.QDashLine)
+ pen.setWidth(1)
+ pen.setColor(QtCore.Qt.blue)
+ painter.setPen(QtGui.QPen(pen))
+ painter.drawLine(upperLeftX, upperLeftY + (abs(self.slope) * 24), lowerRightX, upperLeftY + (abs(self.slope) * 24))
+
+ if self.slope > 0:
+ main = 'Main'
+ sub = 'Sub'
+ elif self.slope < 0:
+ main = 'Sub'
+ sub = 'Main'
+
+ font = painter.font()
+ font.setPixelSize(8)
+ font.setFamily('Monaco')
+ painter.setFont(font)
+
+ painter.drawText(upperLeftX+1, upperLeftY+10, main)
+ painter.drawText(upperLeftX+1, upperLeftY + (abs(self.slope) * 24) + 9, sub)
+
+ painter.end()
+
+
+
+#############################################################################################
+############################ Subclassed one dimension Item Model ############################
+
+
+class PiecesModel(QtCore.QAbstractListModel):
+ def __init__(self, parent=None):
+ super(PiecesModel, self).__init__(parent)
+
+ self.pixmaps = []
+ self.setSupportedDragActions(QtCore.Qt.CopyAction | QtCore.Qt.MoveAction | QtCore.Qt.LinkAction)
+
+ def data(self, index, role=QtCore.Qt.DisplayRole):
+ if not index.isValid():
+ return None
+
+ if role == QtCore.Qt.DecorationRole:
+ return QtGui.QIcon(self.pixmaps[index.row()])
+
+ if role == QtCore.Qt.UserRole:
+ return self.pixmaps[index.row()]
+
+ return None
+
+ def addPieces(self, pixmap):
+ row = len(self.pixmaps)
+
+ self.beginInsertRows(QtCore.QModelIndex(), row, row)
+ self.pixmaps.insert(row, pixmap)
+ self.endInsertRows()
+
+ def flags(self,index):
+ if index.isValid():
+ return (QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable |
+ QtCore.Qt.ItemIsDragEnabled)
+
+ def clear(self):
+ row = len(self.pixmaps)
+
+ del self.pixmaps[:]
+
+
+ def mimeTypes(self):
+ return ['image/x-tile-piece']
+
+
+ def mimeData(self, indexes):
+ mimeData = QtCore.QMimeData()
+ encodedData = QtCore.QByteArray()
+
+ stream = QtCore.QDataStream(encodedData, QtCore.QIODevice.WriteOnly)
+
+ for index in indexes:
+ if index.isValid():
+ pixmap = QtGui.QPixmap(self.data(index, QtCore.Qt.UserRole))
+ stream << pixmap
+
+ mimeData.setData('image/x-tile-piece', encodedData)
+ return mimeData
+
+
+ def rowCount(self, parent):
+ if parent.isValid():
+ return 0
+ else:
+ return len(self.pixmaps)
+
+ def supportedDragActions(self):
+ return QtCore.Qt.CopyAction | QtCore.Qt.MoveAction
+
+
+
+#############################################################################################
+################## Python-based RGB5a3 Decoding code from my BRFNT program ##################
+
+
+def RGB4A3Decode(tex):
+ dest = QtGui.QImage(1024,512,QtGui.QImage.Format_ARGB32)
+ dest.fill(QtCore.Qt.transparent)
+
+ i = 0
+ for ytile in xrange(0, 512, 4):
+ for xtile in xrange(0, 1024, 4):
+ for ypixel in xrange(ytile, ytile + 4):
+ for xpixel in xrange(xtile, xtile + 4):
+
+ if(xpixel >= 1024 or ypixel >= 512):
+ continue
+
+ newpixel = (tex[i] << 8) | tex[i+1]
+
+
+ if(newpixel >= 0x8000): # Check if it's RGB555
+ red = ((newpixel >> 10) & 0x1F) * 255 / 0x1F
+ green = ((newpixel >> 5) & 0x1F) * 255 / 0x1F
+ blue = (newpixel & 0x1F) * 255 / 0x1F
+ alpha = 0xFF
+
+ else: # If not, it's RGB4A3
+ alpha = ((newpixel & 0x7000) >> 12) * 255 / 0x7
+ blue = ((newpixel & 0xF00) >> 8) * 255 / 0xF
+ green = ((newpixel & 0xF0) >> 4) * 255 / 0xF
+ red = (newpixel & 0xF) * 255 / 0xF
+
+ argb = (blue) | (green << 8) | (red << 16) | (alpha << 24)
+ dest.setPixel(xpixel, ypixel, argb)
+ i += 2
+ return dest
+
+
+def RGB4A3Encode(tex):
+ destBuffer = create_string_buffer(1024*512*2)
+
+ shortstruct = struct.Struct('>H')
+ offset = 0
+
+ for ytile in xrange(0, 512, 4):
+ for xtile in xrange(0, 1024, 4):
+ for ypixel in xrange(ytile, ytile + 4):
+ for xpixel in xrange(xtile, xtile + 4):
+
+ if(xpixel >= 1024 or ypixel >= 512):
+ continue
+
+ pixel = tex.pixel(xpixel, ypixel)
+
+ a = pixel >> 24
+ r = (pixel >> 16) & 0xFF
+ g = (pixel >> 8) & 0xFF
+ b = pixel & 0xFF
+
+ if a < 245: #RGB4A3
+ alpha = a/32
+ red = r/16
+ green = g/16
+ blue = b/16
+
+ rgbDAT = (blue) | (green << 4) | (red << 8) | (alpha << 12)
+
+ else: # RGB555
+ red = r/8
+ green = g/8
+ blue = b/8
+
+ rgbDAT = (blue) | (green << 5) | (red << 10) | (0x8000) # 0rrrrrgggggbbbbb
+
+ shortstruct.pack_into(destBuffer, offset, rgbDAT)
+ offset += 2
+
+ return destBuffer.raw
+
+
+#############################################################################################
+############ Main Window Class. Takes care of menu functions and widget creation ############
+
+
+class MainWindow(QtGui.QMainWindow):
+ def __init__(self, parent=None):
+ super(MainWindow, self).__init__(parent)
+
+ self.tileImage = QtGui.QPixmap()
+ self.alpha = True
+
+ global Tileset
+ Tileset = TilesetClass()
+
+ self.name = ''
+
+ self.setupMenus()
+ self.setupWidgets()
+
+ self.setuptile()
+
+ self.newTileset()
+
+ self.setSizePolicy(QtGui.QSizePolicy(QtGui.QSizePolicy.Fixed,
+ QtGui.QSizePolicy.Fixed))
+ self.setWindowTitle("New Tileset")
+
+
+ def setuptile(self):
+ self.tileWidget.tiles.clear()
+ self.model.clear()
+
+ if self.alpha == True:
+ for tile in Tileset.tiles:
+ self.model.addPieces(tile.image)
+ else:
+ for tile in Tileset.tiles:
+ self.model.addPieces(tile.noalpha)
+
+
+ def newTileset(self):
+ '''Creates a new, blank tileset'''
+
+ global Tileset
+ Tileset.clear()
+ Tileset = TilesetClass()
+
+ self.treeki.clear()
+ # self.objectList.clear()
+ self.objmodel.clear()
+
+ EmptyPix = QtGui.QPixmap(24, 24)
+ EmptyPix.fill(QtCore.Qt.black)
+
+ for i in range(512):
+ Tileset.addTile(EmptyPix, EmptyPix)
+
+ self.setuptile()
+ self.setWindowTitle('New Tileset')
+
+
+ def openTileset(self):
+ '''Opens a Koopatlas tileset arc and parses the heck out of it.'''
+
+ path = str(QtGui.QFileDialog.getOpenFileName(self, "Open Koopatlas Tileset", '',
+ "Image Files (*.arc)"))
+
+ if path:
+ self.setWindowTitle(os.path.basename(path))
+ Tileset.clear()
+
+ name = path[str(path).rfind('/')+1:-4]
+
+ file = open(path,'rb')
+ data = file.read()
+ file.close()
+
+ arc = archive.U8()
+ arc._load(data)
+
+ Image = None
+ behaviourdata = None
+ objstrings = None
+ metadata = None
+
+ for key, value in arc.files:
+ if value == None:
+ pass
+ if key.startswith('BG_tex/') and key.endswith('_tex.bin'):
+ Image = arc[key]
+ if key.startswith('BG_grp/') and key.endswith('_grp.bin'):
+ Image = arc[key]
+ if key.startswith('BG_unt/'):
+ if key.endswith('_hd.bin'):
+ metadata = arc[key]
+ elif key.endswith('.bin'):
+ objstrings = arc[key]
+
+
+ if (Image == None) or (group == None) or (objstrings == None) or (metadata == None):
+ QtGui.QMessageBox.warning(None, 'Error', 'Error - the necessary files were not found.\n\nNot a valid Koopatlas tileset, sadly.')
+ return
+
+ # Stolen from Reggie! Loads the Image Data.
+ if HaveNSMBLib:
+ argbdata = nsmblib.decodeTileset(Image)
+ rgbdata = nsmblib.decodeTilesetNoAlpha(Image)
+ dest = QtGui.QImage(argbdata, 1024, 512, 4096, QtGui.QImage.Format_ARGB32_Premultiplied)
+ noalphadest = QtGui.QImage(rgbdata, 1024, 512, 4096, QtGui.QImage.Format_ARGB32_Premultiplied)
+ else:
+ dest = RGB4A3Decode(Image)
+
+ self.tileImage = QtGui.QPixmap.fromImage(dest)
+ noalpha = QtGui.QPixmap.fromImage(noalphadest)
+
+
+ # Makes us some nice Tile Classes!
+ Xoffset = 4
+ Yoffset = 4
+ for i in range(512):
+ Tileset.addTile(self.tileImage.copy(Xoffset,Yoffset,24,24), noalpha.copy(Xoffset,Yoffset,24,24))
+ Xoffset += 32
+ if Xoffset >= 1024:
+ Xoffset = 4
+ Yoffset += 32
+
+
+ # Load Objects
+
+ meta = []
+ for i in xrange(len(metadata)/4):
+ meta.append(struct.unpack_from('>H2B', metadata, i * 4))
+
+ tilelist = [[]]
+ upperslope = [0, 0]
+ lowerslope = [0, 0]
+ byte = 0
+
+ for entry in meta:
+ offset = entry[0]
+ byte = struct.unpack_from('>B', objstrings, offset)[0]
+ row = 0
+
+ while byte != 0xFF:
+
+ if byte == 0xFE:
+ tilelist.append([])
+
+ if (upperslope[0] != 0) and (lowerslope[0] == 0):
+ upperslope[1] = upperslope[1] + 1
+
+ if lowerslope[0] != 0:
+ lowerslope[1] = lowerslope[1] + 1
+
+ offset += 1
+ byte = struct.unpack_from('>B', objstrings, offset)[0]
+
+ elif (byte & 0x80):
+
+ if upperslope[0] == 0:
+ upperslope[0] = byte
+ else:
+ lowerslope[0] = byte
+
+ offset += 1
+ byte = struct.unpack_from('>B', objstrings, offset)[0]
+
+ else:
+ tilelist[len(tilelist)-1].append(struct.unpack_from('>BH', objstrings, offset).extend([0]))
+
+ offset += 3
+ byte = struct.unpack_from('>B', objstrings, offset)[0]
+
+ tilelist.pop()
+
+ if (upperslope[0] & 0x80) and (upperslope[0] & 0x2):
+ for i in range(lowerslope[1]):
+ pop = tilelist.pop()
+ tilelist.insert(0, pop)
+
+ Tileset.addObject(entry[2], entry[1], upperslope, lowerslope, tilelist)
+
+ tilelist = [[]]
+ upperslope = [0, 0]
+ lowerslope = [0, 0]
+
+ Tileset.slot = Tileset.objects[0].tiles[0][0][2] & 3
+ self.tileWidget.tilesetType.setText('Pa{0}'.format(Tileset.slot))
+
+ self.setuptile()
+ SetupObjectModel(self.objmodel, Tileset.objects, Tileset.tiles)
+
+ self.name = path
+
+
+ def openImage(self):
+ '''Opens an Image from png, and creates a new tileset from it.'''
+
+ path = QtGui.QFileDialog.getOpenFileName(self, "Open Image", '',
+ "Image Files (*.png)")
+
+ if path:
+ newImage = QtGui.QPixmap()
+ self.tileImage = newImage
+
+ if not newImage.load(path):
+ QtGui.QMessageBox.warning(self, "Open Image",
+ "The image file could not be loaded.",
+ QtGui.QMessageBox.Cancel)
+ return
+
+ if ((newImage.width() == 768) & (newImage.height() == 384)):
+ x = 0
+ y = 0
+ for i in range(512):
+ Tileset.tiles[i].image = self.tileImage.copy(x*24,y*24,24,24)
+ x += 1
+ if (x * 24) >= 768:
+ y += 1
+ x = 0
+
+ else:
+ QtGui.QMessageBox.warning(self, "Open Image",
+ "The image was not the proper dimensions."
+ "Please resize the image to 768x384 pixels.",
+ QtGui.QMessageBox.Cancel)
+ return
+
+
+ self.setuptile()
+
+
+ def saveImage(self):
+
+ fn = QtGui.QFileDialog.getSaveFileName(self, 'Choose a new filename', '', '.png (*.png)')
+ if fn == '': return
+
+ tex = QtGui.QPixmap(768, 384)
+ tex.fill(QtCore.Qt.transparent)
+ painter = QtGui.QPainter(tex)
+
+ Xoffset = 0
+ Yoffset = 0
+
+ for tile in Tileset.tiles:
+ painter.drawPixmap(Xoffset, Yoffset, tile.image)
+ Xoffset += 24
+ if Xoffset >= 768:
+ Xoffset = 0
+ Yoffset += 24
+
+ painter.end()
+
+ tex.save(fn)
+
+
+ def saveTileset(self):
+ if self.name == '':
+ self.saveTilesetAs()
+ return
+
+
+ outdata = self.saving(os.path.basename(self.name)[:-4])
+
+ fn = self.name
+ f = open(fn, 'wb')
+ f.write(outdata)
+ f.close()
+
+
+ def saveTilesetAs(self):
+
+ fn = QtGui.QFileDialog.getSaveFileName(self, 'Choose a new filename', '', '.arc (*.arc)')
+ if fn == '': return
+
+ self.name = fn
+ self.setWindowTitle(os.path.basename(unicode(fn)))
+
+ outdata = self.saving(os.path.basename(unicode(fn))[:-4])
+ f = open(fn, 'wb')
+ f.write(outdata)
+ f.close()
+
+
+ def saving(self, name):
+
+ # Prepare tiles, objects, object metadata, and textures and stuff into buffers.
+
+ textureBuffer = self.PackTexture()
+ objectBuffers = self.PackObjects()
+ objectBuffer = objectBuffers[0]
+ objectMetaBuffer = objectBuffers[1]
+ groupBuffer = self.PackGroups()
+
+
+ # Make an arc and pack up the files!
+ arc = archive.U8()
+ arc['BG_tex'] = None
+ arc['BG_tex/{0}_tex.bin'.format(name)] = textureBuffer
+
+ arc['BG_unt'] = None
+ arc['BG_unt/{0}.bin'.format(name)] = objectBuffer
+ arc['BG_unt/{0}_hd.bin'.format(name)] = objectMetaBuffer
+
+ arc['BG_grp'] = None
+ arc['BG_grp/{0}_grp.bin'.format(name)] = groupBuffer
+
+ return arc._dump()
+
+
+ def PackTexture(self):
+
+ tex = QtGui.QImage(1024, 512, QtGui.QImage.Format_ARGB32)
+ tex.fill(QtCore.Qt.transparent)
+ painter = QtGui.QPainter(tex)
+
+ Xoffset = 0
+ Yoffset = 0
+
+ for tile in Tileset.tiles:
+ minitex = QtGui.QImage(32, 32, QtGui.QImage.Format_ARGB32)
+ minitex.fill(QtCore.Qt.transparent)
+ minipainter = QtGui.QPainter(minitex)
+
+ minipainter.drawPixmap(4, 4, tile.image)
+ minipainter.end()
+
+ # Read colours and DESTROY THEM (or copy them to the edges, w/e)
+ for i in xrange(4,28):
+
+ # Top Clamp
+ colour = minitex.pixel(i, 4)
+ for p in xrange(0,4):
+ minitex.setPixel(i, p, colour)
+
+ # Left Clamp
+ colour = minitex.pixel(4, i)
+ for p in xrange(0,4):
+ minitex.setPixel(p, i, colour)
+
+ # Right Clamp
+ colour = minitex.pixel(i, 27)
+ for p in xrange(27,31):
+ minitex.setPixel(i, p, colour)
+
+ # Bottom Clamp
+ colour = minitex.pixel(27, i)
+ for p in xrange(27,31):
+ minitex.setPixel(p, i, colour)
+
+ # UpperLeft Corner Clamp
+ colour = minitex.pixel(4, 4)
+ for x in xrange(0,4):
+ for y in xrange(0,4):
+ minitex.setPixel(x, y, colour)
+
+ # UpperRight Corner Clamp
+ colour = minitex.pixel(27, 4)
+ for x in xrange(27,31):
+ for y in xrange(0,4):
+ minitex.setPixel(x, y, colour)
+
+ # LowerLeft Corner Clamp
+ colour = minitex.pixel(4, 27)
+ for x in xrange(0,4):
+ for y in xrange(27,31):
+ minitex.setPixel(x, y, colour)
+
+ # LowerRight Corner Clamp
+ colour = minitex.pixel(27, 27)
+ for x in xrange(27,31):
+ for y in xrange(27,31):
+ minitex.setPixel(x, y, colour)
+
+
+ painter.drawImage(Xoffset, Yoffset, minitex)
+
+ Xoffset += 32
+
+ if Xoffset >= 1024:
+ Xoffset = 0
+ Yoffset += 32
+
+ painter.end()
+
+ dest = RGB4A3Encode(tex)
+
+ return dest
+
+
+
+ def PackObjects(self):
+ objectStrings = []
+
+ o = 0
+ for object in Tileset.objects:
+
+
+ # Slopes
+ if object.upperslope[0] != 0:
+
+ # Reverse Slopes
+ if object.upperslope[0] & 0x2:
+ a = struct.pack('>B', object.upperslope[0])
+
+ if object.height == 1:
+ iterationsA = 0
+ iterationsB = 1
+ else:
+ iterationsA = object.upperslope[1]
+ iterationsB = object.lowerslope[1] + object.upperslope[1]
+
+ for row in xrange(iterationsA, iterationsB):
+ for tile in object.tiles[row]:
+ a = a + struct.pack('>BH', tile[0], tile[1])
+ a = a + '\xfe'
+
+ if object.height > 1:
+ a = a + struct.pack('>B', object.lowerslope[0])
+
+ for row in xrange(0, object.upperslope[1]):
+ for tile in object.tiles[row]:
+ a = a + struct.pack('>BH', tile[0], tile[1])
+ a = a + '\xfe'
+
+ a = a + '\xff'
+
+ objectStrings.append(a)
+
+
+ # Regular Slopes
+ else:
+ a = struct.pack('>B', object.upperslope[0])
+
+ for row in xrange(0, object.upperslope[1]):
+ for tile in object.tiles[row]:
+ a = a + struct.pack('>BH', tile[0], tile[1])
+ a = a + '\xfe'
+
+ if object.height > 1:
+ a = a + struct.pack('>B', object.lowerslope[0])
+
+ for row in xrange(object.upperslope[1], object.height):
+ for tile in object.tiles[row]:
+ a = a + struct.pack('>BH', tile[0], tile[1])
+ a = a + '\xfe'
+
+ a = a + '\xff'
+
+ objectStrings.append(a)
+
+
+ # Not slopes!
+ else:
+ a = ''
+
+ for tilerow in object.tiles:
+ for tile in tilerow:
+ a = a + struct.pack('>BH', tile[0], tile[1])
+
+ a = a + '\xfe'
+
+ a = a + '\xff'
+
+ objectStrings.append(a)
+
+ o += 1
+
+ Objbuffer = ''
+ Metabuffer = ''
+ i = 0
+ for a in objectStrings:
+ Metabuffer = Metabuffer + struct.pack('>H2B', len(Objbuffer), Tileset.objects[i].width, Tileset.objects[i].height)
+ Objbuffer = Objbuffer + a
+
+ i += 1
+
+ return (Objbuffer, Metabuffer)
+
+
+
+ def PackGroups(self):
+
+ groupList = []
+ for kiddy in xrange(self.treeki.topLevelItemCount()):
+ self.walkTree(groupList, self.treeki.topLevelItem(kiddy));
+
+ return cPickle.dumps(groupList)
+
+
+ def walkTree(self, stringsList, treeItem):
+
+ for kiddy in xrange(treeItem.childCount()):
+ newList = []
+ self.walkTree(newList, treeItem.child(kiddy))
+
+ if treeItem.childCount() > 0:
+ stringsList.append(str(treeItem.text(0)), newList)
+ else:
+ stringsList.append(str(treeItem.text(0)))
+
+
+ def setupMenus(self):
+ fileMenu = self.menuBar().addMenu("&File")
+
+ pixmap = QtGui.QPixmap(60,60)
+ pixmap.fill(QtCore.Qt.black)
+ icon = QtGui.QIcon(pixmap)
+
+ self.action = fileMenu.addAction(icon, "New", self.newTileset, QtGui.QKeySequence.New)
+ fileMenu.addAction("Open...", self.openTileset, QtGui.QKeySequence.Open)
+ fileMenu.addAction("Import Image...", self.openImage, QtGui.QKeySequence('Ctrl+I'))
+ fileMenu.addAction("Export Image...", self.saveImage, QtGui.QKeySequence('Ctrl+E'))
+ fileMenu.addAction("Save", self.saveTileset, QtGui.QKeySequence.Save)
+ fileMenu.addAction("Save as...", self.saveTilesetAs, QtGui.QKeySequence.SaveAs)
+ fileMenu.addAction("Quit", self.close, QtGui.QKeySequence('Ctrl-Q'))
+
+ taskMenu = self.menuBar().addMenu("&Tasks")
+
+ taskMenu.addAction("Toggle Alpha", self.toggleAlpha, QtGui.QKeySequence('Ctrl+Shift+A'))
+ taskMenu.addAction("Clear Object Data", Tileset.clearObjects, QtGui.QKeySequence('Ctrl+Alt+Backspace'))
+
+
+
+ def toggleAlpha(self):
+ # Replace Alpha Image with non-Alpha images in model
+ if self.alpha == True:
+ self.alpha = False
+ else:
+ self.alpha = True
+
+ self.setuptile()
+
+
+ def TriggerNewGroup(self):
+
+ a = QtGui.QTreeWidgetItem(self.treeki)
+ a.setText(0, 'Double Click to Rename')
+ a.setFlags(QtCore.Qt.ItemFlags(0x2F))
+ a.setChildIndicatorPolicy(QtGui.QTreeWidgetItem.ShowIndicator)
+ a.setExpanded(True)
+
+
+ def TriggerDelGroup(self):
+
+ treecko = self.treeki.currentItem()
+ if str(treecko.text(0)).find("Object"):
+ eggs = treecko.takeChildren()
+
+ self.treeki.addTopLevelItems(eggs)
+
+ index = window.treeki.indexFromItem(treecko, 0)
+ realx = index.row()
+
+ if treecko.parent():
+ y = treecko.parent().takeChild(realx)
+ else:
+ y = self.treeki.takeTopLevelItem(realx)
+
+ del y
+
+
+
+ def setupWidgets(self):
+ frame = QtGui.QFrame()
+ frameLayout = QtGui.QHBoxLayout(frame)
+
+ # Displays the tiles
+ self.tileDisplay = displayWidget()
+
+ # Sets up the model for the tile pieces
+ self.model = PiecesModel(self)
+ self.tileDisplay.setModel(self.model)
+
+ # Object List
+ self.objectList = objectList()
+ self.objmodel = QtGui.QStandardItemModel()
+ SetupObjectModel(self.objmodel, Tileset.objects, Tileset.tiles)
+ self.objectList.setModel(self.objmodel)
+
+ self.tileWidget = tileOverlord()
+
+ # Vertical Container A
+ self.container = QtGui.QWidget()
+ layout = QtGui.QVBoxLayout()
+ layout.addWidget(self.tileDisplay)
+ layout.addWidget(self.tileWidget)
+ self.container.setLayout(layout)
+
+
+ # Create the Group Tree
+ self.treeki = QtGui.QTreeWidget()
+ self.treeki.setSelectionMode(QtGui.QAbstractItemView.ExtendedSelection)
+ self.treeki.setDragEnabled(True)
+ self.treeki.setDragDropMode(QtGui.QAbstractItemView.InternalMove)
+ self.treeki.setAcceptDrops(True)
+ self.treeki.setDropIndicatorShown(True)
+ self.treeki.setEditTriggers(QtGui.QAbstractItemView.DoubleClicked)
+ self.treeki.setColumnCount(2)
+ self.treeki.setColumnWidth(0, 200)
+
+ self.treeki.setColumnWidth(1, 40)
+
+
+ # Vertical Container B
+ self.treeBario = QtGui.QWidget()
+ tlayout = QtGui.QVBoxLayout()
+ tlayout.addWidget(self.treeki)
+
+ self.groupbar = QtGui.QToolBar()
+
+ self.newGroup = QtGui.QAction('New Group', self.groupbar)
+ self.newGroup.triggered.connect(self.TriggerNewGroup)
+ self.newGroup.setShortcut(QtGui.QKeySequence('Ctrl+Shift+N'))
+
+ self.delGroup = QtGui.QAction('Delete Group', self.groupbar)
+ self.delGroup.triggered.connect(self.TriggerDelGroup)
+ self.delGroup.setShortcut(QtGui.QKeySequence('Ctrl+Shift+Del'))
+
+ self.groupbar.addAction(self.newGroup)
+ self.groupbar.addAction(self.delGroup)
+
+ self.groupbar.setFloatable(False)
+
+ tlayout.addWidget(self.groupbar)
+ self.treeBario.setLayout(tlayout)
+
+
+ # Creates the Tab Widget for behaviours and objects
+ self.tabWidget = QtGui.QTabWidget()
+
+ # Sets the Tabs
+ self.tabWidget.addTab(self.objectList, 'Object List')
+ self.tabWidget.addTab(self.treeBario, 'Object Groups')
+
+
+
+ # Connections do things!
+ self.objectList.clicked.connect(self.tileWidget.setObject)
+ self.treeki.itemClicked.connect(connectToTileWidget)
+
+
+ frameLayout.addWidget(self.container)
+ frameLayout.addWidget(self.tabWidget)
+
+
+ self.setCentralWidget(frame)
+
+
+
+
+#############################################################################################
+####################################### Main Function #######################################
+
+
+if __name__ == '__main__':
+
+ import sys
+
+ app = QtGui.QApplication(sys.argv)
+ window = MainWindow()
+ window.show()
+ sys.exit(app.exec_())
+ app.deleteLater() \ No newline at end of file
diff --git a/Puzzle+/windows_build.py b/Puzzle+/windows_build.py
new file mode 100755
index 0000000..10d710c
--- /dev/null
+++ b/Puzzle+/windows_build.py
@@ -0,0 +1,81 @@
+from distutils.core import setup
+from py2exe.build_exe import py2exe
+import os, os.path, shutil, sys
+
+upxFlag = False
+if '-upx' in sys.argv:
+ sys.argv.remove('-upx')
+ upxFlag = True
+
+dir = 'distrib/windows'
+
+print '[[ Running Puzzle Through py2exe! ]]'
+print 'Note: Puzzle MUST have NSMBlib-0.5a or none at all to function.'
+print '>> Destination directory: %s' % dir
+sys.argv.append('py2exe')
+
+if os.path.isdir(dir): shutil.rmtree(dir)
+os.makedirs(dir)
+
+# exclude QtWebKit to save space, plus Python stuff we don't use
+excludes = ['encodings', 'doctest', 'pdb', 'unittest', 'difflib', 'inspect',
+ 'os2emxpath', 'posixpath', 'optpath', 'locale', 'calendar',
+ 'threading', 'select', 'socket', 'hashlib', 'multiprocessing', 'ssl',
+ 'PyQt4.QtWebKit', 'PyQt4.QtNetwork']
+
+# set it up
+setup(
+ name='Puzzle',
+ version='1.0',
+ description='Puzzle - Tileset Editor',
+ windows=[
+ {'script': 'puzzle.py',
+ }
+ ],
+ options={'py2exe':{
+ 'includes': ['sip', 'encodings', 'encodings.hex_codec', 'encodings.utf_8'],
+ 'compressed': 1,
+ 'optimize': 2,
+ 'excludes': excludes,
+ 'bundle_files': 3,
+ 'dist_dir': dir
+ }}
+)
+
+print '>> Built frozen executable!'
+
+# now that it's built, configure everything
+os.unlink(dir + '/w9xpopen.exe') # not needed
+
+if upxFlag:
+ if os.path.isfile('upx.exe'):
+ print '>> Found UPX, using it to compress the executables!'
+ files = os.listdir(dir)
+ upx = []
+ for f in files:
+ if f.endswith('.exe') or f.endswith('.dll') or f.endswith('.pyd'):
+ upx.append('"%s/%s"' % (dir,f))
+ os.system('upx -9 ' + ' '.join(upx))
+ print '>> Compression complete.'
+ else:
+ print '>> UPX not found, binaries can\'t be compressed.'
+ print '>> In order to build Reggie! with UPX, place the upx.exe file into '\
+ 'this folder.'
+
+if os.path.isdir(dir + '/Icons'): shutil.rmtree(dir + '/Icons')
+if os.path.isdir(dir + '/nsmblib-0.5a'): shutil.rmtree(dir + '/nsmblib-0.5a')
+shutil.copytree('Icons', dir + '/Icons')
+shutil.copytree('nsmblib-0.5a', dir + '/nsmblib-0.5a')
+shutil.copy('license.txt', dir)
+
+print '>> Attempting to copy VC++2008 libraries...'
+if os.path.isdir('Microsoft.VC90.CRT'):
+ shutil.copytree('Microsoft.VC90.CRT', dir + '/Microsoft.VC90.CRT')
+ print '>> Copied libraries!'
+else:
+ print '>> Libraries not found! The frozen executable will require the '\
+ 'Visual C++ 2008 runtimes to be installed in order to work.'
+ print '>> In order to automatically include the runtimes, place the '\
+ 'Microsoft.VC90.CRT folder into this folder.'
+
+print '>> Reggie has been frozen to %s!' % dir