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authorTreeki <treeki@gmail.com>2011-11-21 15:25:54 +0100
committerTreeki <treeki@gmail.com>2011-11-21 15:25:54 +0100
commit30188c779e1b419f6818596a29f7f3c7edad42bb (patch)
tree4bf37618ec1721b6f41b1686d71a9d727333e104 /src/editorui/doodads.py
parent63ba5f8a58bd26f42712ca61d7d18a1858083443 (diff)
downloadkoopatlas-30188c779e1b419f6818596a29f7f3c7edad42bb.tar.gz
koopatlas-30188c779e1b419f6818596a29f7f3c7edad42bb.zip
some refactoring of editorui and co
Diffstat (limited to '')
-rw-r--r--src/editorui/doodads.py248
1 files changed, 248 insertions, 0 deletions
diff --git a/src/editorui/doodads.py b/src/editorui/doodads.py
new file mode 100644
index 0000000..5a02248
--- /dev/null
+++ b/src/editorui/doodads.py
@@ -0,0 +1,248 @@
+from common import *
+from editorcommon import *
+import weakref
+from math import floor, ceil
+import math
+
+
+class KPEditorDoodad(KPEditorItem):
+ SNAP_TO = (12,12)
+
+ def __init__(self, doodad, layer):
+ KPEditorItem.__init__(self)
+
+ doodad.qtItem = self
+ self._doodadRef = weakref.ref(doodad)
+ self._layerRef = weakref.ref(layer)
+
+ # TODO: refactor this to store source doodad data under KP.map
+ sourceItem = KP.mainWindow.doodadSelector.getDoodad(doodad.index)
+ self._sourceRef = weakref.ref(sourceItem)
+
+ self.resizing = None
+ self.rotating = None
+
+ self._updatePixmap()
+ self._updatePosition()
+ self._updateSize()
+
+ self.setAcceptHoverEvents(True)
+
+ if not hasattr(KPEditorDoodad, 'SELECTION_PEN'):
+ KPEditorDoodad.SELECTION_PEN = QtGui.QPen(Qt.red, 1, Qt.DotLine)
+
+
+
+ def _updatePixmap(self):
+ source = self._sourceRef()
+ pixmap = source.icon().pixmap(source.icon().availableSizes()[0])
+
+ self.prepareGeometryChange()
+ w, h = pixmap.width(), pixmap.height()
+
+ self.pixmap = pixmap
+
+
+ def _updatePosition(self):
+ # NOTE: EditorDoodads originate at the centre, not the top left like the others
+ doodad = self._doodadRef()
+ x,y = doodad.position
+ w,h = doodad.size
+ self.setPos(x+floor(w/2.0), y+floor(h/2.0))
+
+
+ def _updateSize(self):
+ self.prepareGeometryChange()
+
+ w,h = self._doodadRef().size
+
+ self._boundingRect = QtCore.QRectF(-w/2, -h/2, w, h)
+ self._selectionRect = self._boundingRect.adjusted(0, 0, -1, -1)
+
+
+ def _updateTransform(self):
+ doodad = self._doodadRef()
+
+ self.setRotation(doodad.angle)
+
+
+ def paint(self, painter, option, widget):
+ if self.isSelected():
+ painter.setPen(self.SELECTION_PEN)
+ painter.drawRect(self._selectionRect)
+
+
+ def _itemMoved(self, oldX, oldY, newX, newY):
+ doodad = self._doodadRef()
+ w,h = doodad.size
+ doodad.position = [newX-floor(w/2.0), newY-floor(h/2.0)]
+
+
+ def hoverMoveEvent(self, event):
+ if self._layerRef() != KP.mapScene.currentLayer:
+ self.setCursor(Qt.ArrowCursor)
+ return
+
+ pos = event.pos()
+ bit = self.resizerPortionAt(pos.x(), pos.y())
+
+
+ if (event.modifiers() == Qt.ShiftModifier):
+
+ if bit:
+ self.setCursor(Qt.OpenHandCursor)
+ else:
+ self.setCursor(Qt.ArrowCursor)
+
+ else:
+
+ if bit == 1 or bit == 4:
+ self.setCursor(Qt.SizeFDiagCursor)
+ elif bit == 2 or bit == 3:
+ self.setCursor(Qt.SizeBDiagCursor)
+ elif bit == 7 or bit == 8:
+ self.setCursor(Qt.SizeHorCursor)
+ elif bit == 5 or bit == 6:
+ self.setCursor(Qt.SizeVerCursor)
+ else:
+ self.setCursor(Qt.ArrowCursor)
+
+
+ def mousePressEvent(self, event):
+ if event.button() == Qt.LeftButton:
+ pos = event.pos()
+ bit = self.resizerPortionAt(pos.x(), pos.y())
+
+ if self._layerRef() == KP.mapScene.currentLayer and bit:
+ event.accept()
+
+ if (event.modifiers() & Qt.ShiftModifier):
+ self.rotating = self.mapToScene(pos), self._doodadRef().angle
+ self.setCursor(Qt.ClosedHandCursor)
+ return
+
+ else:
+ x, xSide, y, ySide = False, None, False, None
+
+ if bit == 1 or bit == 7 or bit == 3: # left
+ x, xSide = True, 1
+
+ elif bit == 2 or bit == 4 or bit == 8: # right
+ x, xSide = True, 0
+
+ if bit == 1 or bit == 2 or bit == 5: # top
+ y, ySide = True, 1
+
+ elif bit == 3 or bit == 4 or bit == 6: # bottom
+ y, ySide = True, 0
+
+ self._updateSize()
+ self.resizing = (x, xSide, y, ySide)
+ return
+
+
+ KPEditorItem.mousePressEvent(self, event)
+
+
+ def _tryAndResize(self, obj, axisIndex, mousePosition, stationarySide):
+
+ newSize = abs(mousePosition) * 2
+
+ if newSize < 10:
+ return False
+
+ obj.size[axisIndex] = newSize
+
+ return True
+
+
+ def _tryAndRotate(self, obj, mouseX, mouseY, originalPos, oldAngle, modifiers):
+ center = self.mapToScene(self.boundingRect().center())
+
+ objX = center.x()
+ objY = center.y()
+
+
+ origX = originalPos.x()
+ origY = originalPos.y()
+
+ dy = origY - objY
+ dx = origX - objX
+ rads = math.atan2(dy, dx)
+
+ origAngle = math.degrees(rads)
+
+ dy = mouseY - objY
+ dx = mouseX - objX
+ rads = math.atan2(dy, dx)
+
+ angle = math.degrees(rads)
+
+
+ # Move this to ItemChange() or something at some point.
+ finalAngle = angle - origAngle + oldAngle
+
+ if (modifiers & Qt.ControlModifier):
+ finalAngle = int(finalAngle / 45.0) * 45.0
+
+ return True, finalAngle
+
+
+ def mouseMoveEvent(self, event):
+ if self.resizing:
+ obj = self._doodadRef()
+
+ hasChanged = False
+ resizeX, xSide, resizeY, ySide = self.resizing
+
+ if resizeX:
+ hasChanged |= self._tryAndResize(obj, 0, event.pos().x(), xSide)
+ if resizeY:
+ hasChanged |= self._tryAndResize(obj, 1, event.pos().y(), ySide)
+
+ if hasChanged:
+ # Doodads aren't supposed to snap, they're all free flowing like the wind.
+ self._updateSize()
+
+
+ elif self.rotating:
+ obj = self._doodadRef()
+ scenePos = event.scenePos()
+ self.setTransformOriginPoint(self.boundingRect().center())
+
+ hasChanged = False
+
+ hasChanged, angle = self._tryAndRotate(obj, scenePos.x(), scenePos.y(), self.rotating[0], self.rotating[1], event.modifiers())
+
+ if hasChanged:
+ obj.angle = angle
+ self._updateTransform()
+
+
+ else:
+ KPEditorItem.mouseMoveEvent(self, event)
+
+
+ def mouseReleaseEvent(self, event):
+ if self.resizing and event.button() == Qt.LeftButton:
+ self.resizing = None
+ # self._doodadRef().position = [self.x(), self.y()]
+
+ elif self.rotating and event.button() == Qt.LeftButton:
+ self.rotating = None
+
+ else:
+ KPEditorItem.mouseReleaseEvent(self, event)
+
+
+ def remove(self, withItem=False):
+ doodad = self._doodadRef()
+ layer = self._layerRef()
+
+ layer.objects.remove(doodad)
+
+ if withItem:
+ self.scene().removeItem(self)
+
+
+