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#ifndef __NEWER_LEVELINFO_OLD_H
#define __NEWER_LEVELINFO_OLD_H
#include <common.h>
#include "fileload.h"
struct LevelInfo_Header {
u32 magic;
u32 sectionCount;
};
struct LevelInfo_Section {
u32 levelCount;
};
struct LevelInfo_Entry {
u8 worldSlot;
u8 levelSlot;
u8 displayWorld;
u8 displayLevel;
u8 nameLength;
u8 reserved3;
u16 reserved4;
u32 nameOffset;
};
inline u32 LevelInfo_GetSectionCount(void *file) {
return ((LevelInfo_Header*)file)->sectionCount;
}
inline u32 *LevelInfo_GetOffsets(void *file) {
return (u32*)(((LevelInfo_Header*)file)+1);
}
inline LevelInfo_Section *LevelInfo_GetSection(void *file, int id) {
u32 offs = LevelInfo_GetOffsets(file)[id];
return (LevelInfo_Section*)(((char*)file)+offs);
};
inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, LevelInfo_Section *section) {
return (LevelInfo_Entry*)(section+1);
}
inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, int sectionID) {
return (LevelInfo_Entry*)(LevelInfo_GetSection(file, sectionID)+1);
}
inline char *LevelInfo_GetName(void *file, LevelInfo_Entry *entry) {
return ((char*)file)+entry->nameOffset;
}
void LevelInfo_Prepare(FileHandle *fh);
LevelInfo_Entry *LevelInfo_SearchSlot(void *file, int world, int level);
#endif
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