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 | #ifndef __KOOPATLAS_PLAYER_H
#define __KOOPATLAS_PLAYER_H
#include "koopatlas/core.h"
#include "poweruphax.h"
#include <playerAnim.h>
class daWMPlayer_c : public dActor_c {
	public:
		dPlayerModelHandler_c *modelHandler;
		int onCreate();
		int onDelete();
		int onExecute();
		int onDraw();
		int currentAnim;
		float currentFrame;
		float currentUnk;
		float currentUpdateRate;
		bool hasEffect;
		const char *effectName;
		bool hasSound;
		bool step;
		int soundName;
		int timer;
		float jumpOffset;
		mEf::es2 effect;
		dHammerSuitRenderer_c hammerSuit;
		mHeapAllocator_c allocator;
		m3d::anmTexPat_c pats[4];
		void bindPats();
		void startAnimation(int id, float frame, float unk, float updateRate);
		static daWMPlayer_c *build();
		static daWMPlayer_c *instance;
};
#endif
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