#ifndef __PLAYER_H #define __PLAYER_H #include <common.h> #include <game.h> char NearestPlayer(dStageActor_c* actor); void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale); void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye); #endif