#include #include #include "music.h" struct HijackedStream { //const char *original; //const char *originalFast; u32 stringOffset; u32 stringOffsetFast; u32 infoOffset; u8 originalID; int streamID; }; struct Hijacker { HijackedStream stream[2]; u8 currentStream; u8 currentCustomTheme; }; const char* SongNameList [] = { "AIRSHIP", "BOSS_TOWER", "MENU", "UNDERWATER", "ATHLETIC", "CASTLE", "MAIN", "MOUNTAIN", "TOWER", "UNDERGROUND", "DESERT", "FIRE", "FOREST", "FREEZEFLAME", "JAPAN", "PUMPKIN", "SEWER", "SPACE", "BOWSER", "BONUS", "AMBUSH", "", "SNOW2", "MINIMEGA", "CLIFFS", "AUTUMN", "CRYSTALCAVES", "GHOST_HOUSE", "GRAVEYARD", "JUNGLE", "TROPICAL", "SKY_CITY", "SNOW", "STAR_HAVEN", "SINGALONG", "FACTORY", "TANK", "TRAIN", "YOSHIHOUSE", "FACTORYB", "CAVERN", "SAND", "SHYGUY", "MINIGAME", "BONUS_AREA", "CHALLENGE", "BOWSER_CASTLE", "", "", "", "", "", "", "", "", "", "BOSS_CASTLE", "BOSS_AIRSHIP", NULL }; // Offsets are from the start of the INFO block, not the start of the brsar. // INFO begins at 0x212C0, so that has to be subtracted from absolute offsets // within the brsar. #define _I(offs) ((offs)-0x212C0) Hijacker Hijackers[2] = { { { {/*"athletic_lr.n.32.brstm", "athletic_fast_lr.n.32.brstm",*/ _I(0x4A8F8), _I(0x4A938), _I(0x476C4), 4, STRM_BGM_ATHLETIC}, {/*"BGM_SIRO.32.brstm", "BGM_SIRO_fast.32.brstm",*/ _I(0x4B2E8), _I(0x4B320), _I(0x48164), 10, STRM_BGM_SHIRO} }, 0, 0 }, { { {/*"STRM_BGM_CHIJOU.brstm", "STRM_BGM_CHIJOU_FAST.brstm",*/ _I(0x4A83C), _I(0x4A8B4), 0, 1, STRM_BGM_CHIJOU}, {/*"STRM_BGM_CHIKA.brstm", "STRM_BGM_CHIKA_FAST.brstm",*/ _I(0x4A878), _I(0x4A780), 0, 2, STRM_BGM_CHIKA}, }, 0, 0 } }; extern void *SoundRelatedClass; inline char *BrsarInfoOffset(u32 offset) { return (char*)(*(u32*)(((u32)SoundRelatedClass) + 0x5CC)) + offset; } void FixFilesize(u32 streamNameOffset); u8 hijackMusicWithSongName(const char *songName, int themeID, bool hasFast, int channelCount, int trackCount, int *wantRealStreamID) { Hijacker *hj = &Hijackers[channelCount==4?1:0]; // do we already have this theme in this slot? // if so, don't switch streams // if we do, NSMBW will think it's a different song, and restart it ... // but if it's just an area transition where both areas are using the same // song, we don't want that if ((themeID >= 0) && hj->currentCustomTheme == themeID) return hj->stream[hj->currentStream].originalID; // which one do we use this time...? int toUse = (hj->currentStream + 1) & 1; hj->currentStream = toUse; hj->currentCustomTheme = themeID; // write the stream's info HijackedStream *stream = &hj->stream[hj->currentStream]; if (stream->infoOffset) { u16 *thing = (u16*)(BrsarInfoOffset(stream->infoOffset) + 4); OSReport("Modifying stream info, at offset %x which is at pointer %x\n", stream->infoOffset, thing); OSReport("It currently has: channel count %d, track bitfield 0x%x\n", thing[0], thing[1]); thing[0] = channelCount; thing[1] = (1 << trackCount) - 1; OSReport("It has been set to: channel count %d, track bitfield 0x%x\n", thing[0], thing[1]); } sprintf(BrsarInfoOffset(stream->stringOffset), "new/%s.er", songName); sprintf(BrsarInfoOffset(stream->stringOffsetFast), hasFast?"new/%s_F.er":"new/%s.er", songName); // update filesizes FixFilesize(stream->stringOffset); FixFilesize(stream->stringOffsetFast); // done! if (wantRealStreamID) *wantRealStreamID = stream->streamID; return stream->originalID; } //oh for fuck's sake #include "fileload.h" //#include void FixFilesize(u32 streamNameOffset) { char *streamName = BrsarInfoOffset(streamNameOffset); char nameWithSound[80]; snprintf(nameWithSound, 79, "/Sound/%s", streamName); s32 entryNum; DVDHandle info; if ((entryNum = DVDConvertPathToEntrynum(nameWithSound)) >= 0) { if (DVDFastOpen(entryNum, &info)) { u32 *lengthPtr = (u32*)(streamName - 0x1C); *lengthPtr = info.length; } } else OSReport("What, I couldn't find \"%s\" :(\n", nameWithSound); } extern "C" u8 after_course_getMusicForZone(u8 realThemeID) { if (realThemeID < 100) return realThemeID; bool usesDrums = (realThemeID >= 200); return hijackMusicWithSongName(SongNameList[realThemeID-100], realThemeID, true, usesDrums?4:2, usesDrums?2:1, 0); }