From 6fd613a998948f94f4b29ad05198149cb22f65b8 Mon Sep 17 00:00:00 2001
From: Treeki <treeki@gmail.com>
Date: Tue, 12 Feb 2013 02:16:32 +0100
Subject: don't play boss victory cries for bubbled players

---
 src/boss.cpp | 13 +++++++++----
 1 file changed, 9 insertions(+), 4 deletions(-)

(limited to 'src')

diff --git a/src/boss.cpp b/src/boss.cpp
index d34ae9b..bf5e4c1 100644
--- a/src/boss.cpp
+++ b/src/boss.cpp
@@ -143,12 +143,17 @@ void BossExplode(daBoss *actor, Vec *pos) {
 void PlayerVictoryCries(daBoss *actor) {
 	UpdateGameMgr();
 	nw4r::snd::SoundHandle handle1, handle2, handle3, handle4;
-	if (GetSpecificPlayerActor(0) != 0)
+
+	dAcPy_c *players[4];
+	for (int i = 0; i < 4; i++)
+		players[i] = (dAcPy_c *)GetSpecificPlayerActor(i);
+
+	if (players[0] && strcmp(players[0]->states2.getCurrentState()->getName(), "dAcPy_c::StateID_Balloon"))
 		PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_MA_CLEAR_BOSS, 1);
-	if (GetSpecificPlayerActor(1) != 0)
+	if (players[1] && strcmp(players[1]->states2.getCurrentState()->getName(), "dAcPy_c::StateID_Balloon"))
 		PlaySoundWithFunctionB4(SoundRelatedClass, &handle2, SE_VOC_LU_CLEAR_BOSS, 1);
-	if (GetSpecificPlayerActor(2) != 0)
+	if (players[2] && strcmp(players[2]->states2.getCurrentState()->getName(), "dAcPy_c::StateID_Balloon"))
 		PlaySoundWithFunctionB4(SoundRelatedClass, &handle3, SE_VOC_KO_CLEAR_BOSS, 1);
-	if (GetSpecificPlayerActor(3) != 0)
+	if (players[3] && strcmp(players[3]->states2.getCurrentState()->getName(), "dAcPy_c::StateID_Balloon"))
 		PlaySoundWithFunctionB4(SoundRelatedClass, &handle4, SE_VOC_KO2_CLEAR_BOSS, 1);
 }
-- 
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