From 485c95c4fc071f954c7f808b0a89eb37d147c57b Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 13 Mar 2011 03:18:43 +0100 Subject: WMResourceMng now works! also, a bit more cleanup --- src/wmresourcemng.cpp | 12 +++++++++++- src/worldmap.cpp | 30 +++++++++++++++--------------- src/worldmap.h | 2 +- 3 files changed, 27 insertions(+), 17 deletions(-) (limited to 'src') diff --git a/src/wmresourcemng.cpp b/src/wmresourcemng.cpp index 241dff3..ade1222 100644 --- a/src/wmresourcemng.cpp +++ b/src/wmresourcemng.cpp @@ -7,6 +7,8 @@ dWMResourceMng_c::dWMResourceMng_c() { hasSetPath = false; isSetLoaded = false; isLoadingComplete = false; + + MapReport("dWMResourceMng_c constructed @ %p\n", this); } dWMResourceMng_c::~dWMResourceMng_c() { @@ -37,6 +39,8 @@ bool dWMResourceMng_c::loadSet(const char *setName) { if (!hasSetPath) { snprintf(setPath, sizeof(setPath), "/Maps/%s.fileset", setName); hasSetPath = true; + + MapReport("Generated set path: %s\n", setPath); } void *result = setLoader.load(setPath); @@ -46,6 +50,8 @@ bool dWMResourceMng_c::loadSet(const char *setName) { // cool, we've got it, now load everything here setData = (WMResSetHeader*)result; + MapReport("Set loaded! Data: %p - Count: %d\n", result, setData->count); + resLoaders = new dDvdLoader_c[setData->count]; isSetLoaded = true; @@ -56,7 +62,11 @@ bool dWMResourceMng_c::loadSet(const char *setName) { bool isLoadingComplete = true; for (int i = 0; i < setData->count; i++) { - isLoadingComplete &= (resLoaders[i].load(setData->getName(i)) != 0); + void *thisResource = resLoaders[i].load(setData->getName(i)); + + MapReport("Load(%s) result: %p\n", setData->getName(i), thisResource); + + isLoadingComplete &= (thisResource != 0); } // if they are ALL loaded, then this will be true diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 45d3d24..62f3de2 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -7,12 +7,12 @@ dScNewerWorldMap_c *dScNewerWorldMap_c::instance = 0; dScNewerWorldMap_c *dScNewerWorldMap_c::build() { // return new dScNewerWorldMap_c; - OSReport("Creating WorldMap\n"); + MapReport("Creating WorldMap\n"); void *buffer = AllocFromGameHeap1(sizeof(dScNewerWorldMap_c)); dScNewerWorldMap_c *c = new(buffer) dScNewerWorldMap_c; - OSReport("Created WorldMap @ %p\n", c); + MapReport("Created WorldMap @ %p\n", c); instance = c; return c; @@ -361,13 +361,13 @@ int dScNewerWorldMap_c::onExecute() { switch (CSMENU_CURRENT(this->csMenu)) { case 0: // Star Coins - //OSReport("Star Coins was pressed\n"); + MapReport("Star Coins was pressed\n"); this->state = STATE_NORMAL; break; case 1: // Add/Drop Players - //OSReport("Add/Drop Players was pressed\n"); + MapReport("Add/Drop Players was pressed\n"); this->state = STATE_PLAYER_CHANGE_WAIT; NPCHG_ACTIVE(this->numPeopleChange) = true; WpadShit(10); @@ -376,7 +376,7 @@ int dScNewerWorldMap_c::onExecute() { case 2: // Save or Quick Save - //OSReport("Save or Quick Save was pressed\n"); + MapReport("Save or Quick Save was pressed\n"); if (GetSaveFile()->GetBlock(-1)->bitfield & 2) { this->state = STATE_SAVE_OPEN; YESNO_TYPE(this->yesNoWindow) = 1; @@ -393,7 +393,7 @@ int dScNewerWorldMap_c::onExecute() { case 3: // Title Screen - //OSReport("Title Screen was pressed\n"); + MapReport("Title Screen was pressed\n"); this->state = STATE_TITLE_CONFIRM_OPEN_WAIT; YESNO_VISIBLE(this->yesNoWindow) = true; YESNO_TYPE(this->yesNoWindow) = 10; @@ -744,32 +744,32 @@ int dScNewerWorldMap_c::onDraw() { -// Todo: move to .LZ files and dDvd::loader_c +// Todo: move to .LZ files and dDvd::loader_c and WM_MAP void dScNewerWorldMap_c::LoadModel() { - OSReport("Loading Goldwood model...\n"); - modelFile.openCompressed("/NewerRes/Maps/SMGoldwood.brres"); + MapReport("Loading Goldwood model...\n"); + modelFile.openCompressed("/Maps/SMGoldwood_bLZ.brres"); nw4r::g3d::ResFile resfile(modelFile.ptr()); if (!resfile.CheckRevision()) - OSReport("Warning: Revision check failed!\n"); + MapReport("Warning: Revision check failed!\n"); resfile.Init(); if (!resfile.Bind(resfile)) - OSReport("Warning: ResFile bind failed!\n"); + MapReport("Warning: ResFile bind failed!\n"); void *mdl = resfile.GetResMdl("GoldwoodBase"); - OSReport("Obtained ResMdl: %p\n", mdl); + MapReport("Obtained ResMdl: %p\n", mdl); - OSReport(this->allocator.link(-1, GameHeaps[0], 0, 0x20) ? "Success\n" : "Fail\n"); - OSReport(this->model.setup(&mdl, &this->allocator, 0, 1, 0) ? "Success\n" : "Fail\n"); + MapReport(this->allocator.link(-1, GameHeaps[0], 0, 0x20) ? "Success\n" : "Fail\n"); + MapReport(this->model.setup(&mdl, &this->allocator, 0, 1, 0) ? "Success\n" : "Fail\n"); SetupTextures_Map(&model, 1); this->allocator.unlink(); - OSReport("Done loading model!\n"); + MapReport("Done loading model!\n"); Mtx asdf; MTXIdentity(asdf); diff --git a/src/worldmap.h b/src/worldmap.h index d30d907..ea1cd93 100644 --- a/src/worldmap.h +++ b/src/worldmap.h @@ -8,7 +8,7 @@ // TODO: add Save Error state -//#define WM_DEBUGGING +#define WM_DEBUGGING #include #include -- cgit v1.2.3