From 7404c596e96bf18f458f10fb8f23ca6e1a25ca7d Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 16 Sep 2012 04:59:03 +0200 Subject: go speed! a terrible hack to make builds far faster --- src/shyguy.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/shyguy.cpp') diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 213caa8..174b075 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -147,13 +147,8 @@ daShyGuy *daShyGuy::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos); - //FIXME make this dEn_c->used... extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" int SomeStrangeModification(dStageActor_c* actor); -- cgit v1.2.3