From dd90d6a3cbd0288a1138122106b9f4f819f5bbba Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 28 Oct 2012 13:19:01 +0100 Subject: added the on-death anim/sound --- include/game.h | 2 +- include/stage.h | 6 ++++-- 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'include') diff --git a/include/game.h b/include/game.h index c4a9238..bb64d4e 100755 --- a/include/game.h +++ b/include/game.h @@ -2514,7 +2514,7 @@ public: virtual void getModelMatrix(u32 unk, MtxPtr dest); // 800D5820 virtual int _vf54(); // 80318D0C virtual bool _vf58(int type, char *buf, bool unk); // 800D6930 - virtual void startAnimation(int id, float frame, float unk, float updateRate); // 800D5EC0 + virtual void startAnimation(int id, float updateRate, float unk, float frame); // 800D5EC0 virtual int _vf60(); // 800D6920 virtual void _vf64(int id, float unk1, float unk2, float unk3); // 800D62F0 virtual void _vf68(int id, float unk); // 800D63E0 diff --git a/include/stage.h b/include/stage.h index 39d1349..8a97dab 100755 --- a/include/stage.h +++ b/include/stage.h @@ -83,8 +83,8 @@ enum SceneParameters { enum PowerupStoreTypes { BEAT_LEVEL = 0, // Keeps powerups - EXIT_LEVEL = 1, // Loses powerups, resets to previous state - LOSE_LEVEL = 2 // Loses everything + LOSE_LEVEL = 1, // Loses everything + EXIT_LEVEL = 2 // Loses powerups, resets to previous state }; @@ -101,6 +101,8 @@ enum Wipes { void ExitStage(int scene, int sceneParams, int powerupStoreType, int wipe); +extern PowerupStoreTypes LastPowerupStoreType; + -- cgit v1.2.3