From bcedcedeba831e4b5199303ccbf565a0f1be170f Mon Sep 17 00:00:00 2001 From: Treeki Date: Tue, 12 Feb 2013 02:18:59 +0100 Subject: add KillByDieFall method to dEn_c --- include/game.h | 1 + 1 file changed, 1 insertion(+) (limited to 'include') diff --git a/include/game.h b/include/game.h index b7ef64d..700a556 100755 --- a/include/game.h +++ b/include/game.h @@ -2593,6 +2593,7 @@ public: void killWithSpecifiedState(dStageActor_c *killedBy, VEC2 *effectiveSpeed, dStateBase_c *state, u32 _unused=0); void bouncePlayer(void* player, float bounceHeight); + void killByDieFall(dStageActor_c *killedBy); // States USING_STATES(dEn_c); -- cgit v1.2.3