From 26f5315e65c74c269b6eb1a190cb54fcf19d16a7 Mon Sep 17 00:00:00 2001 From: Treeki Date: Fri, 28 Sep 2012 05:24:15 +0200 Subject: added level flags to levelinfo --- include/game.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'include') diff --git a/include/game.h b/include/game.h index e383cf7..ef6aba4 100755 --- a/include/game.h +++ b/include/game.h @@ -140,6 +140,17 @@ inline void *GetGameMgr() { bool QueryPlayerAvailability(int id); void DoStartLevel(void *gameMgr, StartLevelInfo *sl); + + +// Level Conditions +// 1 : Has Toad Block +// 2 : Is Regular Level (has star coins, etc) +// 0x10 : Has Normal Exit +// 0x20 : Has Secret Exit +// 0x40 : Warp Cannon +// 0x80 : 1up/Green Mushroom House +// 0x100 : Red Mushroom House +// 0x200 : Star/Yellow Mushroom House void SetSomeConditionShit(int world, int level, unsigned int bits); bool IsWideScreen(); -- cgit v1.2.3