From 19632e9b183402bb9a05030e12d0f1003765c31a Mon Sep 17 00:00:00 2001 From: Colin Noga Date: Tue, 6 Mar 2012 21:50:10 -0600 Subject: Improvements to ThwompaDomp, game.h, added Poodle, topman sprite --- include/game.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include') diff --git a/include/game.h b/include/game.h index f458dfd..7c10d05 100755 --- a/include/game.h +++ b/include/game.h @@ -1805,14 +1805,14 @@ public: virtual void _vfD0(Vec2 *p, float f); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON // I'll add methods as I need them - int outOfZone(Vec3 pos, float* rect, u8 zone); + bool outOfZone(Vec3 pos, float* rect, u8 zone); bool checkZoneBoundaries(u32 flags); // I think this method is for that, anyway void Delete(u8 param1); // fBase_c::Delete(void); ~dStageActor_c(); - static void create(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer); + static dStageActor_c *create(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer); static dStageActor_c *createChild(Actors type, dStageActor_c *parent, u32 settings, Vec *pos, S16Vec *rot, u8 layer); // these are valid while in onCreate -- cgit v1.2.3