From 01b29290b95a116c9bd18db567fa51b2bec47846 Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 23 Sep 2012 15:59:10 +0200 Subject: fixed effect rendering on the map --- include/game.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'include') diff --git a/include/game.h b/include/game.h index 169b01d..a5fa86b 100755 --- a/include/game.h +++ b/include/game.h @@ -3092,5 +3092,15 @@ extern "C" u32 GetActivePlayerCount(); #include "newer.h" +class BGGMEffectRenderer : public m3d::proc_c { + private: + u32 effectGroupID; + public: + ~BGGMEffectRenderer(); + void drawOpa(); + void drawXlu(); + virtual bool setupEffectRenderer(mAllocator_c *allocator, int opaPrio, int xluPrio, int groupID); +}; + #endif -- cgit v1.2.3