From 016c9e74f5d444e20753cb84bd41b5a60354ef59 Mon Sep 17 00:00:00 2001 From: Treeki Date: Mon, 8 Apr 2013 00:28:13 +0200 Subject: cutscene sounds, skip dialog, widescreen fixes --- include/game.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include') diff --git a/include/game.h b/include/game.h index cd6c639..6cdc4f6 100755 --- a/include/game.h +++ b/include/game.h @@ -3722,6 +3722,7 @@ bool FreeBreft(int efNum); // a bad hack +extern "C" void Pause__Q44nw4r3snd6detail10BasicSoundFbi(void *_this, bool pause, int count); extern "C" void Stop__Q44nw4r3snd6detail10BasicSoundFi(void *_this, int unk); extern "C" void StrmSound_SetTrackVolume(void *_this, u32 mask, int count, float value); extern "C" void SetPitch__Q44nw4r3snd6detail10BasicSoundFf(void *_this, float value); @@ -3739,6 +3740,7 @@ namespace nw4r { void Stop(int unk) { Stop__Q44nw4r3snd6detail10BasicSoundFi(data, unk); } void SetPitch(float value) { SetPitch__Q44nw4r3snd6detail10BasicSoundFf(data, value); } + void Pause(bool pause, int count) { Pause__Q44nw4r3snd6detail10BasicSoundFbi(data, pause, count); } void *GetSound() const { return data; } -- cgit v1.2.3