From cee981495f3799f92b49809dc3d802b7fce1b248 Mon Sep 17 00:00:00 2001 From: Treeki Date: Sat, 17 Sep 2011 04:53:29 +0200 Subject: Mr Sun model rendering fixed --- src/mrsun.cpp | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/src/mrsun.cpp b/src/mrsun.cpp index 3ef27ed..bce5908 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -13,6 +13,8 @@ class daMrSun_c : public dEn_c { static daMrSun_c *build(); + void updateModelMatrix(); + USING_STATES(daMrSun_c); DECLARE_STATE(Follow); DECLARE_STATE(Swoop); @@ -39,7 +41,7 @@ int daMrSun_c::onCreate() { OSReport("Creating the Mr.Sun Model"); allocator.link(-1, GameHeaps[0], 0, 0x20); - nw4r::g3d::ResFile rf(getResource("g3d/bubble.brres", "bubble")); + nw4r::g3d::ResFile rf(getResource("bubble", "g3d/t00.brres")); model.setup(rf.GetResMdl("bubble"), &allocator, 0x224, 1, 0); SetupTextures_Enemy(&model, 0); @@ -79,8 +81,9 @@ int daMrSun_c::onDelete() { } int daMrSun_c::onExecute() { - OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun"); + //OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun"); acState.execute(); + updateModelMatrix(); return true; } @@ -90,6 +93,17 @@ int daMrSun_c::onDraw() { } +void daMrSun_c::updateModelMatrix() { + // This won't work with wrap because I'm lazy. + matrix.translation(pos.x, pos.y, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + model.setDrawMatrix(matrix); + model.setScale(&scale); + model.calcWorld(false); +} + + void daMrSun_c::beginState_Follow() { } void daMrSun_c::executeState_Follow() { } -- cgit v1.2.3