From c2cc0c0d58b09d4e11003ca53e33b38723709bc1 Mon Sep 17 00:00:00 2001 From: Colin Noga Date: Tue, 19 Jul 2011 17:07:00 -0500 Subject: Bunch of fixes, Zorder stuff, and non-working sprespawner --- .gitignore | 3 + growup.yaml | 41 ++ include/common.h | 4 + include/game.h | 758 ++++++++++++++++++++- include/statelib.h | 133 ++++ kamek_pal.x | 1788 ++++++++++++++++++++++++++++--------------------- src/growup.s | 143 ++++ src/levelspecial.cpp | 148 +++- src/spritespawner.cpp | 36 +- 9 files changed, 2253 insertions(+), 801 deletions(-) mode change 100755 => 100644 include/common.h mode change 100755 => 100644 include/game.h create mode 100644 include/statelib.h diff --git a/.gitignore b/.gitignore index e515568..a928e16 100644 --- a/.gitignore +++ b/.gitignore @@ -2,3 +2,6 @@ processed AnotherASM NewerASM + +*.pyc +.DS_Store \ No newline at end of file diff --git a/growup.yaml b/growup.yaml index f6f37f7..c7238ae 100644 --- a/growup.yaml +++ b/growup.yaml @@ -251,6 +251,47 @@ hooks: addr_pal: 0x802EE81C + + + - name: GlobalZOrderDeath + type: branch_insn + branch_type: bl + src_addr_pal: 0x800980A4 + target_func: 'GlobalZOrderDeath' + + - name: PokeyZOrderDeath + type: branch_insn + branch_type: bl + src_addr_pal: 0x80A9ED2C + target_func: 'PokeyZOrderDeath' + + - name: PokeyZOrderDeathFreeze + type: branch_insn + branch_type: bl + src_addr_pal: 0x80A9EE58 + target_func: 'PokeyZOrderDeathFreeze' + + - name: PokeyZOrderDamage + type: branch_insn + branch_type: bl + src_addr_pal: 0x800A18E8 + target_func: 'PokeyZOrderDamage' + + + - name: GabonRockZOrderDeath + type: branch_insn + branch_type: b + src_addr_pal: 0x807FAAAC + target_func: 'GabonRockZOrderDeath' + + - name: GabonRockZOrderDeathDrop + type: branch_insn + branch_type: bl + src_addr_pal: 0x807FA9C0 + target_func: 'GabonRockZOrderDeathDrop' + + + # # - name: Projectile_Lakitu # type: branch_insn diff --git a/include/common.h b/include/common.h old mode 100755 new mode 100644 index b8bce80..2e7dc80 --- a/include/common.h +++ b/include/common.h @@ -44,6 +44,9 @@ typedef struct { f32 x, y, z; } VEC3, Vec, *VecPtr, Point3d, *Point3dPtr; typedef struct { s16 x; s16 y; s16 z; }S16Vec, *S16VecPtr; typedef struct { f32 x, y, z, w; } Quaternion, *QuaternionPtr, Qtrn, *QtrnPtr; +extern "C" const char * strrchr ( const char * str, int character ); +extern "C" int strcmp ( const char * str1, const char * str2 ); + #include "rvl/mtx.h" @@ -76,6 +79,7 @@ int sprintf(char *buffer, const char *format, ...); int snprintf(char *buffer, int buff_size, const char *format, ...); char *strcat(const char *destination, const char *source); void *memset(void *ptr, int value, unsigned int num); +int memcmp(const void *ptr1, const void *ptr2, unsigned int num); void *AllocFromGameHeap1(u32 size); void FreeFromGameHeap1(void *block); diff --git a/include/game.h b/include/game.h old mode 100755 new mode 100644 index b26842b..81f4e69 --- a/include/game.h +++ b/include/game.h @@ -1,11 +1,14 @@ #ifndef __KAMEK_GAME_H #define __KAMEK_GAME_H +//#define offsetof(type, member) ((__std(size_t)) &(((type *) 0)->member)) + #include #include #include #include #include +#define offsetof(type, member) ((u32) &(((type *) 0)->member)) extern "C" { @@ -281,6 +284,49 @@ void *BgTexMng__LoadAnimTile(void *self, int tileset, short tile, char *name, ch extern void *GameHeaps[]; +class dFlagMgr_c { +public: + dFlagMgr_c(); + + enum ActionFlag { + ACTIVATE = 1, + TICKS = 2 + }; + + u64 flags; + float _8[64], _108[64]; + u8 _208[64]; + u64 _248[64]; + u8 _448[64]; + + u32 ticksRemainingForAction[64]; + u8 actionFlag[64]; + u32 _5C8[64]; // somehow sound related?! assigned by last param to set(); only checked for == 0 + u8 _6C8; // assigned -1 by FlagMgr, and other values by the Switch object, nothing else though + + void setup(bool isNewLevel); + void applyAndClearAllTimedActions(); // only used when setup(true) is called + void execute(); + + void set(u8 number, int delay, bool activate, bool reverseEffect, bool makeNoise, u32 unknown=0); + + u8 findLowestFlagInSet(u32 unk, u64 set); + + void setSpecial(u8 number, float to8, float to108, u8 to208, u32 unk, u64 to248); + float get8(u8 number); + float get108(u8 number); + u8 get208(u8 number); + u64 get248(u8 number); + u8 get448(u8 number); + + // convenience inline functions which may or may not actually exist in Nintendo's original code + u64 mask(u8 number) { return (u64)1 << number; } + bool active(u8 number) { return (flags & mask(number)) != 0; } + bool inactive(u8 number) { return (flags & mask(number)) == 0; } + + static dFlagMgr_c *instance; +}; + namespace nw4r { @@ -386,7 +432,7 @@ namespace lyt { public: //Pane(nw4r::lyt::res::Pane const *); // todo: this struct Pane(void *); - ~Pane(); + virtual ~Pane(); virtual void *GetRuntimeTypeInfo() const; virtual void CalculateMtx(const DrawInfo &info); @@ -455,7 +501,7 @@ namespace lyt { u8 origin; u8 flag; - char name[0x14]; + char name[0x11]; char userdata[8]; u8 _D5; @@ -802,6 +848,238 @@ namespace EGG { } +class TileRenderer { +public: + TileRenderer(); + ~TileRenderer(); + + TileRenderer *list1, *list2; + u16 tileNumber; + u8 unkFlag, someBool; + float x, y, z; + float scale; + s16 rotation; + u8 unkByte; + + u16 getTileNum(); + bool getSomeBool(); + void setSomeBool(u8 value); + + float getX(); + float getY(); + float getZ(); + void setPosition(float x, float y); + void setPosition(float x, float y, float z); + + u8 getUnkFlag(); + + void setVars(float scale); // sets unkFlag=1, rotation=0, unkByte=0 + void setVars(float scale, s16 rotation); // sets unkFlag=2, unkByte=0 + + float getScale(); + float getRotationFloat(); + s16 getRotation(); + + u8 getUnkByte(); + + class List { + public: + u32 count; + TileRenderer *first, *last; // order? + + void add(TileRenderer *r); + void remove(TileRenderer *r); + void removeAll(); + + List(); + ~List(); + }; +}; + +class dActor_c; // forward declaration + +class Physics { +public: + struct Unknown { + Unknown(); + ~Unknown(); + + float x, y; + }; + + struct Info { + float x1, y1, x2, y2; // Might be distance to center/edge like APhysics + void *otherCallback1, *otherCallback2, *otherCallback3; + }; + + Physics(); + ~Physics(); + + dActor_c *owner; + Physics *next, *prev; + u32 _C, _10, _14, _18, _1C, _20, _24, _28, _2C, _30, _34, _38, _3C; + void *otherCallback1, *otherCallback2, *otherCallback3; + void *callback1, *callback2, *callback3; + float lastX, lastY; + Unknown unkArray[4]; + float x, y; + float _88, _8C, _90; + Vec lastActorPosition; + float _A0, _A4, last_A0, last_A4, _B0, _B4; + u32 _B8; + s16 *ptrToRotationShort; + s16 currentRotation; + s16 rotDiff; + s16 rotDiffAlt; + u32 isRound; + u32 _CC; + u32 flagsMaybe; + u32 _D4, _D8; + u8 isAddedToList, _DD, layer; + u32 id; + + void addToList(); + void removeFromList(); + + void baseSetup(dActor_c *actor, u32 t_40, u32 t_44, u32 t_48, u8 t_DD, u8 layer); + + // note: Scale can be a null pointer (in that case, it'll use 1.0) + void setup(dActor_c *actor, + float x1, float y1, float x2, float y2, + void *otherCB1, void *otherCB2, void *otherCB3, + u8 t_DD, u8 layer, Vec2 *scale = 0); + + void setup(dActor_c *actor, + Vec2 *p1, Vec2 *p2, + void *otherCB1, void *otherCB2, void *otherCB3, + u8 t_DD, u8 layer, Vec2 *scale = 0); + + void setup(dActor_c *actor, Info *pInfo, u8 t_DD, u8 layer, Vec2 *scale = 0); + + // radius might be diameter? dunno + void setupRound(dActor_c *actor, + float x, float y, float radius, + void *otherCB1, void *otherCB2, void *otherCB3, + u8 t_DD, u8 layer); + + void setRect(float x1, float y1, float x2, float y2, Vec2 *scale = 0); + void setRect(Vec2 *p1, Vec2 *p2, Vec2 *scale = 0); + + void setX(float value); + void setY(float value); + void setWidth(float value); + void setHeight(float value); + + void setPtrToRotation(s16 *ptr); + + void update(); + + // todo: more stuff that might not be relevant atm +}; + + +class ActivePhysics { +public: + struct Info; // forward declaration + typedef void (*Callback)(Info *self, Info *other); + + struct Info { + float xDistToCenter; + float yDistToCenter; + float xDistToEdge; + float yDistToEdge; + u8 category1; + u8 category2; + u32 bitfield1; + u32 bitfield2; + u16 unkShort1C; + Callback callback; + }; + + ActivePhysics(); + virtual ~ActivePhysics(); + + dActor_c *owner; // should be dStageActor? dunno + u32 _8; + u32 _C; + ActivePhysics *listPrev, *listNext; + u32 _18; + Info info; + u32 _40, _44, _48, _4C; + float firstFloatArray[8]; + float secondFloatArray[8]; + Vec2 positionOfLastCollision; + u16 result1; + u16 result2; + u16 result3; + u8 collisionCheckType; + u8 chainlinkMode; + u8 layer; + u8 someFlagByte; + u8 isLinkedIntoList; +}; + + +#include + +class dActorState_c; +class dActorMultiState_c; + + +class AcStateMgrBase { +public: + virtual ~AcStateMgrBase(); + + u32 cls1, cls2, cls3; + dActorMultiState_c *owner; + u32 unkZero; + + StateMgr manager; + + // All these are passed straight through to the manager + virtual void _vfC(); + virtual void _vf10(); + virtual void _vf14(); + virtual void _vf18(); + virtual void _vf1C(); + virtual void _vf20(); + virtual void _vf24(); + virtual void _vf28(); + virtual void _vf2C(); +}; + +class AcStateMgr : public AcStateMgrBase { +public: + ~AcStateMgr(); +}; + +class MultiStateMgrBase { +public: + virtual ~MultiStateMgrBase(); + + AcStateMgr s1, s2; + AcStateMgr *ptrToStateMgr; + + virtual void _vfC(); // calls vfC on ptrToStateMgr + virtual void execute(); // calls vf10 on ptrToStateMgr + virtual void _vf14(); // if (isSecondStateMgr()) { disableSecond(); } else { ptrToStateMgr->_vf14(); } + virtual void setState(StateBase *state); // calls vf18 on ptrToStateMgr + virtual void _vf1C(); // calls vf1C on ptrToStateMgr + virtual void _vf20(); // calls vf20 on ptrToStateMgr + virtual void _vf24(); // calls vf24 on ptrToStateMgr + virtual StateBase *getCurrentState(); // calls vf28 on ptrToStateMgr + virtual void _vf2C(); // calls vf2C on ptrToStateMgr + virtual void enableSecond(); // sets ptrToStateMgr to s2, calls vf18 on it + virtual void disableSecond(); // if (isSecondStateMgr()) { ptrToStateMgr->vf14(); ptrToStateMgr = &s1; } + virtual bool isSecondStateMgr(); + virtual void _vf3C(); // calls vf28 on s1 +}; + +class MultiStateMgr : public MultiStateMgrBase { +public: + // what the fuck does this do + ~MultiStateMgr(); +}; struct LinkListEntry { @@ -875,19 +1153,19 @@ public: virtual int onCreate(); virtual int beforeCreate(); - virtual int afterCreate(); + virtual int afterCreate(int); virtual int onDelete(); virtual int beforeDelete(); - virtual int afterDelete(); + virtual int afterDelete(int); virtual int onExecute(); virtual int beforeExecute(); - virtual int afterExecute(); + virtual int afterExecute(int); virtual int onDraw(); virtual int beforeDraw(); - virtual int afterDraw(); + virtual int afterDraw(int); virtual void willBeDeleted(); @@ -915,13 +1193,13 @@ public: dBase_c(); int beforeCreate(); - int afterCreate(); + int afterCreate(int); int beforeDelete(); - int afterDelete(); + int afterDelete(int); int beforeExecute(); - int afterExecute(); + int afterExecute(int); int beforeDraw(); - int afterDraw(); + int afterDraw(int); ~dBase_c(); @@ -935,13 +1213,13 @@ public: dScene_c(); int beforeCreate(); - int afterCreate(); + int afterCreate(int); int beforeDelete(); - int afterDelete(); + int afterDelete(int); int beforeExecute(); - int afterExecute(); + int afterExecute(int); int beforeDraw(); - int afterDraw(); + int afterDraw(int); ~dScene_c(); @@ -982,6 +1260,386 @@ public: ~dActor_c(); }; +class dStageActor_c : public dActor_c { +public: + u8 _125; + u32 _128, _12C, _130, _134, _138, _13C; + float _140; + u32 _144; + ActivePhysics aPhysics; + u8 classAt1EC[236]; + u32 _2D8; + u8 classAt2DC[0x34]; + u32 _310, _314; + float spriteSomeRectX, spriteSomeRectY; + float _320, _324, _328, _32C, _330, _334, _338, _33C, _340, _344; + u8 direction; + u8 currentZoneID; + u8 _34A, _34B; + u8 *spriteByteStorage; + u16 *spriteShortStorage; + u16 spriteEventNum; + u64 spriteEventMask; + u32 _360; + u16 spriteSomeFlag; + u8 _366, _367; + u32 _368; + u8 _36C, _36D; + Vec somethingRelatedToScale; + u32 _37C, _380, _384, _388; + u8 _38C, _38D, enableFlag, currentLayerID; + u8 _390, _391, _392, _padding; + + dStageActor_c(); + + int beforeCreate(); + int afterCreate(int); + int beforeDelete(); + int afterDelete(int); + int beforeExecute(); + int afterExecute(int); + int beforeDraw(); + int afterDraw(int); + + const char *GetExplanationString(); + + virtual bool _vf60(); // does stuff with BG_GM + virtual void kill(); // nullsub here, defined in StageActor. probably no params + virtual int _vf68(); // params unknown. return (1) might be bool + virtual u8 *_vf6C(); // returns byte 0x38D + virtual Vec2 _vf70(); // returns Vec Actor.pos + Vec Actor.field_D0 + virtual int _vf74(); // params unknown. return (1) might be bool + virtual void _vf78(); // params unknown. nullsub + virtual void _vf7C(); // params unknown. nullsub + virtual void eatIn(); // copies Actor.scale into StageActor.somethingRelatedToScale + virtual void disableEatIn(); // params unknown. nullsub + virtual void _vf88(); // params unknown. nullsub + virtual bool _vf8C(void *other); // dAcPy_c/daPlBase_c? return (1) is probably bool. seems related to EatOut. uses vfA4 + virtual bool _vf90(dStageActor_c *other); // does something with scores + virtual void _vf94(void *other); // dAcPy_c/daPlBase_c? modifies This's position + virtual void removeMyActivePhysics(); + virtual void addMyActivePhysics(); + virtual void returnRegularScale(); // the reverse of vf80, yay + virtual void _vfA4(void *other); // AcPy/PlBase? similar to vf94 but not quite the same + virtual float _vfA8(void *other); // AcPy/PlBase? what DOES this do...? does a bit of float math + virtual void _vfAC(void *other); // copies somethingRelatedToScale into scale, then multiplies scale by vfA8's return + virtual void _vfB0(); // plays Wm_en_burst_s at actor position + virtual void _vfB4(); // params unknown. nullsub + virtual void _vfB8(); // params unknown. nullsub + virtual void _vfBC(); // params unknown. nullsub + virtual void _vfC0(); // params unknown. nullsub + virtual void _vfC4(); // params unknown. nullsub + virtual void _vfC8(Vec2 *p); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH + virtual void _vfCC(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA + virtual void _vfD0(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON + + // I'll add methods as I need them + void checkZoneBoundaries(u32 flags); // I think this method is for that, anyway + + ~dStageActor_c(); + + + static void create(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer); + static void createChild(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer); +}; + + +class dAc_Py_c : public dStageActor_c { +public: + u8 data[0x1164 - 0x394]; + ActivePhysics bPhysics; + ActivePhysics cPhysics; + ActivePhysics dPhysics; + ActivePhysics ePhysics; + + dAc_Py_c(); + + int beforeCreate(); + int afterCreate(int); + int beforeDelete(); + int afterDelete(int); + int beforeExecute(); + int afterExecute(int); + int beforeDraw(); + int afterDraw(int); + + ~dAc_Py_c(); +}; + + +/* TODO +class dActorState_c : public dStageActor_c { +public: + ~dActorState_c(); + + virtual void _vfD4(); + virtual void _vfD8(); + virtual void _vfDC(); +}; +*/ + + +class dActorMultiState_c : public dStageActor_c { +public: + ~dActorMultiState_c(); + + MultiStateMgr acState; + + virtual void doStateChange(StateBase *state); // might return bool? overridden by dEn_c + virtual void _vfD8(); // nullsub ?? + virtual void _vfDC(); // nullsub ?? + virtual void _vfE0(); // nullsub ?? +}; + + +class dEn_c : public dActorMultiState_c { +public: + float _414, _418, _41C, _420; + void *nextState; + u32 _428, _42C; + u8 _430, _431, isDead; + u32 _434; + u16 _438; + u32 _43C; + Vec velocity1, velocity2; + u8 _458, _459, _45A, _45B, _45C, _45D, _45E; + u32 _460; + Vec initialScale; + float _470; + u32 _474, _478; + dEn_c *_47C; + u32 _480; + u8 classAt484[0x4EC - 0x484]; + u32 _4EC; + float _4F0, _4F4, _4F8; + u32 flags_4FC; + u16 counter_500, counter_502; + u16 counter_504[4]; + u16 counter_50C; + u32 _510, _514, _518; + void *_51C; + dEn_c *_520; + u32 _524, _528, _52C, _530; + + dEn_c(); + + int afterCreate(int); + int beforeExecute(int); + int afterExecute(int); + int beforeDraw(int); + + void kill(); + + void eatIn(); + void disableEatIn(); + bool _vf8C(void *other); // AcPy/PlBase? + void _vfAC(); + void _vfCC(Vec2 *p); + void _vfD0(Vec2 *p); + + void doStateChange(StateBase *state); // might return bool, dunno + + // Now here's where the fun starts. + + virtual bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); + virtual bool prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther); + virtual bool preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); + + virtual bool stageActorCollision(ActivePhysics *apThis, ActivePhysics *apOther); + + virtual void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); + + // WHAT A MESS + virtual void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void _vf108(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void _vf110(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat8_FencePunch(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void _vf120(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); + virtual void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); + + virtual void _vf140(dStageActor_c *actor); + virtual void _vf144(int something); + virtual void _vf148(); // deletes actors held by Class484 and other stuff + virtual void _vf14C(); // deletes actors held by Class484 and makes an En Coin Jump + virtual u32 _vf150(); // reads some bits from a value in Class1EC + virtual void eatenByYoshiProbably(); // nullsub, params unknown + virtual void playHpdpSound1(); // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H + virtual void playEnemyDownSound1(); + virtual void playEnemyDownComboSound(void *player); // AcPy_c/daPlBase_c? + virtual void playHpdpSound2(); // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H + virtual void _vf168(); // nullsub, params unknown + + // State Functions + virtual void dieFumi_Begin(); // does something involving looping thruogh players + virtual void dieFumi_Execute(); // does movement and some other stuff + virtual void dieFumi_End(); // nullsub + virtual void dieFall_Begin(); // does something involving looping thruogh players + virtual void dieFall_Execute(); // does movement and some other stuff + virtual void dieFall_End(); // nullsub + virtual void dieBigFall_Begin(); // calls vf178 [dieFall_Begin] + virtual void dieBigFall_Execute(); // does movement and some other stuff (but less than 170 and 17C) + virtual void dieBigFall_End(); // calls vf180 [dieFall_End] + virtual void dieSmoke_Begin(); // spawns Wm_en_burst_m effect and then removeMyActivePhysics + virtual void dieSmoke_Execute(); // deletes actor with r4=1 + virtual void dieSmoke_End(); // nullsub + virtual void dieYoshiFumi_Begin(); // spawns Wm_mr_yoshistep effect and then removeMyActivePhysics + virtual void dieYoshiFumi_Execute(); // deletes actor with r4=1 + virtual void dieYoshiFumi_End(); // nullsub + virtual void dieIceVanish_Begin(); // lots of weird stuff + virtual void dieIceVanish_Execute(); // deletes actor with r4=1 + virtual void dieIceVanish_End(); // nullsub + virtual void dieGoal_Begin(); // nullsub + virtual void dieGoal_Execute(); // nullsub + virtual void dieGoal_End(); // nullsub + virtual void dieOther_Begin(); // deletes actor with r4=1 + virtual void dieOther_Execute(); // nullsub + virtual void dieOther_End(); // nullsub + virtual void eatIn_Begin(); // nullsub + virtual void eatIn_Execute(); // changes to EatNow on one condition, otherwise calls vfAC + virtual void eatIn_End(); // nullsub + virtual void eatNow_Begin(); // nullsub + virtual void eatNow_Execute(); // nullsub + virtual void eatNow_End(); // nullsub + virtual void eatOut_Begin(); // nullsub + virtual void eatOut_Execute(); // nullsub + virtual void eatOut_End(); // nullsub + virtual void hitSpin_Begin(); // nullsub + virtual void hitSpin_Execute(); // nullsub + virtual void hitSpin_End(); // nullsub + virtual void ice_Begin(); // does stuff with Class484 and lots of vf's + virtual void ice_Execute(); // tons of stuff with Class484 + virtual void ice_End(); // sets a field in Class484 to 0 + + virtual void spawnHitEffectAtPosition(Vec2 pos); + virtual void doSomethingWithHardHitAndSoftHitEffects(Vec pos); + virtual void playEnemyDownSound2(); + virtual void add2ToYSpeed(); + virtual bool _vf218(); // stuff with floats and camera + virtual void _vf21C(); // does stuff with the speeds + virtual void _vf220(void *other); // some type of actor, PlBase? calls vf3F4 on other with r4=this, r5=0 + virtual void _vf224(); // stores a couple of values into the struct at 464 + virtual void _vf228(); // more fun stuff with 464 and floats + virtual bool _vf22C(); // does stuff involving ICE_ACTORs and arrays + virtual void _vf230(); // "relatedToPlayerOrYoshiCollision" apparently. nullsub, params unknown for now. + virtual void _vf234(); // nullsub, params unknown + virtual void _vf238(); // calls vf34 on class394, params unknown + virtual void _vf23C(); // nullsub, params unknown + virtual void _vf240(); // nullsub, params unknown + virtual int _vf244(); // returns 0. might be bool. params unknown + virtual int _vf248(int something); // does some math involving field510 and [7,7,4,0] and param + virtual void _vf24C(void *other); // deals with something in the class involving the bahp flag + virtual void _vf250(void *other); + virtual void _vf254(void *other); + virtual void _vf258(void *other); + virtual void _vf25C(void *other); // calls vf250 + virtual void _vf260(void *other); // AcPy/PlBase? plays the SE_EMY_FUMU_%d sounds based on some value + virtual void _vf264(dStageActor_c *other); // if other is player or yoshi, do Wm_en_hit and a few other things + virtual void _vf268(void *other); // AcPy/PlBase? plays the SE_EMY_DOWN_SPIN_%d sounds based on some value + virtual void spawnHitEffectAtPositionAgain(Vec2 pos); + virtual void playMameStepSound(); // SE_EMY_MAME_STEP at actor position + virtual void _vf274(); // nullsub, params unknown + virtual void _vf278(void *other); // AcPy/PlBase? plays the SE_EMY_YOSHI_FUMU_%d sounds based on some value + virtual void _vf27C(); // nullsub, params unknown + + ~dEn_c(); +}; + + +class daEnBlockMain_c : public dEn_c { +public: + Physics physics; + float _618, _61C, _620; + u32 _624, _628, _62C; + float initialY; + float _634, _638, _63C, _640; + u32 countdown, _648, _64C; + u32 _650, _654, _658, _65C; + u16 _660; + u8 _662, _663, _664, _665, _666, _667; + u8 _668, _669, _66A, _66B, _66C, _66D, _66E, _66F; + u8 _670, _671, _672, _673; + u8 _674; + u8 _675, _676, _677, _678, _679, _67A, _67B, _67C; + u8 _67D, _67E, _67F, _680; + u32 _684; + u8 _688, isGroundPound, anotherFlag, _68B, _68C, _68D, _68E, _68F; + u32 _690; + u8 _694; + + // Regular methods + void blockInit(float initialY); + void blockUpdate(); + u8 blockResult(); + + virtual void calledWhenUpMoveBegins(); + virtual void calledWhenDownMoveBegins(); + + virtual void calledWhenUpMoveExecutes(); + virtual void calledWhenUpMoveDiffExecutes(); + virtual void calledWhenDownMoveExecutes(); + virtual void calledWhenDownMoveEndExecutes(); + virtual void calledWhenDownMoveDiffExecutes(); + virtual void calledWhenDownMoveDiffEndExecutes(); + + virtual void updateScale(bool movingDown); + + // State functions + virtual void upMove_Begin(); + virtual void upMove_Execute(); + virtual void upMove_End(); + virtual void downMove_Begin(); + virtual void downMove_Execute(); + virtual void downMove_End(); + virtual void downMoveEnd_Begin(); + virtual void downMoveEnd_Execute(); + virtual void downMoveEnd_End(); + virtual void upMove_Diff_Begin(); + virtual void upMove_Diff_Execute(); + virtual void upMove_Diff_End(); + virtual void downMove_Diff_Begin(); + virtual void downMove_Diff_Execute(); + virtual void downMove_Diff_End(); + virtual void downMove_DiffEnd_Begin(); + virtual void downMove_DiffEnd_Execute(); + virtual void downMove_DiffEnd_End(); + + static void *PhysicsCallback1; + static void *PhysicsCallback2; + static void *PhysicsCallback3; + static void *OPhysicsCallback1; + static void *OPhysicsCallback2; + static void *OPhysicsCallback3; + + static State StateID_UpMove; + static State StateID_DownMove; + static State StateID_DownMoveEnd; + static State StateID_UpMove_Diff; + static State StateID_DownMove_Diff; + static State StateID_DownMove_DiffEnd; + + ~daEnBlockMain_c(); +}; + + +class dBgGm_c { +public: + // TODO TODO TODO TODO TODO + static dBgGm_c *instance; + + TileRenderer::List *getTileRendererList(int index); +}; class dPlayerModelBase_c { @@ -1157,6 +1815,78 @@ private: +namespace nw4r { + namespace ut { + class CharWriter { + public: + CharWriter(); + ~CharWriter(); + + void SetupGX(); + + void SetFontSize(float w, float h); + void SetFontSize(float v); + float GetFontWidth() const; + float GetFontHeight() const; + float GetFontAscent() const; + float GetFontDescent() const; + + // returns width + float Print(ushort character); + + void PrintGlyph(float, float, float, /* nw4r::ut::Glyph const & */ void*); + + void UpdateVertexColor(); + + private: + void SetupGXWithColorMapping(Color c1, Color c2); + + public: + Color colors[8]; // todo: document + u32 modeOfSomeKind; + float scaleX; + float scaleY; + float posX; + float posY; + float posZ; + GXTexFilter minFilt; + GXTexFilter magFilt; + u16 completelyUnknown; + u8 alpha; + u8 isFixedWidth; + float fixedWidthValue; + /* ResFont* */ void *font; + }; + + // actually TextWriterBase, but ... + class TextWriter : public CharWriter { + public: + TextWriter(); + ~TextWriter(); + + float GetLineHeight() const; + + // left out most of these to avoid all the format string vararg bullshit + float CalcStringWidth(wchar_t const *string, int length) const; + + float Print(wchar_t const *string, int length); + + float CalcLineWidth(wchar_t const *string, int length); + + float GetLineSpace() const; + + bool IsDrawFlagSet(ulong, ulong) const; + + float _4C; + float charSpace; + float somethingRelatedToLineHeight; + u32 _58; + u32 drawFlag; + void *tagProcessorMaybe; + }; + } +} + // More layout crap // This file REALLY needs to be reorganised. diff --git a/include/statelib.h b/include/statelib.h new file mode 100644 index 0000000..34ab282 --- /dev/null +++ b/include/statelib.h @@ -0,0 +1,133 @@ +/******************************************************************************/ +// StateBase class +/******************************************************************************/ + +class StateBase { +public: + StateBase(const char *name); + + virtual ~StateBase(); + virtual bool isInvalid(); + virtual bool isEqualNotUsedForSomeReason(StateBase *another); + virtual bool isEqual(StateBase *another); + virtual bool isNotEqual(StateBase *another); + virtual bool isSameStateName(const char *name); + virtual const char *getName(); + virtual int getID(); + + static StateBase mNoState; + +private: + const char *mName; + int mID; + + static int mLastID; +}; + +/******************************************************************************/ +// State : StateBase class +/******************************************************************************/ + +template +class State : public StateBase { +public: + typedef void (TOwner::*funcPtr)(); + + State(const char *name, funcPtr begin, funcPtr execute, funcPtr end) : StateBase(name) { + mBegin = begin; + mExecute = execute; + mEnd = end; + } + + ~State(); + bool isSameStateName(const char *name); + + virtual void doBegin(TOwner *owner); + virtual void doExecute(TOwner *owner); + virtual void doEnd(TOwner *owner); + + funcPtr mBegin; + funcPtr mExecute; + funcPtr mEnd; +}; + +template +State::~State() { } + +template +bool State::isSameStateName(const char *name) { + const char *p = strrchr(name, ':'); + if (p) + name = p + 1; + + int cmp = strcmp(strrchr(getName(), ':')+1, name); + if (cmp == 0) + return true; + else + return false; +} + +template +void State::doBegin(TOwner *owner) { + (owner->*mBegin)(); +} + +template +void State::doExecute(TOwner *owner) { + (owner->*mExecute)(); +} + +template +void State::doEnd(TOwner *owner) { + (owner->*mEnd)(); +} + +/******************************************************************************/ +// StateMgrBase class +/******************************************************************************/ + +class StateMgrBase { +public: + StateMgrBase(void *one, void *two, StateBase *pInitState); + + virtual ~StateMgrBase(); + virtual void _vf0C(); + virtual void execute(); + virtual void _vf14(); + virtual void setState(StateBase *pNewState); + virtual void setField10ToOne(); + virtual StateBase *getField20(); + virtual StateBase *getField14(); + virtual StateBase *getCurrentState_maybe(); + virtual StateBase *getField18(); + virtual bool _vf30() = 0; + virtual void _vf34() = 0; + virtual void _vf38() = 0; + virtual void _vf3C(StateBase *pState) = 0; + +private: + void *m04, *m08; + bool m0C, m0D, m0E, m0F, m10; + StateBase *m14, *m18, *m1C; + StateBase *m20; // maybe not a StateBase? +}; + +/******************************************************************************/ +// StateMgr : StateMgrBase class +/******************************************************************************/ + +template +class StateMgr : public StateMgrBase { +public: + StateMgr(void *one, void *two, StateBase *pInitState); + ~StateMgr(); + + bool _vf30(); + void _vf34(); + void _vf38(); + void _vf3C(StateBase *pState); +}; + +// TODO: add template methods + + diff --git a/kamek_pal.x b/kamek_pal.x index 1cdb99a..1692927 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -6,6 +6,7 @@ OUTPUT_FORMAT ("binary") SECTIONS { GetSpecificPlayerActor = 0x8005F900; + Actor_SearchByID = 0x80162E40; TimeStopFlag = 0x80429FDA; TimerBranch = 0x800E3AB8; MarioDescentRate = 0x8042BB44; @@ -17,773 +18,1020 @@ SECTIONS { AlwaysDrawBranch = 0x80064544; GenerateRandomNumber = 0x800B2EE0; - _savefpr_14 = 0x802DCF98; - _savefpr_15 = 0x802DCF9C; - _savefpr_16 = 0x802DCFA0; - _savefpr_17 = 0x802DCFA4; - _savefpr_18 = 0x802DCFA8; - _savefpr_19 = 0x802DCFAC; - _savefpr_20 = 0x802DCFB0; - _savefpr_21 = 0x802DCFB4; - _savefpr_22 = 0x802DCFB8; - _savefpr_23 = 0x802DCFBC; - _savefpr_24 = 0x802DCFC0; - _savefpr_25 = 0x802DCFC4; - _savefpr_26 = 0x802DCFC8; - _savefpr_27 = 0x802DCFCC; - _savefpr_28 = 0x802DCFD0; - _savefpr_29 = 0x802DCFD4; - _savefpr_30 = 0x802DCFD8; - _savefpr_31 = 0x802DCFDC; - - _restfpr_14 = 0x802DCFE4; - _restfpr_15 = 0x802DCFE8; - _restfpr_16 = 0x802DCFEC; - _restfpr_17 = 0x802DCFF0; - _restfpr_18 = 0x802DCFF4; - _restfpr_19 = 0x802DCFF8; - _restfpr_20 = 0x802DCFFC; - _restfpr_21 = 0x802DD000; - _restfpr_22 = 0x802DD004; - _restfpr_23 = 0x802DD008; - _restfpr_24 = 0x802DD00C; - _restfpr_25 = 0x802DD010; - _restfpr_26 = 0x802DD014; - _restfpr_27 = 0x802DD018; - _restfpr_28 = 0x802DD01C; - _restfpr_29 = 0x802DD020; - _restfpr_30 = 0x802DD024; - _restfpr_31 = 0x802DD028; - - _savegpr_14 = 0x802DD030; - _savegpr_15 = 0x802DD034; - _savegpr_16 = 0x802DD038; - _savegpr_17 = 0x802DD03C; - _savegpr_18 = 0x802DD040; - _savegpr_19 = 0x802DD044; - _savegpr_20 = 0x802DD048; - _savegpr_21 = 0x802DD04C; - _savegpr_22 = 0x802DD050; - _savegpr_23 = 0x802DD054; - _savegpr_24 = 0x802DD058; - _savegpr_25 = 0x802DD05C; - _savegpr_26 = 0x802DD060; - _savegpr_27 = 0x802DD064; - _savegpr_28 = 0x802DD068; - _savegpr_29 = 0x802DD06C; - _savegpr_30 = 0x802DD070; - _savegpr_31 = 0x802DD074; - - _restgpr_14 = 0x802DD07C; - _restgpr_15 = 0x802DD080; - _restgpr_16 = 0x802DD084; - _restgpr_17 = 0x802DD088; - _restgpr_18 = 0x802DD08C; - _restgpr_19 = 0x802DD090; - _restgpr_20 = 0x802DD094; - _restgpr_21 = 0x802DD098; - _restgpr_22 = 0x802DD09C; - _restgpr_23 = 0x802DD0A0; - _restgpr_24 = 0x802DD0A4; - _restgpr_25 = 0x802DD0A8; - _restgpr_26 = 0x802DD0AC; - _restgpr_27 = 0x802DD0B0; - _restgpr_28 = 0x802DD0B4; - _restgpr_29 = 0x802DD0B8; - _restgpr_30 = 0x802DD0BC; - _restgpr_31 = 0x802DD0C0; - - __shl2i = 0x802DD4DC; - - __nw__FUl = 0x802B9350; - __dl__FPv = 0x802B93C0; - - __construct_new_array = 0x802DCAD0; - __destroy_new_array = 0x802DCE00; - - - setup__13FunctionChainFPPFPv_bUs = 0x8015F740; - - willBeDeleted__7fBase_cFv = 0x80162410; - moreHeapShit__7fBase_cFUiPv = 0x80162730; - createHeap__7fBase_cFUiPv = 0x80162930; - heapCreated__7fBase_cFv = 0x801629F0; - Delete__7fBase_cFv = 0x80162650; - hasUninitialisedProcesses__7fBase_cFv = 0x80162B60; - - GetExplanationString__7dBase_cFv = 0x8006C660; - - __ct__8dScene_cFv = 0x800E1AA0; - __dt__8dScene_cFv = 0x800E1B10; - beforeCreate__8dScene_cFv = 0x800E1B90; - afterCreate__8dScene_cFv = 0x800E1BD0; - beforeDelete__8dScene_cFv = 0x800E1C40; - afterDelete__8dScene_cFv = 0x800E1C70; - beforeExecute__8dScene_cFv = 0x800E1CD0; - afterExecute__8dScene_cFv = 0x800E1E10; - beforeDraw__8dScene_cFv = 0x800E1E60; - afterDraw__8dScene_cFv = 0x800E1E90; - - __ct__8dActor_cFv = 0x8006C6D0; - __dt__8dActor_cFv = 0x8006C7F0; - - __ct__7dBase_cFv = 0x8006C420; - __dt__7dBase_cFv = 0x8006C490; - beforeCreate__7dBase_cFv = 0x8006C540; - afterCreate__7dBase_cFv = 0x8006C570; - beforeDelete__7dBase_cFv = 0x8006C580; - afterDelete__7dBase_cFv = 0x8006C5B0; - beforeExecute__7dBase_cFv = 0x8006C5C0; - afterExecute__7dBase_cFv = 0x8006C600; - beforeDraw__7dBase_cFv = 0x8006C610; - afterDraw__7dBase_cFv = 0x8006C650; - - onDraw__7fBase_cFv = 0x80162310; - - specialDraw1__8dActor_cFv = 0x8006CA50; - specialDraw2__8dActor_cFv = 0x8006CA60; - _vf58__8dActor_cFv = 0x8001D1C0; - _vf5C__8dActor_cFv = 0x8001D1B0; - - __ct__21dPlayerModelHandler_cFUc = 0x800D6DB0; - loadModel__21dPlayerModelHandler_cFUcii = 0x800D6EE0; - setSRT__21dPlayerModelHandler_cF7Point3d6S16Vec7Point3d = 0x800D7030; - callVF20__21dPlayerModelHandler_cFv = 0x800D70F0; - draw__21dPlayerModelHandler_cFv = 0x800D7110; - update__21dPlayerModelHandler_cFv = 0x800D6F80; - - _Z15FindActorByType6ActorsP5Actor = 0x80162E90; - FindActorByType__F6ActorsP5Actor = 0x80162E90; - _Z19RetrieveFileFromArcPvPcS0_ = 0x800DF270; - _Z8OSReportPKcz = 0x8015F870; - OSReport__FPCce = 0x8015F870; - _Z7OSFatal7GXColorS_PKc = 0x801AF710; - - GetCameraByID__Fi = 0x80164C60; - GetCurrentCameraID__Fv = 0x80164C80; - SetCurrentCameraID__Fi = 0x80164C90; - - LinkScene__Fi = 0x80164D50; - UnlinkScene__Fi = 0x80164CD0; - - SceneCalcWorld__Fi = 0x80164E10; - SceneCameraStuff__Fi = 0x80164EA0; - - CalcMaterial__Fv = 0x80164E90; - DrawOpa__Fv = 0x80164F70; - DrawXlu__Fv = 0x80164F80; - - ChangeAlphaUpdate__Fb = 0x802D3270; - - DoSpecialDrawing1__Fv = 0x8006CAE0; - DoSpecialDrawing2__Fv = 0x8006CB40; - - SetupLYTDrawing__Fv = 0x80163360; - ClearLayoutDrawList__Fv = 0x801632B0; - - DrawAllLayoutsBeforeX__Fi = 0x80163440; - DrawAllLayoutsAfterX__Fi = 0x801634D0; - DrawAllLayoutsAfterXandBeforeY__Fii = 0x80163560; - - findPaneByName__Q23m2d17EmbedLayoutBase_cCFPCc = 0x80007300; - findTextBoxByName__Q23m2d17EmbedLayoutBase_cCFPCc = 0x80007320; - findPictureByName__Q23m2d17EmbedLayoutBase_cCFPCc = 0x800073D0; - findWindowByName__Q23m2d17EmbedLayoutBase_cCFPCc = 0x80007470; - __ct__Q23m2d13EmbedLayout_cFv = 0x800C89A0; - __dt__Q23m2d13EmbedLayout_cFv = 0x800C89F0; - loadArc__Q23m2d13EmbedLayout_cFPCcb = 0x800C8D00; - loadAnimations__Q23m2d13EmbedLayout_cFPPCci = 0x800C90A0; - loadGroups__Q23m2d13EmbedLayout_cFPPCcPii = 0x800C91E0; - enableNonLoopAnim__Q23m2d13EmbedLayout_cFib = 0x800C93E0; - enableLoopAnim__Q23m2d13EmbedLayout_cFi = 0x800C9470; - disableAllAnimations__Q23m2d13EmbedLayout_cFv = 0x800C95F0; - free__Q23m2d13EmbedLayout_cFv = 0x800C9A20; - execAnimations__Q23m2d13EmbedLayout_cFv = 0x800C9650; - scheduleForDrawing__Q23m2d6Base_cFv = 0x80163990; - - RenderEffects__Fii = 0x80093F10; - - RemoveAllFromScnRoot__Fv = 0x80164FB0; - Reset3DState__Fv = 0x80165000; - - GetRenderModeObj__Q34nw4r3g3d8G3DStateFv = 0x8024D710; - - __ct__Q34nw4r3g3d6CameraFPQ34nw4r3g3d10CameraData = 0x80253910; - SetOrtho__Q34nw4r3g3d6CameraFffffff = 0x80253DB0; - SetPerspective__Q34nw4r3g3d6CameraFffff = 0x80253D70; - SetViewportJitter__Q34nw4r3g3d6CameraFUi = 0x80253F60; - SetPosture__Q34nw4r3g3d6CameraFRCQ44nw4r3g3d6Camera11PostureInfo = 0x80253B00; - SetPosition__Q34nw4r3g3d6CameraFRC7Point3d = 0x80253A90; - SetCameraMtxDirectly__Q34nw4r3g3d6CameraFRA3_A4_Cf = 0x80253D20; - GetCameraMtx__Q34nw4r3g3d6CameraCFPA3_A4_f = 0x802541F0; - - CheckRevision__Q34nw4r3g3d7ResFileCFv = 0x8023A9A0; - Init__Q34nw4r3g3d7ResFileFv = 0x8023A6D0; - Bind__Q34nw4r3g3d7ResFileFQ34nw4r3g3d7ResFile = 0x8023A490; - GetResMdl__Q34nw4r3g3d7ResFileCFPCc = 0x80239F70; - GetResTex__Q34nw4r3g3d7ResFileCFPCc = 0x8023A060; - g3dMemAllocator__Q24nw4r3g3d = 0x8042A6A8; - __ScnMdl__Construct__Q24nw4r3g3dFPvPUiPvUii = 0x8025CB60; - __ScnMdlSimple__Construct__Q24nw4r3g3dFPvPUiPvi = 0x8025A4C0; - InsertIntoScene__Q24nw4r3g3dFPv = 0x80164F90; - - GetResMat__Q34nw4r3g3d6ResMdlCFPCc = 0x8023B8A0; - - DisableIndirectTexturing__3m3dFv = 0x80165090; - InitTexObjWithResTex__3m3dFP9_GXTexObjPv14_GXTexWrapMode14_GXTexWrapMode12_GXTexFilter12_GXTexFilter = 0x802C7F60; - - /* This is preliminary and kinda strange, most of these just point to ScnLeaf for now */ - setup__Q23m3d6proc_cFPvPUi = 0x80165110; - __ct__Q23m3d6proc_cFv = 0x8016A150; - __dt__Q23m3d6proc_cFv = 0x8016A170; - free__Q23m3d6proc_cFv = 0x8016A1D0; - scheduleForDrawing__Q23m3d6proc_cFv = 0x8016A220; - getViewMatrix__Q23m3d6proc_cFPA3_A4_f = 0x8016A2D0; - returnUnknown__Q23m3d6proc_cFv = 0x8000F720; - /* End preliminary section */ - - __ct__Q23m3d5mdl_cFv = 0x80169E10; - __dt__Q23m3d5mdl_cFv = 0x80169E60; - setup__Q23m3d5mdl_cFQ34nw4r3g3d6ResMdlPvUiiPUi = 0x80169ED0; - oneSetupType__Q23m3d5mdl_cFv = 0x80064C10; - sub_80064BF0__Q23m3d5mdl_cFv = 0x80064BF0; - setDrawMatrix__Q23m3d5mdl_cFPA4_Cf = 0x8016A2B0; - - SetupTextures_Player__FPQ23m3d5mdl_ci = 0x800B3E50; - SetupTextures_Map__FPQ23m3d5mdl_ci = 0x800B3F50; - SetupTextures_Boss__FPQ23m3d5mdl_ci = 0x800B4050; - SetupTextures_Enemy__FPQ23m3d5mdl_ci = 0x800B4170; - SetupTextures_MapObj__FPQ23m3d5mdl_ci = 0x800B42B0; - SetupTextures_Item__FPQ23m3d5mdl_ci = 0x800B43D0; - - __ct__16mHeapAllocator_cFv = 0x80069020; - __dt__16mHeapAllocator_cFv = 0x80069060; - link__16mHeapAllocator_cFiPvPCci = 0x800690C0; - unlink__16mHeapAllocator_cFv = 0x800690E0; - - __ct__10mTexture_cFUsUs9_GXTexFmt = 0x802C0D70; - load__10mTexture_cF11_GXTexMapID = 0x802C0E50; - flushDC__10mTexture_cFv = 0x802C0F10; - makeLinearGradient__10mTexture_cFicUsUs8_GXColor8_GXColorb = 0x802C1120; - allocateBuffer__10mTexture_cFPv = 0x802C14D0; - plotPixel__10mTexture_cFUsUs8_GXColor = 0x802C1570; - - SetFontSize__Q34nw4r2ut10CharWriterFff = 0x8022D430; - - __ct__Q34nw4r2ut10TextWriterFv = 0x802308C0; - __dt__Q34nw4r2ut10TextWriterFv = 0x80230920; - CalcStringWidth__Q34nw4r2ut10TextWriterCFPCwi = 0x80231210; - - GameHeaps = 0x80377F48; - - BGDatClass = 0x8042A0D0; - GetTilesetName__FPvii = 0x800813F0; - - IsWideScreen__Fv = 0x800B5500; - - Player_Active = 0x80355150; - Player_ID = 0x80355160; - Player_Powerup = 0x80355170; - Player_Flags = 0x80355180; - Player_Lives = 0x80355190; - Player_Coins = 0x803551A0; - - AllocateMemoryBlock = 0x80162A00; - EnsureAllArcsAreLoaded = 0x800DF5D0; - FindRotationController = 0x8002AC00; - GetObjectName = 0x801018C0; - GetObjectParent = 0x801626D0; - OSReport = 0x8015F870; - - StagePtr = 0x8042A4A8; - - _Z20CreateParentedObjectsPvic = 0x80162C40; - _Z47CheckIfMenuShouldBeCancelledForSpecifiedWiimotei = 0x800B53F0; - _Z21StartTitleScreenStagebi = 0x801018E0; - _Z17CreateChildObjectsPviii = 0x8006CBA0; - - CreateParentedObject__FsPvic = 0x80162C40; - CheckIfMenuShouldBeCancelledForSpecifiedWiimote__Fi = 0x800B53F0; - StartTitleScreenStage__Fbi = 0x801018E0; - CreateChildObject__FsPviii = 0x8006CBA0; - - ObjCreate1 = 0x80162C40; - ObjCreate2 = 0x80162C60; - RestoreObjectState = 0x800B0FD0; - QueueArcLoad = 0x800DF930; - RetrieveFileFromArc = 0x800DF270; - RetrieveFileFromArcAlt = 0x800DF4B0; - - SpawnSprite = 0x80064610; - StoreObjectState = 0x800B1100; - TriggerEventFlag = 0x800E4B20; - - _ZN8SaveFile14CheckIfWritingEv = 0x800E0540; - _Z8SaveGamePvb = 0x8092F5F0; - - CheckIfWriting__8SaveFileFv = 0x800E0540; - SaveGame__FPvb = 0x8092F5F0; - - _Z9DVD_Startv = 0x8006A6F0; - _Z12DVD_LoadFilePvPcS0_S_ = 0x800DF930; - _Z12DVD_FreeFilePvPc = 0x800DF220; - _Z16DVD_StillLoadingPv = 0x800DF5D0; - _Z7DVD_Endv = 0x8006A760; - - DVD_Start__Fv = 0x8006A6F0; - DVD_LoadFile__FPvPcPcPv = 0x800DF930; - DVD_FreeFile__FPvPc = 0x800DF220; - DVD_StillLoading__FPv = 0x800DF5D0; - DVD_End__Fv = 0x8006A760; - DVD_GetFile__FPvPCcPCc = 0x800DF270; - DVD_GetFile__FPvPCcPCcPUi = 0x800DF2D0; - - __ct__12dDvdLoader_cFv = 0x8008F140; - __dt__12dDvdLoader_cFv = 0x8008F170; - load__12dDvdLoader_cFPCcUcPv = 0x8008F1B0; - unload__12dDvdLoader_cFv = 0x8008F310; - - SZSDecompClass = 0x80377DE4; - LZDecompClass = 0x80377DF0; - LHDecompClass = 0x80377DFC; - LRCDecompClass = 0x80377E08; - RLDecompClass = 0x80377E14; - StoreCompressionClassList = 0x8016B1D0; - DecompBufferPointer = 0x80429758; - - TryAndFindCompressedFile = 0x8016BBE0; - - _Z22BgTexMng__LoadAnimTilePvisPcS0_c = 0x80087B60; /* same for ntsc */ - BgTexMng__LoadAnimTile__FPvisPcPcc = 0x80087B60; /* same for ntsc */ - - _Z12ActivateWipei = 0x800B0DB0; - ActivateWipe__Fi = 0x800B0DB0; - - CurrentDrawFunc = 0x8042A238; - - currentHeap = 0x8042B0F0; - - _Z20GameSetup__LoadScenePv = 0x80919560; - _Z9FreeScenei = 0x801649F0; - _Z17GameSetupDrawFuncv = 0x80917990; - _Z16WorldMapDrawFuncv = 0x80926770; - - GameSetup__LoadScene__FPv = 0x80919560; - FreeScene__Fi = 0x801649F0; - GameSetupDrawFunc__Fv = 0x80917990; - WorldMapDrawFunc__Fv = 0x80926770; - - memcpy = 0x80004364; - memset = 0x800046B4; - strncat = 0x802E1D58; - strncpy = 0x802E1CE8; - strcmp = 0x802E1DA4; - sprintf = 0x802E1ACC; - - wcslen = 0x802E470C; - - IOS_Open = 0x80224DB0; - IOS_Close = 0x80224FA0; - IOS_Seek = 0x80225550; - IOS_Read = 0x80225150; - IOS_Write = 0x80225360; - - ArchiveHeap = 0x8042A72C; - DVDClass = 0x8042A318; - GameMgr = 0x8042A25C; - SaveFileInstance = 0x8042A320; - SaveHandlerInstance = 0x8042A298; - RemoconMng = 0x8042A230; - ActiveWiimoteID = 0x8042A744; - ActiveWiimote = 0x8042A748; - - MakeScene = 0x80007610; - GetRes = 0x800DF270; - GetSceneLightInfo = 0x80164CB0; - GetAnmScn = 0x8023A420; - BindAnmScn = 0x80242810; - AssignAnmScnToLightInfo = 0x802C8B30; - LoadBlight = 0x809198F0; - LoadBlmap = 0x809198E0; - - _Z23QueryPlayerAvailabilityi = 0x800B4760; - _Z12DoStartLevelPvP10StartLevel = 0x800BB7D0; - _Z20SetSomeConditionShitiij = 0x801027E0; - _Z8WpadShiti = 0x8016F780; - _Z32CheckIfContinueShouldBeActivatedv = 0x800B5340; - _Z24SearchForIndexOfPlayerIDi = 0x80060110; - - QueryPlayerAvailability__Fi = 0x800B4760; - DoStartLevel__FPvP14StartLevelInfo = 0x800BB7D0; - SetSomeConditionShit__FiiUi = 0x801027E0; - WpadShit__Fi = 0x8016F780; - CheckIfContinueShouldBeActivated__Fv = 0x800B5340; - SearchForIndexOfPlayerID__Fi = 0x80060110; - - _Z18AllocFromGameHeap1j = 0x80162A00; - _Z17FreeFromGameHeap1Pv = 0x80162A60; - - AllocFromGameHeap1__FUi = 0x80162A00; - FreeFromGameHeap1__FPv = 0x80162A60; - - AllocFromGameHeap1 = 0x80162A00; - - _Z19lyt__Layout__LayoutPv = 0x802ACC80; - _Z15lyt__Layout__dtPvi = 0x802ACCC0; - _Z18lyt__Layout__BuildPvPKvS_ = 0x802ACDF0; - - _Z47nsmbw__ArcResourceAccessor__ArcResourceAccessorPv = 0x802B6760; - _Z30nsmbw__ArcResourceAccessor__dtPvi = 0x80006930; - _Z31nsmbw__ArcResourceAccessor__SetPvS_PKc = 0x802B67C0; - _Z39nsmbw__ArcResourceAccessor__GetResourcePvmPKcPm = 0x80006A50; - - _Z23lyt__DrawInfo__DrawInfoPv = 0x802B4E70; - _Z17lyt__DrawInfo__dtPvi = 0x802B4EF0; - - _Z15PSMTXTransApplyPA4_fS0_fff = 0x801C0D50; - - _Z13NSMBWLoadFileP15NSMBWFileHandlePciPv = 0x8008F1B0; - _Z13NSMBWFreeFileP15NSMBWFileHandle = 0x8008F310; - - _Z16NSMBWBrlan__LoadPvPKcS_S_b = 0x80163FA0; - _Z16NSMBWBrlan__FreePv = 0x801640F0; - - _Z24DVDConvertPathToEntrynumPKc = 0x801CA7C0; - _Z11DVDFastOpeniP9DVDHandle = 0x801CAAD0; - _Z11DVDReadPrioP9DVDHandlePviii = 0x801CAC60; - _Z8DVDCloseP9DVDHandle = 0x801CAB40; - - DVDConvertPathToEntrynum__FPCc = 0x801CA7C0; - DVDFastOpen__FiP9DVDHandle = 0x801CAAD0; - DVDReadPrio__FP9DVDHandlePviii = 0x801CAC60; - DVDClose__FP9DVDHandle = 0x801CAB40; - - DVDConvertPathToEntrynum = 0x801CA7C0; - - _ZN8SaveFile8GetBlockEi = 0x800E0470; - _ZN8SaveFile10GetQSBlockEi = 0x800E04A0; - - GetBlock__8SaveFileFi = 0x800E0470; - GetQSBlock__8SaveFileFi = 0x800E04A0; - - _ZN9SaveBlock17GetLevelConditionEii = 0x800CE490; - - GetLevelCondition__9SaveBlockFii = 0x800CE490; - - _Z20CheckIfWeCantDoStuffv = 0x8076DB90; - _Z15QueryGlobal5758j = 0x800B3B50; - - - - - CheckIfWeCantDoStuff__Fv = 0x8076DB90; - QueryGlobal5758__FUi = 0x800B3B50; - - _Z16EGG__Heap__allocmiPv = 0x802B8E00; - _Z15EGG__Heap__freePvS_ = 0x802B90B0; - - EGG__Heap__alloc__FUliPv = 0x802B8E00; - EGG__Heap__free__FPvPv = 0x802B90B0; - - _Z5__nwam = 0x802B9390; - _Z19construct_new_arrayPvS_S_ii = 0x802DCAD0; - _Z11DeleteArrayPvS_ = 0x802DCE00; - - _Z8MTXOrthoPA4_fffffff = 0x801C1490; - _Z15GXSetProjectionPA4_fh = 0x801C9980; - - _Z8IOS_OpenPKcj = 0x80224DB0; - _Z9IOS_WriteiPKvi = 0x80225360; - _Z9IOS_Closei = 0x80224FA0; - - _Z6strlenPKc = 0x802DC98C; - strlen__FPCc = 0x802DC98C; - strlen = 0x802DC98C; - - atan = 0x802E7F04; - atan2 = 0x802E8900; - cos = 0x802E82AC; - sin = 0x802E87B4; - - LayoutHelper_Link = 0x801637A0; - - __nwa__FUl = 0x802B9390; - - _Z19EmbeddedLayout_ctorP6Layout = 0x800C89A0; - _Z19EmbeddedLayout_dtorP6Layoutb = 0x800C89F0; - _Z19EmbeddedLayout_FreeP6Layout = 0x800C9A20; - _Z25EmbeddedLayout_LoadArcOldP6LayoutPKcb = 0x800C8D00; - _Z25EmbeddedLayout_LoadBrlansP6LayoutPPKci = 0x800C90A0; - _Z25EmbeddedLayout_LoadGroupsP6LayoutPPKcPii = 0x800C91E0; - _Z38EmbeddedLayout_ResetAnimToInitialStateP6Layoutib = 0x800C94C0; - _Z22EmbeddedLayout_ProcessP6Layout = 0x800C9650; - _Z28EmbeddedLayout_AddToDrawListP6Layout = 0x80163990; - _Z32EmbeddedLayout_EnableNonLoopAnimP6Layoutib = 0x800C93E0; - _Z29EmbeddedLayout_EnableLoopAnimP6Layouti = 0x800C9470; - _Z30EmbeddedLayout_DisableAllAnimsP6Layout = 0x800C95F0; - _Z35EmbeddedLayout_CheckIfAnimationIsOnP6Layouti = 0x800C9700; - _Z29EmbeddedLayout_FindPaneByNameP6LayoutPKc = 0x80007300; - _Z32EmbeddedLayout_FindTextBoxByNameP6LayoutPKc = 0x80007320; - - EmbeddedLayout_ctor__FP6Layout = 0x800C89A0; - EmbeddedLayout_dtor__FP6Layoutb = 0x800C89F0; - EmbeddedLayout_Free__FP6Layout = 0x800C9A20; - EmbeddedLayout_LoadArcOld__FP6LayoutPKcb = 0x800C8D00; - EmbeddedLayout_LoadBrlans__FP6LayoutPPCci = 0x800C90A0; - EmbeddedLayout_LoadGroups__FP6LayoutPPCcPii = 0x800C91E0; - EmbeddedLayout_ResetAnimToInitialState__FP6Layoutib = 0x800C94C0; - EmbeddedLayout_Process__FP6Layout = 0x800C9650; - EmbeddedLayout_AddToDrawList__FP6Layout = 0x80163990; - EmbeddedLayout_EnableNonLoopAnim__FP6Layoutib = 0x800C93E0; - EmbeddedLayout_EnableLoopAnim__FP6Layouti = 0x800C9470; - EmbeddedLayout_DisableAllAnims__FP6Layout = 0x800C95F0; - EmbeddedLayout_CheckIfAnimationIsOn__FP6Layouti = 0x800C9700; - EmbeddedLayout_FindPaneByName__FP6LayoutPCc = 0x80007300; - EmbeddedLayout_FindTextBoxByName__FP6LayoutPCc = 0x80007320; - - _Z6memsetPvij = 0x800046B4; - _Z7sprintfPcPKcz = 0x802E1ACC; - _Z8snprintfPciPKcz = 0x802E19D8; - _Z6strcatPKcS0_ = 0x802E1D2C; - - _Z6memsetPvij = 0x800046B4; - sprintf__FPcPCce = 0x802E1ACC; - snprintf__FPciPCce = 0x802E19D8; - memcmp__FPCvPCvUi = 0x802DF388; - _Z6strcatPKcS0_ = 0x802E1D2C; - - _Znaj = 0x802B9350; - - _Z23Hook_GetGXRenderModeObjv = 0x8024D710; - Hook_GetGXRenderModeObj__Fv = 0x8024D710; - - _Z3sinf = 0x802E87B4; - _Z3cosf = 0x802E82AC; - - ARCInitHandle = 0x8019F7A0; - ARCOpen = 0x8019F840; - ARCFastOpen = 0x8019FAF0; - ARCConvertPathToEntrynum = 0x8019FB40; - ARCGetStartAddrInMem = 0x8019FF90; - ARCGetStartOffset = 0x8019FFB0; - ARCGetLength = 0x8019FFC0; - ARCClose = 0x8019FFD0; - ARCChangeDir = 0x8019FFE0; - ARCOpenDir = 0x801A0040; - ARCReadDir = 0x801A00C0; - ARCCloseDir = 0x801A0180; - - DCStoreRangeNoSync = 0x801AC640; - - VIGetNextField = 0x801BE020; - - PSMTXIdentity = 0x801C0610; - PSMTXCopy = 0x801C0640; - PSMTXConcat = 0x801C0680; - PSMTXInverse = 0x801C08E0; - PSMTXRotRad = 0x801C0AB0; - PSMTXRotAxisRad = 0x801C0C90; - PSMTXTrans = 0x801C0D10; - PSMTXTransApply = 0x801C0D50; - PSMTXScale = 0x801C0DA0; - PSMTXScaleApply = 0x801C0DD0; - PSMTXMultVec = 0x801C12A0; - - PSVECScale = 0x801C1590; - PSVECNormalize = 0x801C15B0; - - C_MTXLookAt = 0x801C0EE0; - C_MTXFrustum = 0x801C1300; - C_MTXPerspective = 0x801C13A0; - C_MTXOrtho = 0x801C1490; - - GXSetVtxDesc = 0x801C3900; - GXClearVtxDesc = 0x801C41B0; - GXSetVtxAttrFmt = 0x801C41F0; - GXSetArray = 0x801C48C0; - GXInvalidateVtxCache = 0x801C4900; - GXSetTexCoordGen2 = 0x801C4910; - GXSetNumTexGens = 0x801C4B60; - GXBegin = 0x801C56B0; - GXSetCullMode = 0x801C59A0; - GXInitLightAttn = 0x801C6570; - GXInitLightSpot = 0x801C65B0; - GXInitLightDistAttn = 0x801C6750; - GXInitLightPos = 0x801C6820; - GXInitLightDir = 0x801C6850; - GXInitSpecularDir = 0x801C68A0; - GXInitLightColor = 0x801C69B0; - GXLoadLightObjImm = 0x801C69C0; - GXSetChanAmbColor = 0x801C6A40; - GXSetChanMatColor = 0x801C6B20; - GXSetNumChans = 0x801C6C00; - GXSetChanCtrl = 0x801C6C30; - GXInitTexObj = 0x801C6ED0; - GXInitTexObjCI = 0x801C70E0; - GXInitTexObjLOD = 0x801C7130; - GXInitTexObjTlut = 0x801C7260; - GXInitTexObjWrapMode = 0x801C7240; - GXLoadTexObj = 0x801C7600; - GXInvalidateTexAll = 0x801C7800; - GXSetTevDirect = 0x801C8270; - GXSetTevOp = 0x801C8390; - GXSetTevColorIn = 0x801C8430; - GXSetTevAlphaIn = 0x801C8470; - GXSetTevColorOp = 0x801C84B0; - GXSetTevAlphaOp = 0x801C8510; - GXSetTevColor = 0x801C8570; - GXSetTevColorS10 = 0x801C85D0; - GXSetTevKColor = 0x801C8640; - GXSetTevKColorSel = 0x801C86A0; - GXSetTevKAlphaSel = 0x801C86F0; - GXSetTevSwapMode = 0x801C8740; - GXSetTevSwapModeTable = 0x801C8780; - GXSetAlphaCompare = 0x801C8800; - GXSetTevOrder = 0x801C88D0; - GXSetNumTevStages = 0x801C8A30; - GXSetFog = 0x801C8A60; - GXSetFogRangeAdj = 0x801C8DF0; - GXSetBlendMode = 0x801C8F00; - GXSetZMode = 0x801C8FB0; - GXSetZCompLoc = 0x801C8FF0; - GXSetDither = 0x801C90D0; - GXCallDisplayList = 0x801C9720; - GXSetProjection = 0x801C9980; - GXLoadPosMtxImm = 0x801C9A80; - GXLoadNrmMtxImm = 0x801C9B00; - GXSetCurrentMtx = 0x801C9BA0; - GXSetViewportJitter = 0x801C9D10; - GXSetViewport = 0x801C9D50; - GXDrawDone = 0x801C4FE0; - - GXWGFifo = 0xCC008000; - - TPLBind = 0x80228310; - TPLGet = 0x80228430; - - /* Gakenoko stuff */ - mHeapAllocatorSubclass_Link = 0x800690C0; - mHeapAllocatorSubclass_UnLink = 0x800690E0; - - GetResMdl = 0x80239F70; - GetResAnmChr = 0x8023A1F0; - GetResAnmTexPat = 0x8023A340; - - m3d__mdl_c__DoStuff = 0x80169ED0; - - __ashldi3 = 0x802DD4DC; - - _Z15fBase_c__DeletePv = 0x80162650; - fBase_c__Delete__FPv = 0x80162650; - - _Z13FindActorByIDj = 0x80162E40; - FindActorByID__FUi = 0x80162E40; - - EventTable = 0x8042A358; - dBgActorManager = 0x8042A0B8; - - ContinueBgActorSpawn = 0x8007EA9C; - - SomeModelAnimationClass_Setup = 0x80165210; - - EGGTSystem_Pointer = 0x8042A36C; - - dSys_c__RootHeapMEM1 = 0x8042A370; - dSys_c__RootHeapMEM2 = 0x8042A374; - - BG_GM_ptr = 0x8042A0B0; - - BgActorDefs = 0x8042A0BC; - - _Z16GetPointerToTileP9BG_GM_haxtttPsb = 0x80077520; - GetPointerToTile__FP9BG_GM_haxUsUsUsPsb = 0x80077520; - - GameHeap1 = 0x80377F4C; - GameHeap2 = 0x80377F50; - WiimotePtr1 = 0x80377F88; - - continueFromFlagObjCheck = 0x807EBC64; - returnFromFlagObjCheck = 0x807EBC7C; - - Global5758 = 0x8042A228; - - EggControllerClassPtrMaybe = 0x8042A230; - - MEMGetTotalFreeSizeForExpHeap = 0x801D4920; - - sub_80064BD0 = 0x80064BD0; - sub_80166970 = 0x80166970; - sub_80166D10 = 0x80166D10; - - daEnGakeNoko_c__StateID_FoolMove = 0x80B14BC0; - - EnItem_BindAnimation_Continued = 0x80A291E4; - dAcPy_c__ChangePowerupWithAnimation = 0x80145C00; - PlayerProjectileShooting = 0x8013BCD0; - - PlayPlayerSound = 0x80057E70; - CreateActor = 0x80064610; - Actor_SearchByName = 0x80162E90; - - daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot = 0x80A2BE60; - - returnFromGPSFASixth = 0x80141FF8; - - continuePlumberSetPowerupTexture = 0x800CA71C; - doneSettingThePowerupTexture = 0x800D483C; - doneSettingThePowerupTexture2 = 0x80141574; - - continuePlumberSetPowerupTextureDebug = 0x800CA6B4; - - ExitFromTileGodHack = 0x807E1684; - - SomeTable_802F5440 = 0x802F5440; - SomeTable_802F5580 = 0x802F5580; - SomeTable_802F56C0 = 0x802F56C0; - - BlahTable = 0x803255A8; - - TileTable = 0x802EFCB8; - - CurrentLevel = 0x80315E9D; - CurrentWorld = 0x80315E9C; - CurrentStartedArea = 0x80315E96; /*WRONG*/ - CurrentStartedEntrance = 0x80315E97; /*WRONG*/ - - GetRandomSeed = 0x800B2EC0; - RandomSeed = 0x8042A224; - - StrangeReplayValue1 = 0x80427C2E; - StrangeReplayValue2 = 0x8042A049; - StrangeReplayValue3 = 0x8042A04A; - - OSGetTime = 0x801B60C0; - OSTicksToCalendarTime = 0x801B61C0; - snprintf = 0x802E19D8; - continueFromReplayHookStart = 0x809246E4; - continueFromReplayEndHook = 0x8010223C; - returnFromRecorder = 0x800B60C0; - GetSomeGlobalClass = 0x80109450; - SomeUnknownClass5408 = 0x8042A578; - SomeWipeClass = 0x8042A720; - QueryGlobal5758 = 0x800B3B50; - - .text : { - FILL (0) - - __text_start = . ; - *(.init) - *(.text) - *(.ctors) - *(.dtors) - *(.rodata) - /**(.sdata)*/ - *(.data) - /**(.sbss)*/ - *(.bss) - *(.fini) - *(.rodata.*) - __text_end = . ; - } -} - + _savefpr_14 = 0x802DCF98; + _savefpr_15 = 0x802DCF9C; + _savefpr_16 = 0x802DCFA0; + _savefpr_17 = 0x802DCFA4; + _savefpr_18 = 0x802DCFA8; + _savefpr_19 = 0x802DCFAC; + _savefpr_20 = 0x802DCFB0; + _savefpr_21 = 0x802DCFB4; + _savefpr_22 = 0x802DCFB8; + _savefpr_23 = 0x802DCFBC; + _savefpr_24 = 0x802DCFC0; + _savefpr_25 = 0x802DCFC4; + _savefpr_26 = 0x802DCFC8; + _savefpr_27 = 0x802DCFCC; + _savefpr_28 = 0x802DCFD0; + _savefpr_29 = 0x802DCFD4; + _savefpr_30 = 0x802DCFD8; + _savefpr_31 = 0x802DCFDC; + + _restfpr_14 = 0x802DCFE4; + _restfpr_15 = 0x802DCFE8; + _restfpr_16 = 0x802DCFEC; + _restfpr_17 = 0x802DCFF0; + _restfpr_18 = 0x802DCFF4; + _restfpr_19 = 0x802DCFF8; + _restfpr_20 = 0x802DCFFC; + _restfpr_21 = 0x802DD000; + _restfpr_22 = 0x802DD004; + _restfpr_23 = 0x802DD008; + _restfpr_24 = 0x802DD00C; + _restfpr_25 = 0x802DD010; + _restfpr_26 = 0x802DD014; + _restfpr_27 = 0x802DD018; + _restfpr_28 = 0x802DD01C; + _restfpr_29 = 0x802DD020; + _restfpr_30 = 0x802DD024; + _restfpr_31 = 0x802DD028; + + _savegpr_14 = 0x802DD030; + _savegpr_15 = 0x802DD034; + _savegpr_16 = 0x802DD038; + _savegpr_17 = 0x802DD03C; + _savegpr_18 = 0x802DD040; + _savegpr_19 = 0x802DD044; + _savegpr_20 = 0x802DD048; + _savegpr_21 = 0x802DD04C; + _savegpr_22 = 0x802DD050; + _savegpr_23 = 0x802DD054; + _savegpr_24 = 0x802DD058; + _savegpr_25 = 0x802DD05C; + _savegpr_26 = 0x802DD060; + _savegpr_27 = 0x802DD064; + _savegpr_28 = 0x802DD068; + _savegpr_29 = 0x802DD06C; + _savegpr_30 = 0x802DD070; + _savegpr_31 = 0x802DD074; + + _restgpr_14 = 0x802DD07C; + _restgpr_15 = 0x802DD080; + _restgpr_16 = 0x802DD084; + _restgpr_17 = 0x802DD088; + _restgpr_18 = 0x802DD08C; + _restgpr_19 = 0x802DD090; + _restgpr_20 = 0x802DD094; + _restgpr_21 = 0x802DD098; + _restgpr_22 = 0x802DD09C; + _restgpr_23 = 0x802DD0A0; + _restgpr_24 = 0x802DD0A4; + _restgpr_25 = 0x802DD0A8; + _restgpr_26 = 0x802DD0AC; + _restgpr_27 = 0x802DD0B0; + _restgpr_28 = 0x802DD0B4; + _restgpr_29 = 0x802DD0B8; + _restgpr_30 = 0x802DD0BC; + _restgpr_31 = 0x802DD0C0; + + __shl2i = 0x802DD4DC; + + __nw__FUl = 0x802B9350; + __dl__FPv = 0x802B93C0; + + __construct_new_array = 0x802DCAD0; + __destroy_new_array = 0x802DCE00; + + __register_global_object = 0x802DCA70; + __ptmf_scall = 0x802DCEEC; + + + setup__13FunctionChainFPPFPv_bUs = 0x8015F740; + + willBeDeleted__7fBase_cFv = 0x80162410; + moreHeapShit__7fBase_cFUiPv = 0x80162730; + createHeap__7fBase_cFUiPv = 0x80162930; + heapCreated__7fBase_cFv = 0x801629F0; + Delete__7fBase_cFv = 0x80162650; + hasUninitialisedProcesses__7fBase_cFv = 0x80162B60; + + GetExplanationString__7dBase_cFv = 0x8006C660; + + __vt__15daEnBlockMain_c = 0x803021A8; + __dt__15daEnBlockMain_cFv = 0x80023340; + calledWhenUpMoveBegins__15daEnBlockMain_cFv = 0x80022E80; + calledWhenDownMoveBegins__15daEnBlockMain_cFv = 0x80022F60; + calledWhenUpMoveExecutes__15daEnBlockMain_cFv = 0x80022F30; + calledWhenUpMoveDiffExecutes__15daEnBlockMain_cFv = 0x800231A0; + calledWhenDownMoveExecutes__15daEnBlockMain_cFv = 0x80023010; + calledWhenDownMoveEndExecutes__15daEnBlockMain_cFv = 0x80023080; + calledWhenDownMoveDiffExecutes__15daEnBlockMain_cFv = 0x800232C0; + calledWhenDownMoveDiffEndExecutes__15daEnBlockMain_cFv = 0x80023330; + updateScale__15daEnBlockMain_cFb = 0x80022DC0; + upMove_Begin__15daEnBlockMain_cFv = 0x80022E60; + upMove_Execute__15daEnBlockMain_cFv = 0x80022EA0; + upMove_End__15daEnBlockMain_cFv = 0x80022E90; + downMove_Begin__15daEnBlockMain_cFv = 0x80022F40; + downMove_Execute__15daEnBlockMain_cFv = 0x80022F80; + downMove_End__15daEnBlockMain_cFv = 0x80022F70; + downMoveEnd_Begin__15daEnBlockMain_cFv = 0x80023020; + downMoveEnd_Execute__15daEnBlockMain_cFv = 0x80023040; + downMoveEnd_End__15daEnBlockMain_cFv = 0x80023030; + upMove_Diff_Begin__15daEnBlockMain_cFv = 0x80023090; + upMove_Diff_Execute__15daEnBlockMain_cFv = 0x800230D0; + upMove_Diff_End__15daEnBlockMain_cFv = 0x800230C0; + downMove_Diff_Begin__15daEnBlockMain_cFv = 0x800231B0; + downMove_Diff_Execute__15daEnBlockMain_cFv = 0x800231F0; + downMove_Diff_End__15daEnBlockMain_cFv = 0x800231E0; + downMove_DiffEnd_Begin__15daEnBlockMain_cFv = 0x800232D0; + downMove_DiffEnd_Execute__15daEnBlockMain_cFv = 0x800232F0; + downMove_DiffEnd_End__15daEnBlockMain_cFv = 0x800232E0; + blockInit__15daEnBlockMain_cFf = 0x80021690; + blockUpdate__15daEnBlockMain_cFv = 0x800217B0; + blockResult__15daEnBlockMain_cFv = 0x800212C0; + PhysicsCallback1__15daEnBlockMain_c = 0x80021180; + PhysicsCallback2__15daEnBlockMain_c = 0x80021170; + PhysicsCallback3__15daEnBlockMain_c = 0x800211A0; + OPhysicsCallback1__15daEnBlockMain_c = 0x80020BF0; + OPhysicsCallback2__15daEnBlockMain_c = 0x80020E70; + OPhysicsCallback3__15daEnBlockMain_c = 0x80021010; + StateID_UpMove__15daEnBlockMain_c = 0x80352D34; + StateID_DownMove__15daEnBlockMain_c = 0x80352D74; + StateID_DownMoveEnd__15daEnBlockMain_c = 0x80352DB4; + StateID_UpMove_Diff__15daEnBlockMain_c = 0x80352DF4; + StateID_DownMove_Diff__15daEnBlockMain_c = 0x80352E34; + StateID_DownMove_DiffEnd__15daEnBlockMain_c = 0x80352E74; + + __ct__5dEn_cFv = 0x80094E80; + afterCreate__5dEn_cFi = 0x800951D0; + afterExecute__5dEn_cFi = 0x80095480; + kill__5dEn_cFv = 0x80097F70; + eatIn__5dEn_cFv = 0x80097C40; + disableEatIn__5dEn_cFv = 0x80097CB0; + _vf8C__5dEn_cFPv = 0x80097D30; + _vfCC__5dEn_cFP7Point2d = 0x800973F0; + _vfD0__5dEn_cFP7Point2d = 0x800974F0; + doStateChange__5dEn_cFP9StateBase = 0x800A7DF0; + preSpriteCollision__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x80095CE0; + prePlayerCollision__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x80095D30; + preYoshiCollision__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x80095F50; + stageActorCollision__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x80096060; + spriteCollision__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x80095C10; + playerCollision__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x80095C20; + yoshiCollision__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x80095C80; + collisionCat3_StarPower__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009F840; + collisionCat5_Mario__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009FB50; + _vf108__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009FE40; + collisionCatD_GroundPound__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009FFD0; + _vf110__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009FFC0; + collisionCat8_FencePunch__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009FCE0; + collisionCat7_WMWaggleWater__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x800A0150; + collisionCat7_WMWaggleWaterYoshi__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x800A02D0; + _vf120__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009FCD0; + collisionCatA_PenguinMario__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009FCC0; + collisionCat11_PipeCannon__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x8009F9D0; + collisionCat9_RollingObject__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x800A0700; + collisionCat1_Fireball_E_Explosion__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x800A08D0; + collisionCat2_IceBall_15_YoshiIce__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x800A0A30; + collisionCat13_Hammer__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x800A03C0; + collisionCat14_YoshiFire__5dEn_cFP13ActivePhysicsP13ActivePhysics = 0x800A0550; + _vf140__5dEn_cFP13dStageActor_c = 0x800A10B0; + _vf144__5dEn_cFi = 0x800A0C70; + _vf148__5dEn_cFv = 0x800A12A0; + _vf14C__5dEn_cFv = 0x800A1370; + _vf150__5dEn_cFv = 0x800206D0; + eatenByYoshiProbably__5dEn_cFv = 0x80096230; + playHpdpSound1__5dEn_cFv = 0x800A1C00; + playEnemyDownSound1__5dEn_cFv = 0x800A1BB0; + playEnemyDownComboSound__5dEn_cFPv = 0x800A1C80; + playHpdpSound2__5dEn_cFv = 0x800A1D90; + _vf168__5dEn_cFv = 0x800A1E10; + dieFumi_Begin__5dEn_cFv = 0x800A1470; + dieFumi_Execute__5dEn_cFv = 0x800A1600; + dieFumi_End__5dEn_cFv = 0x800A1820; + dieFall_Begin__5dEn_cFv = 0x800A16A0; + dieFall_Execute__5dEn_cFv = 0x800A1830; + dieFall_End__5dEn_cFv = 0x800A1820; + dieBigFall_Begin__5dEn_cFv = 0x800A1910; + dieBigFall_Execute__5dEn_cFv = 0x800A1930; + dieBigFall_End__5dEn_cFv = 0x800A1920; + dieSmoke_Begin__5dEn_cFv = 0x800A1980; + dieSmoke_Execute__5dEn_cFv = 0x800A1A00; + dieSmoke_End__5dEn_cFv = 0x800A19F0; + dieYoshiFumi_Begin__5dEn_cFv = 0x800A1AC0; + dieYoshiFumi_Execute__5dEn_cFv = 0x800A1B40; + dieYoshiFumi_End__5dEn_cFv = 0x800A1B30; + dieIceVanish_Begin__5dEn_cFv = 0x800A1A10; + dieIceVanish_Execute__5dEn_cFv = 0x800A1AB0; + dieIceVanish_End__5dEn_cFv = 0x800A1AA0; + dieGoal_Begin__5dEn_cFv = 0x800A1B50; + dieGoal_Execute__5dEn_cFv = 0x800A1B70; + dieGoal_End__5dEn_cFv = 0x800A1B60; + dieOther_Begin__5dEn_cFv = 0x800A1B80; + dieOther_Execute__5dEn_cFv = 0x800A1BA0; + dieOther_End__5dEn_cFv = 0x800A1B90; + eatIn_Begin__5dEn_cFv = 0x800A81C0; + eatIn_Execute__5dEn_cFv = 0x800A81E0; + eatIn_End__5dEn_cFv = 0x800A81D0; + eatNow_Begin__5dEn_cFv = 0x800A8260; + eatNow_Execute__5dEn_cFv = 0x800A8280; + eatNow_End__5dEn_cFv = 0x800A8270; + eatOut_Begin__5dEn_cFv = 0x800A8290; + eatOut_Execute__5dEn_cFv = 0x800A82B0; + eatOut_End__5dEn_cFv = 0x800A82A0; + hitSpin_Begin__5dEn_cFv = 0x800A8190; + hitSpin_Execute__5dEn_cFv = 0x800A81B0; + hitSpin_End__5dEn_cFv = 0x800A81A0; + ice_Begin__5dEn_cFv = 0x800A7E90; + ice_Execute__5dEn_cFv = 0x800A7F40; + ice_End__5dEn_cFv = 0x800A7F30; + spawnHitEffectAtPosition__5dEn_cF7Point2d = 0x80095520; + doSomethingWithHardHitAndSoftHitEffects__5dEn_cF7Point3d = 0x80095530; + playEnemyDownSound2__5dEn_cFv = 0x80095580; + add2ToYSpeed__5dEn_cFv = 0x800955D0; + _vf218__5dEn_cFv = 0x80095890; + _vf21C__5dEn_cFv = 0x80097770; + _vf220__5dEn_cFPv = 0x80097F20; + _vf224__5dEn_cFv = 0x80097F60; + _vf228__5dEn_cFv = 0x800206C0; + _vf22C__5dEn_cFv = 0x800A8060; + _vf230__5dEn_cFv = 0x800A8150; + _vf234__5dEn_cFv = 0x800A8160; + _vf238__5dEn_cFv = 0x800A8180; + _vf23C__5dEn_cFv = 0x800206B0; + _vf240__5dEn_cFv = 0x800206A0; + _vf244__5dEn_cFv = 0x80020690; + _vf248__5dEn_cFi = 0x800968E0; + _vf24C__5dEn_cFPv = 0x80096710; + _vf250__5dEn_cFPv = 0x80096700; + _vf254__5dEn_cFPv = 0x80096720; + _vf258__5dEn_cFPv = 0x80096760; + _vf25C__5dEn_cFPv = 0x80096770; + _vf260__5dEn_cFPv = 0x80096910; + _vf264__5dEn_cFP13dStageActor_c = 0x80096D60; + _vf268__5dEn_cFPv = 0x80096A20; + spawnHitEffectAtPositionAgain__5dEn_cF7Point2d = 0x80096DF0; + playMameStepSound__5dEn_cFv = 0x80096C40; + _vf274__5dEn_cFv = 0x80096E50; + _vf278__5dEn_cFPv = 0x80096B30; + _vf27C__5dEn_cFv = 0x80096E40; + + _vfD8__18dActorMultiState_cFv = 0x80067590; + _vfDC__18dActorMultiState_cFv = 0x800675B0; + _vfE0__18dActorMultiState_cFv = 0x800675A0; + + __ct__13dStageActor_cFv = 0x80064110; + __dt__13dStageActor_cFv = 0x800642B0; + beforeCreate__13dStageActor_cFv = 0x80064350; + afterCreate__13dStageActor_cFi = 0x80064380; + beforeDelete__13dStageActor_cFv = 0x80064390; + afterDelete__13dStageActor_cFi = 0x800643E0; + beforeExecute__13dStageActor_cFv = 0x800643F0; + afterExecute__13dStageActor_cFi = 0x80064490; + beforeDraw__13dStageActor_cFv = 0x80064540; + afterDraw__13dStageActor_cFi = 0x800645E0; + GetExplanationString__13dStageActor_cFv = 0x800645F0; + _vf60__13dStageActor_cFv = 0x80065080; + _vf68__13dStageActor_cFv = 0x8001D210; + _vf6C__13dStageActor_cFv = 0x8001D200; + _vf70__13dStageActor_cFv = 0x80065620; + _vf74__13dStageActor_cFv = 0x8001D1F0; + _vf78__13dStageActor_cFv = 0x80065820; + _vf7C__13dStageActor_cFv = 0x8001D1E0; + _vf88__13dStageActor_cFv = 0x80065860; + _vf90__13dStageActor_cFP13dStageActor_c = 0x80065880; + _vf94__13dStageActor_cFPv = 0x80065AC0; + removeMyActivePhysics__13dStageActor_cFv = 0x80066080; + addMyActivePhysics__13dStageActor_cFv = 0x80066090; + returnRegularScale__13dStageActor_cFv = 0x80065950; + _vfA4__13dStageActor_cFPv = 0x80065970; + _vfA8__13dStageActor_cFPv = 0x80065A00; + _vfAC__13dStageActor_cFPv = 0x80065A40; + _vfB0__13dStageActor_cFv = 0x80065660; + _vfB4__13dStageActor_cFv = 0x80065B40; + _vfB8__13dStageActor_cFv = 0x8001D1D0; + _vfBC__13dStageActor_cFv = 0x80065B50; + _vfC0__13dStageActor_cFv = 0x80065B60; + _vfC4__13dStageActor_cFv = 0x80065B70; + _vfC8__13dStageActor_cFP7Point2d = 0x80065CC0; + checkZoneBoundaries__13dStageActor_cFUi = 0x80064F50; + create__13dStageActor_cF6ActorsUiP7Point3dP6S16VecUc = 0x80064610; + + __ct__8dScene_cFv = 0x800E1AA0; + __dt__8dScene_cFv = 0x800E1B10; + beforeCreate__8dScene_cFv = 0x800E1B90; + afterCreate__8dScene_cFi = 0x800E1BD0; + beforeDelete__8dScene_cFv = 0x800E1C40; + afterDelete__8dScene_cFi = 0x800E1C70; + beforeExecute__8dScene_cFv = 0x800E1CD0; + afterExecute__8dScene_cFi = 0x800E1E10; + beforeDraw__8dScene_cFv = 0x800E1E60; + afterDraw__8dScene_cFi = 0x800E1E90; + + __ct__8dActor_cFv = 0x8006C6D0; + __dt__8dActor_cFv = 0x8006C7F0; + + __ct__7dBase_cFv = 0x8006C420; + __dt__7dBase_cFv = 0x8006C490; + beforeCreate__7dBase_cFv = 0x8006C540; + afterCreate__7dBase_cFi = 0x8006C570; + beforeDelete__7dBase_cFv = 0x8006C580; + afterDelete__7dBase_cFi = 0x8006C5B0; + beforeExecute__7dBase_cFv = 0x8006C5C0; + afterExecute__7dBase_cFi = 0x8006C600; + beforeDraw__7dBase_cFv = 0x8006C610; + afterDraw__7dBase_cFi = 0x8006C650; + + onDraw__7fBase_cFv = 0x80162310; + + specialDraw1__8dActor_cFv = 0x8006CA50; + specialDraw2__8dActor_cFv = 0x8006CA60; + _vf58__8dActor_cFv = 0x8001D1C0; + _vf5C__8dActor_cFv = 0x8001D1B0; + + __ct__9StateBaseFPCc = 0x8015F900; + __dt__9StateBaseFv = 0x8015F940; + isInvalid__9StateBaseFv = 0x8015F980; + isEqualNotUsedForSomeReason__9StateBaseFP9StateBase = 0x8015F990; + isEqual__9StateBaseFP9StateBase = 0x8015FA00; + isNotEqual__9StateBaseFP9StateBase = 0x8015FA10; + getName__9StateBaseFv = 0x8015FA60; + getID__9StateBaseFv = 0x8015FA70; + + __ct__10dFlagMgr_c = 0x800E3BD0; + setup__10dFlagMgr_cFb = 0x800E3C90; + applyAndClearAllTimedActions__10dFlagMgr_cFv = 0x800E4010; + execute__10dFlagMgr_cFv = 0x800E4100; + set__10dFlagMgr_cFUcibbbUi = 0x800E42B0; + findLowestFlagInSet__10dFlagMgr_cFUiUl = 0x800E4560; + setSpecial__10dFlagMgr_cFUcffUcUiUl = 0x800E4640; + get8__10dFlagMgr_cFUc = 0x800E4680; + get108__10dFlagMgr_cFUc = 0x800E4690; + get208__10dFlagMgr_cFUc = 0x800E46A0; + get248__10dFlagMgr_cFUc = 0x800E46B0; + get448__10dFlagMgr_cFUc = 0x800E46D0; + instance__10dFlagMgr_c = 0x8042A358; + + + __ct__7PhysicsFv = 0x8007F7A0; + setup__7PhysicsFP8dActor_cPQ27Physics4InfoUcUcP7Point2d = 0x8007FB10; + addToList__7PhysicsFv = 0x8007F900; + removeFromList__7PhysicsFv = 0x8007F950; + update__7PhysicsFv = 0x8007FDA0; + + getTileRendererList__7dBgGm_cFi = 0x80078520; + + add__Q212TileRenderer4ListFP12TileRenderer = 0x80014820; + remove__Q212TileRenderer4ListFP12TileRenderer = 0x80014860; + + __ct__12TileRendererFv = 0x800145B0; + __dt__12TileRendererFv = 0x800145F0; + setPosition__12TileRendererFfff = 0x800146B0; + setVars__12TileRendererFf = 0x800146D0; + + __ct__21dPlayerModelHandler_cFUc = 0x800D6DB0; + loadModel__21dPlayerModelHandler_cFUcii = 0x800D6EE0; + setSRT__21dPlayerModelHandler_cF7Point3d6S16Vec7Point3d = 0x800D7030; + callVF20__21dPlayerModelHandler_cFv = 0x800D70F0; + draw__21dPlayerModelHandler_cFv = 0x800D7110; + update__21dPlayerModelHandler_cFv = 0x800D6F80; + + _Z15FindActorByType6ActorsP5Actor = 0x80162E90; + FindActorByType__F6ActorsP5Actor = 0x80162E90; + _Z19RetrieveFileFromArcPvPcS0_ = 0x800DF270; + _Z8OSReportPKcz = 0x8015F870; + OSReport__FPCce = 0x8015F870; + _Z7OSFatal7GXColorS_PKc = 0x801AF710; + + GetCameraByID__Fi = 0x80164C60; + GetCurrentCameraID__Fv = 0x80164C80; + SetCurrentCameraID__Fi = 0x80164C90; + + LinkScene__Fi = 0x80164D50; + UnlinkScene__Fi = 0x80164CD0; + + SceneCalcWorld__Fi = 0x80164E10; + SceneCameraStuff__Fi = 0x80164EA0; + + CalcMaterial__Fv = 0x80164E90; + DrawOpa__Fv = 0x80164F70; + DrawXlu__Fv = 0x80164F80; + + ChangeAlphaUpdate__Fb = 0x802D3270; + + DoSpecialDrawing1__Fv = 0x8006CAE0; + DoSpecialDrawing2__Fv = 0x8006CB40; + + SetupLYTDrawing__Fv = 0x80163360; + ClearLayoutDrawList__Fv = 0x801632B0; + + DrawAllLayoutsBeforeX__Fi = 0x80163440; + DrawAllLayoutsAfterX__Fi = 0x801634D0; + DrawAllLayoutsAfterXandBeforeY__Fii = 0x80163560; + + findPaneByName__Q23m2d17EmbedLayoutBase_cCFPCc = 0x80007300; + findTextBoxByName__Q23m2d17EmbedLayoutBase_cCFPCc = 0x80007320; + findPictureByName__Q23m2d17EmbedLayoutBase_cCFPCc = 0x800073D0; + findWindowByName__Q23m2d17EmbedLayoutBase_cCFPCc = 0x80007470; + __ct__Q23m2d13EmbedLayout_cFv = 0x800C89A0; + __dt__Q23m2d13EmbedLayout_cFv = 0x800C89F0; + loadArc__Q23m2d13EmbedLayout_cFPCcb = 0x800C8D00; + loadAnimations__Q23m2d13EmbedLayout_cFPPCci = 0x800C90A0; + loadGroups__Q23m2d13EmbedLayout_cFPPCcPii = 0x800C91E0; + enableNonLoopAnim__Q23m2d13EmbedLayout_cFib = 0x800C93E0; + enableLoopAnim__Q23m2d13EmbedLayout_cFi = 0x800C9470; + disableAllAnimations__Q23m2d13EmbedLayout_cFv = 0x800C95F0; + free__Q23m2d13EmbedLayout_cFv = 0x800C9A20; + execAnimations__Q23m2d13EmbedLayout_cFv = 0x800C9650; + scheduleForDrawing__Q23m2d6Base_cFv = 0x80163990; + + RenderEffects__Fii = 0x80093F10; + + RemoveAllFromScnRoot__Fv = 0x80164FB0; + Reset3DState__Fv = 0x80165000; + + GetRenderModeObj__Q34nw4r3g3d8G3DStateFv = 0x8024D710; + + __ct__Q34nw4r3g3d6CameraFPQ34nw4r3g3d10CameraData = 0x80253910; + SetOrtho__Q34nw4r3g3d6CameraFffffff = 0x80253DB0; + SetPerspective__Q34nw4r3g3d6CameraFffff = 0x80253D70; + SetViewportJitter__Q34nw4r3g3d6CameraFUi = 0x80253F60; + SetPosture__Q34nw4r3g3d6CameraFRCQ44nw4r3g3d6Camera11PostureInfo = 0x80253B00; + SetPosition__Q34nw4r3g3d6CameraFRC7Point3d = 0x80253A90; + SetCameraMtxDirectly__Q34nw4r3g3d6CameraFRA3_A4_Cf = 0x80253D20; + GetCameraMtx__Q34nw4r3g3d6CameraCFPA3_A4_f = 0x802541F0; + + CheckRevision__Q34nw4r3g3d7ResFileCFv = 0x8023A9A0; + Init__Q34nw4r3g3d7ResFileFv = 0x8023A6D0; + Bind__Q34nw4r3g3d7ResFileFQ34nw4r3g3d7ResFile = 0x8023A490; + GetResMdl__Q34nw4r3g3d7ResFileCFPCc = 0x80239F70; + GetResTex__Q34nw4r3g3d7ResFileCFPCc = 0x8023A060; + g3dMemAllocator__Q24nw4r3g3d = 0x8042A6A8; + __ScnMdl__Construct__Q24nw4r3g3dFPvPUiPvUii = 0x8025CB60; + __ScnMdlSimple__Construct__Q24nw4r3g3dFPvPUiPvi = 0x8025A4C0; + InsertIntoScene__Q24nw4r3g3dFPv = 0x80164F90; + + GetResMat__Q34nw4r3g3d6ResMdlCFPCc = 0x8023B8A0; + + DisableIndirectTexturing__3m3dFv = 0x80165090; + InitTexObjWithResTex__3m3dFP9_GXTexObjPv14_GXTexWrapMode14_GXTexWrapMode12_GXTexFilter12_GXTexFilter = 0x802C7F60; + + /* This is preliminary and kinda strange, most of these just point to ScnLeaf for now */ + setup__Q23m3d6proc_cFPvPUi = 0x80165110; + __ct__Q23m3d6proc_cFv = 0x8016A150; + __dt__Q23m3d6proc_cFv = 0x8016A170; + free__Q23m3d6proc_cFv = 0x8016A1D0; + scheduleForDrawing__Q23m3d6proc_cFv = 0x8016A220; + getViewMatrix__Q23m3d6proc_cFPA3_A4_f = 0x8016A2D0; + returnUnknown__Q23m3d6proc_cFv = 0x8000F720; + /* End preliminary section */ + + __ct__Q23m3d5mdl_cFv = 0x80169E10; + __dt__Q23m3d5mdl_cFv = 0x80169E60; + setup__Q23m3d5mdl_cFQ34nw4r3g3d6ResMdlPvUiiPUi = 0x80169ED0; + oneSetupType__Q23m3d5mdl_cFv = 0x80064C10; + sub_80064BF0__Q23m3d5mdl_cFv = 0x80064BF0; + setDrawMatrix__Q23m3d5mdl_cFPA4_Cf = 0x8016A2B0; + + SetupTextures_Player__FPQ23m3d5mdl_ci = 0x800B3E50; + SetupTextures_Map__FPQ23m3d5mdl_ci = 0x800B3F50; + SetupTextures_Boss__FPQ23m3d5mdl_ci = 0x800B4050; + SetupTextures_Enemy__FPQ23m3d5mdl_ci = 0x800B4170; + SetupTextures_MapObj__FPQ23m3d5mdl_ci = 0x800B42B0; + SetupTextures_Item__FPQ23m3d5mdl_ci = 0x800B43D0; + + __ct__16mHeapAllocator_cFv = 0x80069020; + __dt__16mHeapAllocator_cFv = 0x80069060; + link__16mHeapAllocator_cFiPvPCci = 0x800690C0; + unlink__16mHeapAllocator_cFv = 0x800690E0; + + __ct__10mTexture_cFUsUs9_GXTexFmt = 0x802C0D70; + load__10mTexture_cF11_GXTexMapID = 0x802C0E50; + flushDC__10mTexture_cFv = 0x802C0F10; + makeLinearGradient__10mTexture_cFicUsUs8_GXColor8_GXColorb = 0x802C1120; + allocateBuffer__10mTexture_cFPv = 0x802C14D0; + plotPixel__10mTexture_cFUsUs8_GXColor = 0x802C1570; + + SetFontSize__Q34nw4r2ut10CharWriterFff = 0x8022D430; + + __ct__Q34nw4r2ut10TextWriterFv = 0x802308C0; + __dt__Q34nw4r2ut10TextWriterFv = 0x80230920; + CalcStringWidth__Q34nw4r2ut10TextWriterCFPCwi = 0x80231210; + + GameHeaps = 0x80377F48; + + BGDatClass = 0x8042A0D0; + GetTilesetName__FPvii = 0x800813F0; + + IsWideScreen__Fv = 0x800B5500; + + Player_Active = 0x80355150; + Player_ID = 0x80355160; + Player_Powerup = 0x80355170; + Player_Flags = 0x80355180; + Player_Lives = 0x80355190; + Player_Coins = 0x803551A0; + + AllocateMemoryBlock = 0x80162A00; + EnsureAllArcsAreLoaded = 0x800DF5D0; + FindRotationController = 0x8002AC00; + GetObjectName = 0x801018C0; + GetObjectParent = 0x801626D0; + OSReport = 0x8015F870; + + StagePtr = 0x8042A4A8; + + _Z20CreateParentedObjectsPvic = 0x80162C40; + _Z47CheckIfMenuShouldBeCancelledForSpecifiedWiimotei = 0x800B53F0; + _Z21StartTitleScreenStagebi = 0x801018E0; + _Z17CreateChildObjectsPviii = 0x8006CBA0; + + CreateParentedObject__FsPvic = 0x80162C40; + CheckIfMenuShouldBeCancelledForSpecifiedWiimote__Fi = 0x800B53F0; + StartTitleScreenStage__Fbi = 0x801018E0; + CreateChildObject__FsPviii = 0x8006CBA0; + + ObjCreate1 = 0x80162C40; + ObjCreate2 = 0x80162C60; + RestoreObjectState = 0x800B0FD0; + QueueArcLoad = 0x800DF930; + RetrieveFileFromArc = 0x800DF270; + RetrieveFileFromArcAlt = 0x800DF4B0; + + SpawnSprite = 0x80064610; + StoreObjectState = 0x800B1100; + TriggerEventFlag = 0x800E4B20; + + _ZN8SaveFile14CheckIfWritingEv = 0x800E0540; + _Z8SaveGamePvb = 0x8092F5F0; + + CheckIfWriting__8SaveFileFv = 0x800E0540; + SaveGame__FPvb = 0x8092F5F0; + + _Z9DVD_Startv = 0x8006A6F0; + _Z12DVD_LoadFilePvPcS0_S_ = 0x800DF930; + _Z12DVD_FreeFilePvPc = 0x800DF220; + _Z16DVD_StillLoadingPv = 0x800DF5D0; + _Z7DVD_Endv = 0x8006A760; + + DVD_Start__Fv = 0x8006A6F0; + DVD_LoadFile__FPvPcPcPv = 0x800DF930; + DVD_FreeFile__FPvPc = 0x800DF220; + DVD_StillLoading__FPv = 0x800DF5D0; + DVD_End__Fv = 0x8006A760; + DVD_GetFile__FPvPCcPCc = 0x800DF270; + DVD_GetFile__FPvPCcPCcPUi = 0x800DF2D0; + + __ct__12dDvdLoader_cFv = 0x8008F140; + __dt__12dDvdLoader_cFv = 0x8008F170; + load__12dDvdLoader_cFPCcUcPv = 0x8008F1B0; + unload__12dDvdLoader_cFv = 0x8008F310; + + SZSDecompClass = 0x80377DE4; + LZDecompClass = 0x80377DF0; + LHDecompClass = 0x80377DFC; + LRCDecompClass = 0x80377E08; + RLDecompClass = 0x80377E14; + StoreCompressionClassList = 0x8016B1D0; + DecompBufferPointer = 0x80429758; + + TryAndFindCompressedFile = 0x8016BBE0; + + _Z22BgTexMng__LoadAnimTilePvisPcS0_c = 0x80087B60; /* same for ntsc */ + BgTexMng__LoadAnimTile__FPvisPcPcc = 0x80087B60; /* same for ntsc */ + + _Z12ActivateWipei = 0x800B0DB0; + ActivateWipe__Fi = 0x800B0DB0; + + CurrentDrawFunc = 0x8042A238; + + currentHeap = 0x8042B0F0; + + _Z20GameSetup__LoadScenePv = 0x80919560; + _Z9FreeScenei = 0x801649F0; + _Z17GameSetupDrawFuncv = 0x80917990; + _Z16WorldMapDrawFuncv = 0x80926770; + + GameSetup__LoadScene__FPv = 0x80919560; + FreeScene__Fi = 0x801649F0; + GameSetupDrawFunc__Fv = 0x80917990; + WorldMapDrawFunc__Fv = 0x80926770; + + memcpy = 0x80004364; + memset = 0x800046B4; + strncat = 0x802E1D58; + strncpy = 0x802E1CE8; + strcmp = 0x802E1DA4; + sprintf = 0x802E1ACC; + strrchr = 0x802E1F30; + + wcslen = 0x802E470C; + + IOS_Open = 0x80224DB0; + IOS_Close = 0x80224FA0; + IOS_Seek = 0x80225550; + IOS_Read = 0x80225150; + IOS_Write = 0x80225360; + + ArchiveHeap = 0x8042A72C; + DVDClass = 0x8042A318; + GameMgr = 0x8042A25C; + SaveFileInstance = 0x8042A320; + SaveHandlerInstance = 0x8042A298; + RemoconMng = 0x8042A230; + ActiveWiimoteID = 0x8042A744; + ActiveWiimote = 0x8042A748; + + MakeScene = 0x80007610; + GetRes = 0x800DF270; + GetSceneLightInfo = 0x80164CB0; + GetAnmScn = 0x8023A420; + BindAnmScn = 0x80242810; + AssignAnmScnToLightInfo = 0x802C8B30; + LoadBlight = 0x809198F0; + LoadBlmap = 0x809198E0; + + _Z23QueryPlayerAvailabilityi = 0x800B4760; + _Z12DoStartLevelPvP10StartLevel = 0x800BB7D0; + _Z20SetSomeConditionShitiij = 0x801027E0; + _Z8WpadShiti = 0x8016F780; + _Z32CheckIfContinueShouldBeActivatedv = 0x800B5340; + _Z24SearchForIndexOfPlayerIDi = 0x80060110; + + QueryPlayerAvailability__Fi = 0x800B4760; + DoStartLevel__FPvP14StartLevelInfo = 0x800BB7D0; + SetSomeConditionShit__FiiUi = 0x801027E0; + WpadShit__Fi = 0x8016F780; + CheckIfContinueShouldBeActivated__Fv = 0x800B5340; + SearchForIndexOfPlayerID__Fi = 0x80060110; + + _Z18AllocFromGameHeap1j = 0x80162A00; + _Z17FreeFromGameHeap1Pv = 0x80162A60; + + AllocFromGameHeap1__FUi = 0x80162A00; + FreeFromGameHeap1__FPv = 0x80162A60; + + AllocFromGameHeap1 = 0x80162A00; + + _Z19lyt__Layout__LayoutPv = 0x802ACC80; + _Z15lyt__Layout__dtPvi = 0x802ACCC0; + _Z18lyt__Layout__BuildPvPKvS_ = 0x802ACDF0; + + _Z47nsmbw__ArcResourceAccessor__ArcResourceAccessorPv = 0x802B6760; + _Z30nsmbw__ArcResourceAccessor__dtPvi = 0x80006930; + _Z31nsmbw__ArcResourceAccessor__SetPvS_PKc = 0x802B67C0; + _Z39nsmbw__ArcResourceAccessor__GetResourcePvmPKcPm = 0x80006A50; + + _Z23lyt__DrawInfo__DrawInfoPv = 0x802B4E70; + _Z17lyt__DrawInfo__dtPvi = 0x802B4EF0; + + _Z15PSMTXTransApplyPA4_fS0_fff = 0x801C0D50; + + _Z13NSMBWLoadFileP15NSMBWFileHandlePciPv = 0x8008F1B0; + _Z13NSMBWFreeFileP15NSMBWFileHandle = 0x8008F310; + + _Z16NSMBWBrlan__LoadPvPKcS_S_b = 0x80163FA0; + _Z16NSMBWBrlan__FreePv = 0x801640F0; + + _Z24DVDConvertPathToEntrynumPKc = 0x801CA7C0; + _Z11DVDFastOpeniP9DVDHandle = 0x801CAAD0; + _Z11DVDReadPrioP9DVDHandlePviii = 0x801CAC60; + _Z8DVDCloseP9DVDHandle = 0x801CAB40; + + DVDConvertPathToEntrynum__FPCc = 0x801CA7C0; + DVDFastOpen__FiP9DVDHandle = 0x801CAAD0; + DVDReadPrio__FP9DVDHandlePviii = 0x801CAC60; + DVDClose__FP9DVDHandle = 0x801CAB40; + + DVDConvertPathToEntrynum = 0x801CA7C0; + + _ZN8SaveFile8GetBlockEi = 0x800E0470; + _ZN8SaveFile10GetQSBlockEi = 0x800E04A0; + + GetBlock__8SaveFileFi = 0x800E0470; + GetQSBlock__8SaveFileFi = 0x800E04A0; + + _ZN9SaveBlock17GetLevelConditionEii = 0x800CE490; + + GetLevelCondition__9SaveBlockFii = 0x800CE490; + + _Z20CheckIfWeCantDoStuffv = 0x8076DB90; + _Z15QueryGlobal5758j = 0x800B3B50; + + + + + CheckIfWeCantDoStuff__Fv = 0x8076DB90; + QueryGlobal5758__FUi = 0x800B3B50; + + _Z16EGG__Heap__allocmiPv = 0x802B8E00; + _Z15EGG__Heap__freePvS_ = 0x802B90B0; + + EGG__Heap__alloc__FUliPv = 0x802B8E00; + EGG__Heap__free__FPvPv = 0x802B90B0; + + _Z5__nwam = 0x802B9390; + _Z19construct_new_arrayPvS_S_ii = 0x802DCAD0; + _Z11DeleteArrayPvS_ = 0x802DCE00; + + _Z8MTXOrthoPA4_fffffff = 0x801C1490; + _Z15GXSetProjectionPA4_fh = 0x801C9980; + + _Z8IOS_OpenPKcj = 0x80224DB0; + _Z9IOS_WriteiPKvi = 0x80225360; + _Z9IOS_Closei = 0x80224FA0; + + _Z6strlenPKc = 0x802DC98C; + strlen__FPCc = 0x802DC98C; + strlen = 0x802DC98C; + + atan = 0x802E7F04; + atan2 = 0x802E8900; + cos = 0x802E82AC; + sin = 0x802E87B4; + + LayoutHelper_Link = 0x801637A0; + + __nwa__FUl = 0x802B9390; + + _Z19EmbeddedLayout_ctorP6Layout = 0x800C89A0; + _Z19EmbeddedLayout_dtorP6Layoutb = 0x800C89F0; + _Z19EmbeddedLayout_FreeP6Layout = 0x800C9A20; + _Z25EmbeddedLayout_LoadArcOldP6LayoutPKcb = 0x800C8D00; + _Z25EmbeddedLayout_LoadBrlansP6LayoutPPKci = 0x800C90A0; + _Z25EmbeddedLayout_LoadGroupsP6LayoutPPKcPii = 0x800C91E0; + _Z38EmbeddedLayout_ResetAnimToInitialStateP6Layoutib = 0x800C94C0; + _Z22EmbeddedLayout_ProcessP6Layout = 0x800C9650; + _Z28EmbeddedLayout_AddToDrawListP6Layout = 0x80163990; + _Z32EmbeddedLayout_EnableNonLoopAnimP6Layoutib = 0x800C93E0; + _Z29EmbeddedLayout_EnableLoopAnimP6Layouti = 0x800C9470; + _Z30EmbeddedLayout_DisableAllAnimsP6Layout = 0x800C95F0; + _Z35EmbeddedLayout_CheckIfAnimationIsOnP6Layouti = 0x800C9700; + _Z29EmbeddedLayout_FindPaneByNameP6LayoutPKc = 0x80007300; + _Z32EmbeddedLayout_FindTextBoxByNameP6LayoutPKc = 0x80007320; + + EmbeddedLayout_ctor__FP6Layout = 0x800C89A0; + EmbeddedLayout_dtor__FP6Layoutb = 0x800C89F0; + EmbeddedLayout_Free__FP6Layout = 0x800C9A20; + EmbeddedLayout_LoadArcOld__FP6LayoutPKcb = 0x800C8D00; + EmbeddedLayout_LoadBrlans__FP6LayoutPPCci = 0x800C90A0; + EmbeddedLayout_LoadGroups__FP6LayoutPPCcPii = 0x800C91E0; + EmbeddedLayout_ResetAnimToInitialState__FP6Layoutib = 0x800C94C0; + EmbeddedLayout_Process__FP6Layout = 0x800C9650; + EmbeddedLayout_AddToDrawList__FP6Layout = 0x80163990; + EmbeddedLayout_EnableNonLoopAnim__FP6Layoutib = 0x800C93E0; + EmbeddedLayout_EnableLoopAnim__FP6Layouti = 0x800C9470; + EmbeddedLayout_DisableAllAnims__FP6Layout = 0x800C95F0; + EmbeddedLayout_CheckIfAnimationIsOn__FP6Layouti = 0x800C9700; + EmbeddedLayout_FindPaneByName__FP6LayoutPCc = 0x80007300; + EmbeddedLayout_FindTextBoxByName__FP6LayoutPCc = 0x80007320; + + _Z6memsetPvij = 0x800046B4; + _Z7sprintfPcPKcz = 0x802E1ACC; + _Z8snprintfPciPKcz = 0x802E19D8; + _Z6strcatPKcS0_ = 0x802E1D2C; + + _Z6memsetPvij = 0x800046B4; + sprintf__FPcPCce = 0x802E1ACC; + snprintf__FPciPCce = 0x802E19D8; + memcmp__FPCvPCvUi = 0x802DF388; + _Z6strcatPKcS0_ = 0x802E1D2C; + + _Znaj = 0x802B9350; + + _Z23Hook_GetGXRenderModeObjv = 0x8024D710; + Hook_GetGXRenderModeObj__Fv = 0x8024D710; + + _Z3sinf = 0x802E87B4; + _Z3cosf = 0x802E82AC; + + ARCInitHandle = 0x8019F7A0; + ARCOpen = 0x8019F840; + ARCFastOpen = 0x8019FAF0; + ARCConvertPathToEntrynum = 0x8019FB40; + ARCGetStartAddrInMem = 0x8019FF90; + ARCGetStartOffset = 0x8019FFB0; + ARCGetLength = 0x8019FFC0; + ARCClose = 0x8019FFD0; + ARCChangeDir = 0x8019FFE0; + ARCOpenDir = 0x801A0040; + ARCReadDir = 0x801A00C0; + ARCCloseDir = 0x801A0180; + + DCStoreRangeNoSync = 0x801AC640; + + VIGetNextField = 0x801BE020; + + PSMTXIdentity = 0x801C0610; + PSMTXCopy = 0x801C0640; + PSMTXConcat = 0x801C0680; + PSMTXInverse = 0x801C08E0; + PSMTXRotRad = 0x801C0AB0; + PSMTXRotAxisRad = 0x801C0C90; + PSMTXTrans = 0x801C0D10; + PSMTXTransApply = 0x801C0D50; + PSMTXScale = 0x801C0DA0; + PSMTXScaleApply = 0x801C0DD0; + PSMTXMultVec = 0x801C12A0; + + PSVECScale = 0x801C1590; + PSVECNormalize = 0x801C15B0; + + C_MTXLookAt = 0x801C0EE0; + C_MTXFrustum = 0x801C1300; + C_MTXPerspective = 0x801C13A0; + C_MTXOrtho = 0x801C1490; + + GXSetVtxDesc = 0x801C3900; + GXClearVtxDesc = 0x801C41B0; + GXSetVtxAttrFmt = 0x801C41F0; + GXSetArray = 0x801C48C0; + GXInvalidateVtxCache = 0x801C4900; + GXSetTexCoordGen2 = 0x801C4910; + GXSetNumTexGens = 0x801C4B60; + GXBegin = 0x801C56B0; + GXSetCullMode = 0x801C59A0; + GXInitLightAttn = 0x801C6570; + GXInitLightSpot = 0x801C65B0; + GXInitLightDistAttn = 0x801C6750; + GXInitLightPos = 0x801C6820; + GXInitLightDir = 0x801C6850; + GXInitSpecularDir = 0x801C68A0; + GXInitLightColor = 0x801C69B0; + GXLoadLightObjImm = 0x801C69C0; + GXSetChanAmbColor = 0x801C6A40; + GXSetChanMatColor = 0x801C6B20; + GXSetNumChans = 0x801C6C00; + GXSetChanCtrl = 0x801C6C30; + GXInitTexObj = 0x801C6ED0; + GXInitTexObjCI = 0x801C70E0; + GXInitTexObjLOD = 0x801C7130; + GXInitTexObjTlut = 0x801C7260; + GXInitTexObjWrapMode = 0x801C7240; + GXLoadTexObj = 0x801C7600; + GXInvalidateTexAll = 0x801C7800; + GXSetTevDirect = 0x801C8270; + GXSetTevOp = 0x801C8390; + GXSetTevColorIn = 0x801C8430; + GXSetTevAlphaIn = 0x801C8470; + GXSetTevColorOp = 0x801C84B0; + GXSetTevAlphaOp = 0x801C8510; + GXSetTevColor = 0x801C8570; + GXSetTevColorS10 = 0x801C85D0; + GXSetTevKColor = 0x801C8640; + GXSetTevKColorSel = 0x801C86A0; + GXSetTevKAlphaSel = 0x801C86F0; + GXSetTevSwapMode = 0x801C8740; + GXSetTevSwapModeTable = 0x801C8780; + GXSetAlphaCompare = 0x801C8800; + GXSetTevOrder = 0x801C88D0; + GXSetNumTevStages = 0x801C8A30; + GXSetFog = 0x801C8A60; + GXSetFogRangeAdj = 0x801C8DF0; + GXSetBlendMode = 0x801C8F00; + GXSetZMode = 0x801C8FB0; + GXSetZCompLoc = 0x801C8FF0; + GXSetDither = 0x801C90D0; + GXCallDisplayList = 0x801C9720; + GXSetProjection = 0x801C9980; + GXLoadPosMtxImm = 0x801C9A80; + GXLoadNrmMtxImm = 0x801C9B00; + GXSetCurrentMtx = 0x801C9BA0; + GXSetViewportJitter = 0x801C9D10; + GXSetViewport = 0x801C9D50; + GXDrawDone = 0x801C4FE0; + + GXWGFifo = 0xCC008000; + + TPLBind = 0x80228310; + TPLGet = 0x80228430; + + /* Gakenoko stuff */ + mHeapAllocatorSubclass_Link = 0x800690C0; + mHeapAllocatorSubclass_UnLink = 0x800690E0; + + GetResMdl = 0x80239F70; + GetResAnmChr = 0x8023A1F0; + GetResAnmTexPat = 0x8023A340; + + m3d__mdl_c__DoStuff = 0x80169ED0; + + __ashldi3 = 0x802DD4DC; + + _Z15fBase_c__DeletePv = 0x80162650; + fBase_c__Delete__FPv = 0x80162650; + + _Z13FindActorByIDj = 0x80162E40; + FindActorByID__FUi = 0x80162E40; + + EventTable = 0x8042A358; + dBgActorManager = 0x8042A0B8; + + ContinueBgActorSpawn = 0x8007EA9C; + + SomeModelAnimationClass_Setup = 0x80165210; + + EGGTSystem_Pointer = 0x8042A36C; + + dSys_c__RootHeapMEM1 = 0x8042A370; + dSys_c__RootHeapMEM2 = 0x8042A374; + + BG_GM_ptr = 0x8042A0B0; + instance__7dBgGm_c = 0x8042A0B0; + + BgActorDefs = 0x8042A0BC; + + _Z16GetPointerToTileP9BG_GM_haxtttPsb = 0x80077520; + GetPointerToTile__FP9BG_GM_haxUsUsUsPsb = 0x80077520; + + GameHeap1 = 0x80377F4C; + GameHeap2 = 0x80377F50; + WiimotePtr1 = 0x80377F88; + + continueFromFlagObjCheck = 0x807EBC64; + returnFromFlagObjCheck = 0x807EBC7C; + + Global5758 = 0x8042A228; + + EggControllerClassPtrMaybe = 0x8042A230; + + MEMGetTotalFreeSizeForExpHeap = 0x801D4920; + + sub_80064BD0 = 0x80064BD0; + sub_80166970 = 0x80166970; + sub_80166D10 = 0x80166D10; + + daEnGakeNoko_c__StateID_FoolMove = 0x80B14BC0; + + EnItem_BindAnimation_Continued = 0x80A291E4; + dAcPy_c__ChangePowerupWithAnimation = 0x80145C00; + PlayerProjectileShooting = 0x8013BCD0; + + PlayPlayerSound = 0x80057E70; + CreateActor = 0x80064610; + Actor_SearchByName = 0x80162E90; + + daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot = 0x80A2BE60; + + returnFromGPSFASixth = 0x80141FF8; + + continuePlumberSetPowerupTexture = 0x800CA71C; + doneSettingThePowerupTexture = 0x800D483C; + doneSettingThePowerupTexture2 = 0x80141574; + + continuePlumberSetPowerupTextureDebug = 0x800CA6B4; + + ExitFromTileGodHack = 0x807E1684; + + SomeTable_802F5440 = 0x802F5440; + SomeTable_802F5580 = 0x802F5580; + SomeTable_802F56C0 = 0x802F56C0; + + BlahTable = 0x803255A8; + + TileTable = 0x802EFCB8; + + CurrentLevel = 0x80315E9D; + CurrentWorld = 0x80315E9C; + CurrentStartedArea = 0x80315E96; /*WRONG*/ + CurrentStartedEntrance = 0x80315E97; /*WRONG*/ + + GetRandomSeed = 0x800B2EC0; + RandomSeed = 0x8042A224; + + StrangeReplayValue1 = 0x80427C2E; + StrangeReplayValue2 = 0x8042A049; + StrangeReplayValue3 = 0x8042A04A; + + OSGetTime = 0x801B60C0; + OSTicksToCalendarTime = 0x801B61C0; + snprintf = 0x802E19D8; + continueFromReplayHookStart = 0x809246E4; + continueFromReplayEndHook = 0x8010223C; + returnFromRecorder = 0x800B60C0; + GetSomeGlobalClass = 0x80109450; + SomeUnknownClass5408 = 0x8042A578; + SomeWipeClass = 0x8042A720; + QueryGlobal5758 = 0x800B3B50; + + + .text : { + FILL (0) + + __text_start = . ; + *(.init) + *(.text) + __ctor_loc = . ; + *(.ctors) + __ctor_end = . ; + *(.dtors) + *(.rodata) + /**(.sdata)*/ + *(.data) + /**(.sbss)*/ + *(.bss) + *(.fini) + *(.rodata.*) + __text_end = . ; + } +} diff --git a/src/growup.s b/src/growup.s index 724ee4c..b8d8922 100755 --- a/src/growup.s +++ b/src/growup.s @@ -1113,6 +1113,140 @@ LakituBomb: +.global GlobalZOrderDeath +GlobalZOrderDeath: + + lis r10, ZOrderOn@h + ori r10, r10, ZOrderOn@l + lbz r10, 0(r10) + cmpwi r10, 0 + beq NormalZorder + + lis r11, InFront@h + ori r11, r11, InFront@l + lfs f8, 0(r11) + stfs f8, 0xB4(r28) + stfs f8, 0xC(r1) + + mtlr r0 + addi r1, r1, 0x60 + blr + +NormalZorder: + mtlr r0 + addi r1, r1, 0x60 + blr + + +.global PokeyZOrderDeath +PokeyZOrderDeath: + + lis r10, ZOrderOn@h + ori r10, r10, ZOrderOn@l + lbz r10, 0(r10) + cmpwi r10, 0 + beq NormalPokeyZorder + + lis r11, InFront@h + ori r11, r11, InFront@l + lfs f0, 0(r11) + stfs f0, 0xB4(r31) + + lwz r0, 0x5D0(r31) + blr + +NormalPokeyZorder: + lwz r0, 0x5D0(r31) + blr + + +.global PokeyZOrderDeathFreeze +PokeyZOrderDeathFreeze: + + lis r10, ZOrderOn@h + ori r10, r10, ZOrderOn@l + lbz r10, 0(r10) + cmpwi r10, 0 + beq NormalPokeyZorderFreeze + + lis r11, InFront@h + ori r11, r11, InFront@l + lfs f0, 0(r11) + stfs f0, 0xB4(r3) + + lwz r0, 0x604(r3) + blr + +NormalPokeyZorderFreeze: + lwz r0, 0x604(r3) + blr + + +.global PokeyZOrderDamage +PokeyZOrderDamage: + + lis r10, ZOrderOn@h + ori r10, r10, ZOrderOn@l + lbz r10, 0(r10) + cmpwi r10, 0 + beq NormalPokeyZorderDamage + + lis r11, InFront@h + ori r11, r11, InFront@l + lfs f0, 0(r11) + stfs f0, 0xB4(r31) + + mr r3, r31 + blr + +NormalPokeyZorderDamage: + mr r3, r31 + blr + + +.global GabonRockZOrderDeath +GabonRockZOrderDeath: + + lis r10, ZOrderOn@h + ori r10, r10, ZOrderOn@l + lbz r10, 0(r10) + cmpwi r10, 0 + beq NormalGabonRockZorder + + stfs f0, 0xE8(r3) + lis r11, InFront@h + ori r11, r11, InFront@l + lfs f0, 0(r11) + stfs f0, 0xB4(r3) + blr + +NormalGabonRockZorder: + stfs f0, 0xE8(r3) + blr + + +.global GabonRockZOrderDeathDrop +GabonRockZOrderDeathDrop: + + lis r10, ZOrderOn@h + ori r10, r10, ZOrderOn@l + lbz r10, 0(r10) + cmpwi r10, 0 + beq NormalGabonRockZorderDrop + + mr r31, r3 + lis r11, InFront@h + ori r11, r11, InFront@l + lfs f0, 0(r11) + stfs f0, 0xB4(r31) + blr + +NormalGabonRockZorderDrop: + mr r31, r3 + blr + + + .data .global GlobalSpriteSize @@ -1133,6 +1267,12 @@ SizerOn: .align 4 +.global ZOrderOn +ZOrderOn: + .byte 0 + +.align 4 + LookupTable: .float 1, 1, 1, 1, 0.25, 0.5, 0.75, 1.25, 1.5, 2, 2.5, 3, 4, 5, 8, 10 @@ -1142,6 +1282,9 @@ RiderLookupTable: PiranhaPosF: .float 4.0 +InFront: + .float 5500.0 + ConvertFloat: .word 0x43300000,0x0,0x43300000,0x80000000 diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp index 5fd900d..7ad69ff 100644 --- a/src/levelspecial.cpp +++ b/src/levelspecial.cpp @@ -23,7 +23,7 @@ struct EventTable_t { u64 events; // ... }; - + extern EventTable_t *EventTable; extern u16 TimeStopFlag; @@ -41,6 +41,7 @@ extern float GlobalSpriteSize; extern float GlobalSpriteSpeed; extern float GlobalRiderSize; extern char SizerOn; +extern char ZOrderOn; float GlobalSizeFloatModifications [] = {1, 0.25, 0.5, 0.75, 1.25, 1.5, 1.75, 2, 2.5, 3, 4, 5, 6, 7, 8, 10 }; @@ -48,7 +49,7 @@ float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25, -extern "C" void GetSpecificPlayerActor(int number); +extern "C" dAc_Py_c *GetSpecificPlayerActor(int number); void LevelSpecial_Update(LevelSpecial *self); bool ResetAfterLevel(); @@ -73,6 +74,7 @@ bool ResetAfterLevel(void) { SizerOn = 0; AlwaysDrawFlag = 0x9421FFF0; AlwaysDrawBranch = 0x7C0802A6; + ZOrderOn = 0; return true; } @@ -146,10 +148,74 @@ void LevelSpecial_Update(LevelSpecial *self) { break; case 4: // Mario Size + dAc_Py_c *Mario; if (self->effect == 0) //Super Size + { MarioSize = 4.0; + + for(int n=0; n<4; n++) { + OSReport("Changing Physics for Player %d\n", n); + Mario = GetSpecificPlayerActor(n); + OSReport("Player Actor at %08x\n", Mario); +// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 4.0; +// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 4.0; +// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 4.0; +// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 4.0; +// + Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 4.0; + Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 4.0; + Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 4.0; + Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 4.0; +// +// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 4.0; +// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 4.0; +// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 4.0; +// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 4.0; +// +// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 4.0; +// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 4.0; +// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 4.0; +// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 4.0; +// +// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 4.0; +// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 4.0; +// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 4.0; +// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 4.0; + } + } + else //Half-Pint + { MarioSize = 0.25; + + for(int n=0; n<4; n++) { + Mario = GetSpecificPlayerActor(n); + Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 0.25; + Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 0.25; + Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 0.25; + Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 0.25; + + Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 0.25; + Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 0.25; + Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 0.25; + Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 0.25; + + Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 0.25; + Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 0.25; + Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 0.25; + Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 0.25; + + Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 0.25; + Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 0.25; + Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 0.25; + Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 0.25; + + Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 0.25; + Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 0.25; + Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 0.25; + Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 0.25; + } + } break; @@ -178,7 +244,10 @@ void LevelSpecial_Update(LevelSpecial *self) { } break; - + case 7: // Z Order Hack + ZOrderOn = 1; + break; + default: break; } @@ -207,7 +276,74 @@ void LevelSpecial_Update(LevelSpecial *self) { break; case 4: // Mario Size - MarioSize = 1.0; + dAc_Py_c *Mario; +// if (self->effect == 0) //Super Size +// { +// MarioSize = 4.0; +// +// for(int n=0; n<4; n++) { +// OSReport("Changing Physics for Player %d\n", n); +// Mario = GetSpecificPlayerActor(n); +// OSReport("Player Actor at %08x\n", Mario); +// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter / 4.0; +// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge / 4.0; +// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter / 4.0; +// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge / 4.0; +// +// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter / 4.0; +// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge / 4.0; +// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter / 4.0; +// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge / 4.0; +// +// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter / 4.0; +// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge / 4.0; +// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter / 4.0; +// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge / 4.0; +// +// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter / 4.0; +// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge / 4.0; +// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter / 4.0; +// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge / 4.0; +// +// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter / 4.0; +// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge / 4.0; +// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter / 4.0; +// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge / 4.0; +// } +// } +// +// else //Half-Pint +// { +// MarioSize = 0.25; +// +// for(int n=0; n<4; n++) { +// Mario = GetSpecificPlayerActor(n); +// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter / 0.25; +// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge / 0.25; +// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter / 0.25; +// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge / 0.25; +// +// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter / 0.25; +// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge / 0.25; +// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter / 0.25; +// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge / 0.25; +// +// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter / 0.25; +// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge / 0.25; +// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter / 0.25; +// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge / 0.25; +// +// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter / 0.25; +// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge / 0.25; +// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter / 0.25; +// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge / 0.25; +// +// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter / 0.25; +// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge / 0.25; +// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter / 0.25; +// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge / 0.25; +// } +// } break; case 5: // Global Enemy Size @@ -228,6 +364,10 @@ void LevelSpecial_Update(LevelSpecial *self) { AlwaysDrawBranch = 0x7C0802A6; break; + case 7: // Z Order Hack + ZOrderOn = 0; + break; + default: break; } diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp index 7468bbb..911ae8a 100755 --- a/src/spritespawner.cpp +++ b/src/spritespawner.cpp @@ -15,7 +15,8 @@ struct SpriteSpawner { u64 eventFlag; // 0x3D0 u16 type; // 0x3D4 u32 inheritSet; // 0x3D6 - u8 lastEvState; // 0x3DA + u8 lastEvState; // 0x3DA + dStageActor_c *createdActor; }; struct EventTable_t { @@ -31,7 +32,7 @@ struct VEC { extern EventTable_t *EventTable; -extern "C" void CreateActor(u16 classID, int settings, VEC pos, char rot, char layer); +extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer); void SpriteSpawner_Update(SpriteSpawner *self); @@ -60,7 +61,6 @@ bool SpriteSpawner_Create(SpriteSpawner *self) { } bool SpriteSpawner_Execute(SpriteSpawner *self) { - OSReport("Events: %08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF); SpriteSpawner_Update(self); return true; } @@ -72,15 +72,25 @@ void SpriteSpawner_Update(SpriteSpawner *self) { { // Put an action for when the event turns on here - VEC pos; - pos.x = self->x; - pos.y = self->y; - pos.z = self->z; - - OSReport("Spawning Sprite: %d at %f,%f,%f\n", self->type, pos.x, pos.y, pos.z); - - CreateActor(self->type, self->inheritSet, pos, 0, 0); - - EventTable->events = EventTable->events & ~self->eventFlag; + if (self->createdActor == 0) + { + VEC pos; + pos.x = self->x; + pos.y = self->y; + pos.z = self->z; + + OSReport("Spawning Sprite: %d at %f,%f,%f\n", self->type, pos.x, pos.y, pos.z); + + self->createdActor = CreateActor(self->type, self->inheritSet, pos, 0, 0); + } +// EventTable->events = EventTable->events & ~self->eventFlag; + } + else + { + self->x = self->createdActor->pos.x; + self->y = self->createdActor->pos.y; + self->z = self->createdActor->pos.z; + self->createdActor->Delete(); + self->createdActor = 0; } } -- cgit v1.2.3