From 448570f57f66afb6475c0db32548f5414f0e3800 Mon Sep 17 00:00:00 2001 From: Colin Noga Date: Fri, 24 Feb 2012 13:06:05 -0600 Subject: more shy guy junk, almost done! --- kamek_pal.x | 5 ++++- src/shyguy.cpp | 57 ++++++++++++++++++++++++++++++++++++++++++--------------- 2 files changed, 46 insertions(+), 16 deletions(-) diff --git a/kamek_pal.x b/kamek_pal.x index eae7d51..01f0e40 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -29,7 +29,10 @@ SECTIONS { init__18StandOnTopColliderFP13dStageActor_cfffffsUcP7Point2d = 0x800DB270; - __ct__21RideableActorCollider = 0x800DB540; + __dt__13BasicColliderFv = 0x800DAEF0; + + addToList = 0x800DAF70; + __ct__21RideableActorColliderFv = 0x800DB540; init__21RideableActorColliderFP13dStageActor_cP7Point2dP7Point2d = 0x800DB590; init__21RideableActorColliderFP13dStageActor_cffff = 0x800DB620; setPosition__21RideableActorColliderFP7Point2dP7Point2d = 0x800DB680; diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 22d157f..e838516 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -141,6 +141,7 @@ daShyGuy *daShyGuy::build() { extern "C" int SomeStrangeModification(dStageActor_c* actor); extern "C" void DoStuffAndMarkDead(dStageActor_c *actor, Vec vector, float unk); extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); + extern "C" void addToList(RideableActorCollider *self); CREATE_STATE(daShyGuy, Walk); @@ -285,6 +286,7 @@ daShyGuy *daShyGuy::build() { if (this->damage > 2) { doStateChange(&StateID_DieSmoke); + this._vf14C(); } else { doStateChange(stateVar); @@ -369,8 +371,6 @@ bool daShyGuy::calculateTileCollisions() { return false; } - - void daShyGuy::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) { nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr(name); this->chrAnimation.bind(&this->bodyModel, anmChr, unk); @@ -440,10 +440,10 @@ int daShyGuy::onCreate() { this->speed.x = 0.0; this->speed.y = 0.0; - this->max_speed.x = 1.0; + this->max_speed.x = 0.8; this->x_speed_inc = 0.2; this->Baseline = this->pos.y; - this->XSpeed = 1.0; + this->XSpeed = 0.8; this->balloonSize = 1.5; OSReport("Creating ShyGuy's Physics Struct\n"); @@ -453,13 +453,16 @@ int daShyGuy::onCreate() { if (type > 8) { this->scale = (Vec){40.0f, 40.0f, 40.0f}; - giantRider.init(this, -24.0f, 28.0f, 24.0f, 28.0f); - HitMeBaby.xDistToCenter = 0.0; HitMeBaby.yDistToCenter = 24.0; HitMeBaby.xDistToEdge = 28.0; HitMeBaby.yDistToEdge = 24.0; + + giantRider.init(this, -19.5f, 18.0f, 19.5f, 18.0f); + addToList(&giantRider); + + giantRider.update(); } else { @@ -481,6 +484,7 @@ int daShyGuy::onCreate() { this->aPhysics.initWithStruct(this, &HitMeBaby); this->aPhysics.addToList(); + // Tile collider OSReport("Making the Tile collider Class\n"); @@ -610,6 +614,10 @@ void daShyGuy::updateModelMatrices() { bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.5); this->timer = 0; this->rot.y = (direction) ? 0xD800 : 0x2800; + + this->max_speed.x = 0.0; + this->speed.x = 0.0; + this->x_speed_inc = 0.0; } void daShyGuy::executeState_Walk() { @@ -838,10 +846,10 @@ void daShyGuy::updateModelMatrices() { if (this->timer == 80) { if (this->direction == 1) { - CreateEffect(&(Vec){this->pos.x + 7.0, this->pos.y + 14.0, this->pos.z + 5600.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}, 966); + CreateEffect(&(Vec){this->pos.x + 7.0, this->pos.y + 14.0, this->pos.z - 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}, 966); } else { - CreateEffect(&(Vec){this->pos.x - 7.0, this->pos.y + 14.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}, 966); + CreateEffect(&(Vec){this->pos.x - 7.0, this->pos.y + 14.0, this->pos.z + 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}, 966); } } @@ -962,6 +970,18 @@ void daShyGuy::updateModelMatrices() { spawned->speed.x = 2.0; spawned->speed.y = 2.0; } + + spawned->_320 = 0.0f; + spawned->_324 = 8.0f; + spawned->spriteSomeRectX = 8.0f; + spawned->spriteSomeRectY = 8.0f; + + // TODO: Figure these out + spawned->_338 = 128.0f; + spawned->_33C = 128.0f; + spawned->_340 = 128.0f + 40.0f; + spawned->_344 = 128.0f + 40.0f; + } else { @@ -981,7 +1001,7 @@ void daShyGuy::updateModelMatrices() { //inline this piece of code bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.5); this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed; - this->speed.x = (direction) ? -1.0f : 1.0f; + this->speed.x = (direction) ? -0.8f : 0.8f; this->max_speed.y = -4.0; this->speed.y = -4.0; @@ -1033,8 +1053,11 @@ void daShyGuy::updateModelMatrices() { CreateEffect(318, &(Vec){this->pos.x, this->pos.y + 24.0, 0}, 0); - this->max_speed.y = -2.0; + this->max_speed.x = 0; this->speed.x = 0; + this->x_speed_inc = 0; + + this->max_speed.y = -2.0; this->speed.y = -2.0; this->y_speed_inc = -0.1875; @@ -1218,6 +1241,13 @@ void daShyGuy::updateModelMatrices() { this->timer = 0; this->dying = -10.0; this->Baseline = this->pos.y; + this->rot.y = 0; + this->rot.x = 0; + + if (type > 5 && type < 9) { + this->renderBalloon = 0; + CreateEffect(&(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 337); + } } void daShyGuy::executeState_Die() { @@ -1227,22 +1257,19 @@ void daShyGuy::updateModelMatrices() { this->timer += 1; - this->pos.x += 0.5; + // this->pos.x += 0.5; this->pos.y = Baseline + (-0.2 * dying * dying) + 20.0; this->dying += 0.5; - - this->dEn_c::dieFall_Execute(); if (this->timer > 450) { this->kill(); return; } - dEn_c::dieFall_Execute(); + // dEn_c::dieFall_Execute(); } void daShyGuy::endState_Die() { - dEn_c::dieFall_End(); } -- cgit v1.2.3