From 0dc4aae6128eb16acef1b6faeabcb546762ebe36 Mon Sep 17 00:00:00 2001 From: Colin Noga Date: Wed, 21 Mar 2012 13:12:22 -0500 Subject: more fixes --- src/bossCaptainBowser.cpp | 22 +++++++++++----- src/bossPlayerClown.cpp | 65 ++++++++++++++++++++++++++++++++++++++++------- src/challengeStar.cpp | 8 +++++- src/shyguy.cpp | 22 +++++----------- 4 files changed, 85 insertions(+), 32 deletions(-) diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp index 6152b42..729c1cf 100644 --- a/src/bossCaptainBowser.cpp +++ b/src/bossCaptainBowser.cpp @@ -29,13 +29,6 @@ const char* effects_name_list [] = { -void ShipPhysicsCallback(daBoss *self, dStageActor_c *other) { - if (other->name == EN_CANNON_BULLET) { - - } -} - - class daCaptainBowser : public daBoss { public: int onCreate(); @@ -92,6 +85,21 @@ daCaptainBowser *daCaptainBowser::build() { return new(buffer) daCaptainBowser; } +void ShipPhysicsCallback(daCaptainBowser *self, dStageActor_c *other) { + if (other->name == EN_CANNON_BULLET) { + OSReport("CANNON COLLISION"); + if (self->isInvulnerable) { + return; + } + self->damage += 1; + + if (self->damage == 10) { self->doStateChange(&daCaptainBowser::StateID_Roar); } + else if (self->damage > 20) { self->doStateChange(&daCaptainBowser::StateID_Outro); } + else { self->doStateChange(&daCaptainBowser::StateID_Damage); } + + } +} + /////////////////////// // Externs and States /////////////////////// diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp index bfd6671..5831748 100644 --- a/src/bossPlayerClown.cpp +++ b/src/bossPlayerClown.cpp @@ -2,47 +2,94 @@ #include #include #include -#include #include "boss.h" #define CLOWN_MODEL(clown) ((m3d::mdl_c*)( ((u32)(clown)) + 0xFD0 )) +#define playerOccupying (((u32)(clown)) + 0x738 ) + +// candidates for player are 0x738. Load the vtable from the actor at 0x738, then fire function 0x6C +// Or just fire 0x6C +// or just check 0x38D extern "C" int PClownCarExecute(dEn_c *clown); extern "C" void PClownCarAfterCreate(dEn_c *clown, u32); extern "C" int PClownCarDraw(dEn_c *clown); extern "C" void PClownCarMove(dEn_c *clown); + int CConDraw(dEn_c *clown) { - // setup matrices - OSReport("Drawing"); - // CLOWN_MODEL(clown)->scheduleForDrawing(); + // setup cannon model + matrix.translation(pos.x, pos.y, pos.z); + newrot = rot.y + 0x4000; + matrix.applyRotationYXZ(&rot.x, &newrot, &rot.z); + + CLOWN_MODEL(clown).setDrawMatrix(matrix); + CLOWN_MODEL(clown).setScale(&scale); + CLOWN_MODEL(clown).calcWorld(false); + + CLOWN_MODEL(clown).scheduleForDrawing(); + return PClownCarDraw(clown); // run normal clown function } int CConExecute(dEn_c *clown) { - OSReport("Executing"); - return PClownCarExecute(clown); - // run normal execute } void CCafterCreate(dEn_c *clown, u32 param) { - OSReport("Creating"); clown->scale.x *= 1.25; clown->scale.y *= 1.25; clown->scale.z *= 1.25; // setup the model + mHeapAllocator_c allocator; + nw4r::g3d::ResFile resFile; + + allocator.link(-1, GameHeaps[0], 0, 0x20); + + this->resFile.data = getResource("koopaJr_clown_ply", "g3d/cannon.brres"); + nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("Cannon"); + CLOWN_MODEL(clown).setup(mdl, &allocator, 0x224, 1, 0); + SetupTextures_MapObject(&CLOWN_MODEL(clown), 0); + allocator.unlink(); + + // Original AfterCreate PClownCarAfterCreate(clown, param); } void CConExecuteMove(dEn_c *clown) { - OSReport("Moving"); + + u8 player = ((dStageActor_c *)playerOccupying)->which_player; + OSReport("Angle = %x, %x, %x", (GetSpecificPlayerActor(player))->rot.y, (GetSpecificPlayerActor(player))->rot.x, (GetSpecificPlayerActor(player))->rot.z); + OSReport("Clown = %x, %x, %x", (clown)->rot.y, (clown)->rot.x, (clown)->rot.z); + + RemoconMngClass* Remo = GetRemoconMng(); + + Vec tempPos; + + u32 buttonPushed = Remocon_GetPressed(Remo->controllers[player]); + if (buttonPushed & 0x0100) { + + if (clown->direction == 0) { // Going right + tempPos = (Vec){clown->pos.x + 32.0, clown->pos.y + 32.0, 3564.0}; + dStageActor_c *spawned = CreateActor(347, clown->direction, tempPos, 0, 0); + spawned->speed.x = 5.0; + } + else { + tempPos = (Vec){clown->pos.x - 32.0, clown->pos.y + 32.0, 3564.0}; + dStageActor_c *spawned = CreateActor(347, clown->direction, tempPos, 0, 0); + spawned->speed.x = -5.0; + } + + SpawnEffect("Wm_en_killervanish", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + PlaySoundAsync(clown, SE_OBJ_HOUDAI_S_SHOT); + + } // run normal move PClownCarMove(clown); diff --git a/src/challengeStar.cpp b/src/challengeStar.cpp index 97c4364..ae73851 100644 --- a/src/challengeStar.cpp +++ b/src/challengeStar.cpp @@ -35,6 +35,9 @@ class dChallengeStar : public dEn_c { void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); }; @@ -57,6 +60,9 @@ void dChallengeStar::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth void dChallengeStar::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dChallengeStar::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } +void dChallengeStar::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } +void dChallengeStar::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } +void dChallengeStar::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } dChallengeStar *dChallengeStar::build() { @@ -83,7 +89,7 @@ int dChallengeStar::onCreate() { HitMeBaby.category1 = 0x5; HitMeBaby.category2 = 0x0; HitMeBaby.bitfield1 = 0x4F; - HitMeBaby.bitfield2 = 0xFFFFFFFF; + HitMeBaby.bitfield2 = 0x200; HitMeBaby.unkShort1C = 0; HitMeBaby.callback = &dEn_c::collisionCallback; diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 5679e49..f65ed17 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -295,19 +295,11 @@ daShyGuy *daShyGuy::build() { dStateBase_c *stateVar; if (this->type < 6) { // Regular Shy Guys Except Jumper - char FirePos; - if (this->pos.x < apOther->owner->pos.x) { FirePos = 0; } // Fire is to the right - else { FirePos = 1; } // Fire is to the left + if (this->pos.x < apOther->owner->pos.x) { this->backFire = 0; } // Fire is to the right + else { this->backFire = 1; } // Fire is to the left - - if (this->direction != FirePos) { // Fire is from behind - this->backFire = 1; - stateVar = &StateID_FireKnockBack; - } - else { - stateVar = &StateID_FireKnockBack; - } + stateVar = &StateID_FireKnockBack; } else if (this->type > 8) { // Giants return; @@ -1338,10 +1330,10 @@ void daShyGuy::updateModelMatrices() { void daShyGuy::beginState_FireKnockBack() { bindAnimChr_and_setUpdateRate("c18_C_BLOCK_BREAK_R", 1, 0.0, 1.0); - if (this->backFire == 0) { this->direction ^= 1; } - else { this->backFire = 0; } + // if (this->backFire == 0) { this->direction ^= 1; } + // else { this->backFire = 0; } - this->speed.x = (this->direction) ? -this->XSpeed / 6.0f : this->XSpeed / 6.0f; + this->speed.x = (this->backFire) ? this->XSpeed / 6.0f : -this->XSpeed / 6.0f; } void daShyGuy::executeState_FireKnockBack() { @@ -1354,7 +1346,7 @@ void daShyGuy::updateModelMatrices() { } } void daShyGuy::endState_FireKnockBack() { - this->direction ^= 1; + // this->direction ^= 1; speed.x = (direction) ? -1.0f : 1.0f; this->max_speed.x = (direction) ? -this->XSpeed : this->XSpeed; } -- cgit v1.2.3