From b0e0d63eab1e11d1a7f841afdc7eb18e7a9de3ba Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 13 Mar 2011 00:19:13 +0100 Subject: this branch now features only the level select stuff --- 3dlib/treeki3d.h | 144 ------------------------------------------------------- 1 file changed, 144 deletions(-) delete mode 100644 3dlib/treeki3d.h (limited to '3dlib/treeki3d.h') diff --git a/3dlib/treeki3d.h b/3dlib/treeki3d.h deleted file mode 100644 index 93a9c3e..0000000 --- a/3dlib/treeki3d.h +++ /dev/null @@ -1,144 +0,0 @@ -/* Treeki's 3D Library for Wii */ - -#ifndef TREEKI3D_H -#define TREEKI3D_H - -/******************************************************************************* -* IMPORTS/ENGINE HOOKS -*******************************************************************************/ - -#define GEKKO - -#include -#include "rvl/mtx.h" -#include "rvl/GXEnum.h" -#include "rvl/GXStruct.h" -#include "rvl/GXTransform.h" -#include "rvl/GXGeometry.h" -#include "rvl/GXDispList.h" -#include "rvl/GXLighting.h" -#include "rvl/GXTev.h" -#include "rvl/GXTexture.h" -#include "rvl/GXCull.h" -#include "rvl/GXPixel.h" -#include "rvl/GXBump.h" -#include "rvl/OSCache.h" -#include "rvl/tpl.h" -#include "rvl/vifuncs.h" -#include "rvl/arc.h" - -GXRenderModeObj *Hook_GetGXRenderModeObj(); - - - -namespace T3D { - -/******************************************************************************* -* RESOURCE STRUCTS -*******************************************************************************/ - -struct tmdl_headerv2 { - u32 magic; // always TMDL - u32 version; // currently 2 - u32 shape_count; -}; - -struct tmdl_header { - u32 magic; // always TMDL - u32 version; // currently 3 - u32 shape_count; - u32 material_count; -}; - -// todo: remove this -extern int tmdl_header_sizes[]; -// [[Followed by an array of u32s for each shape offset, then material structs]] - -struct tmdl_shape { - u32 dl_offset; // must be aligned to 0x20 - u32 dl_size; // must be aligned to 0x20 - u32 mat_offset; - u32 pos_arr_offset; // must be aligned to 0x20 - u32 pos_arr_size; // must be aligned to 0x20 - u32 nrm_arr_offset; // must be aligned to 0x20 - u32 nrm_arr_size; // must be aligned to 0x20 - u32 uv_arr_offset; // must be aligned to 0x20 - u32 uv_arr_size; // must be aligned to 0x20 -}; - -struct tmdl_materialv2 { - u32 texture_id; - GXColor mat_colour; -}; - -struct tmdl_material { - char texture_name[28]; - GXColor mat_colour; - GXTexObj texobj; // handled when binding. size: 8 bytes -}; - -/******************************************************************************* -* INTERNAL STRUCTS -*******************************************************************************/ - -class Model; // don't you just love circular references - -struct RenderInfo { - Model *model; - Mtx matrix; -}; - -struct CameraInfo { - GXProjectionType projection; - Mtx44 projection_matrix; - Mtx view_matrix; -}; - -/******************************************************************************* -* PUBLIC CLASSES -*******************************************************************************/ - -class Model { -private: - tmdl_header *model_res; - TPLPalette *texture_res; // here for v2 support - - void setupMaterialGXv2(tmdl_materialv2 *material); - void setupMaterialGX(tmdl_material *material); - void drawShape(RenderInfo *info, int shape_id); - -public: - bool bind(void *data, const char *mdlname); - void addToDrawList(Mtx matrix); - void draw(RenderInfo *info); - -}; - -/******************************************************************************* -* CONVENIENT STUFF -*******************************************************************************/ - -extern const GXColor Black, White; - -/******************************************************************************* -* GLOBAL T3D VARIABLES/FUNCTIONS -*******************************************************************************/ - -#define OBJ_COUNT 60 - -extern u32 HasBeenInited; -extern RenderInfo *RenderQueue; -extern int RenderQueuePos; - -extern CameraInfo Camera; - -bool Init(bool test); -void DrawQueue(); - -namespace util { - //void RotateToFace(const Vec &O, const Vec &P, const Vec &U, Mtx out); -}; - -}; - -#endif -- cgit v1.2.3