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kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
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Age
Commit message (
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Author
Files
Lines
2011-07-11
demo block for the youtube video
Treeki
1
-0
/
+8
2011-07-11
credit where credit is due
Treeki
1
-1
/
+1
2011-07-11
fixed a bug in TestBlock and added the EventBlock
Treeki
2
-0
/
+166
2011-07-11
fixed a bug with the C++ init code
Treeki
1
-10
/
+16
2011-07-10
custom blocks, states and static initialisers. fuck yeah
Treeki
2
-1
/
+147
2011-07-10
initial not completely finished version of daEnTestBlock_c
Treeki
1
-0
/
+83
2011-07-07
added a module that OSReports created actors/processes
Treeki
1
-0
/
+41
2011-06-24
compression.yaml added: .LH support, compressed files now take priority
Treeki
1
-0
/
+127
2011-06-22
a bunch of work on the HUD+animations. why didn't I commit this earlier
Treeki
3
-9
/
+78
2011-06-18
brres files with a key that does not begin in 3D are bound now
Treeki
2
-4
/
+13
2011-06-18
HUD fixes
Treeki
3
-5
/
+11
2011-06-17
you can now only travel through paths you've unlocked
Treeki
2
-6
/
+21
2011-06-17
merged Tempus's changes into the master branch
Treeki
4
-137
/
+942
2011-06-17
guess what? PATHS
Treeki
6
-3
/
+94
2011-06-15
cleaned up the path test stuff
Treeki
2
-138
/
+0
2011-06-15
also, I still don't know how to use git
Treeki
2
-15
/
+74
2011-05-28
blah
Treeki
2
-1
/
+101
2011-05-28
quick fix
Treeki
1
-2
/
+2
2011-05-21
trying to fix switch blocks
Treeki
1
-0
/
+58
2011-05-19
world map code refactoring and cleanup: dWMPathManager_c added
Treeki
3
-252
/
+330
2011-05-19
updated HUD
Treeki
1
-23
/
+16
2011-05-17
working on the HUD
Treeki
1
-3
/
+15
2011-05-17
sprite texture name generation no longer clobbers r6..9
Treeki
1
-8
/
+16
2011-05-16
Tempus's updates
Treeki
3
-12
/
+766
2011-05-16
preparation for unlockable paths
Treeki
1
-1
/
+2
2011-05-16
derp forgot this too
Treeki
1
-1
/
+3
2011-05-16
preliminary HUD updating, with too much debugging code atm
Treeki
2
-0
/
+44
2011-05-09
fixing the switch block
Treeki
1
-2
/
+2
2011-05-08
initial untested Switch Block implementation
Treeki
1
-0
/
+72
2011-04-10
Hope I did this right
Colin Noga
1
-105
/
+114
2011-04-10
Arced up a bunch and commented them in.
Colin Noga
1
-0
/
+1
2011-04-09
Additions/fixes to sprite retextures
Colin Noga
1
-1
/
+1
2011-04-08
Fixed spring block among others, updated some addresses for stuff I didn't know.
Colin Noga
1
-31
/
+40
2011-04-08
sfgvsdjgvsdgsdg
Treeki
1
-107
/
+107
2011-04-08
Another batch of sprites...
Colin Noga
1
-52
/
+197
2011-04-08
fuck typos
Treeki
1
-1
/
+1
2011-04-07
cleaning up spritetex code
Treeki
1
-7
/
+136
2011-03-28
Pa1/2/3 tilesets can now be swapped into any slot, except for animations
Treeki
1
-0
/
+94
2011-03-26
added .o support to Kamek, and a separate project for Newer with codehandler
Treeki
3
-2
/
+1763
2011-03-23
added HUD support and some more debug stuff
Treeki
6
-54
/
+218
2011-03-21
more camera work
Treeki
2
-8
/
+32
2011-03-20
working on the camera
Treeki
2
-14
/
+17
2011-03-20
added W2 map definition. updated worldmap_gen.rb a bit
Treeki
1
-8
/
+10
2011-03-16
yawn. some work on content, including an embarassingly crappy GW scenegen
Treeki
2
-10
/
+16
2011-03-15
working scene support in dWMMap_c. todo: a proper tool for editing/previewing
Treeki
4
-59
/
+155
2011-03-15
refactored WorldMap to use the same init method as Nintendo (function chains)
Treeki
1
-117
/
+122
2011-03-15
WorldMapData is now dWMPathData_c and loads its data from the resource manager
Treeki
5
-88
/
+121
2011-03-13
made LevelInfo into an OO class and added a header file for dWMResourceMng_c
Treeki
8
-231
/
+157
2011-03-13
WMResourceMng now works! also, a bit more cleanup
Treeki
3
-17
/
+27
2011-03-13
compiles now! untested, though. also did some work on dWMResourceMng_c
Treeki
3
-4
/
+47
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