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2012-09-28final WorldDef update hopefullyTreeki1-1/+4
2012-09-28HUD numbers are now workingTreeki1-9/+24
2012-09-28various fixes to stuff on map HUDTreeki2-10/+9
2012-09-28Disabled spammy debuggingTreeki1-1/+1
2012-09-28untested automatically moving elements and world numbersTreeki1-11/+61
2012-09-27new levelinfo format and a couple of fixesTreeki11-29/+47
2012-09-27star coin count, need to fix thisnew-hudTreeki1-0/+4
2012-09-27fuck it I can't be assed to make lives reset only when neededTreeki1-0/+1
2012-09-27fixed a possible crash bug where the HUD was accessed before it was createdTreeki2-4/+7
2012-09-27draw order fixTreeki1-0/+2
2012-09-27a tiny bit of savefile RE, and default world stuff in the savefileTreeki1-0/+29
2012-09-27world change nodes now don't activate if you're already at that worldTreeki1-14/+18
2012-09-27made world changes work, and HUD colourising and other fun thingsTreeki6-111/+216
2012-09-27added untested support for world change nodesTreeki5-13/+111
2012-09-26Player Angles, shop lakitu improvements, and shop level node correctionsColin Noga5-17/+42
2012-09-25added Remocon and GameMgr definitions, and made map HUD buttons workTreeki5-8/+28
2012-09-25fixed display of livesTreeki2-13/+70
2012-09-24various changes and bugfixesTreeki5-27/+42
2012-09-24unfinished ActivePhysics debuggingTreeki1-0/+222
2012-09-24fixed fasthack compilationTreeki1-2/+0
2012-09-23shy guy fixesColin Noga1-0/+17
2012-09-23fixed up the level select yaml, fixed snowman pokey and commented out cheep c...Colin Noga1-5/+21
2012-09-23made the world map effects be loadedTreeki1-0/+9
2012-09-23fixed repeating player effectsTreeki1-2/+3
2012-09-23fixed effect rendering on the mapTreeki2-0/+12
2012-09-23debugging junk for effectsTreeki1-0/+44
2012-09-23I have this uncanny ability to break things right before I commit themTreeki1-1/+1
2012-09-23finally fixed all animations... I hope?Treeki3-6/+10
2012-09-23fixing animation directions, hopefully?Treeki1-4/+4
2012-09-23Various fixesTreeki2-34/+37
2012-09-22some badly needed polishing for the map engineTreeki2-11/+43
2012-09-22refactored animations, and added new untested onesTreeki4-305/+106
2012-09-22huh, I forgot to disable spammy debugging hereTreeki1-1/+1
2012-09-22quick fix for the HUDTreeki1-0/+4
2012-09-22file select should be fixed nowTreeki1-2/+2
2012-09-22fixed moving after change nodesTreeki4-5/+30
2012-09-21pumpkin goomba shizColin Noga1-1/+1
2012-09-21updated map data formatTreeki2-2/+9
2012-09-21a failed attempt at better changes, pushed so I can test at homeTreeki1-5/+35
2012-09-21fixed KP pipe/door/etc animationsTreeki1-5/+5
2012-09-21file select level looping fixedTreeki1-18/+17
2012-09-21still working on the new HUD...Treeki5-7/+35
2012-09-21fixes, header cleanups, and part of the code for the new HUDTreeki3-6/+138
2012-09-20beginnings of the new HUDTreeki2-7/+48
2012-09-20cleaning up in preparation for the new HUD, plus a few other changesTreeki6-403/+23
2012-09-19couple of fixesTreeki2-2/+2
2012-09-19made cutscene skippable AND go to worldmap at end, for testingTreeki1-1/+3
2012-09-19added Exits and Star Coins fields to datefileTreeki2-52/+139
2012-09-19fix bug with fileselect world namesTreeki1-1/+1
2012-09-19okay this one REALLY does fix the overlapsTreeki1-8/+8