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kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
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Author
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2012-09-27
star coin count, need to fix this
new-hud
Treeki
1
-0
/
+4
2012-09-27
fuck it I can't be assed to make lives reset only when needed
Treeki
1
-0
/
+1
2012-09-27
fixed a possible crash bug where the HUD was accessed before it was created
Treeki
2
-4
/
+7
2012-09-27
draw order fix
Treeki
1
-0
/
+2
2012-09-27
a tiny bit of savefile RE, and default world stuff in the savefile
Treeki
1
-0
/
+29
2012-09-27
world change nodes now don't activate if you're already at that world
Treeki
1
-14
/
+18
2012-09-27
made world changes work, and HUD colourising and other fun things
Treeki
6
-111
/
+216
2012-09-27
added untested support for world change nodes
Treeki
5
-13
/
+111
2012-09-25
added Remocon and GameMgr definitions, and made map HUD buttons work
Treeki
5
-8
/
+28
2012-09-25
fixed display of lives
Treeki
2
-13
/
+70
2012-09-24
various changes and bugfixes
Treeki
5
-27
/
+42
2012-09-24
unfinished ActivePhysics debugging
Treeki
1
-0
/
+222
2012-09-24
fixed fasthack compilation
Treeki
1
-2
/
+0
2012-09-23
shy guy fixes
Colin Noga
1
-0
/
+17
2012-09-23
fixed up the level select yaml, fixed snowman pokey and commented out cheep ↵
Colin Noga
1
-5
/
+21
cheep textures
2012-09-23
made the world map effects be loaded
Treeki
1
-0
/
+9
2012-09-23
fixed repeating player effects
Treeki
1
-2
/
+3
2012-09-23
fixed effect rendering on the map
Treeki
2
-0
/
+12
2012-09-23
debugging junk for effects
Treeki
1
-0
/
+44
2012-09-23
I have this uncanny ability to break things right before I commit them
Treeki
1
-1
/
+1
2012-09-23
finally fixed all animations... I hope?
Treeki
3
-6
/
+10
2012-09-23
fixing animation directions, hopefully?
Treeki
1
-4
/
+4
2012-09-23
Various fixes
Treeki
2
-34
/
+37
2012-09-22
some badly needed polishing for the map engine
Treeki
2
-11
/
+43
2012-09-22
refactored animations, and added new untested ones
Treeki
4
-305
/
+106
2012-09-22
huh, I forgot to disable spammy debugging here
Treeki
1
-1
/
+1
2012-09-22
quick fix for the HUD
Treeki
1
-0
/
+4
2012-09-22
file select should be fixed now
Treeki
1
-2
/
+2
2012-09-22
fixed moving after change nodes
Treeki
4
-5
/
+30
2012-09-21
pumpkin goomba shiz
Colin Noga
1
-1
/
+1
2012-09-21
updated map data format
Treeki
2
-2
/
+9
2012-09-21
a failed attempt at better changes, pushed so I can test at home
Treeki
1
-5
/
+35
2012-09-21
fixed KP pipe/door/etc animations
Treeki
1
-5
/
+5
2012-09-21
file select level looping fixed
Treeki
1
-18
/
+17
2012-09-21
still working on the new HUD...
Treeki
5
-7
/
+35
2012-09-21
fixes, header cleanups, and part of the code for the new HUD
Treeki
3
-6
/
+138
2012-09-20
beginnings of the new HUD
Treeki
2
-7
/
+48
2012-09-20
cleaning up in preparation for the new HUD, plus a few other changes
Treeki
6
-403
/
+23
2012-09-19
couple of fixes
Treeki
2
-2
/
+2
2012-09-19
made cutscene skippable AND go to worldmap at end, for testing
Treeki
1
-1
/
+3
2012-09-19
added Exits and Star Coins fields to datefile
Treeki
2
-52
/
+139
2012-09-19
fix bug with fileselect world names
Treeki
1
-1
/
+1
2012-09-19
okay this one REALLY does fix the overlaps
Treeki
1
-8
/
+8
2012-09-17
should fix path layer overlaps, hopefully?
Treeki
1
-0
/
+8
2012-09-16
fixed palace dude switch thing, skawo says it's complete now, yay
Treeki
1
-8
/
+9
2012-09-16
fixed message boxes not drawing
Treeki
2
-1
/
+6
2012-09-16
a bugfix, and some debug code
file-select
Treeki
1
-0
/
+35
2012-09-16
go speed! a terrible hack to make builds far faster
Treeki
25
-155
/
+22
2012-09-16
added an untested world name thing
Treeki
2
-1
/
+29
2012-09-15
added unfinished PalaceDude
Treeki
3
-44
/
+101
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