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2012-08-29Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into ↵Colin Noga1-1/+2
level-select
2012-08-29Node fix, added a new effectColin Noga1-2/+2
2012-08-29fuck me, I removed this change by accident...Treeki1-1/+2
2012-08-29LOTS of debug output for path unlockingTreeki2-6/+30
2012-08-28fixed opacity animations and reversible loopTreeki1-3/+8
2012-08-28fixed some bugs in the path managerTreeki1-13/+19
2012-08-28hammer suit modelTreeki2-0/+5
2012-08-15No idea, but some changes...?Colin Noga4-39/+62
2012-07-29minor star coin fixColin Noga1-2/+2
2012-07-28stuuffff also entrance OSRepoColin Noga4-15/+16
2012-07-28more star coin screen imrprovementsColin Noga3-15/+50
2012-07-27Fixed up Starcoin menuColin Noga4-48/+56
2012-07-27oopsColin Noga2-2/+3
2012-07-27Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into ↵Colin Noga2-3/+3
level-select
2012-07-27Oops, need these tooColin Noga2-0/+464
2012-07-27this fix might work, it might not, I don't know, I can't compile itTreeki2-3/+3
2012-07-27BROKEN - something wrong with includes, possibly related to the order =|Colin Noga6-23/+33
2012-07-26changed some convenience button junkColin Noga4-11/+52
2012-07-26oh well.Treeki4-33/+13
2012-07-25new point soundsTreeki1-1/+4
2012-07-25node colours should be fixed nowTreeki2-1/+3
2012-07-25Merge branch 'freeform-unlocks' into level-selectTreeki7-60/+288
2012-07-25lots more work completed, basic unlocks workingfreeform-unlocksTreeki7-50/+178
2012-07-25moving to desktopTreeki3-24/+3
2012-07-24trying laki fixes, linked in anmClrColin Noga3-3/+53
2012-07-24parts of the new unlock system, still got to wrap up some stuffTreeki4-7/+128
2012-07-24added in all the wm shop junk - can not get models to render overtop, thoughColin Noga5-1/+561
2012-07-23More node and path related codeColin Noga7-55/+73
2012-07-22Added node model rendering junk - non working.Colin Noga6-95/+88
2012-07-23added Level Node Extra stuff. untested in game, but it compilesTreeki2-0/+40
2012-07-22Added a comment for node infoColin Noga1-0/+4
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga9-145/+124
2012-07-20ArrrghColin Noga3-87/+105
2012-07-20typo, fixedColin Noga1-0/+3
2012-07-20Trying to do the damn jump codeColin Noga3-24/+35
2012-07-20Bugfix to the hud, added in player animations for path movementColin Noga6-71/+440
2012-07-19name changeColin Noga1-2/+2
2012-07-19updates to HUD and commenting out of some spec changesColin Noga4-67/+123
2012-07-18Putting the build into working order.Colin Noga3-10/+14
2012-07-18Updated doodad engine spec with delays, and a few other minor fixesColin Noga5-70/+159
2012-07-17Map fixes: HUD now reflects map status, Mario model reflects powerupColin Noga4-25/+287
2012-05-08I don't even remember what shit this commit containsTreeki7-30/+109
2012-03-30fixed actor conflictsTreeki1-1/+1
2012-03-28support for optimised tilesetsTreeki1-7/+18
2012-03-28fixes to WM code, and mHeap namespaceTreeki4-7/+11
2012-03-27Kamek/Newer now support dynamic linkingTreeki1-0/+1
2012-03-27brought Koopatlas engine up to date and compilingTreeki2-4/+6
2012-03-15optimisations to reduce code sizeTreeki5-28/+0
2012-02-27switching between multiple mapsTreeki4-19/+153
2012-02-23added water BG to World MapsTreeki7-19/+61