index
:
kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
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refs
log
tree
commit
diff
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koopatlas
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Age
Commit message (
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Author
Files
Lines
2012-07-28
more star coin screen imrprovements
Colin Noga
3
-15
/
+50
2012-07-27
Fixed up Starcoin menu
Colin Noga
4
-48
/
+56
2012-07-27
oops
Colin Noga
2
-2
/
+3
2012-07-27
Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into ↵
Colin Noga
2
-3
/
+3
level-select
2012-07-27
Oops, need these too
Colin Noga
2
-0
/
+464
2012-07-27
this fix might work, it might not, I don't know, I can't compile it
Treeki
2
-3
/
+3
2012-07-27
BROKEN - something wrong with includes, possibly related to the order =|
Colin Noga
6
-23
/
+33
2012-07-26
changed some convenience button junk
Colin Noga
4
-11
/
+52
2012-07-26
oh well.
Treeki
4
-33
/
+13
2012-07-25
new point sounds
Treeki
1
-1
/
+4
2012-07-25
node colours should be fixed now
Treeki
2
-1
/
+3
2012-07-25
Merge branch 'freeform-unlocks' into level-select
Treeki
7
-60
/
+288
2012-07-25
lots more work completed, basic unlocks working
freeform-unlocks
Treeki
7
-50
/
+178
2012-07-25
moving to desktop
Treeki
3
-24
/
+3
2012-07-24
trying laki fixes, linked in anmClr
Colin Noga
3
-3
/
+53
2012-07-24
parts of the new unlock system, still got to wrap up some stuff
Treeki
4
-7
/
+128
2012-07-24
added in all the wm shop junk - can not get models to render overtop, though
Colin Noga
5
-1
/
+561
2012-07-23
More node and path related code
Colin Noga
7
-55
/
+73
2012-07-22
Added node model rendering junk - non working.
Colin Noga
6
-95
/
+88
2012-07-23
added Level Node Extra stuff. untested in game, but it compiles
Treeki
2
-0
/
+40
2012-07-22
Added a comment for node info
Colin Noga
1
-0
/
+4
2012-07-22
Lots of world map path rendering and movement implementations and fixes.
Colin Noga
9
-145
/
+124
2012-07-20
Arrrgh
Colin Noga
3
-87
/
+105
2012-07-20
typo, fixed
Colin Noga
1
-0
/
+3
2012-07-20
Trying to do the damn jump code
Colin Noga
3
-24
/
+35
2012-07-20
Bugfix to the hud, added in player animations for path movement
Colin Noga
6
-71
/
+440
2012-07-19
name change
Colin Noga
1
-2
/
+2
2012-07-19
updates to HUD and commenting out of some spec changes
Colin Noga
4
-67
/
+123
2012-07-18
Putting the build into working order.
Colin Noga
3
-10
/
+14
2012-07-18
Updated doodad engine spec with delays, and a few other minor fixes
Colin Noga
5
-70
/
+159
2012-07-17
Map fixes: HUD now reflects map status, Mario model reflects powerup
Colin Noga
4
-25
/
+287
2012-05-08
I don't even remember what shit this commit contains
Treeki
7
-30
/
+109
2012-03-30
fixed actor conflicts
Treeki
1
-1
/
+1
2012-03-28
support for optimised tilesets
Treeki
1
-7
/
+18
2012-03-28
fixes to WM code, and mHeap namespace
Treeki
4
-7
/
+11
2012-03-27
Kamek/Newer now support dynamic linking
Treeki
1
-0
/
+1
2012-03-27
brought Koopatlas engine up to date and compiling
Treeki
2
-4
/
+6
2012-03-15
optimisations to reduce code size
Treeki
5
-28
/
+0
2012-02-27
switching between multiple maps
Treeki
4
-19
/
+153
2012-02-23
added water BG to World Maps
Treeki
7
-19
/
+61
2012-02-18
fixed memory leaks
Treeki
2
-3
/
+10
2012-01-17
added path support and the new API LevelInfo
Treeki
13
-78
/
+319
2012-01-16
cleaning up house
Treeki
1
-93
/
+0
2012-01-16
fixed some rendering issues
Treeki
3
-8
/
+8
2012-01-16
quick optimisation I noticed
Treeki
1
-4
/
+6
2012-01-16
added doodads + animation, plus bugfixes
Treeki
5
-18
/
+159
2012-01-15
initial commit of the Koopatlas engine
Treeki
12
-0
/
+2276