Age | Commit message (Expand) | Author | Files | Lines |
2012-07-27 | BROKEN - something wrong with includes, possibly related to the order =| | Colin Noga | 6 | -23/+33 |
2012-07-26 | changed some convenience button junk | Colin Noga | 4 | -11/+52 |
2012-07-26 | oh well. | Treeki | 4 | -33/+13 |
2012-07-25 | new point sounds | Treeki | 1 | -1/+4 |
2012-07-25 | node colours should be fixed now | Treeki | 2 | -1/+3 |
2012-07-25 | Merge branch 'freeform-unlocks' into level-select | Treeki | 7 | -60/+288 |
2012-07-25 | lots more work completed, basic unlocks workingfreeform-unlocks | Treeki | 7 | -50/+178 |
2012-07-25 | moving to desktop | Treeki | 3 | -24/+3 |
2012-07-24 | trying laki fixes, linked in anmClr | Colin Noga | 3 | -3/+53 |
2012-07-24 | parts of the new unlock system, still got to wrap up some stuff | Treeki | 4 | -7/+128 |
2012-07-24 | added in all the wm shop junk - can not get models to render overtop, though | Colin Noga | 5 | -1/+561 |
2012-07-23 | More node and path related code | Colin Noga | 7 | -55/+73 |
2012-07-22 | Added node model rendering junk - non working. | Colin Noga | 6 | -95/+88 |
2012-07-23 | added Level Node Extra stuff. untested in game, but it compiles | Treeki | 2 | -0/+40 |
2012-07-22 | Added a comment for node info | Colin Noga | 1 | -0/+4 |
2012-07-22 | Lots of world map path rendering and movement implementations and fixes. | Colin Noga | 9 | -145/+124 |
2012-07-20 | Arrrgh | Colin Noga | 3 | -87/+105 |
2012-07-20 | typo, fixed | Colin Noga | 1 | -0/+3 |
2012-07-20 | Trying to do the damn jump code | Colin Noga | 3 | -24/+35 |
2012-07-20 | Bugfix to the hud, added in player animations for path movement | Colin Noga | 6 | -71/+440 |
2012-07-19 | name change | Colin Noga | 1 | -2/+2 |
2012-07-19 | updates to HUD and commenting out of some spec changes | Colin Noga | 4 | -67/+123 |
2012-07-18 | Putting the build into working order. | Colin Noga | 3 | -10/+14 |
2012-07-18 | Updated doodad engine spec with delays, and a few other minor fixes | Colin Noga | 5 | -70/+159 |
2012-07-17 | Map fixes: HUD now reflects map status, Mario model reflects powerup | Colin Noga | 4 | -25/+287 |
2012-05-08 | I don't even remember what shit this commit contains | Treeki | 7 | -30/+109 |
2012-03-30 | fixed actor conflicts | Treeki | 1 | -1/+1 |
2012-03-28 | support for optimised tilesets | Treeki | 1 | -7/+18 |
2012-03-28 | fixes to WM code, and mHeap namespace | Treeki | 4 | -7/+11 |
2012-03-27 | Kamek/Newer now support dynamic linking | Treeki | 1 | -0/+1 |
2012-03-27 | brought Koopatlas engine up to date and compiling | Treeki | 2 | -4/+6 |
2012-03-15 | optimisations to reduce code size | Treeki | 5 | -28/+0 |
2012-02-27 | switching between multiple maps | Treeki | 4 | -19/+153 |
2012-02-23 | added water BG to World Maps | Treeki | 7 | -19/+61 |
2012-02-18 | fixed memory leaks | Treeki | 2 | -3/+10 |
2012-01-17 | added path support and the new API LevelInfo | Treeki | 13 | -78/+319 |
2012-01-16 | cleaning up house | Treeki | 1 | -93/+0 |
2012-01-16 | fixed some rendering issues | Treeki | 3 | -8/+8 |
2012-01-16 | quick optimisation I noticed | Treeki | 1 | -4/+6 |
2012-01-16 | added doodads + animation, plus bugfixes | Treeki | 5 | -18/+159 |
2012-01-15 | initial commit of the Koopatlas engine | Treeki | 12 | -0/+2276 |