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path: root/src/koopatlas/hud.h (follow)
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2012-09-27new levelinfo format and a couple of fixesTreeki1-1/+3
2012-09-27made world changes work, and HUD colourising and other fun thingsTreeki1-1/+20
2012-09-27added untested support for world change nodesTreeki1-2/+7
2012-09-25added Remocon and GameMgr definitions, and made map HUD buttons workTreeki1-1/+3
2012-09-25fixed display of livesTreeki1-7/+18
2012-09-21still working on the new HUD...Treeki1-1/+1
2012-09-21fixes, header cleanups, and part of the code for the new HUDTreeki1-2/+16
2012-09-20beginnings of the new HUDTreeki1-0/+7
2012-09-20cleaning up in preparation for the new HUD, plus a few other changesTreeki1-17/+0
2012-07-17Map fixes: HUD now reflects map status, Mario model reflects powerupColin Noga1-3/+8
2012-05-08I don't even remember what shit this commit containsTreeki1-0/+2
2012-01-17added path support and the new API LevelInfoTreeki1-0/+5
2012-01-15initial commit of the Koopatlas engineTreeki1-0/+28