Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-12-04 | tons of updates. better APDebug, fixed dEn_c, mostly fixed gigoomba | Treeki | 1 | -45/+153 | |
2012-12-02 | collisionMgr_c updated | Treeki | 1 | -7/+6 | |
2012-11-02 | fixed player stunning with bossMegaGoomba | Treeki | 1 | -8/+39 | |
2012-09-16 | go speed! a terrible hack to make builds far faster | Treeki | 1 | -1/+0 | |
2012-09-12 | shy guy fixes, Mega Goomba fixes | Colin Noga | 1 | -14/+0 | |
2012-07-22 | Lots of world map path rendering and movement implementations and fixes. | Colin Noga | 1 | -88/+87 | |
2012-07-16 | Samurai Shy is in beta, added Song Block as a sprite, a few minor boss fixes. | Colin Noga | 1 | -5/+5 | |
2012-07-15 | Lots of bug fixes, changing up the giga goomba, added in shy guy samurai boss | Colin Noga | 1 | -143/+202 | |
2012-03-15 | optimisations to reduce code size | Treeki | 1 | -58/+10 | |
2012-03-13 | fixed up collisions, added a bunch of boss improvements | Colin Noga | 1 | -5/+1 | |
2012-03-11 | pushing in case my HD dies. | Colin Noga | 1 | -63/+123 | |
2012-03-09 | Redid all the boss and custom sprite junk, effect list, saved 25 kb - but ↵ | Colin Noga | 1 | -4/+26 | |
bosses break | |||||
2012-01-12 | fixes for using class functions instead of extern'd calls | megazig | 1 | -13/+8 | |
updated full daEnDosun_c definition half working daEnMegaDosun_c | |||||
2012-01-11 | changed class1EC to collisionMgr class | megazig | 1 | -12/+27 | |
changed class484 to freezeMgr class added daEnDosun_c definition fixed bossMegaGecko to use new collisionMgr class changed bossThwompaDomp to inherit from daEnDosun_c (need to make it actually different now) | |||||
2011-10-21 | Cleaned up wall detection | Stephen Simpson | 1 | -0/+6 | |
2011-10-21 | added floor based detection to MG | Stephen Simpson | 1 | -218/+114 | |
changed MG's jumping to use yspeed so it can do floor detection | |||||
2011-10-19 | added player and sprite collision to MG | Stephen Simpson | 1 | -95/+254 | |
added a Turn state to MG semi-fixed collision box for MG | |||||
2011-10-15 | Started on adding anmTexSrt into code | Stephen Simpson | 1 | -0/+34 | |
2011-10-14 | Tweeks to MG for animations | Stephen Simpson | 1 | -14/+24 | |
2011-10-14 | anmChr working | Stephen Simpson | 1 | -6/+6 | |
2011-10-14 | moved setNewCollisionRect to player.h so multiple actors can call it | Stephen Simpson | 1 | -4/+22 | |
updated MG with attempted fixes for anmChr changed banm_c's _setUpdateRate and others to public for anmChr | |||||
2011-10-14 | Got working anmPat animations. anmChr needs fixing | Stephen Simpson | 1 | -87/+47 | |
added rotation to MegaGoomba based on direction. added eyes blinking to MegaGoomba. added speed and jump changes based on how many hits MG has taken. | |||||
2011-10-13 | Started work on animations | Stephen Simpson | 1 | -18/+85 | |
2011-10-12 | removed MAME goomba and lowered amount in launch state | Stephen Simpson | 1 | -12/+8 | |
2011-10-11 | fixed hardcoded r13 in PlaySound to enable ntsc fun | Stephen Simpson | 1 | -2/+10 | |
2011-10-11 | fixed missing dependence on soundPlayer in NewerCodehandler.yaml | Stephen Simpson | 1 | -3/+3 | |
2011-10-11 | added ability to have sounds play for MountainGecko | Stephen Simpson | 1 | -8/+7 | |
2011-10-10 | added ability to link in .o files | Stephen Simpson | 1 | -31/+110 | |
tweeked MountainGoombas Launch state for always arcing up added two more goomba types to the Launch state added in codehandler. bp not working, but rest seems functional | |||||
2011-10-10 | got MountainGoomba to a working condition | Stephen Simpson | 1 | -0/+456 | |
added Hermite Interpolation into linker and common.h added player.cpp and player.h for some common functions removed classic controller hack from NewerProject.yaml added more PSVEC functions to linker |