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2011-09-17merged level-select updates to game.h and State stuffclassic_controllerTreeki1-0/+17
2011-08-14fixed powerup soundTreeki1-2/+6
2011-07-25random tile hack complete! it's missing definitions thoughTreeki1-0/+1
2011-07-25Random tiles added. Untested.Treeki1-0/+7
2011-07-11added a function to the linker scriptTreeki1-0/+1
2011-07-11fixed a bug with the C++ init codeTreeki1-0/+1
2011-07-11how did I miss thatTreeki1-0/+1
2011-07-11dFlagMgr_c added to headers and linker scriptsTreeki1-0/+14
2011-07-10custom blocks, states and static initialisers. fuck yeahTreeki1-1/+24
2011-07-10initial not completely finished version of daEnTestBlock_cTreeki1-8/+216
2011-06-24compression.yaml added: .LH support, compressed files now take priorityTreeki1-0/+14
2011-06-20fixed a lyt::Pane def bug, added CharWriter and TextWriterTreeki1-0/+6
2011-06-18added memcmpTreeki1-0/+1
2011-06-17merged Tempus's changes into the master branchTreeki1-0/+3
2011-06-15also, I still don't know how to use gitTreeki1-1/+5
2011-05-28blahTreeki1-0/+15
2011-05-17working on the HUDTreeki1-0/+14
2011-05-16layout API fixesTreeki1-0/+4
2011-03-28Pa1/2/3 tilesets can now be swapped into any slot, except for animationsTreeki1-0/+6
2011-03-23added HUD support and some more debug stuffTreeki1-0/+8
2011-03-15refactored WorldMap to use the same init method as Nintendo (function chains)Treeki1-0/+3
2011-03-13compiles now! untested, though. also did some work on dWMResourceMng_cTreeki1-0/+8
2011-03-12initial commit. now I can start playing with stuff!Treeki1-0/+703