diff options
Diffstat (limited to 'src')
38 files changed, 688 insertions, 280 deletions
| diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp index c4a84cd..1f60399 100644 --- a/src/bonusRoom.cpp +++ b/src/bonusRoom.cpp @@ -5,11 +5,8 @@  #include <stage.h>  extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" void *PlaySound(dStageActor_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);  extern "C" void *StopBGMMusic();  extern "C" void *StartBGMMusic(); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number);  extern "C" void *SoundRelatedClass;  extern "C" void *MapSoundPlayer(void *SoundClass, int soundID, int unk); @@ -7,16 +7,10 @@  #include <stage.h>  #include <sfx.h> -extern "C" void *PlaySound(dStageActor_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);  extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); -  extern "C" u32 GenerateRandomNumber(int max); -extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);  extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);  extern "C" void *StopBGMMusic(); diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp index c3c1b62..119779f 100644 --- a/src/bossCaptainBowser.cpp +++ b/src/bossCaptainBowser.cpp @@ -5,7 +5,6 @@  #include <stage.h>  #include "boss.h" -extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);  extern "C" void *StageScreen; @@ -109,7 +108,6 @@ daCaptainBowser *daCaptainBowser::build() {  // Externs and States  /////////////////////// -	extern "C" u32 GetActivePlayerCount();  	CREATE_STATE(daCaptainBowser, Wait);  	CREATE_STATE(daCaptainBowser, Throw); diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp index 9b6f577..79ebd34 100644 --- a/src/bossMegaGoomba.cpp +++ b/src/bossMegaGoomba.cpp @@ -4,7 +4,6 @@  #include <sfx.h>  #include "boss.h" -extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);  extern "C" void *ShakePlayers(dEn_c *);  extern "C" void *StopPlayerShake(dEn_c *);  extern "C" void *StageScreen; diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp index 961d760..a1e1464 100644 --- a/src/bossPodouble.cpp +++ b/src/bossPodouble.cpp @@ -82,7 +82,6 @@ daPodouble *daPodouble::build() {  // Externs and States  ///////////////////////  	extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); -	extern "C" int GetActivePlayerCount();  	CREATE_STATE(daPodouble, Bounce);  	CREATE_STATE(daPodouble, Spit); diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp index c12b709..de01fe9 100644 --- a/src/bossRamboo.cpp +++ b/src/bossRamboo.cpp @@ -70,14 +70,6 @@ CREATE_STATE(daRamboo_c, Flee);  CREATE_STATE(daRamboo_c, Outro); -struct EventTable_t { -	u64 events; -	// ... -}; - -extern EventTable_t *EventTable; - -  void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }  void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {   	SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}); @@ -236,7 +228,7 @@ int daRamboo_c::onExecute() {  	if(this->fogSrt.isEntryAnimationDone(0))  		this->fogSrt.setFrameForEntry(1.0, 0); -	if (EventTable->events & this->eventFlag) { +	if (dFlagMgr_c::instance->flags & this->eventFlag) {  		doStateChange(&StateID_Outro);  	} diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp index 85799c3..4bce47c 100644 --- a/src/bossThwompaDomp.cpp +++ b/src/bossThwompaDomp.cpp @@ -8,7 +8,6 @@  // Externs  	extern "C" int posIsInZone(Vec,float*,float*,u8 zone);  	extern "C" void* ScreenPositionClass; -	extern "C" void ShakeScreen(void*,int,int,int,int); // (ScreenPositionClass, some other ints - set the second one to 1 to shake it)   	extern "C" int SpawnThwompEffects(dEn_c *);  	extern "C" void* SoundRelatedClass; diff --git a/src/challengeStar.cpp b/src/challengeStar.cpp index 051f9c4..790b0c4 100644 --- a/src/challengeStar.cpp +++ b/src/challengeStar.cpp @@ -4,17 +4,10 @@  #include <sfx.h> -extern "C" void *PlaySound(dEn_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); -  extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number);  extern int GlobalStarsCollected; -struct EventTable_t { u64 events; }; -extern EventTable_t *EventTable; -  class dChallengeStar : public dEn_c {  	int onCreate(); @@ -51,7 +44,7 @@ void dChallengeStar::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth  	GlobalStarsCollected--;  	if (GlobalStarsCollected == 0) { -		EventTable->events |= this->eventFlag; +		dFlagMgr_c::instance->flags |= this->eventFlag;  	}  	this->Delete(1); diff --git a/src/cutScene.cpp b/src/cutScene.cpp index cde9c2c..cb0151b 100644 --- a/src/cutScene.cpp +++ b/src/cutScene.cpp @@ -85,13 +85,15 @@ int dScCutScene_c::onExecute() {  	// now, do all other processing  	if (currentScene >= 0) { -		if (!layout->isAnyAnimOn()) { +		int nowPressed = Remocon_GetPressed(GetActiveRemocon()); +		if (!layout->isAnyAnimOn() || nowPressed & WPAD_TWO) {  			// we're at the end  			// what now?  			if ((currentScene + 1) == data->sceneCount) {  				// we're TOTALLY done!  				OSReport("playback complete\n"); +				DoSceneChange(WORLD_MAP, 0, 0);  			} else {  				nextScene = currentScene + 1;  				OSReport("switching to scene %d\n", nextScene); diff --git a/src/effectvideo.cpp b/src/effectvideo.cpp index d690263..24089ef 100644 --- a/src/effectvideo.cpp +++ b/src/effectvideo.cpp @@ -4,7 +4,6 @@  #include <sfx.h> -extern "C" void *PlaySoundAsync(dEn_c *, int soundID);  extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); @@ -25,12 +24,6 @@ class EffectVideo : public dEn_c {  }; -struct EventTable_t { -	u64 events; -}; - -extern EventTable_t *EventTable; -  EffectVideo *EffectVideo::build() {  	void *buffer = AllocFromGameHeap1(sizeof(EffectVideo)); @@ -65,7 +58,7 @@ int EffectVideo::onDelete() {  int EffectVideo::onExecute() { -	if (EventTable->events & this->eventFlag) {		 +	if (dFlagMgr_c::instance->flags & this->eventFlag) {  		if (this->timer == this->delay) { diff --git a/src/electricLine.cpp b/src/electricLine.cpp index af8c7ea..b6bb0bf 100644 --- a/src/electricLine.cpp +++ b/src/electricLine.cpp @@ -33,10 +33,6 @@ daElectricLine *daElectricLine::build() {  ///////////////////////  // Externs and States  /////////////////////// -	extern "C" void *PlaySound(dStageActor_c *, int soundID); -	extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); - -	extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);  	CREATE_STATE(daElectricLine, Activate); diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp index 5acb43c..4c0a232 100644 --- a/src/eventlooper.cpp +++ b/src/eventlooper.cpp @@ -18,13 +18,6 @@ struct EventLooper {  	u8 delayCount;	// 0x3D7  }; -struct EventTable_t { -	u64 events; -	// ... -}; - -extern EventTable_t *EventTable; -  void EventLooper_Update(EventLooper *self); @@ -58,10 +51,10 @@ bool EventLooper_Create(EventLooper *self) {  	} -	if (EventTable->events & self->eventActive) +	if (dFlagMgr_c::instance->flags & self->eventActive)  	{  		u64 evState = (u64)1 << (eventStart - 1); -		EventTable->events = EventTable->events | evState; +		dFlagMgr_c::instance->flags |= evState;  	}  	EventLooper_Update(self); @@ -77,7 +70,7 @@ bool EventLooper_Execute(EventLooper *self) {  void EventLooper_Update(EventLooper *self) { -	if ((EventTable->events & self->eventActive) == 0) +	if ((dFlagMgr_c::instance->flags & self->eventActive) == 0)  		return;  	// Waiting for the right moment @@ -92,23 +85,23 @@ void EventLooper_Update(EventLooper *self) {  	self->delayCount = 0;  	// Find which event(s) is/are on -	u64 evState = EventTable->events & self->eventFlag; +	u64 evState = dFlagMgr_c::instance->flags & self->eventFlag;  	// Turn off the old events -	EventTable->events = EventTable->events & (~self->eventFlag); +	dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags & (~self->eventFlag);  	// Shift them right if they can, if not, reset!  	evState = evState << 1;  	if (evState < self->eventFlag)  	{ -		EventTable->events = EventTable->events | evState; +		dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags | evState;  	}  	else  	{  		char eventStart	= (self->settings >> 24)	& 0xFF;  		evState = (u64)1 << (eventStart - 1); -		EventTable->events = EventTable->events | evState; +		dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags | evState;  	} diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp index b69e039..579054f 100644 --- a/src/fakeStarCoin.cpp +++ b/src/fakeStarCoin.cpp @@ -4,7 +4,6 @@  #include <sfx.h> -extern "C" void *PlaySound(dEn_c *, int soundID);  extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); diff --git a/src/fileselect.S b/src/fileselect.S new file mode 100644 index 0000000..19710ef --- /dev/null +++ b/src/fileselect.S @@ -0,0 +1,264 @@ +.set sp,1 +.set rtoc,2 + +.text +.extern OSReport + +.extern enableNonLoopAnim__Q23m2d13EmbedLayout_cFib +.global FSShowCD, FSHideCD +FSShowCD: +	addi r3, r3, 0x74 +	li r4, 0x2A +	b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib + +FSHideCD: +	addi r3, r3, 0x74 +	li r4, 0x2B +	b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib + +.global FSShowCD_OpenWait +FSShowCD_OpenWait: +	addi r3, r31, 0x74 +	li r4, 0x2A +	bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib +	lwz r0, 0x14(r1) +	lwz r31, 0xC(r1) +	mtlr r0 +	addi r1, r1, 0x10 +	blr + +#.global FSHideCD_IWOSAEW +#FSHideCD_IWOSAEW: +#	addi r3, r31, 0x74 +#	li r4, 0x2B +#	bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib +#	lwz r0, 0x14(r1) +#	lwz r31, 0xC(r1) +#	mtlr r0 +#	addi r1, r1, 0x10 +#	blr + +.global DFNiceTitle +DFNiceTitle: +	mr r3, r4 +	lis r4, DFTitle@h +	ori r4, r4, DFTitle@l +	lwz r6, 0xE44(r30) +	addi r6, r6, '1' +	sth r6, 0xA(r4) +	li r5, 0 +	li r6, 6 +	lwz r12, 0(r3) +	lwz r12, 0x80(r12) +	mtctr r12 +	bctr + +.extern findTextBoxByName__Q23m2d17EmbedLayoutBase_cCFPCc +.extern NewerWorldNames +.extern NewerWorldCount +.extern InsertIntIntoTextBox1 +.global DFNiceWorldName +DFNiceWorldName: +	stwu r1, -0x30(r1) +	mflr r0 +	stw r0, 0x34(r1) +	stw r20, 0x2C(r1) +	stw r21, 0x28(r1) +	stw r22, 0x24(r1) +	# r1+0x20 is reserved for the stupid ints in textboxes +	stw r23, 0x1C(r1) +	stw r24, 0x18(r1) +	stw r25, 0x14(r1) +	mr r20, r4 + +	# get Newer map number +	lbz r6, 0x6FC(r31) +	lis r8, NewerWorldCount@h +	ori r8, r8, NewerWorldCount@h +	lwz r8, 0(r8) +	cmpw r6, r8 +	bge invalidThing +	slwi r6, r6, 2 +	lis r7, NewerWorldNames@h +	ori r7, r7, NewerWorldNames@l +	lwzx r4, r7, r6 +	li r5, 0 +	b gotName +invalidThing: +	lis r4, InvalidWorld@h +	ori r4, r4, InvalidWorld@l +gotName: + +	mr r3, r20 +	lwz r12, 0(r3) +	lwz r12, 0x7C(r12) +	mtctr r12 +	bctrl + +	# While we're at it, take care of some other things +	# r21 shall hold our star coin count; r22 shall hold our exit count +	# r23 shall hold the level pointer +	# r24 shall hold the world number, and r25 the level number + +	li r21, 0 +	li r22, 0 +	addi r23, r31, 0x6C +	li r24, 0 +	li r25, 0 + +	# Loop through ALL levels + +levelLoop: +	lwz r4, 0(r23) + +	cmpwi r25, 38 +	beq ignoreStartPoint + +	clrlwi. r0, r4, 31 +	beq noCoin1 +	addi r21, r21, 1 +noCoin1: +	extrwi. r0, r4, 1,30 +	beq noCoin2 +	addi r21, r21, 1 +noCoin2: +	extrwi. r0, r4, 1,29 +	beq noCoin3 +	addi r21, r21, 1 +noCoin3: + +	extrwi. r0, r4, 1,27 +	beq noNormalExit +	addi r22, r22, 1 + +#	lis r3, NormalExitStr@h +#	ori r3, r3, NormalExitStr@l +#	addi r4, r24, 1 +#	addi r5, r25, 1 +#	crclr 4*cr1+eq +#	bl OSReport +noNormalExit: +	lwz r4, 0(r23) +	extrwi. r0, r4, 1,26 +	beq noSecretExit +	addi r22, r22, 1 + +#	lis r3, SecretExitStr@h +#	ori r3, r3, SecretExitStr@l +#	addi r4, r24, 1 +#	addi r5, r25, 1 +#	crclr 4*cr1+eq +#	bl OSReport +noSecretExit: + +ignoreStartPoint: + +	addi r23, r23, 4 +	addi r25, r25, 1 +	cmpwi r25, 42 +	blt levelLoop +	# next world +	addi r24, r24, 1 +	li r25, 0 +	cmpwi r24, 10 +	blt levelLoop + +	# Now, subtract the paid star coins +	lhz r3, 0x66(r31) +	sub r21, r21, r3 + +	# And write everything ... +	addi r3, r30, 0x74 +	lis r4, ExitCount@h +	ori r4, r4, ExitCount@l +	bl findTextBoxByName__Q23m2d17EmbedLayoutBase_cCFPCc + +	stw r22, 0x20(r1) +	mr r4, r3 +	addi r3, r1, 0x20 +	li r5, 1 +	bl InsertIntIntoTextBox1 + +	addi r3, r30, 0x74 +	lis r4, StarCoinCount@h +	ori r4, r4, StarCoinCount@l +	bl findTextBoxByName__Q23m2d17EmbedLayoutBase_cCFPCc + +	stw r21, 0x20(r1) +	mr r4, r3 +	addi r3, r1, 0x20 +	li r5, 0 +	bl InsertIntIntoTextBox1 + +	lwz r25, 0x14(r1) +	lwz r24, 0x18(r1) +	lwz r23, 0x1C(r1) +	lwz r22, 0x24(r1) +	lwz r21, 0x28(r1) +	lwz r20, 0x2C(r1) +	lwz r0, 0x34(r1) +	mtlr r0 +	addi r1, r1, 0x30 +	blr + +.global FSDebugStates +FSDebugStates: +	stwu r1, -0x10(r1) +	mflr r0 +	stw r0, 0x14(r1) +	stw r31, 0xC(r1) +	stw r30, 0x8(r1) +	mr r31, r3 +	mr r30, r4 + +	lis r3, FSStateDebugStr@h +	ori r3, r3, FSStateDebugStr@l +	crclr 4*cr1+eq +	lwz r4, 4(r4) +	bl OSReport + +	mr r3, r31 +	mr r4, r30 +	lwzu r12, 0x18(r3) +	lwz r12, 0x18(r12) +	mtctr r12 +	bctrl + +	lwz r31, 0xC(r1) +	lwz r30, 0x8(r1) +	lwz r0, 0x14(r1) +	mtlr r0 +	addi r1, r1, 0x10 +	blr + +.align 4 + +.data +FSStateDebugStr: .string "State: %s\n" + +.global FSDummyBrlanName, FSDummyGroup, FSDummyPane +FSDummyBrlanName: .string "fileSelectBase_18_DummyAnim.brlan" +FSDummyGroup: .string "DummyGroup" +FSDummyPane: .string "DummyPane" + +.global A00_window +A00_window: .string "A00_window" +.global ShowEraseCopy, HideEraseCopy +ShowEraseCopy: .string "fileSelectBase_18_ShowEraseCopy.brlan" +HideEraseCopy: .string "fileSelectBase_18_HideEraseCopy.brlan" +.global N_posFile1_00 +N_posFile1_00: .string "N_posFile1_00" +.global CDHolderGroup +CDHolderGroup: .string "CDHolderGroup" + +NormalExitStr: .string "<Normal> %d-%d\n" +SecretExitStr: .string "<Secret> %d-%d\n" +StarCoinCount: .string "StarCoinCount" +ExitCount: .string "ExitCount" + +.align 4 +DFTitle: +.short 'F','i','l','e',' ','X',0 +InvalidWorld: +.short '<','I','n','v','a','l','i','d',' ','W','o','r','l','d','>',0 + diff --git a/src/firelaser.cpp b/src/firelaser.cpp index 32eb0bd..fa240d0 100755 --- a/src/firelaser.cpp +++ b/src/firelaser.cpp @@ -25,18 +25,9 @@ daFireLaser_c *daFireLaser_c::build() {  } -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - -  CREATE_STATE(daFireLaser_c, pewpewpew); -struct EventTable_t { -	u64 events; -}; - -extern EventTable_t *EventTable; -  int daFireLaser_c::onCreate() { @@ -77,7 +68,7 @@ void daFireLaser_c::beginState_pewpewpew() {  void daFireLaser_c::executeState_pewpewpew() {  -	if (EventTable->events & this->eventFlag) { +	if (dFlagMgr_c::instance->flags & this->eventFlag) {  		this->timer = this->timer + 1; diff --git a/src/koopatlas/core.h b/src/koopatlas/core.h index d2d9454..2674977 100644 --- a/src/koopatlas/core.h +++ b/src/koopatlas/core.h @@ -36,7 +36,7 @@ void NewerMapDrawFunc();  #define WM_HUD WM_DANCE_PAKKUN  #define WM_SHOP WM_TOGEZO -#define WM_SHOPITEM WM_PUKU +#define WM_SHOPITEM WM_BOARD  #define WM_STARCOIN WM_GHOST  class daWMPlayer_c; diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp index 8f4b778..3989a1c 100644 --- a/src/koopatlas/hud.cpp +++ b/src/koopatlas/hud.cpp @@ -383,72 +383,7 @@ void dWMHud_c::setWorldName() {  		int world = node->levelNumber[0];  		int level = node->levelNumber[1]; -		switch (world) { -			case 1:		 -				setWorldText("Yoshi's\nIsland"); -				break;	 - -			case 2: -				if (((level > 1) && (level < 5)) || (level == 15) || (level == 33) || (level == 34)) -					setWorldText("Soggy\nSewers"); -				else -					setWorldText("Rubble\nRuins"); -				break;	 - -			case 3:		 -				setWorldText("Mushroom\nPeaks"); -				break;	 - -			case 4:		 -				setWorldText("Sakura\nVillage"); -				break;	 - -			case 5:		 -				if ((level < 6) || (level == 15) || (level == 33) || (level == 34)) -					setWorldText("FreezeFlame\nValley"); -				else -					setWorldText("FreezeFlame\nVolcano"); -				break;	 - -			case 6:		 -				setWorldText("Pumpkin\nBoneyard"); -				break;	 - -			case 7:		 -				if (level < 4) -					setWorldText("Sky\nMountain"); -				else -					setWorldText("Starry\nSkies"); -				break;	 - -			case 8:		 -				if ((level < 6) || (level == 15) || (level == 25) || (level == 33) || (level == 34)) -					setWorldText("Koopa\nPlanet"); -				else -					setWorldText("Koopa\nCore"); -				break;	 - -			case 9:		 -				setWorldText("Bonus\nLand"); -				break;	 - -			case 10:		 -				if      ((level < 6)  || (level == 30) || (level == 41) ) -					setWorldText("Goldwood\nForest"); -				else if ((level < 11) || (level == 32)) -					setWorldText("Mini-Mega\nIsland"); -				else if ((level < 16) || (level == 33) || (level == 34) || (level == 31) ) -					setWorldText("Crystal\nCaves"); -				else if (level < 19) -					setWorldText("Bombard\nCliffs"); -				else -					setWorldText("Sky\nCity"); -				break;	 - -			default: -				setWorldText("Unknown\nWorld"); -				break; -		} +		setWorldText(NewerWorldName(NewerWorldForLevelID(world, level)));  	}  } diff --git a/src/koopatlas/map.cpp b/src/koopatlas/map.cpp index 65d71b8..316c001 100644 --- a/src/koopatlas/map.cpp +++ b/src/koopatlas/map.cpp @@ -115,6 +115,14 @@ void dWMMap_c::renderer_c::drawLayers() {  		dKPLayer_s *layer = data->layers[iLayer];  		renderMtx[2][3] += 2.0f; +		if (layer->type == dKPLayer_s::PATHS) { +			// rebase the camera matrix +			baseZ = 3500.0f; +			nw4r::g3d::Camera cam3d(GetCameraByID(0)); +			cam3d.GetCameraMtx(&renderMtx); +			MTXTransApply(renderMtx, renderMtx, 0, 0, baseZ); +		} +  		if (layer->alpha == 0)  			continue; // invisible diff --git a/src/koopatlas/mapdata.cpp b/src/koopatlas/mapdata.cpp index ab8ef3a..52a7937 100644 --- a/src/koopatlas/mapdata.cpp +++ b/src/koopatlas/mapdata.cpp @@ -152,7 +152,7 @@ bool dKPMapData_c::load(const char *filename) {  		fixup();  	bool didLoadTilesets = loadTilesets(); -	bool didLoadBG = (bgLoader.load("/Maps/Water.brres") != 0); +	bool didLoadBG = (bgLoader.load(data->backgroundName) != 0);  	return didLoadTilesets && didLoadBG;  } @@ -203,6 +203,8 @@ void dKPMapData_c::fixup() {  	fixRef(data->layers);  	fixRef(data->tilesets);  	fixRef(data->unlockData); +	fixRef(data->sectors); +	fixRef(data->backgroundName);  	for (int iLayer = 0; iLayer < data->layerCount; iLayer++) {  		dKPLayer_s *layer = fixRef(data->layers[iLayer]); diff --git a/src/koopatlas/mapdata.h b/src/koopatlas/mapdata.h index 40e1a43..70c31ee 100644 --- a/src/koopatlas/mapdata.h +++ b/src/koopatlas/mapdata.h @@ -179,6 +179,9 @@ struct dKPLayer_s {  };  struct dKPMapFile_s { +	u32 magic; +	int version; +  	int layerCount;  	dKPLayer_s **layers; @@ -187,7 +190,9 @@ struct dKPMapFile_s {  	u8 *unlockData; -	dKPLayer_s::sector_s sectors[1]; // variable size +	dKPLayer_s::sector_s *sectors; + +	const char *backgroundName;  };  class dKPMapData_c { diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index ffc4dfd..a9cd003 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -41,11 +41,41 @@ void dWMPathManager_c::setup() {  				found = true;  				currentNode = node; -				SpammyReport("a1 Node: %p\n", node); -				dKPPath_s *exit = node->getAnyExit(); -				SpammyReport("a2 Exit: %p\n", exit); -				startMovementTo(exit); -				SpammyReport("a3\n"); +				// figure out where we should move to +				dKPPath_s *exitTo = 0; + +				for (int i = 0; i < 4; i++) { +					dKPPath_s *candidateExit = node->exits[i]; +					if (!candidateExit) +						continue; + +					// find out if this path is a candidate +					dKPNode_s *srcNode = node; +					dKPPath_s *path = candidateExit; + +					while (true) { +						dKPNode_s *destNode = (path->start == srcNode) ? path->end : path->start; +						int ct = destNode->getAvailableExitCount(); +						if (destNode == node || ct > 2 || destNode->type == dKPNode_s::LEVEL) { +							exitTo = path; +							break; +						} + +						if (ct == 1) +							break; + +						// where to next? +						path = destNode->getOppositeAvailableExitTo(path); +						srcNode = destNode; +					} + +					if (exitTo) +						break; +				} + +				if (!exitTo) +					exitTo = node->getAnyExit(); +				startMovementTo(exitTo);  				break;  			}  		} @@ -433,26 +463,26 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) {  			moveSpeed = 2.0f;  			break;  		case 13: -			player->startAnimation(Tjumped, 2.0, 0.0, 0.0); -			break; -		case 14:  			player->startAnimation(b_dash2, 3.0, 10.0, 0.0);  			player->hasSound = true;  			player->soundName = SE_PLY_FOOTNOTE_DIRT;  			moveSpeed = 5.0f;  			break; -		case 15: +		case 14:  			player->startAnimation(wait, 2.0, 10.0, 0.0);  			player->rot.y = 0x0000;  			MapSoundPlayer(SoundRelatedClass, SE_PLY_DOKAN_IN_OUT, 1);  			moveSpeed = 1.0f;  			break; -		case 16: +		case 15:  			player->startAnimation(wait, 2.0, 10.0, 0.0);  			player->rot.y = 0x8000;			  			MapSoundPlayer(SoundRelatedClass, SE_OBJ_DOOR_OPEN, 1);  			moveSpeed = 0.2f;  			break; +		case 16: +			player->startAnimation(Tjumped, 2.0, 0.0, 0.0); +			break;  		default:  			SpammyReport("No animtaion?!");  			player->startAnimation(run, 2.0, 10.0, 0.0); @@ -560,6 +590,13 @@ void dWMPathManager_c::moveThroughPath() {  			SaveBlock *save = GetSaveFile()->GetBlock(-1);  			save->current_path_node = pathLayer->findNodeID(to); +			if (to->type == dKPNode_s::LEVEL) { +				NWRWorld nWorld = NewerWorldForLevelID(to->levelNumber[0], to->levelNumber[1]); +				if (nWorld != UNKNOWN_WORLD) { +					save->currentNewerWorld = (u8)nWorld; +				} +			} +  			dWMHud_c::instance->showPointBar();  			SpammyReport("Point bar shown\n");  		} else { diff --git a/src/layoutDebug.S b/src/layoutDebug.S new file mode 100644 index 0000000..591bfd5 --- /dev/null +++ b/src/layoutDebug.S @@ -0,0 +1,148 @@ +.text + +.extern OSReport +.extern strcmp + +.global RlanLoadDebugHook +.extern m2d__AnmResHandler_c__Load +RlanLoadDebugHook: +	stwu r1, -0x20(r1) +	mflr r0 +	stw r0, 0x24(r1) +	stw r21, 0x1C(r1) +	stw r22, 0x18(r1) +	stw r23, 0x14(r1) +	stw r24, 0x10(r1) +	stw r25, 0xC(r1) + +	mr r21, r3 +	mr r22, r4 +	mr r23, r5 +	mr r24, r6 +	mr r25, r7 + +	lis r3, RlanLoadStr@h +	ori r3, r3, RlanLoadStr@l +	mr r4, r29 # rlan num +	mr r5, r28 # rlan count +	mr r6, r21 # anmreshandler +	mr r7, r22 # rlan name +	mr r8, r23 # resAcc +	mr r9, r24 # layout +	crclr 4*cr1+eq +	bl OSReport + +	lis r3, BreakOnRlan@h +	ori r3, r3, BreakOnRlan@l +	mr r4, r22 +	bl strcmp +	cmpwi r3, 0 +	bne thatsFine +	lis r3, 0xDEAD +	ori r3, r3, 0xBEEF +thatsFine: +	mr r3, r21 +	mr r4, r22 +	mr r5, r23 +	mr r6, r24 +	mr r7, r25 +	bl m2d__AnmResHandler_c__Load +	mr r25, r3 + +#	lis r3, RlanGrpCount@h +#	ori r3, r3, RlanGrpCount@l +#	lwz r4, 0x18(r21) +#	crclr 4*cr1+eq +#	bl OSReport + +	# Thing: r22 +	# ID: r23 +	# Count: r24 +	li r23, 0 +	lwz r24, 0x18(r21) +	lwz r22, 0x14(r21) +	b startGroupReportLoop +groupReportLoop: + +	lis r3, RlanGroupStr@h +	ori r3, r3, RlanGroupStr@l + +	mr r4, r23 # ID +	mr r5, r24 # count +	lwz r6, 0(r22) # group +	addi r7, r6, 0x18 +	lwz r8, 4(r22) # animTransform + +	crclr 4*cr1+eq +	bl OSReport + +	addi r23, r23, 1 +	addi r22, r22, 8 + +startGroupReportLoop: +	cmpw r23, r24 +	blt groupReportLoop + +	mr r3, r25 + +	lwz r21, 0x1C(r1) +	lwz r22, 0x18(r1) +	lwz r23, 0x14(r1) +	lwz r24, 0x10(r1) +	lwz r25, 0xC(r1) +	lwz r0, 0x24(r1) +	mtlr r0 +	addi r1, r1, 0x20 +	blr + + + + +.global AnmLoadDebugHook +.extern m2d__Anm_c__Load + +AnmLoadDebugHook: +	stwu r1, -0x20(r1) +	mflr r0 +	stw r0, 0x24(r1) +	stw r21, 0x1C(r1) +	stw r22, 0x18(r1) +	stw r23, 0x14(r1) + +	mr r21, r3 +	mr r22, r4 +	mr r23, r5 + +	lis r3, AnmLoadStr@h +	ori r3, r3, AnmLoadStr@l +	mr r4, r30 # anim num +	mr r5, r29 # anim count +	lwz r6, 0(r28) # rlan ID +	mr r7, r21 # anim +	mr r8, r22 # anmreshandler +	mr r9, r23 # group name +	crclr 4*cr1+eq +	bl OSReport + +	mr r3, r21 +	mr r4, r22 +	mr r5, r23 +	bl m2d__Anm_c__Load + +	lwz r21, 0x1C(r1) +	lwz r22, 0x18(r1) +	lwz r23, 0x14(r1) +	lwz r0, 0x24(r1) +	mtlr r0 +	addi r1, r1, 0x20 +	blr + + +.data +.align 4 +AnmLoadStr: .string "[Anm %d/%d] Anm[%d] @ %p, ResHandler @ %p, Group: %s\n" +RlanLoadStr: .string "[Rlan %d/%d] ResHandler: %p, Rlan Name: %s, ResAcc: %p, Layout: %p\n" +#RlanGrpCount: .string "%d group(s):\n" +RlanGroupStr: .string "--[%d/%d] %p : %s - AnimTransform: %p\n" +BreakOnRlan: .string "fileSelectBase_18_DummyAnim.brlan" + diff --git a/src/levelinfo_old.h b/src/levelinfo_old.h index 8e1e916..d8cb888 100644 --- a/src/levelinfo_old.h +++ b/src/levelinfo_old.h @@ -1,5 +1,5 @@ -#ifndef __NEWER_LEVELINFO_H -#define __NEWER_LEVELINFO_H +#ifndef __NEWER_LEVELINFO_OLD_H +#define __NEWER_LEVELINFO_OLD_H  #include <common.h>  #include "fileload.h" diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp index dc503e0..adadc50 100644 --- a/src/levelspecial.cpp +++ b/src/levelspecial.cpp @@ -19,12 +19,6 @@ struct LevelSpecial {  	u8 func;		// 0x3D7  }; -struct EventTable_t { -	u64 events; -	// ... -}; - -extern EventTable_t *EventTable;  extern u16 TimeStopFlag;  extern u32 TimerBranch; @@ -50,7 +44,6 @@ float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25, -extern "C" dAc_Py_c *GetSpecificPlayerActor(int number);  void LevelSpecial_Update(LevelSpecial *self);  bool ResetAfterLevel(); @@ -105,7 +98,7 @@ bool LevelSpecial_Execute(LevelSpecial *self) {  void LevelSpecial_Update(LevelSpecial *self) {  	u8 newEvState = 0; -	if (EventTable->events & self->eventFlag) +	if (dFlagMgr_c::instance->flags & self->eventFlag)  		newEvState = 1;  	if (newEvState == self->lastEvState) diff --git a/src/linegod.cpp b/src/linegod.cpp index c727de4..dedbea6 100644 --- a/src/linegod.cpp +++ b/src/linegod.cpp @@ -72,12 +72,6 @@ struct LineGod {  	BgActor *ac[8];	// 0x3D8
  };
 -struct EventTable_t {
 -	u64 events;
 -	// ...
 -};
 -
 -extern EventTable_t *EventTable;
  fBase_c *FindActorByID(u32 id);
 @@ -174,7 +168,7 @@ bool LineGod_AppendToList(LineGod *self, BgActor *ac) {  void LineGod_Update(LineGod *self) {
  	u8 newEvState = 0;
 -	if (EventTable->events & self->eventFlag)
 +	if (dFlagMgr_c::instance->flags & self->eventFlag)
  		newEvState = 1;
  	if (newEvState == self->lastEvState)
 diff --git a/src/meteor.cpp b/src/meteor.cpp index 5eea95f..219bab3 100755 --- a/src/meteor.cpp +++ b/src/meteor.cpp @@ -4,8 +4,6 @@  #include <sfx.h>  #include "boss.h" -extern "C" void *PlaySound(dStageActor_c *, int soundID); -  class dMeteor : public dEn_c {  	int onCreate();  	int onDelete(); diff --git a/src/mrsun.cpp b/src/mrsun.cpp index 86c5bfb..5b9130c 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -86,13 +86,6 @@ CREATE_STATE(daMrSun_c, Wait);  #define DEACTIVATE	0 -struct EventTable_t { -	u64 events; -	// ... -}; - -extern EventTable_t *EventTable; -  void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {  DamagePlayer(this, apThis, apOther); } @@ -253,7 +246,7 @@ int daMrSun_c::onExecute() {  	acState.execute();  	updateModelMatrices(); -	if (EventTable->events & this->eventFlag) { +	if (dFlagMgr_c::instance->flags & this->eventFlag) {  		if (this->killFlag == 0) {  			this->kill();  			this->pos.y = this->pos.y + 800.0;  diff --git a/src/msgbox.cpp b/src/msgbox.cpp index adbeb24..968b607 100644 --- a/src/msgbox.cpp +++ b/src/msgbox.cpp @@ -1,52 +1,9 @@  #include <common.h>  #include <game.h> +#include "msgbox.h"  // Replaces: EN_LIFT_ROTATION_HALF (Sprite 107; Profile ID 481 @ 80AF96F8) -class dMsgBoxManager_c : public dStageActor_c { -	public: -		void showMessage(int id); - -		dMsgBoxManager_c() : state(this, &StateID_LoadRes) { } - -		int onCreate(); -		int onDelete(); -		int onExecute(); -		int onDraw(); - -		int beforeExecute() { return true; } -		int afterExecute(int) { return true; } - -		m2d::EmbedLayout_c layout; -		dDvdLoader_c msgDataLoader; - -		bool layoutLoaded; -		bool visible; - -		dStateWrapper_c<dMsgBoxManager_c> state; - -		USING_STATES(dMsgBoxManager_c); -		DECLARE_STATE(LoadRes); -		DECLARE_STATE(Wait); -		DECLARE_STATE(BoxAppearWait); -		DECLARE_STATE(ShownWait); -		DECLARE_STATE(BoxDisappearWait); - -		static dMsgBoxManager_c *instance; -		static dMsgBoxManager_c *build(); - -	private: -		struct entry_s { -			u32 id; -			u32 titleOffset; -			u32 msgOffset; -		}; - -		struct header_s { -			u32 count; -			entry_s entry[1]; -		}; -};  dMsgBoxManager_c *dMsgBoxManager_c::instance = 0;  dMsgBoxManager_c *dMsgBoxManager_c::build() { @@ -322,7 +279,10 @@ daEnMsgBlock_c *daEnMsgBlock_c::build() {  void daEnMsgBlock_c::blockWasHit(bool isDown) {  	pos.y = initialY; -	dMsgBoxManager_c::instance->showMessage(settings); +	if (dMsgBoxManager_c::instance) +		dMsgBoxManager_c::instance->showMessage(settings); +	else +		Delete(false);  	physics.setup(this, &physicsInfo, 3, currentLayerID);  	physics.addToList(); diff --git a/src/msgbox.h b/src/msgbox.h new file mode 100644 index 0000000..f71749d --- /dev/null +++ b/src/msgbox.h @@ -0,0 +1,52 @@ +#ifndef MSGBOX_H +#define MSGBOX_H  +#include <common.h> +#include <game.h> + +class dMsgBoxManager_c : public dStageActor_c { +	public: +		void showMessage(int id); + +		dMsgBoxManager_c() : state(this, &StateID_LoadRes) { } + +		int onCreate(); +		int onDelete(); +		int onExecute(); +		int onDraw(); + +		int beforeExecute() { return true; } +		int afterExecute(int) { return true; } +		int beforeDraw() { return true; } +		int afterDraw(int) { return true; } + +		m2d::EmbedLayout_c layout; +		dDvdLoader_c msgDataLoader; + +		bool layoutLoaded; +		bool visible; + +		dStateWrapper_c<dMsgBoxManager_c> state; + +		USING_STATES(dMsgBoxManager_c); +		DECLARE_STATE(LoadRes); +		DECLARE_STATE(Wait); +		DECLARE_STATE(BoxAppearWait); +		DECLARE_STATE(ShownWait); +		DECLARE_STATE(BoxDisappearWait); + +		static dMsgBoxManager_c *instance; +		static dMsgBoxManager_c *build(); + +	private: +		struct entry_s { +			u32 id; +			u32 titleOffset; +			u32 msgOffset; +		}; + +		struct header_s { +			u32 count; +			entry_s entry[1]; +		}; +}; +#endif /* MSGBOX_H */ diff --git a/src/newer.cpp b/src/newer.cpp new file mode 100644 index 0000000..6d672e2 --- /dev/null +++ b/src/newer.cpp @@ -0,0 +1,77 @@ +#include <newer.h> + +NWRWorld NewerWorldForLevelID(int w, int l) { +	switch (w) { +		case 1: return YOSHI_ISLAND; +		case 2: +				if (((l>1) && (l<5)) || (l==15) || (l==33) || (l==34)) +					return SOGGY_SEWERS; +				else +					return RUBBLE_RUINS; +		case 3: return MUSHROOM_PEAKS; +		case 4: return SAKURA_VILLAGE; +		case 5: +				if (l<7 || l==15 || l==33 || l==34) +					return FREEZEFLAME_GLACIER; +				else +					return FREEZEFLAME_VOLCANO; +		case 6: return PUMPKIN_BONEYARD; +		case 7: +				if (l<4) +					return SKY_MOUNTAIN; +				else +					return STARRY_SKIES; +		case 8: +				if (l<6 || l==15 || l==25 || l==33 || l==34) +					return KOOPA_PLANET; +				else +					return KOOPA_CORE; +		case 9: return BONUS_LAND; +		case 10: +				if (l<6 || l==30 || l==41) +					return GOLDWOOD_FOREST; +				else if (l<11 || l==32) +					return MINIMEGA_ISLAND; +				else if (l<16 || l==33 || l==34 || l==31) +					return CRYSTAL_CAVES; +				else if (l<19) +					return BOMBARD_CLIFFS; +				else +					return SKY_CITY; +	} + +	return UNKNOWN_WORLD; +} + + +const wchar_t *NewerWorldNames[] = { +	L"Yoshi's Island", +	L"Rubble Ruins", +	L"Soggy Sewers", +	L"Mushroom Peaks", +	L"Sakura Village", +	L"Freezeflame Glacier", +	L"Freezeflame Volcano", +	L"Pumpkin Boneyard", +	L"Sky Mountain", +	L"Starry Skies", +	L"Koopa Planet", +	L"Koopa Core", +	L"Bonus Land", +	L"Goldwood Forest", +	L"Mini-Mega Island", +	L"Crystal Caves", +	L"Bombard Cliffs", +	L"Sky City" +}; + +// This is an array so it can be accessed from fileselect.S +int NewerWorldCount[] = { +	18 +}; + +const wchar_t *NewerWorldName(NWRWorld world) { +	if (world < 0 || world >= WORLD_COUNT) +		return L"Unknown World"; +	return NewerWorldNames[world]; +} diff --git a/src/palaceDude.cpp b/src/palaceDude.cpp new file mode 100644 index 0000000..6a8d7ff --- /dev/null +++ b/src/palaceDude.cpp @@ -0,0 +1,51 @@ +#include <game.h> +#include <stage.h> +#include "msgbox.h" + +class dPalaceDude_c : public dStageActor_c { +	public: +		static dPalaceDude_c *build(); + +		bool hasBeenActivated; +		bool hasExitedStage; +		int onExecute(); +}; + +/*****************************************************************************/ +// Glue Code +dPalaceDude_c *dPalaceDude_c::build() { +	void *buffer = AllocFromGameHeap1(sizeof(dPalaceDude_c)); +	dPalaceDude_c *c = new(buffer) dPalaceDude_c; +	return c; +} + + +int dPalaceDude_c::onExecute() { +	if (dFlagMgr_c::instance->flags & spriteFlagMask) { +		if (!hasBeenActivated) { +//			OSReport("Activating Palace Dude\n"); +			hasBeenActivated = true; + +			dMsgBoxManager_c::instance->showMessage(settings & 0xFFFFFFF); + +			SaveBlock *save = GetSaveFile()->GetBlock(-1); +			*((u8*)(((u32)GameMgr)+0x380)) |= (1 << (settings >> 28)); +		} +	} + +	if (hasBeenActivated) { +		if (hasExitedStage) +			return true; +//		OSReport("Palace Dude is activated, %d\n", dMsgBoxManager_c::instance->visible); +		if (!dMsgBoxManager_c::instance->visible) { +//			OSReport("Exiting\n"); +			ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); +			hasExitedStage = true; +		} +	} + +	return true; + +} + + diff --git a/src/penguin.cpp b/src/penguin.cpp index 2105291..6112285 100644 --- a/src/penguin.cpp +++ b/src/penguin.cpp @@ -63,10 +63,6 @@ daPengi *daPengi::build() {  ///////////////////////  // Externs and States  /////////////////////// -	extern "C" void *PlaySound(dStageActor_c *, int soundID); - -	extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); -	extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daPengi *, Vec pos);  	//FIXME make this dEn_c->used...  	extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); diff --git a/src/player.h b/src/player.h index 267729f..e1bbed5 100644 --- a/src/player.h +++ b/src/player.h @@ -4,7 +4,6 @@  #include <common.h>  #include <game.h> -extern "C" dStageActor_c* GetSpecificPlayerActor(int number);  char NearestPlayer(dStageActor_c* actor);  void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale);  void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye); diff --git a/src/pumpkinGoomba.cpp b/src/pumpkinGoomba.cpp index 7b46af9..426d323 100644 --- a/src/pumpkinGoomba.cpp +++ b/src/pumpkinGoomba.cpp @@ -59,8 +59,6 @@ dGoombaPie *dGoombaPie::build() {  ///////////////////////  // Externs and States  /////////////////////// -	extern "C" void *PlaySound(dStageActor_c *, int soundID); -	extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);  	extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);  	extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);  	extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); @@ -132,19 +130,7 @@ dGoombaPie *dGoombaPie::build() {  		doStateChange(&StateID_Burst);  	} -	struct DoSomethingCool { -	    u32 unk_01; //0000 -	    Vec3 pos;  //0004 -	    Vec3 scale; //0010 -	    f32 unk_02; //001C -	    f32 unk_03; //0020 -	    f32 unk_04; //0024 -	    f32 unk_05; //0028 -	    f32 unk_06; //002C -	    f32 unk_07; //0030 -	    f32 unk_08; //0034 -	    f32 unk_09; //0038 -	} goombIceBlock; +	DoSomethingCool goombIceBlock;  	extern "C" void sub_80024C20(void);  	extern "C" void __destroy_arr(void*, void(*)(void), int, int); diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 213caa8..174b075 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -147,13 +147,8 @@ daShyGuy *daShyGuy::build() {  ///////////////////////  // Externs and States  /////////////////////// -	extern "C" void *PlaySound(dStageActor_c *, int soundID); -	extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);  	extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -	extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); -	extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos); -  	//FIXME make this dEn_c->used...  	extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);  	extern "C" int SomeStrangeModification(dStageActor_c* actor); diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp index 56ac383..4be86a3 100755 --- a/src/spritespawner.cpp +++ b/src/spritespawner.cpp @@ -19,9 +19,6 @@ struct SpriteSpawner {  	u32 createdActor;  }; -struct EventTable_t { -	u64 events; -};  struct VEC { @@ -31,9 +28,6 @@ struct VEC {  }; -extern EventTable_t *EventTable; -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer); -extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);  void SpriteSpawner_Update(SpriteSpawner *self); @@ -67,13 +61,13 @@ bool SpriteSpawner_Execute(SpriteSpawner *self) {  void SpriteSpawner_Update(SpriteSpawner *self) { -	if (EventTable->events & self->eventFlag) +	if (dFlagMgr_c::instance->flags & self->eventFlag)  	{		  		// Put an action for when the event turns on here  		if (self->createdActor == 0)  		{ -			VEC pos; +			Vec pos;  			pos.x = self->x;  			pos.y = self->y;  			pos.z = self->z; diff --git a/src/spriteswapper.cpp b/src/spriteswapper.cpp index 89ead56..3fc78e0 100755 --- a/src/spriteswapper.cpp +++ b/src/spriteswapper.cpp @@ -16,19 +16,12 @@ public:  	u32 timer;  }; -struct EventTable_t { -	u64 events; -}; -  SpriteSpawnerTimed *SpriteSpawnerTimed::build() {  	void *buffer = AllocFromGameHeap1(sizeof(SpriteSpawnerTimed));  	return new(buffer) SpriteSpawnerTimed;  } -extern EventTable_t *EventTable; -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); -  int SpriteSpawnerTimed::onCreate() { @@ -48,7 +41,7 @@ int SpriteSpawnerTimed::onCreate() {  int SpriteSpawnerTimed::onExecute() { -	if (EventTable->events & this->eventFlag) {		 // If the event is on +	if (dFlagMgr_c::instance->flags & this->eventFlag) {		 // If the event is on  		if (this->timer < 1) {						// If the timer is empty  			CreateActor(this->type, this->inheritSet, this->pos, 0, 0);  			this->timer = 120; @@ -62,4 +55,4 @@ int SpriteSpawnerTimed::onExecute() {  	}  	return true; -}
\ No newline at end of file +} diff --git a/src/topman.cpp b/src/topman.cpp index edf75dd..5a313ae 100644 --- a/src/topman.cpp +++ b/src/topman.cpp @@ -73,13 +73,8 @@ daTopman *daTopman::build() {  ///////////////////////  // Externs and States  /////////////////////// -	extern "C" void *PlaySound(dStageActor_c *, int soundID); -	extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);  	extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); -	extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); -	extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daTopman *, Vec pos); -  	//FIXME make this dEn_c->used...  	extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);  	extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); @@ -194,19 +189,7 @@ daTopman *daTopman::build() {  		doStateChange(&StateID_Die);  	} -	struct DoSomethingCool { -	    u32 unk_01; //0000 -	    Vec3 pos;  //0004 -	    Vec3 scale; //0010 -	    f32 unk_02; //001C -	    f32 unk_03; //0020 -	    f32 unk_04; //0024 -	    f32 unk_05; //0028 -	    f32 unk_06; //002C -	    f32 unk_07; //0030 -	    f32 unk_08; //0034 -	    f32 unk_09; //0038 -	} my_struct; +	DoSomethingCool my_struct;  	extern "C" void sub_80024C20(void);  	extern "C" void __destroy_arr(void*, void(*)(void), int, int); | 
