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-rw-r--r--src/bossBombDrop.cpp18
-rw-r--r--src/bossKoopaThrow.cpp18
-rw-r--r--src/bossMegaGoomba.cpp13
-rw-r--r--src/bossPlayerClown.cpp12
-rw-r--r--src/bossSamurshai.cpp34
-rw-r--r--src/bossThwompaDomp.cpp29
-rw-r--r--src/bossTopman.cpp34
-rw-r--r--src/bossWrenchThrow.cpp28
-rw-r--r--src/penguin.cpp34
-rw-r--r--src/shyguy.cpp36
-rw-r--r--src/topman.cpp35
11 files changed, 146 insertions, 145 deletions
diff --git a/src/bossBombDrop.cpp b/src/bossBombDrop.cpp
index c12d144..da12c34 100644
--- a/src/bossBombDrop.cpp
+++ b/src/bossBombDrop.cpp
@@ -103,14 +103,14 @@ int dDroppedBomb::onCreate() {
_324 = 20.f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
pos.z = 3300.0;
@@ -161,10 +161,10 @@ int dDroppedBomb::onExecute() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- if (collMgr.CollidedWithTile() || (collMgr.bitfield_for_checks & (0x15 << direction))) {
+ if (collMgr.isOnTopOfTile() || (collMgr.outputMaybe & (0x15 << direction))) {
this->kill();
}
diff --git a/src/bossKoopaThrow.cpp b/src/bossKoopaThrow.cpp
index 85c96ca..3efcc82 100644
--- a/src/bossKoopaThrow.cpp
+++ b/src/bossKoopaThrow.cpp
@@ -207,14 +207,14 @@ int daKoopaThrow::onCreate() {
_324 = currentInfo->size;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
if (this->direction == 0) { // Ground Facing Left
@@ -297,10 +297,10 @@ void daKoopaThrow::executeState_Straight() {
HandleYSpeed();
doSpriteMovement();
- // cmgr_returnValue = collMgr.CollidedWithTile();
- // collMgr.execute();
+ // cmgr_returnValue = collMgr.isOnTopOfTile();
+ // collMgr.calculateBelowCollisionWithSmokeEffect();
- // if (collMgr.CollidedWithTile() || (collMgr.bitfield_for_checks & (0x15 << direction))) {
+ // if (collMgr.isOnTopOfTile() || (collMgr.outputMaybe & (0x15 << direction))) {
// // hit the ground or wall
// PlaySoundAsync(this, currentInfo->breakSound);
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index a6758f4..0214f60 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -127,9 +127,6 @@ class daMegaGoomba_c : public dEn_c {
// DECLARE_STATE(Outro);
};
-u8 struct_1[] = { 0, 0, 0, 1, 0xff, 0xff, 0x40, 0, 0, 0, 0xc0, 0, 0, 0, 0, 0 };
-u8 struct_3[] = { 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0x3f, 0x2a, 0x7e, 0xfa };
- // last 4 bytes not needed. float for scale
daMegaGoomba_c *daMegaGoomba_c::build() {
void *buffer = AllocFromGameHeap1(sizeof(daMegaGoomba_c));
@@ -316,7 +313,9 @@ void daMegaGoomba_c::setupCollision() {
//POINTLESS WITH GROWTH
this->scale.x = this->scale.y = this->scale.z = 0.666;
- this->collMgr.Init(this, struct_1, 0, struct_3);
+ static const lineSensor_s below(-12 << 12, 12 << 12, 0);
+ static const pointSensor_s adjacent(16 << 12, 16 << 12);
+ this->collMgr.init(this, &below, 0, &adjacent);
char foo = this->_391;
this->pos_delta2.x = 0.0;
@@ -696,13 +695,13 @@ void daMegaGoomba_c::executeState_Walk() {
int ret = SomeStrangeModification(this);
if(ret & 1)
this->speed.y = 0.0;
- u32 bitfield = this->collMgr.bitfield_for_checks;
+ u32 bitfield = this->collMgr.outputMaybe;
if(bitfield & (0x15<<this->direction)) {
this->pos.x = this->last_pos.x;
this->doStateChange(&StateID_Turn);
//this->acState.setField10ToOne();
}
- u32 bitfield2 = this->collMgr.directional_bitfields[this->direction];
+ u32 bitfield2 = this->collMgr.adjacentTileProps[this->direction];
if(bitfield2) {
this->doStateChange(&StateID_Turn);
}
@@ -783,7 +782,7 @@ void daMegaGoomba_c::stunPlayers() {
dStageActor_c *player = GetSpecificPlayerActor(i);
if (player) {
- if (player->collMgr.CollidedWithTile() && player->currentZoneID == currentZoneID) {
+ if (player->collMgr.isOnTopOfTile() && player->currentZoneID == currentZoneID) {
stunPlayer(player, 1);
playerStunned[i] = true;
}
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp
index 6fccee6..c760214 100644
--- a/src/bossPlayerClown.cpp
+++ b/src/bossPlayerClown.cpp
@@ -213,12 +213,12 @@ int daClownShot::onCreate() {
_324 = 0.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
this->speed.y = 4.0;
@@ -246,7 +246,7 @@ int daClownShot::onExecute() {
HandleXSpeed();
HandleYSpeed();
doSpriteMovement();
- collMgr.execute();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
effect.spawn("Wm_en_killersmoke", 0, &(Vec){pos.x, pos.y, pos.z}, &(S16Vec){0,0,0}, &(Vec){0.7, 0.7, 0.7});
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp
index 24c8615..9ed5b9a 100644
--- a/src/bossSamurshai.cpp
+++ b/src/bossSamurshai.cpp
@@ -202,8 +202,8 @@ daSamurshai *daSamurshai::build() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -211,7 +211,7 @@ daSamurshai *daSamurshai::build() {
isBouncing = false;
}
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -223,23 +223,23 @@ daSamurshai *daSamurshai::build() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -316,16 +316,16 @@ int daSamurshai::onCreate() {
_324 = 18.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index 860fb90..1d94744 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -29,7 +29,7 @@ class daEnMegaDosun_c : public daBoss {
m3d::mdl_c bodyModel; // _544
m3d::anmVis_c anmVis; // _584
- u32 collision_struct[4]; // _5BC
+ lineSensor_s belowSensor;
float shakePosXoffset; // _5CC shakePosXoffset
u16 puruMoveCounter; // _5D8
u16 shakeIndex; // _5DA 0=shake,1=normal
@@ -122,10 +122,12 @@ int daEnMegaDosun_c::onCreate() {
this->pos.y -= 21.0;
this->pos.z = -280.0; // behind layer1 (hides spikes)
- this->collision_struct[0] = 0x11804101;
- this->collision_struct[1] = 0xFFFE1000;
- this->collision_struct[2] = 0x0001F000;
- this->collision_struct[3] = 0x00005000;
+ belowSensor.flags =
+ SENSOR_10000000 | SENSOR_1000000 | SENSOR_BREAK_BRICK |
+ SENSOR_BREAK_BLOCK | SENSOR_100 | SENSOR_LINE;
+ belowSensor.lineA = -31 << 12;
+ belowSensor.lineB = 31 << 12;
+ belowSensor.distanceFromCenter = 5 << 12;
ActivePhysics::Info hm;
hm.xDistToCenter = 0.0;
@@ -140,9 +142,8 @@ int daEnMegaDosun_c::onCreate() {
hm.callback = &dEn_c::collisionCallback;
this->aPhysics.initWithStruct(this, &hm);
- //u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0,5,0x50,0};
- u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0xff,0xfe,0x10,0};
- this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);
+ lineSensor_s aboveSensor(-31 << 12, 31 << 12, -31 << 12);
+ this->collMgr.init(this, &belowSensor, &aboveSensor, 0);
this->pos_delta2.x = 0.0;
this->pos_delta2.y = 36.0;
@@ -247,7 +248,9 @@ int daEnMegaDosun_c::onDelete() {
// StateID_UpWait
void daEnMegaDosun_c::beginState_UpWait() {
- this->collision_struct[0] = 0x11804101;
+ belowSensor.flags =
+ SENSOR_10000000 | SENSOR_1000000 | SENSOR_BREAK_BRICK |
+ SENSOR_BREAK_BLOCK | SENSOR_100 | SENSOR_LINE;
this->timer = 0;
}
void daEnMegaDosun_c::executeState_UpWait() {
@@ -337,7 +340,7 @@ int daEnMegaDosun_c::onDelete() {
this->UpdateObjectPosBasedOnSpeedValuesReal();
//FIXME what do I do? - bottom detection
- int ret = this->collMgr.execute();
+ int ret = this->collMgr.calculateBelowCollisionWithSmokeEffect();
if(!ret)
return;
@@ -349,10 +352,10 @@ int daEnMegaDosun_c::onDelete() {
PlaySoundAsync(this, SE_EMY_BIG_DOSSUN);
}
else {
- this->collision_struct[0] = 0x00000001;
+ belowSensor.flags = SENSOR_LINE;
this->speed.y = 0.0;
ShakeScreen(ScreenPositionClass, 0, 1, 0, 0);
- this->collMgr.Clear2();
+ this->collMgr.clear2();
PlaySoundAsync(this, SE_EMY_BIG_DOSSUN);
}
@@ -388,7 +391,7 @@ int daEnMegaDosun_c::onDelete() {
// StateID_UpMove
void daEnMegaDosun_c::beginState_UpMove() {
- this->collMgr.Clear2();
+ this->collMgr.clear2();
}
void daEnMegaDosun_c::executeState_UpMove() {
// this->speed.y = 0.0;
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index d014d57..427682a 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -234,8 +234,8 @@ bool daDreidel::calculateTileCollisions() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -249,7 +249,7 @@ bool daDreidel::calculateTileCollisions() {
else
direction = 1;
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -273,23 +273,23 @@ bool daDreidel::calculateTileCollisions() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -369,16 +369,16 @@ int daDreidel::onCreate() {
_324 = 16.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;
diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp
index 5247c62..338e3ec 100644
--- a/src/bossWrenchThrow.cpp
+++ b/src/bossWrenchThrow.cpp
@@ -134,14 +134,14 @@ int daWrench::onCreate() {
_324 = 5.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
if (this->direction == 0) { // Ground Facing Left
@@ -222,10 +222,10 @@ void daWrench::executeState_Kaboom() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// hit the ground
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
@@ -233,7 +233,7 @@ void daWrench::executeState_Kaboom() {
SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
this->Delete(1);
}
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
// hit the wall
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
@@ -281,17 +281,17 @@ void daWrench::executeState_Straight() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// hit the ground
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
this->Delete(1);
}
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
// hit the wall
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
diff --git a/src/penguin.cpp b/src/penguin.cpp
index 6112285..6febbae 100644
--- a/src/penguin.cpp
+++ b/src/penguin.cpp
@@ -166,8 +166,8 @@ bool daPengi::calculateTileCollisions() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -181,7 +181,7 @@ bool daPengi::calculateTileCollisions() {
else
direction = 1;
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -205,23 +205,23 @@ bool daPengi::calculateTileCollisions() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -299,16 +299,16 @@ int daPengi::onCreate() {
_324 = 16.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 5a21e6c..b2eef75 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -380,8 +380,8 @@ bool daShyGuy::calculateTileCollisions() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -395,7 +395,7 @@ bool daShyGuy::calculateTileCollisions() {
else
direction = 1;
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -419,23 +419,23 @@ bool daShyGuy::calculateTileCollisions() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -631,16 +631,16 @@ int daShyGuy::onCreate() {
_324 = 16.0f;
// These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;
@@ -1188,7 +1188,7 @@ void daShyGuy::updateModelMatrices() {
// static const u8 three[16] = {
// 0x01,0x80,0x41,0x01, 0xFF,0xFF,0x90,0x00, 0x00,0x00,0x80,0x00, 0x00,0x00,0xEF0,0x00
// };
- // spawned->collMgr.Init(spawned, two, one, three);
+ // spawned->collMgr.init(spawned, two, one, three);
}
diff --git a/src/topman.cpp b/src/topman.cpp
index 56493da..0c2865a 100644
--- a/src/topman.cpp
+++ b/src/topman.cpp
@@ -213,8 +213,8 @@ bool daTopman::calculateTileCollisions() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
if (isBouncing) {
stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
@@ -228,7 +228,7 @@ bool daTopman::calculateTileCollisions() {
else
direction = 1;
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.isOnTopOfTile()) {
// Walking into a tile branch
if (cmgr_returnValue == 0)
@@ -252,23 +252,23 @@ bool daTopman::calculateTileCollisions() {
// Bouncing checks
if (_34A & 4) {
Vec v = (Vec){0.0f, 1.0f, 0.0f};
- collMgr.parent_speed_ptr = &v;
+ collMgr.pSpeed = &v;
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
- collMgr.parent_speed_ptr = &speed;
+ collMgr.pSpeed = &speed;
} else {
- if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
speed.y = 0.0f;
}
- collMgr.s_8006FA40(0);
+ collMgr.calculateAdjacentCollision(0);
// Switch Direction
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- if (collMgr.CollidedWithTile()) {
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
isBouncing = true;
}
return true;
@@ -346,17 +346,16 @@ int daTopman::onCreate() {
_320 = 0.0f;
_324 = 16.0f;
- // These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0xE0,0};
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const pointSensor_s above(0<<12, 12<<12);
+ static const lineSensor_s adjacent(6<<12, 9<<12, 14<<12);
- collMgr.Init(this, one, two, three);
- collMgr.execute();
+ collMgr.init(this, &below, &above, &adjacent);
+ collMgr.calculateBelowCollisionWithSmokeEffect();
- cmgr_returnValue = collMgr.CollidedWithTile();
+ cmgr_returnValue = collMgr.isOnTopOfTile();
- if (collMgr.CollidedWithTile())
+ if (collMgr.isOnTopOfTile())
isBouncing = false;
else
isBouncing = true;