diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/animtiles.cpp | 122 | ||||
| -rw-r--r-- | src/crowdclapper.s | 39 | ||||
| -rw-r--r-- | src/eventlooper.cpp | 102 | ||||
| -rw-r--r-- | src/fileload.cpp | 268 | ||||
| -rw-r--r-- | src/fileload.h | 148 | ||||
| -rw-r--r-- | src/gakenoko.S | 440 | ||||
| -rwxr-xr-x | src/growup.s | 40 | ||||
| -rw-r--r-- | src/heapbar.S | 236 | ||||
| -rw-r--r-- | src/heapbar.cpp | 294 | ||||
| -rw-r--r-- | src/layoutlib.S | 262 | ||||
| -rw-r--r-- | src/layoutlib.h | 298 | ||||
| -rw-r--r-- | src/levelinfo.cpp | 72 | ||||
| -rw-r--r-- | src/levelinfo.h | 112 | ||||
| -rw-r--r-- | src/levelnames.cpp | 166 | ||||
| -rw-r--r-- | src/levelspecial.cpp | 174 | ||||
| -rw-r--r-- | src/linegod.S | 106 | ||||
| -rw-r--r-- | src/linegod.cpp | 426 | ||||
| -rw-r--r-- | src/msgbox.S | 74 | ||||
| -rw-r--r-- | src/msgbox.cpp | 454 | ||||
| -rw-r--r-- | src/poweruphax.S | 1378 | ||||
| -rw-r--r-- | src/randomcrap.S | 16 | ||||
| -rw-r--r-- | src/randtiles.cpp | 44 | ||||
| -rw-r--r-- | src/randtiles.h | 126 | ||||
| -rwxr-xr-x | src/spritespawner.cpp | 138 | ||||
| -rwxr-xr-x | src/spriteswapper.cpp | 144 | ||||
| -rwxr-xr-x | src/spritetex.S | 2042 | ||||
| -rw-r--r-- | src/tilegod.S | 130 | ||||
| -rw-r--r-- | src/worldmap.cpp | 2128 | ||||
| -rw-r--r-- | src/worldmap.h | 126 | 
29 files changed, 5144 insertions, 4961 deletions
diff --git a/src/animtiles.cpp b/src/animtiles.cpp index 26cdbf8..2efba16 100644 --- a/src/animtiles.cpp +++ b/src/animtiles.cpp @@ -1,61 +1,61 @@ -#include <common.h>
 -#include <game.h>
 -#include "fileload.h"
 -
 -struct AnimDef_Header {
 -	u32 magic;
 -	u32 entryCount;
 -};
 -
 -struct AnimDef_Entry {
 -	u16 texNameOffset;
 -	u16 frameDelayOffset;
 -	u16 tileNum;
 -	u8 tilesetNum;
 -	u8 reverse;
 -};
 -
 -FileHandle fh;
 -
 -void DoTiles(void* self) {
 -	//OSReport("fucker\n");
 -	AnimDef_Header *header;
 -	
 -	header = (AnimDef_Header*)LoadFile(&fh, "/NewerRes/AnimTiles.bin");
 -	
 -	if (!header) {
 -		OSReport("anim load fail\n");
 -		return;
 -	}
 -	
 -	if (header->magic != 'NWRa') {
 -		OSReport("anim info incorrect\n");
 -		FreeFile(&fh);
 -		return;
 -	}
 -	
 -	AnimDef_Entry *entries = (AnimDef_Entry*)(header+1);
 -	
 -	OSReport("Loading animated tiles\n");
 -	
 -	for (int i = 0; i < header->entryCount; i++) {
 -		AnimDef_Entry *entry = &entries[i];
 -		char *name = (char*)fh.filePtr+entry->texNameOffset;
 -		char *frameDelays = (char*)fh.filePtr+entry->frameDelayOffset;
 -		
 -		char realName[0x40];
 -		snprintf(realName, 0x40, "BG_tex/%s", name);
 -		
 -		void *blah = BgTexMng__LoadAnimTile(self, entry->tilesetNum, entry->tileNum, realName, frameDelays, entry->reverse);
 -		
 -		OSReport("[%d] %s %08x\n", i, name, blah);
 -		//OSReport("Returned: %08x\n", blah);
 -	}
 -	
 -	OSReport("Animated tiles complete\n");
 -}
 -
 -
 -void DestroyTiles(void *self) {
 -	FreeFile(&fh);
 -}
 +#include <common.h> +#include <game.h> +#include "fileload.h" + +struct AnimDef_Header { +	u32 magic; +	u32 entryCount; +}; + +struct AnimDef_Entry { +	u16 texNameOffset; +	u16 frameDelayOffset; +	u16 tileNum; +	u8 tilesetNum; +	u8 reverse; +}; + +FileHandle fh; + +void DoTiles(void* self) { +	//OSReport("fucker\n"); +	AnimDef_Header *header; +	 +	header = (AnimDef_Header*)LoadFile(&fh, "/NewerRes/AnimTiles.bin"); +	 +	if (!header) { +		OSReport("anim load fail\n"); +		return; +	} +	 +	if (header->magic != 'NWRa') { +		OSReport("anim info incorrect\n"); +		FreeFile(&fh); +		return; +	} +	 +	AnimDef_Entry *entries = (AnimDef_Entry*)(header+1); +	 +	OSReport("Loading animated tiles\n"); +	 +	for (int i = 0; i < header->entryCount; i++) { +		AnimDef_Entry *entry = &entries[i]; +		char *name = (char*)fh.filePtr+entry->texNameOffset; +		char *frameDelays = (char*)fh.filePtr+entry->frameDelayOffset; +		 +		char realName[0x40]; +		snprintf(realName, 0x40, "BG_tex/%s", name); +		 +		void *blah = BgTexMng__LoadAnimTile(self, entry->tilesetNum, entry->tileNum, realName, frameDelays, entry->reverse); +		 +		OSReport("[%d] %s %08x\n", i, name, blah); +		//OSReport("Returned: %08x\n", blah); +	} +	 +	OSReport("Animated tiles complete\n"); +} + + +void DestroyTiles(void *self) { +	FreeFile(&fh); +} diff --git a/src/crowdclapper.s b/src/crowdclapper.s new file mode 100644 index 0000000..786013f --- /dev/null +++ b/src/crowdclapper.s @@ -0,0 +1,39 @@ +.extern OneofManySoundPlayers +.extern EventTable + +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#endif + +.text +.align 4 + +.global CrowdClapperEventActivate +CrowdClapperEventActivate: + +	mflr r0 +	bl OneofManySoundPlayers +	mtlr r0 +	 +	lis r8, EventTable@h +	ori r8, r8, EventTable@l + +	lwz r11, 4(r8) + +	lwz r9, 4(r31) +	srwi r9, r9, 24 +	 +	subi r9, r9, 1 +	 +	li r10, 1 +	slw r10, r10, r9 +	 +	or r11, r11, r10 +	stw r11, 0(r8) +	blr
\ No newline at end of file diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp index 755742d..6bc0526 100644 --- a/src/eventlooper.cpp +++ b/src/eventlooper.cpp @@ -1,37 +1,37 @@ -#include <common.h>
 -#include <game.h>
 -
 -struct EventLooper {
 -	u32 id;			// 0x00
 -	u32 settings;	// 0x04
 -	u16 name;		// 0x08
 -	u8 _0A[6];		// 0x0A
 -	u8 _10[0x9C];	// 0x10
 -	float x;		// 0xAC
 -	float y;		// 0xB0
 -	float z;		// 0xB4
 -	u8 _B8[0x318];	// 0xB8
 -	// Any variables you add to the class go here; starting at offset 0x3D0
 -	u64 eventFlag;	// 0x3D0
 -	u64 eventActive;	// 0x3D0
 -	u8 delay;		// 0x3D4
 -	u8 delayCount;	// 0x3D7
 -};
 -
 -struct EventTable_t {
 -	u64 events;
 -	// ...
 -};
 -
 -extern EventTable_t *EventTable;
 +#include <common.h> +#include <game.h> -void EventLooper_Update(EventLooper *self);
 +struct EventLooper { +	u32 id;			// 0x00 +	u32 settings;	// 0x04 +	u16 name;		// 0x08 +	u8 _0A[6];		// 0x0A +	u8 _10[0x9C];	// 0x10 +	float x;		// 0xAC +	float y;		// 0xB0 +	float z;		// 0xB4 +	u8 _B8[0x318];	// 0xB8 +	// Any variables you add to the class go here; starting at offset 0x3D0 +	u64 eventFlag;	// 0x3D0 +	u64 eventActive;	// 0x3D0 +	u8 delay;		// 0x3D4 +	u8 delayCount;	// 0x3D7 +}; +struct EventTable_t { +	u64 events; +	// ... +}; -
 -bool EventLooper_Create(EventLooper *self) {
 -	char eventStart	= (self->settings >> 24)	& 0xFF;
 -	char eventEnd	= (self->settings >> 16)	& 0xFF;
 +extern EventTable_t *EventTable; + +void EventLooper_Update(EventLooper *self); + + + +bool EventLooper_Create(EventLooper *self) { +	char eventStart	= (self->settings >> 24)	& 0xFF; +	char eventEnd	= (self->settings >> 16)	& 0xFF;  	// Putting all the events into the flag  	int i; @@ -41,41 +41,41 @@ bool EventLooper_Create(EventLooper *self) {  		q = q | ((u64)1 << (i - 1));  	} -	self->eventFlag = q;
 +	self->eventFlag = q; -	self->delay		= (((self->settings) & 0xFF) + 1) * 10;
 -	self->delayCount = 0;
 +	self->delay		= (((self->settings) & 0xFF) + 1) * 10; +	self->delayCount = 0; -	char tmpEvent= (self->settings >> 8)	& 0xFF;
 +	char tmpEvent= (self->settings >> 8)	& 0xFF;  	if (tmpEvent == 0)  	{  		self->eventActive = (u64)0xFFFFFFFFFFFFFFFF;  	}  	else  	{ -		self->eventActive = (u64)1 << (tmpEvent - 1);
 +		self->eventActive = (u64)1 << (tmpEvent - 1);  	}  	if (EventTable->events & self->eventActive) -	{
 +	{  		u64 evState = (u64)1 << (eventStart - 1);  		EventTable->events = EventTable->events | evState;  	} -	EventLooper_Update(self);
 -	
 -	return true;
 -}
 -
 -bool EventLooper_Execute(EventLooper *self) {
 -	EventLooper_Update(self);
 -	return true;
 -}
 -
 +	EventLooper_Update(self); +	 +	return true; +} + +bool EventLooper_Execute(EventLooper *self) { +	EventLooper_Update(self); +	return true; +} + -void EventLooper_Update(EventLooper *self) {
 +void EventLooper_Update(EventLooper *self) {  	if ((EventTable->events & self->eventActive) == 0)  		return; @@ -83,7 +83,7 @@ void EventLooper_Update(EventLooper *self) {  	// Waiting for the right moment  	if (self->delayCount < self->delay)   	{ -//		OSReport("Delaying: %d / %d\n", self->delayCount, self->delay);
 +//		OSReport("Delaying: %d / %d\n", self->delayCount, self->delay);  		self->delayCount = self->delayCount + 1;  		return; @@ -93,7 +93,7 @@ void EventLooper_Update(EventLooper *self) {  	self->delayCount = 0;  	// Find which event(s) is/are on -	u64 evState = EventTable->events & self->eventFlag;
 +	u64 evState = EventTable->events & self->eventFlag;  	// Turn off the old events  	EventTable->events = EventTable->events & (~self->eventFlag); @@ -107,7 +107,7 @@ void EventLooper_Update(EventLooper *self) {  	else  	{ -		char eventStart	= (self->settings >> 24)	& 0xFF;
 +		char eventStart	= (self->settings >> 24)	& 0xFF;  		evState = (u64)1 << (eventStart - 1);  		EventTable->events = EventTable->events | evState;  	} diff --git a/src/fileload.cpp b/src/fileload.cpp index 5f60e8c..fac7576 100644 --- a/src/fileload.cpp +++ b/src/fileload.cpp @@ -1,134 +1,134 @@ -#include "fileload.h"
 -
 -extern "C" void UncompressBackward(void *bottom);
 -
 -
 -void *LoadFile(FileHandle *handle, const char *name) {
 -	OSReport("[LoadFile %s]\n", name);
 -
 -	int entryNum = DVDConvertPathToEntrynum(name);
 -
 -	DVDHandle dvdhandle;
 -	if (!DVDFastOpen(entryNum, &dvdhandle)) {
 -		OSReport("Cannot open file %s [%d]\n", name, entryNum);
 -		return 0;
 -	}
 -
 -	handle->length = dvdhandle.length;
 -	handle->filePtr = EGG__Heap__alloc((handle->length+0x1F) & ~0x1F, 0x20, GetArchiveHeap());
 -
 -	int ret = DVDReadPrio(&dvdhandle, handle->filePtr, (handle->length+0x1F) & ~0x1F, 0, 2);
 -
 -	DVDClose(&dvdhandle);
 -
 -	OSReport("[Success %p]\n", handle->filePtr);
 -
 -	return handle->filePtr;
 -}
 -
 -void *LoadCompressedFile(FileHandle *handle, const char *name) {
 -	OSReport("[LoadCompressedFile %s]\n", name);
 -
 -	int entryNum = DVDConvertPathToEntrynum(name);
 -
 -	DVDHandle dvdhandle;
 -	if (!DVDFastOpen(entryNum, &dvdhandle)) {
 -		OSReport("Cannot open file %s [%d]\n", name, entryNum);
 -		return 0;
 -	}
 -
 -	u32 infoBlock[0x20 / sizeof(u32)] __attribute__ ((aligned(32)));
 -	DVDReadPrio(&dvdhandle, infoBlock, 0x20, dvdhandle.length - 8, 2);
 -
 -	// Reverse it!
 -	infoBlock[1] = (infoBlock[1] >> 24) | ((infoBlock[1] >> 8) & 0xFF00) | ((infoBlock[1] & 0xFF00) << 8) | ((infoBlock[1] & 0xFF) << 24);
 -
 -	u32 uncompSize = dvdhandle.length + infoBlock[1];
 -	OSReport("[Comp:%d UnComp:%d]\n", dvdhandle.length, uncompSize);
 -	handle->length = uncompSize;
 -	handle->filePtr = EGG__Heap__alloc((uncompSize+0x1F) & ~0x1F, 0x20, GetArchiveHeap());
 -
 -	int ret = DVDReadPrio(&dvdhandle, handle->filePtr, (dvdhandle.length+0x1F) & ~0x1F, 0, 2);
 -
 -	DVDClose(&dvdhandle);
 -
 -	UncompressBackward((void*)((u32)handle->filePtr + dvdhandle.length));
 -
 -	OSReport("[Success %p]\n", handle->filePtr);
 -
 -	return handle->filePtr;
 -}
 -
 -bool FreeFile(FileHandle *handle) {
 -	if (!handle) return false;
 -
 -	if (handle->filePtr) {
 -		OSReport("[FreeFile %p]\n", handle->filePtr);
 -		EGG__Heap__free(handle->filePtr, GetArchiveHeap());
 -	}
 -
 -	handle->filePtr = 0;
 -	handle->length = 0;
 -
 -	return true;
 -}
 -
 -
 -
 -
 -File::File() {
 -	m_loaded = false;
 -}
 -
 -File::~File() {
 -	close();
 -}
 -
 -bool File::open(const char *filename) {
 -	if (m_loaded)
 -		close();
 -
 -	void *ret = LoadFile(&m_handle, filename);
 -	if (ret != 0)
 -		m_loaded = true;
 -
 -	return (ret != 0);
 -}
 -
 -bool File::openCompressed(const char *filename) {
 -	if (m_loaded)
 -		close();
 -
 -	void *ret = LoadCompressedFile(&m_handle, filename);
 -	if (ret != 0)
 -		m_loaded = true;
 -
 -	return (ret != 0);
 -}
 -
 -void File::close() {
 -	if (!m_loaded)
 -		return;
 -
 -	m_loaded = false;
 -	FreeFile(&m_handle);
 -}
 -
 -bool File::isOpen() {
 -	return m_loaded;
 -}
 -
 -void *File::ptr() {
 -	if (m_loaded)
 -		return m_handle.filePtr;
 -	else
 -		return 0;
 -}
 -
 -u32 File::length() {
 -	if (m_loaded)
 -		return m_handle.length;
 -	else
 -		return 0xFFFFFFFF;
 -}
 -
 +#include "fileload.h" + +extern "C" void UncompressBackward(void *bottom); + + +void *LoadFile(FileHandle *handle, const char *name) { +	OSReport("[LoadFile %s]\n", name); + +	int entryNum = DVDConvertPathToEntrynum(name); + +	DVDHandle dvdhandle; +	if (!DVDFastOpen(entryNum, &dvdhandle)) { +		OSReport("Cannot open file %s [%d]\n", name, entryNum); +		return 0; +	} + +	handle->length = dvdhandle.length; +	handle->filePtr = EGG__Heap__alloc((handle->length+0x1F) & ~0x1F, 0x20, GetArchiveHeap()); + +	int ret = DVDReadPrio(&dvdhandle, handle->filePtr, (handle->length+0x1F) & ~0x1F, 0, 2); + +	DVDClose(&dvdhandle); + +	OSReport("[Success %p]\n", handle->filePtr); + +	return handle->filePtr; +} + +void *LoadCompressedFile(FileHandle *handle, const char *name) { +	OSReport("[LoadCompressedFile %s]\n", name); + +	int entryNum = DVDConvertPathToEntrynum(name); + +	DVDHandle dvdhandle; +	if (!DVDFastOpen(entryNum, &dvdhandle)) { +		OSReport("Cannot open file %s [%d]\n", name, entryNum); +		return 0; +	} + +	u32 infoBlock[0x20 / sizeof(u32)] __attribute__ ((aligned(32))); +	DVDReadPrio(&dvdhandle, infoBlock, 0x20, dvdhandle.length - 8, 2); + +	// Reverse it! +	infoBlock[1] = (infoBlock[1] >> 24) | ((infoBlock[1] >> 8) & 0xFF00) | ((infoBlock[1] & 0xFF00) << 8) | ((infoBlock[1] & 0xFF) << 24); + +	u32 uncompSize = dvdhandle.length + infoBlock[1]; +	OSReport("[Comp:%d UnComp:%d]\n", dvdhandle.length, uncompSize); +	handle->length = uncompSize; +	handle->filePtr = EGG__Heap__alloc((uncompSize+0x1F) & ~0x1F, 0x20, GetArchiveHeap()); + +	int ret = DVDReadPrio(&dvdhandle, handle->filePtr, (dvdhandle.length+0x1F) & ~0x1F, 0, 2); + +	DVDClose(&dvdhandle); + +	UncompressBackward((void*)((u32)handle->filePtr + dvdhandle.length)); + +	OSReport("[Success %p]\n", handle->filePtr); + +	return handle->filePtr; +} + +bool FreeFile(FileHandle *handle) { +	if (!handle) return false; + +	if (handle->filePtr) { +		OSReport("[FreeFile %p]\n", handle->filePtr); +		EGG__Heap__free(handle->filePtr, GetArchiveHeap()); +	} + +	handle->filePtr = 0; +	handle->length = 0; + +	return true; +} + + + + +File::File() { +	m_loaded = false; +} + +File::~File() { +	close(); +} + +bool File::open(const char *filename) { +	if (m_loaded) +		close(); + +	void *ret = LoadFile(&m_handle, filename); +	if (ret != 0) +		m_loaded = true; + +	return (ret != 0); +} + +bool File::openCompressed(const char *filename) { +	if (m_loaded) +		close(); + +	void *ret = LoadCompressedFile(&m_handle, filename); +	if (ret != 0) +		m_loaded = true; + +	return (ret != 0); +} + +void File::close() { +	if (!m_loaded) +		return; + +	m_loaded = false; +	FreeFile(&m_handle); +} + +bool File::isOpen() { +	return m_loaded; +} + +void *File::ptr() { +	if (m_loaded) +		return m_handle.filePtr; +	else +		return 0; +} + +u32 File::length() { +	if (m_loaded) +		return m_handle.length; +	else +		return 0xFFFFFFFF; +} + diff --git a/src/fileload.h b/src/fileload.h index 5dcdb2b..e5667ff 100644 --- a/src/fileload.h +++ b/src/fileload.h @@ -1,74 +1,74 @@ -#ifndef __NEWER_FILELOAD_H
 -#define __NEWER_FILELOAD_H
 -
 -#include <common.h>
 -
 -struct FileHandle {
 -	void *filePtr;
 -	int length;
 -};
 -
 -struct DVDHandle {
 -	int unk1;		// 00
 -	int unk2;		// 04
 -	int unk3;		// 08
 -	int unk4;		// 0C
 -	int unk5;		// 10
 -	int unk6;		// 14
 -	int unk7;		// 18
 -	int unk8;		// 1C
 -	int unk9;		// 20
 -	int unk10;		// 24
 -	int unk11;		// 28
 -	int unk12;		// 2C
 -	int address;	// 30
 -	int length;		// 34
 -	int unk13;		// 38
 -};
 -
 -
 -int DVDConvertPathToEntrynum(const char *path);
 -bool DVDFastOpen(int entrynum, DVDHandle *handle);
 -int DVDReadPrio(DVDHandle *handle, void *buffer, int length, int offset, int unk);
 -bool DVDClose(DVDHandle *handle);
 -
 -// EGG::Heap
 -void *EGG__Heap__alloc(unsigned long size, int unk, void *heap);
 -void EGG__Heap__free(void *ptr, void *heap);
 -
 -void *LoadFile(FileHandle *handle, const char *name);
 -void *LoadCompressedFile(FileHandle *handle, const char *name);
 -bool FreeFile(FileHandle *handle);
 -
 -void inline *GetArchiveHeap() {
 -	return ArchiveHeap;
 -
 -}
 -
 -
 -// C++ interface
 -class File {
 -public:
 -	File();
 -	~File();
 -
 -	bool open(const char *filename);
 -	void close();
 -
 -	bool openCompressed(const char *filename);
 -
 -	bool isOpen();
 -
 -	void *ptr();
 -	u32 length();
 -
 -private:
 -	FileHandle m_handle;
 -	bool m_loaded;
 -};
 -
 -
 -// Todo: input stream maybe?
 -
 -#endif
 -
 +#ifndef __NEWER_FILELOAD_H +#define __NEWER_FILELOAD_H + +#include <common.h> + +struct FileHandle { +	void *filePtr; +	int length; +}; + +struct DVDHandle { +	int unk1;		// 00 +	int unk2;		// 04 +	int unk3;		// 08 +	int unk4;		// 0C +	int unk5;		// 10 +	int unk6;		// 14 +	int unk7;		// 18 +	int unk8;		// 1C +	int unk9;		// 20 +	int unk10;		// 24 +	int unk11;		// 28 +	int unk12;		// 2C +	int address;	// 30 +	int length;		// 34 +	int unk13;		// 38 +}; + + +int DVDConvertPathToEntrynum(const char *path); +bool DVDFastOpen(int entrynum, DVDHandle *handle); +int DVDReadPrio(DVDHandle *handle, void *buffer, int length, int offset, int unk); +bool DVDClose(DVDHandle *handle); + +// EGG::Heap +void *EGG__Heap__alloc(unsigned long size, int unk, void *heap); +void EGG__Heap__free(void *ptr, void *heap); + +void *LoadFile(FileHandle *handle, const char *name); +void *LoadCompressedFile(FileHandle *handle, const char *name); +bool FreeFile(FileHandle *handle); + +void inline *GetArchiveHeap() { +	return ArchiveHeap; + +} + + +// C++ interface +class File { +public: +	File(); +	~File(); + +	bool open(const char *filename); +	void close(); + +	bool openCompressed(const char *filename); + +	bool isOpen(); + +	void *ptr(); +	u32 length(); + +private: +	FileHandle m_handle; +	bool m_loaded; +}; + + +// Todo: input stream maybe? + +#endif + diff --git a/src/gakenoko.S b/src/gakenoko.S index 9443ce4..3f12501 100644 --- a/src/gakenoko.S +++ b/src/gakenoko.S @@ -1,220 +1,220 @@ -# GAKE CLASS LAYOUT
 -# 
 -# 524: SomeMHeapAllocatorSubclass
 -# 540: 0 [[ResFile maybe?]]
 -# 544: mdl_c
 -# 584: SomeModelAnimationClass
 -# 5BC: ResAnmTexPat (maybe?)
 -# 5C0: Some type of animation: 80329890
 -# 5C4: Set to 0 in ctor
 -# 5C8: Set to 0 in ctor
 -# 5CC: mAllocator_c
 -# 5F4: EGG::Effect subclass 80329CA0
 -# 
 -# 
 -# NET CLASS LAYOUT
 -# 
 -# 524: 0
 -# 528: SomeMHeapAllocatorSubclass
 -# 544: ResFile
 -# 548: mdl_c
 -# 588: SomeModelAnimationClass
 -# 5C0: ResAnmTexPat
 -# 5C4: Some type of animation: 80329890
 -# 5C8: Set to 0 in ctor
 -# 5CC: Set to 0 in ctor
 -# 5D0: mAllocator_c
 -
 -.extern mHeapAllocatorSubclass_Link
 -.extern mHeapAllocatorSubclass_UnLink
 -.extern RetrieveFileFromArc
 -.extern GetResMdl
 -.extern m3d__mdl_c__DoStuff
 -.extern sub_80064BD0
 -.extern GetResAnmChr
 -.extern SomeModelAnimationClass_Setup
 -.extern GetResAnmTexPat
 -.extern sub_80166970
 -.extern sub_80166D10
 -.extern daEnGakeNoko_c__StateID_FoolMove
 -
 -#ifndef __MWERKS__
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 -.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
 -#endif
 -
 -.set sp,1
 -.set rtoc,2
 -.set this,31
 -
 -.text
 -
 -.align 4
 -.global gakenoko_create
 -
 -.set AnmTexPat,0x24
 -.set ResMdlForTexPat,0x20
 -.set AnmChr,0x1C
 -.set ResMdlForChr,0x18
 -.set ResMdlForScnMdl,0x14
 -.set AnmTexPatAgain,0x10
 -
 -# Stack layout:
 -# 0x34 : LR
 -# 0x30 : SP
 -# 0x2C : save this
 -# 0x28 : save r30
 -# 0x24 : AnmTexPat
 -# 0x20 : ResMdlForTexPat
 -# 0x1C : AnmChr
 -# 0x18 : ResMdlForChr
 -# 0x14 : ResMdlForScnMdl
 -# 0x10 : AnmTexPatAgain
 -
 -# Local register vars:
 -# r31 = this
 -# r30 = resmdl
 -
 -gakenoko_create:
 -	stwu r1, -0x30(sp)
 -	mflr r0
 -	stw r0, 0x34(sp)
 -	stw this, 0x2C(sp)
 -	stw r30, 0x28(sp)
 -	
 -	mr this, r3
 -	
 -	# Create a heap
 -	addi r3, r3, 0x524		# SomeMHeapAllocatorSubclass
 -	li r4, -1
 -	lis r5, 0x8037
 -	lwz r5, 0x7F48(r5)
 -	bl mHeapAllocatorSubclass_Link
 -	
 -	# Get ResFile
 -	lwz r3, -0x5668(r13)
 -	addi r3, r3, 4
 -	lis r4, arcName@h
 -	ori r4, r4, arcName@l
 -	lis r5, fileName@h
 -	ori r5, r5, fileName@l
 -	bl RetrieveFileFromArc
 -	
 -	stw r3, 0x540(this)
 -	
 -	# Get model
 -	addi r3, this, 0x540	# ResFile
 -	lis r4, arcName@h
 -	ori r4, r4, arcName@l
 -	bl GetResMdl
 -	
 -	mr r30, r3
 -	stw r3, ResMdlForScnMdl(sp) # store resmdl
 -	
 -	# Do scnmdl stuff
 -	addi r3, this, 0x544	# mdl_c
 -	addi r4, sp, ResMdlForScnMdl
 -	addi r5, this, 0x524	# SomeMHeapAllocatorSubclass
 -	li r6, 0x7fff
 -	li r7, 1
 -	li r8, 0
 -	bl m3d__mdl_c__DoStuff
 -	
 -	addi r3, this, 0x544	# mdl_c
 -	bl sub_80064BD0
 -	
 -	# Handle anim
 -	addi r3, this, 0x540	# ResFile
 -	lis r4, animName@h
 -	ori r4, r4, animName@l
 -	bl GetResAnmChr
 -	
 -	stw r3, AnmChr(sp)
 -	
 -	# Set it up
 -	stw r30, ResMdlForChr(sp)
 -	
 -	addi r3, this, 0x584	# SomeModelAnimationClass
 -	addi r4, sp, ResMdlForChr
 -	addi r5, sp, AnmChr
 -	addi r6, this, 0x524	# SomeMHeapAllocatorSubclass
 -	li r7, 0
 -	bl SomeModelAnimationClass_Setup
 -	
 -	# Now handle the texpat anim
 -	addi r3, this, 0x540	# ResFile
 -	lis r4, arcName@h
 -	ori r4, r4, arcName@l
 -	bl GetResAnmTexPat
 -	
 -	stw r3, 0x5BC(this)		# ResAnmTexPat
 -	stw r3, AnmTexPat(sp)
 -	
 -	# Set it up
 -	stw r30, ResMdlForTexPat(sp)
 -	
 -	addi r3, this, 0x5C0	# Weird Animation
 -	addi r4, sp, ResMdlForTexPat
 -	addi r5, sp, AnmTexPat
 -	addi r6, this, 0x524	# SomeMHeapAllocatorSubclass
 -	li r7, 0
 -	li r8, 1
 -	bl sub_80166970
 -	
 -	
 -	lwz r0, 0x5BC(this)
 -	stw r0, AnmTexPatAgain(sp)
 -	
 -	addi r3, this, 0x5C0	# Weird Animation
 -	addi r4, this, 0x544	# mdl_c
 -	addi r5, sp, AnmTexPatAgain
 -	li r6, 0
 -	li r7, 1
 -	bl sub_80166D10
 -	
 -	# Unbind the MHeapAllocatorSubclass
 -	addi r3, this, 0x524	# SomeMHeapAllocatorSubclass
 -	bl mHeapAllocatorSubclass_UnLink
 -	
 -	
 -	# Model's done
 -	# Set a state
 -	mr r3, this
 -	lis r4, daEnGakeNoko_c__StateID_FoolMove@h
 -	ori r4, r4, daEnGakeNoko_c__StateID_FoolMove@l
 -	
 -	lwz r12, 0x60(this)
 -	lwz r12, 0xD4(r12)
 -	mtctr r12
 -	
 -	
 -	li r3, 1
 -	
 -	# Clean up stack
 -	lwz r0, 0x34(sp)
 -	lwz this, 0x2C(sp)
 -	lwz r30, 0x28(sp)
 -	mtlr r0
 -	addi sp, sp, 0x30
 -	
 -	blr
 -
 -
 -.data
 -
 -fileName:
 -	.string "g3d/nokonokoB.brres"
 -
 -arcName:
 -	.string "nokonokoB"
 -
 -animName:
 -	.string "net_walk2"
 -
 -debugString:
 -	.string "X> %08x\n"
 +# GAKE CLASS LAYOUT +#  +# 524: SomeMHeapAllocatorSubclass +# 540: 0 [[ResFile maybe?]] +# 544: mdl_c +# 584: SomeModelAnimationClass +# 5BC: ResAnmTexPat (maybe?) +# 5C0: Some type of animation: 80329890 +# 5C4: Set to 0 in ctor +# 5C8: Set to 0 in ctor +# 5CC: mAllocator_c +# 5F4: EGG::Effect subclass 80329CA0 +#  +#  +# NET CLASS LAYOUT +#  +# 524: 0 +# 528: SomeMHeapAllocatorSubclass +# 544: ResFile +# 548: mdl_c +# 588: SomeModelAnimationClass +# 5C0: ResAnmTexPat +# 5C4: Some type of animation: 80329890 +# 5C8: Set to 0 in ctor +# 5CC: Set to 0 in ctor +# 5D0: mAllocator_c + +.extern mHeapAllocatorSubclass_Link +.extern mHeapAllocatorSubclass_UnLink +.extern RetrieveFileFromArc +.extern GetResMdl +.extern m3d__mdl_c__DoStuff +.extern sub_80064BD0 +.extern GetResAnmChr +.extern SomeModelAnimationClass_Setup +.extern GetResAnmTexPat +.extern sub_80166970 +.extern sub_80166D10 +.extern daEnGakeNoko_c__StateID_FoolMove + +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#endif + +.set sp,1 +.set rtoc,2 +.set this,31 + +.text + +.align 4 +.global gakenoko_create + +.set AnmTexPat,0x24 +.set ResMdlForTexPat,0x20 +.set AnmChr,0x1C +.set ResMdlForChr,0x18 +.set ResMdlForScnMdl,0x14 +.set AnmTexPatAgain,0x10 + +# Stack layout: +# 0x34 : LR +# 0x30 : SP +# 0x2C : save this +# 0x28 : save r30 +# 0x24 : AnmTexPat +# 0x20 : ResMdlForTexPat +# 0x1C : AnmChr +# 0x18 : ResMdlForChr +# 0x14 : ResMdlForScnMdl +# 0x10 : AnmTexPatAgain + +# Local register vars: +# r31 = this +# r30 = resmdl + +gakenoko_create: +	stwu r1, -0x30(sp) +	mflr r0 +	stw r0, 0x34(sp) +	stw this, 0x2C(sp) +	stw r30, 0x28(sp) +	 +	mr this, r3 +	 +	# Create a heap +	addi r3, r3, 0x524		# SomeMHeapAllocatorSubclass +	li r4, -1 +	lis r5, 0x8037 +	lwz r5, 0x7F48(r5) +	bl mHeapAllocatorSubclass_Link +	 +	# Get ResFile +	lwz r3, -0x5668(r13) +	addi r3, r3, 4 +	lis r4, arcName@h +	ori r4, r4, arcName@l +	lis r5, fileName@h +	ori r5, r5, fileName@l +	bl RetrieveFileFromArc +	 +	stw r3, 0x540(this) +	 +	# Get model +	addi r3, this, 0x540	# ResFile +	lis r4, arcName@h +	ori r4, r4, arcName@l +	bl GetResMdl +	 +	mr r30, r3 +	stw r3, ResMdlForScnMdl(sp) # store resmdl +	 +	# Do scnmdl stuff +	addi r3, this, 0x544	# mdl_c +	addi r4, sp, ResMdlForScnMdl +	addi r5, this, 0x524	# SomeMHeapAllocatorSubclass +	li r6, 0x7fff +	li r7, 1 +	li r8, 0 +	bl m3d__mdl_c__DoStuff +	 +	addi r3, this, 0x544	# mdl_c +	bl sub_80064BD0 +	 +	# Handle anim +	addi r3, this, 0x540	# ResFile +	lis r4, animName@h +	ori r4, r4, animName@l +	bl GetResAnmChr +	 +	stw r3, AnmChr(sp) +	 +	# Set it up +	stw r30, ResMdlForChr(sp) +	 +	addi r3, this, 0x584	# SomeModelAnimationClass +	addi r4, sp, ResMdlForChr +	addi r5, sp, AnmChr +	addi r6, this, 0x524	# SomeMHeapAllocatorSubclass +	li r7, 0 +	bl SomeModelAnimationClass_Setup +	 +	# Now handle the texpat anim +	addi r3, this, 0x540	# ResFile +	lis r4, arcName@h +	ori r4, r4, arcName@l +	bl GetResAnmTexPat +	 +	stw r3, 0x5BC(this)		# ResAnmTexPat +	stw r3, AnmTexPat(sp) +	 +	# Set it up +	stw r30, ResMdlForTexPat(sp) +	 +	addi r3, this, 0x5C0	# Weird Animation +	addi r4, sp, ResMdlForTexPat +	addi r5, sp, AnmTexPat +	addi r6, this, 0x524	# SomeMHeapAllocatorSubclass +	li r7, 0 +	li r8, 1 +	bl sub_80166970 +	 +	 +	lwz r0, 0x5BC(this) +	stw r0, AnmTexPatAgain(sp) +	 +	addi r3, this, 0x5C0	# Weird Animation +	addi r4, this, 0x544	# mdl_c +	addi r5, sp, AnmTexPatAgain +	li r6, 0 +	li r7, 1 +	bl sub_80166D10 +	 +	# Unbind the MHeapAllocatorSubclass +	addi r3, this, 0x524	# SomeMHeapAllocatorSubclass +	bl mHeapAllocatorSubclass_UnLink +	 +	 +	# Model's done +	# Set a state +	mr r3, this +	lis r4, daEnGakeNoko_c__StateID_FoolMove@h +	ori r4, r4, daEnGakeNoko_c__StateID_FoolMove@l +	 +	lwz r12, 0x60(this) +	lwz r12, 0xD4(r12) +	mtctr r12 +	 +	 +	li r3, 1 +	 +	# Clean up stack +	lwz r0, 0x34(sp) +	lwz this, 0x2C(sp) +	lwz r30, 0x28(sp) +	mtlr r0 +	addi sp, sp, 0x30 +	 +	blr + + +.data + +fileName: +	.string "g3d/nokonokoB.brres" + +arcName: +	.string "nokonokoB" + +animName: +	.string "net_walk2" + +debugString: +	.string "X> %08x\n" diff --git a/src/growup.s b/src/growup.s index b8d8922..11fa5b4 100755 --- a/src/growup.s +++ b/src/growup.s @@ -1,14 +1,14 @@ -#ifndef __MWERKS__
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29  .set r30,30; .set r31,31; .set f0,0; .set f1,1; .set f2,2  .set f3,3; .set f4,4; .set f5,5; .set f6,6; .set f8,8 -.set f31,31; .set f30,30
 -#endif
 +.set f31,31; .set f30,30 +#endif  .text @@ -24,7 +24,7 @@ LoadFromSettingsS:  	# we can trash r12 for now, it's not supposed to be guaranteed anyway  	lwz r12, 4(r3)		# get the sprite settings  	srwi r12, r12, 20	# get the highest nybble as r10 (maps to Nyb7 in Reggie) -	andi. r12, r12, 0xF
 +	andi. r12, r12, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h @@ -38,7 +38,7 @@ LoadFromSettingsSF:  	# we can trash r12 for now, it's not supposed to be guaranteed anyway  	lwz r12, 4(r3)		# get the sprite settings  	srwi r12, r12, 28	# get the highest nybble as r12 (maps to Nyb5 in Reggie) -	andi. r12, r12, 0xF
 +	andi. r12, r12, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h @@ -52,7 +52,7 @@ LoadFromSettingsC:  	# we can trash r12 for now, it's not supposed to be guaranteed anyway  	lwz r12, 4(r4)		# get the sprite settings  	srwi r12, r12, 20	# get the highest nybble as r12 (maps to Nyb7 in Reggie) -	andi. r12, r12, 0xF
 +	andi. r12, r12, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h @@ -66,7 +66,7 @@ LoadFromSettingsCF:  	# we can trash r12 for now, it's not supposed to be guaranteed anyway  	lwz r12, 4(r4)		# get the sprite settings  	srwi r12, r12, 28	# get the highest nybble as r12 (maps to Nyb5 in Reggie) -	andi. r12, r12, 0xF
 +	andi. r12, r12, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h @@ -80,7 +80,7 @@ LoadFromSettingsH:  	# we can trash r12 for now, it's not supposed to be guaranteed anyway  	lwz r12, 4(r30)		# get the sprite settings  	srwi r12, r12, 20	# get the highest nybble as r12 (maps to Nyb7 in Reggie) -	andi. r12, r12, 0xF
 +	andi. r12, r12, 0xF  	# first off, get the value from the lookup table  	lis r11, RiderLookupTable@h @@ -94,7 +94,7 @@ LoadFromSettingsHF:  	# we can trash r12 for now, it's not supposed to be guaranteed anyway  	lwz r12, 4(r30)		# get the sprite settings  	srwi r12, r12, 28	# get the highest nybble as r12 (maps to Nyb5 in Reggie) -	andi. r12, r12, 0xF
 +	andi. r12, r12, 0xF  	# first off, get the value from the lookup table  	lis r11, RiderLookupTable@h @@ -108,7 +108,7 @@ LoadFromSettingsL:  	# we can trash r12 for now, it's not supposed to be guaranteed anyway  	lwz r12, 8(r30)		# get the sprite settings  	srwi r12, r12, 20	# get the highest nybble as r12 (maps to Nyb7 in Reggie) -	andi. r12, r12, 0xF
 +	andi. r12, r12, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h @@ -122,7 +122,7 @@ LoadFromSettingsLF:  	# we can trash r12 for now, it's not supposed to be guaranteed anyway  	lwz r12, 8(r30)		# get the sprite settings  	srwi r12, r12, 28	# get the highest nybble as r12 (maps to Nyb5 in Reggie) -	andi. r12, r12, 0xF
 +	andi. r12, r12, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h @@ -531,7 +531,7 @@ ModifyStandOnTopInitA:  	lwz r10, 4(r3)  	lwz r10, 4(r10)		# get the sprite settings  	srwi r10, r10, 20	# get the highest nybble as r10 (maps to Nyb5 in Reggie) -	andi. r10, r10, 0xF
 +	andi. r10, r10, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h @@ -562,7 +562,7 @@ ModifyStandOnTopInitB:  	lwz r10, 4(r3)  	lwz r10, 4(r10)		# get the sprite settings  	srwi r10, r10, 20	# get the highest nybble as r10 (maps to Nyb5 in Reggie) -	andi. r10, r10, 0xF
 +	andi. r10, r10, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h @@ -618,7 +618,7 @@ ModifyStandOnTopInitD:  	lwz r10, 4(r3)  	lwz r10, 4(r10)		# get the sprite settings  	srwi r10, r10, 20	# get the highest nybble as r10 (maps to Nyb5 in Reggie) -	andi. r10, r10, 0xF
 +	andi. r10, r10, 0xF  	# first off, get the value from the lookup table  	lis r11, LookupTable@h diff --git a/src/heapbar.S b/src/heapbar.S index 35d45e5..4f86fbe 100644 --- a/src/heapbar.S +++ b/src/heapbar.S @@ -1,118 +1,118 @@ -# memory debugger - fun!
 -# GX stuff is implemented in C++, this just gets the lowlevel info
 -
 -#ifndef __MWERKS__
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 -.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
 -#endif
 -
 -#define HEAP_EGGRootMEM1 1
 -#define HEAP_EGGRootMEM2 2
 -
 -.extern cppGXStart
 -.extern cppGXEnd
 -.extern cppProcessHeap
 -.extern MEMGetTotalFreeSizeForExpHeap
 -.extern GameHeap1
 -.extern GameHeap2
 -
 -.set sp,1
 -.set rtoc,2
 -.set this,31
 -
 -.text
 -
 -.align 4
 -
 -.global doHeapBar
 -
 -doHeapBar:
 -	blr
 -	
 -	stwu sp, -0x10(sp)
 -	mflr r0
 -	stw r0, 0x14(sp)
 -	
 -	stw this, 0xC(sp)
 -	
 -	#lis r3, EGGTSystem_Pointer@h
 -	#ori r3, r3, EGGTSystem_Pointer@l
 -	#lwz this, 0(r3)
 -	
 -	bl cppGXStart
 -	
 -	#lwz r3, 0x18(this)
 -	#lis r3, dSys_c__RootHeapMEM1@h
 -	#ori r3, r3, dSys_c__RootHeapMEM1@l
 -	lis r3, GameHeap1@h
 -	ori r3, r3, GameHeap1@l
 -	lwz r3, 0(r3)
 -	li r4, HEAP_EGGRootMEM1
 -	bl asmProcessHeap
 -	
 -	#lwz r3, 0x1C(this)
 -	#lis r3, dSys_c__RootHeapMEM2@h
 -	#ori r3, r3, dSys_c__RootHeapMEM2@l
 -	lis r3, GameHeap2@h
 -	ori r3, r3, GameHeap2@l
 -	lwz r3, 0(r3)
 -	li r4, HEAP_EGGRootMEM2
 -	bl asmProcessHeap
 -	
 -	bl cppGXEnd
 -	
 -	lwz this, 0xC(sp)
 -	lwz r0, 0x14(sp)
 -	mtlr r0
 -	addi sp, sp, 0x10
 -	blr
 -
 -
 -
 -asmProcessHeap:
 -	
 -	stwu sp, -0x10(sp)
 -	mflr r0
 -	stw r0, 0x14(sp)
 -	
 -	stw r31, 0xC(sp)
 -	stw r30, 0x8(sp)
 -	
 -	mr r31, r3
 -	mr r30, r4
 -	
 -	# get all the required data from the heap
 -	# cppProcessHeap(u32 freeSize, u32 heapSize, int heapID, char *name)
 -	
 -	# get free size first so the function doesn't destroy our volatile regs
 -	# because I'm too lazy to save them >.>
 -	lwz r3, 0x10(r31)
 -	bl MEMGetTotalFreeSizeForExpHeap
 -	
 -	# get name
 -	lwz r6, 0x34(r31)
 -	
 -	# get heapID
 -	mr r5, r30
 -	
 -	# get heap size
 -	# this was a fucking pain to figure out -_-
 -	lwz r4, 0x10(r31)		# get the MEMiHeapHead*
 -	lwz r7, 0x18(r4)		# get heapStart
 -	lwz r8, 0x1C(r4)		# get heapEnd
 -	sub r4, r8, r7			# heapSize = heapEnd - heapStart probably
 -	
 -	# now do it
 -	bl cppProcessHeap
 -	
 -	lwz r30, 0x8(sp)
 -	lwz r31, 0xC(sp)
 -	lwz r0, 0x14(sp)
 -	mtlr r0
 -	addi sp, sp, 0x10
 -	blr
 +# memory debugger - fun! +# GX stuff is implemented in C++, this just gets the lowlevel info + +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#endif + +#define HEAP_EGGRootMEM1 1 +#define HEAP_EGGRootMEM2 2 + +.extern cppGXStart +.extern cppGXEnd +.extern cppProcessHeap +.extern MEMGetTotalFreeSizeForExpHeap +.extern GameHeap1 +.extern GameHeap2 + +.set sp,1 +.set rtoc,2 +.set this,31 + +.text + +.align 4 + +.global doHeapBar + +doHeapBar: +	blr +	 +	stwu sp, -0x10(sp) +	mflr r0 +	stw r0, 0x14(sp) +	 +	stw this, 0xC(sp) +	 +	#lis r3, EGGTSystem_Pointer@h +	#ori r3, r3, EGGTSystem_Pointer@l +	#lwz this, 0(r3) +	 +	bl cppGXStart +	 +	#lwz r3, 0x18(this) +	#lis r3, dSys_c__RootHeapMEM1@h +	#ori r3, r3, dSys_c__RootHeapMEM1@l +	lis r3, GameHeap1@h +	ori r3, r3, GameHeap1@l +	lwz r3, 0(r3) +	li r4, HEAP_EGGRootMEM1 +	bl asmProcessHeap +	 +	#lwz r3, 0x1C(this) +	#lis r3, dSys_c__RootHeapMEM2@h +	#ori r3, r3, dSys_c__RootHeapMEM2@l +	lis r3, GameHeap2@h +	ori r3, r3, GameHeap2@l +	lwz r3, 0(r3) +	li r4, HEAP_EGGRootMEM2 +	bl asmProcessHeap +	 +	bl cppGXEnd +	 +	lwz this, 0xC(sp) +	lwz r0, 0x14(sp) +	mtlr r0 +	addi sp, sp, 0x10 +	blr + + + +asmProcessHeap: +	 +	stwu sp, -0x10(sp) +	mflr r0 +	stw r0, 0x14(sp) +	 +	stw r31, 0xC(sp) +	stw r30, 0x8(sp) +	 +	mr r31, r3 +	mr r30, r4 +	 +	# get all the required data from the heap +	# cppProcessHeap(u32 freeSize, u32 heapSize, int heapID, char *name) +	 +	# get free size first so the function doesn't destroy our volatile regs +	# because I'm too lazy to save them >.> +	lwz r3, 0x10(r31) +	bl MEMGetTotalFreeSizeForExpHeap +	 +	# get name +	lwz r6, 0x34(r31) +	 +	# get heapID +	mr r5, r30 +	 +	# get heap size +	# this was a fucking pain to figure out -_- +	lwz r4, 0x10(r31)		# get the MEMiHeapHead* +	lwz r7, 0x18(r4)		# get heapStart +	lwz r8, 0x1C(r4)		# get heapEnd +	sub r4, r8, r7			# heapSize = heapEnd - heapStart probably +	 +	# now do it +	bl cppProcessHeap +	 +	lwz r30, 0x8(sp) +	lwz r31, 0xC(sp) +	lwz r0, 0x14(sp) +	mtlr r0 +	addi sp, sp, 0x10 +	blr diff --git a/src/heapbar.cpp b/src/heapbar.cpp index 3759b22..386427d 100644 --- a/src/heapbar.cpp +++ b/src/heapbar.cpp @@ -1,147 +1,147 @@ -#define GEKKO
 -
 -#include <common.h>
 -#include "rvl/mtx.h"
 -#include "rvl/GXEnum.h"
 -#include "rvl/GXStruct.h"
 -#include "rvl/GXTransform.h"
 -#include "rvl/GXGeometry.h"
 -#include "rvl/GXDispList.h"
 -#include "rvl/GXLighting.h"
 -#include "rvl/GXTev.h"
 -#include "rvl/GXTexture.h"
 -#include "rvl/GXCull.h"
 -#include "rvl/GXPixel.h"
 -#include "rvl/GXBump.h"
 -//#include "rvl/GXVert.h"
 -#include "rvl/vifuncs.h"
 -
 -extern u32 Global5758;
 -
 -#define GXPosition3f32(x,y,z) \
 -	*((volatile float*)0xCC008000) = (x); \
 -	*((volatile float*)0xCC008000) = (y); \
 -	*((volatile float*)0xCC008000) = (z);
 -
 -#define GXColor1u32(x) \
 -	*((volatile u32*)0xCC008000) = (x);
 -
 -
 -extern "C" {
 -
 -
 -void cppGXStart() {
 -	Mtx44 ortho;
 -	
 -	MTXOrtho(ortho, 0, 456, 0, 686, 0.0F, 1.0F);
 -	GXSetProjection(ortho, GX_ORTHOGRAPHIC);
 -	
 -	Mtx identity;
 -	MTXIdentity(identity);
 -	
 -	GXLoadPosMtxImm(identity, GX_PNMTX0);
 -	
 -	GXSetNumTevStages(1);
 -	GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
 -	GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
 -	GXSetTevDirect(GX_TEVSTAGE0);
 -	
 -	GXSetNumChans(1);
 -	GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
 -	
 -	GXClearVtxDesc();
 -	GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
 -	GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT);
 -	GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
 -	GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBX8, 0);
 -	
 -	GXSetZMode(GX_TRUE, GX_ALWAYS, GX_TRUE);
 -}
 -
 -void cppGXEnd() {
 -}
 -
 -
 -
 -float y_positions[] = {
 -	-1,
 -	0.0,
 -	16.0
 -};
 -
 -u32 colours[] = {
 -	-1,
 -	0x0000ffff,
 -	0xff0000ff
 -};
 -
 -u32 col_5758[] = {
 -	0x00ff00ff,
 -	0xffff00ff,
 -	0x00ffffff,
 -	0xf0ff0fff
 -};
 -
 -void cppProcessHeap(u32 freeSize, u32 heapSize, int heapID, char *name) {
 -	// get the info needed
 -	float y_pos = y_positions[heapID];
 -	u32 colour = colours[heapID];
 -	
 -	// width: 686
 -	
 -	//OSReport("%s => size %d, free %d\n", name, heapSize, freeSize);
 -	
 -	float left = 0;
 -	float right = ((heapSize - freeSize) * 686.0f) / heapSize;
 -	float top = y_pos;
 -	float bottom = y_pos+16;
 -	
 -	GXBegin(GX_QUADS, GX_VTXFMT0, 4);
 -	
 -	GXPosition3f32(left, top, 0.0);
 -	GXColor1u32(colour);
 -	GXPosition3f32(right, top, 0.0);
 -	GXColor1u32(colour);
 -	GXPosition3f32(right, bottom, 0.0);
 -	GXColor1u32(colour);
 -	GXPosition3f32(left, bottom, 0.0);
 -	GXColor1u32(colour);
 -	
 -	GXEnd();
 -	
 -	
 -	GXBegin(GX_QUADS, GX_VTXFMT0, 16);
 -	
 -	for (int i = 0; i < 4; i++) {
 -		GXPosition3f32(16*i, 32, 0.0);
 -		GXColor1u32(col_5758[i]);
 -		GXPosition3f32(16*i+16, 32, 0.0);
 -		GXColor1u32(col_5758[i]);
 -		GXPosition3f32(16*i+16, 48, 0.0);
 -		GXColor1u32(col_5758[i]);
 -		GXPosition3f32(16*i, 48, 0.0);
 -		GXColor1u32(col_5758[i]);
 -	}
 -	
 -	GXEnd();
 -	
 -	for (int i = 0; i < 4; i++) {
 -		if (Global5758 & (1 << i)) {
 -			GXBegin(GX_QUADS, GX_VTXFMT0, 4);
 -			
 -			GXPosition3f32(16*i, 48, 0.0);
 -			GXColor1u32(0xffffffff);
 -			GXPosition3f32(16*i+16, 48, 0.0);
 -			GXColor1u32(0xffffffff);
 -			GXPosition3f32(16*i+16, 56, 0.0);
 -			GXColor1u32(0xffffffff);
 -			GXPosition3f32(16*i, 56, 0.0);
 -			GXColor1u32(0xffffffff);
 -			
 -			GXEnd();
 -		}
 -	}
 -}
 -
 -
 -};
 +#define GEKKO + +#include <common.h> +#include "rvl/mtx.h" +#include "rvl/GXEnum.h" +#include "rvl/GXStruct.h" +#include "rvl/GXTransform.h" +#include "rvl/GXGeometry.h" +#include "rvl/GXDispList.h" +#include "rvl/GXLighting.h" +#include "rvl/GXTev.h" +#include "rvl/GXTexture.h" +#include "rvl/GXCull.h" +#include "rvl/GXPixel.h" +#include "rvl/GXBump.h" +//#include "rvl/GXVert.h" +#include "rvl/vifuncs.h" + +extern u32 Global5758; + +#define GXPosition3f32(x,y,z) \ +	*((volatile float*)0xCC008000) = (x); \ +	*((volatile float*)0xCC008000) = (y); \ +	*((volatile float*)0xCC008000) = (z); + +#define GXColor1u32(x) \ +	*((volatile u32*)0xCC008000) = (x); + + +extern "C" { + + +void cppGXStart() { +	Mtx44 ortho; +	 +	MTXOrtho(ortho, 0, 456, 0, 686, 0.0F, 1.0F); +	GXSetProjection(ortho, GX_ORTHOGRAPHIC); +	 +	Mtx identity; +	MTXIdentity(identity); +	 +	GXLoadPosMtxImm(identity, GX_PNMTX0); +	 +	GXSetNumTevStages(1); +	GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0); +	GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR); +	GXSetTevDirect(GX_TEVSTAGE0); +	 +	GXSetNumChans(1); +	GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE); +	 +	GXClearVtxDesc(); +	GXSetVtxDesc(GX_VA_POS, GX_DIRECT); +	GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT); +	GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); +	GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBX8, 0); +	 +	GXSetZMode(GX_TRUE, GX_ALWAYS, GX_TRUE); +} + +void cppGXEnd() { +} + + + +float y_positions[] = { +	-1, +	0.0, +	16.0 +}; + +u32 colours[] = { +	-1, +	0x0000ffff, +	0xff0000ff +}; + +u32 col_5758[] = { +	0x00ff00ff, +	0xffff00ff, +	0x00ffffff, +	0xf0ff0fff +}; + +void cppProcessHeap(u32 freeSize, u32 heapSize, int heapID, char *name) { +	// get the info needed +	float y_pos = y_positions[heapID]; +	u32 colour = colours[heapID]; +	 +	// width: 686 +	 +	//OSReport("%s => size %d, free %d\n", name, heapSize, freeSize); +	 +	float left = 0; +	float right = ((heapSize - freeSize) * 686.0f) / heapSize; +	float top = y_pos; +	float bottom = y_pos+16; +	 +	GXBegin(GX_QUADS, GX_VTXFMT0, 4); +	 +	GXPosition3f32(left, top, 0.0); +	GXColor1u32(colour); +	GXPosition3f32(right, top, 0.0); +	GXColor1u32(colour); +	GXPosition3f32(right, bottom, 0.0); +	GXColor1u32(colour); +	GXPosition3f32(left, bottom, 0.0); +	GXColor1u32(colour); +	 +	GXEnd(); +	 +	 +	GXBegin(GX_QUADS, GX_VTXFMT0, 16); +	 +	for (int i = 0; i < 4; i++) { +		GXPosition3f32(16*i, 32, 0.0); +		GXColor1u32(col_5758[i]); +		GXPosition3f32(16*i+16, 32, 0.0); +		GXColor1u32(col_5758[i]); +		GXPosition3f32(16*i+16, 48, 0.0); +		GXColor1u32(col_5758[i]); +		GXPosition3f32(16*i, 48, 0.0); +		GXColor1u32(col_5758[i]); +	} +	 +	GXEnd(); +	 +	for (int i = 0; i < 4; i++) { +		if (Global5758 & (1 << i)) { +			GXBegin(GX_QUADS, GX_VTXFMT0, 4); +			 +			GXPosition3f32(16*i, 48, 0.0); +			GXColor1u32(0xffffffff); +			GXPosition3f32(16*i+16, 48, 0.0); +			GXColor1u32(0xffffffff); +			GXPosition3f32(16*i+16, 56, 0.0); +			GXColor1u32(0xffffffff); +			GXPosition3f32(16*i, 56, 0.0); +			GXColor1u32(0xffffffff); +			 +			GXEnd(); +		} +	} +} + + +}; diff --git a/src/layoutlib.S b/src/layoutlib.S index 2fae70a..96c69cb 100644 --- a/src/layoutlib.S +++ b/src/layoutlib.S @@ -1,131 +1,131 @@ -.extern LayoutHelper_Link
 -
 -#ifndef __MWERKS__
 -.extern _Z8LoadFileP10FileHandlePc
 -.extern _Z8FreeFileP10FileHandle
 -#define LoadFileFunc _Z8LoadFileP10FileHandlePc
 -#define FreeFileFunc _Z8FreeFileP10FileHandle
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 -.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
 -#else
 -.extern LoadFile__FP10FileHandlePCc
 -.extern FreeFile__FP10FileHandle
 -#define LoadFileFunc LoadFile__FP10FileHandlePCc
 -#define FreeFileFunc FreeFile__FP10FileHandle
 -#endif
 -
 -.text
 -
 -.set sp,1
 -.set rtoc,2
 -.set this,31
 -
 -
 -
 -
 -.global EmbeddedLayout_LoadArc
 -EmbeddedLayout_LoadArc:
 -	# stack setup
 -	stwu sp, -0x20(sp)
 -	mflr r0
 -	stw r0, 0x24(sp)
 -	stw r31, 0x1C(sp)
 -	stw r30, 0x18(sp)
 -
 -	# r31 is a pointer to the LayoutHelper (must be converted)
 -	# r30 stores the filename
 -	addi r31, r3, 0xAC
 -	mr r30, r4
 -
 -	# check to see if an arc has already been loaded
 -	lwz r0, 0xBC(r3)
 -	cmpwi r0, 0
 -	bne return_0
 -
 -	# ok, no
 -	# create a FileHandle where a NSMBWFile would be
 -	# don't know if this will work but it's worth a try
 -	addi r3, r31, 0xC0
 -	mr r4, r30
 -	bl LoadFileFunc
 -
 -	# check retval
 -	cmpwi r3, 0
 -	stw r3, 0xBC(r31)
 -	beq return_0
 -
 -	# link it
 -	mr r4, r3
 -	mr r3, r31
 -	lis r5, arcString@h
 -	ori r5, r5, arcString@l
 -	bl LayoutHelper_Link
 -
 -	# now add a pointer to the LayoutHelper into the Layout at offset 0x84
 -	# turn r3 into an EmbeddedLayout pointer
 -	subi r3, r31, 0xAC
 -	stw r31, 0x84(r3)
 -
 -	b return_1
 -
 -return_0:
 -	li r3, 0
 -	b return
 -
 -return_1:
 -	li r3, 1
 -
 -return:
 -	lwz r30, 0x18(sp)
 -	lwz r31, 0x1C(sp)
 -	lwz r0, 0x24(sp)
 -	mtlr r0
 -	addi sp, sp, 0x20
 -	blr
 -
 -.align 4
 -
 -.global EmbeddedLayout_FreeArc
 -EmbeddedLayout_FreeArc:
 -	# stack setup
 -	stwu sp, -0x10(sp)
 -	mflr r0
 -	stw r0, 0x14(sp)
 -	stw r31, 0xC(sp)
 -
 -	# r31 is a pointer to the LayoutHelper (must be converted)
 -	addi r31, r3, 0xAC
 -
 -	# - if an arc has been loaded, then free the NSMBWFile
 -	lwz r0, 0xBC(r3)
 -	cmpwi r0, 0
 -	beq xreturn_1
 -
 -	# no, so free it
 -	addi r3, r31, 0xC0
 -	bl FreeFileFunc
 -
 -	li r3, 0
 -	stw r3, 0xBC(r31)
 -
 -xreturn_1:
 -	li r3, 1
 -	lwz r31, 0xC(sp)
 -	lwz r0, 0x14(sp)
 -	mtlr r0
 -	addi sp, sp, 0x10
 -	blr
 -
 -
 -
 -.data
 -arcString:
 -	.string "arc"
 -
 -.align 4
 -
 +.extern LayoutHelper_Link + +#ifndef __MWERKS__ +.extern _Z8LoadFileP10FileHandlePc +.extern _Z8FreeFileP10FileHandle +#define LoadFileFunc _Z8LoadFileP10FileHandlePc +#define FreeFileFunc _Z8FreeFileP10FileHandle +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#else +.extern LoadFile__FP10FileHandlePCc +.extern FreeFile__FP10FileHandle +#define LoadFileFunc LoadFile__FP10FileHandlePCc +#define FreeFileFunc FreeFile__FP10FileHandle +#endif + +.text + +.set sp,1 +.set rtoc,2 +.set this,31 + + + + +.global EmbeddedLayout_LoadArc +EmbeddedLayout_LoadArc: +	# stack setup +	stwu sp, -0x20(sp) +	mflr r0 +	stw r0, 0x24(sp) +	stw r31, 0x1C(sp) +	stw r30, 0x18(sp) + +	# r31 is a pointer to the LayoutHelper (must be converted) +	# r30 stores the filename +	addi r31, r3, 0xAC +	mr r30, r4 + +	# check to see if an arc has already been loaded +	lwz r0, 0xBC(r3) +	cmpwi r0, 0 +	bne return_0 + +	# ok, no +	# create a FileHandle where a NSMBWFile would be +	# don't know if this will work but it's worth a try +	addi r3, r31, 0xC0 +	mr r4, r30 +	bl LoadFileFunc + +	# check retval +	cmpwi r3, 0 +	stw r3, 0xBC(r31) +	beq return_0 + +	# link it +	mr r4, r3 +	mr r3, r31 +	lis r5, arcString@h +	ori r5, r5, arcString@l +	bl LayoutHelper_Link + +	# now add a pointer to the LayoutHelper into the Layout at offset 0x84 +	# turn r3 into an EmbeddedLayout pointer +	subi r3, r31, 0xAC +	stw r31, 0x84(r3) + +	b return_1 + +return_0: +	li r3, 0 +	b return + +return_1: +	li r3, 1 + +return: +	lwz r30, 0x18(sp) +	lwz r31, 0x1C(sp) +	lwz r0, 0x24(sp) +	mtlr r0 +	addi sp, sp, 0x20 +	blr + +.align 4 + +.global EmbeddedLayout_FreeArc +EmbeddedLayout_FreeArc: +	# stack setup +	stwu sp, -0x10(sp) +	mflr r0 +	stw r0, 0x14(sp) +	stw r31, 0xC(sp) + +	# r31 is a pointer to the LayoutHelper (must be converted) +	addi r31, r3, 0xAC + +	# - if an arc has been loaded, then free the NSMBWFile +	lwz r0, 0xBC(r3) +	cmpwi r0, 0 +	beq xreturn_1 + +	# no, so free it +	addi r3, r31, 0xC0 +	bl FreeFileFunc + +	li r3, 0 +	stw r3, 0xBC(r31) + +xreturn_1: +	li r3, 1 +	lwz r31, 0xC(sp) +	lwz r0, 0x14(sp) +	mtlr r0 +	addi sp, sp, 0x10 +	blr + + + +.data +arcString: +	.string "arc" + +.align 4 + diff --git a/src/layoutlib.h b/src/layoutlib.h index 6b7d275..55a3027 100644 --- a/src/layoutlib.h +++ b/src/layoutlib.h @@ -1,149 +1,149 @@ -#ifndef __NEWER_LAYOUTLIB_H
 -#define __NEWER_LAYOUTLIB_H
 -
 -/* Treeki's LayoutLib for New Super Mario Bros Wii */
 -#include <common.h>
 -
 -typedef float MTX[3][4];
 -
 -struct nw4r__lyt__Layout {
 -	void *vtable;
 -	void *field_04;
 -	void *field_08;
 -	void *field_0C;
 -	void *rootPane;
 -	void *field_14;
 -	void *field_18;
 -	void *field_1C;
 -};
 -
 -struct nw4r__lyt__DrawInfo {
 -	// 0x00
 -	void *vtable;
 -	MTX matrix;
 -	
 -	// 0x34
 -	float left;
 -	float top;
 -	float right;
 -	
 -	// 0x40
 -	float bottom;
 -	float scale_x;
 -	float scale_y;
 -	float opacity;
 -	
 -	// 0x50
 -	unsigned char widescreenFlag;
 -};
 -
 -struct FrameCtrl_c {
 -	
 -};
 -
 -struct Anm_c {
 -	FrameCtrl_c *fc_ptr;
 -	void *brlanHandler;
 -	void *field_08;
 -	char field_0C;
 -	char pad[3];
 -	FrameCtrl_c fc;
 -};
 -
 -struct Layout {
 -	void *field_00;
 -	void *field_04;
 -	void *vtable;
 -	unsigned char drawOrder; // 0x0C
 -	char pad1[3];
 -	
 -	// offset 0x10
 -	nw4r__lyt__Layout layout; // Actually m2d::Layout_c, but the struct is the same
 -	
 -	// offset 0x30
 -	nw4r__lyt__DrawInfo drawInfo;
 -	
 -	// offset 0x84
 -	//LayoutHelper *field_84;
 -	void *field_84;
 -	float posX; // 0x88
 -	float posY; // 0x8C
 -	float clipX; // 0x90
 -	float clipY; // 0x94
 -	float clipWidth; // 0x98
 -	float clipHeight; // 0x9C
 -	unsigned char clipEnabled; // 0xA0
 -	char pad2[3];
 -	unsigned int animEnabled; // 0xA4
 -	void *field_A8;
 -	
 -	// offset 0xAC
 -	//LayoutHelper lh; // actually a m2d::ResAccLoader_c
 -	char lh[0xD4]; // don't feel like figuring this one out -_-
 -	
 -	// offset 0x180
 -	//BrlanHandler *brlanHandlers; // 0x180, points to brlan handlers
 -	void *brlanHandlers;
 -	//GrpHandler *grpHandlers; // 0x184
 -	void *grpHandlers;
 -	char *field_188; // char array, probably "anim enabled"
 -	int brlanCount; // 0x18C
 -	int grpCount; // 0x190
 -	int field_194; // no idea
 -};
 -
 -
 -void EmbeddedLayout_ctor(Layout *self); // 0x800C89A0
 -void EmbeddedLayout_dtor(Layout *self, bool del); // 0x800C89F0
 -void EmbeddedLayout_Free(Layout *self); // 0x800C9A20
 -bool EmbeddedLayout_LoadArcOld(Layout *self, const char *path, bool isLangSpecific); // 0x800C8D00
 -
 -extern "C" {
 -bool EmbeddedLayout_LoadArc(Layout *self, const char *path); // custom
 -bool EmbeddedLayout_FreeArc(Layout *self); // custom
 -};
 -
 -void EmbeddedLayout_LoadBrlans(Layout *self, const char **names, int count); // 0x800C90A0
 -void EmbeddedLayout_LoadGroups(Layout *self, const char **names, int *brlanLinkIDs, int count); // 0x800C91E0
 -
 -void EmbeddedLayout_AddToDrawList(Layout *self); // 0x80163990
 -
 -void *EmbeddedLayout_FindPaneByName(Layout *self, const char *name);
 -void *EmbeddedLayout_FindTextBoxByName(Layout *self, const char *name);
 -void *EmbeddedLayout_FindPictureByName(Layout *self, const char *name);
 -void *EmbeddedLayout_FindWindowByName(Layout *self, const char *name);
 -
 -void EmbeddedLayout_EnableNonLoopAnim(Layout *self, int animNum, bool pointlessShit); // 0x800C93E0
 -void EmbeddedLayout_EnableLoopAnim(Layout *self, int animNum); // 0x800C9470
 -void EmbeddedLayout_ResetAnimToInitialState(Layout *self, int animNum, bool isLoop_maybe); // 0x800C94C0
 -void EmbeddedLayout_DisableAnim(Layout *self, int animNum); // 0x800C9580
 -void EmbeddedLayout_DisableAllAnims(Layout *self); // 0x800C95F0
 -void EmbeddedLayout_Process(Layout *self); // 0x800C9650
 -bool EmbeddedLayout_CheckIfAnimationIsOn(Layout *self, int animNum); // 0x800C9700
 -bool EmbeddedLayout_CheckIfAnyAnimationsAreOn(Layout *self); // 0x800C9730
 -
 -
 -typedef bool (*__EmbeddedLayout_Build_type)(Layout*, const char*, void*);
 -inline bool EmbeddedLayout_Build(Layout *self, const char *brlytName, void *lh) {
 -	VF_BEGIN(__EmbeddedLayout_Build_type, self, 5, 8)
 -		return VF_CALL(self, brlytName, lh);
 -	VF_END;
 -}
 -
 -typedef void (*__EmbeddedLayout_UpdateMatrix_type)(Layout*);
 -inline void EmbeddedLayout_UpdateMatrix(Layout *self) {
 -	VF_BEGIN(__EmbeddedLayout_UpdateMatrix_type, self, 4, 8)
 -		VF_CALL(self);
 -	VF_END;
 -}
 -
 -typedef void (*__TextBox_SetString_type)(void*, unsigned short const *, unsigned short);
 -inline void TextBox_SetString(void *self, unsigned short const *str, unsigned short unk) {
 -	VF_BEGIN(__TextBox_SetString_type, self, 31, 0)
 -		VF_CALL(self, str, unk);
 -	VF_END;
 -}
 -
 -#define PANE_FLAGS(pane) (*((u8*)(((u32)(pane))+0xBB)))
 -
 -#endif
 +#ifndef __NEWER_LAYOUTLIB_H +#define __NEWER_LAYOUTLIB_H + +/* Treeki's LayoutLib for New Super Mario Bros Wii */ +#include <common.h> + +typedef float MTX[3][4]; + +struct nw4r__lyt__Layout { +	void *vtable; +	void *field_04; +	void *field_08; +	void *field_0C; +	void *rootPane; +	void *field_14; +	void *field_18; +	void *field_1C; +}; + +struct nw4r__lyt__DrawInfo { +	// 0x00 +	void *vtable; +	MTX matrix; +	 +	// 0x34 +	float left; +	float top; +	float right; +	 +	// 0x40 +	float bottom; +	float scale_x; +	float scale_y; +	float opacity; +	 +	// 0x50 +	unsigned char widescreenFlag; +}; + +struct FrameCtrl_c { +	 +}; + +struct Anm_c { +	FrameCtrl_c *fc_ptr; +	void *brlanHandler; +	void *field_08; +	char field_0C; +	char pad[3]; +	FrameCtrl_c fc; +}; + +struct Layout { +	void *field_00; +	void *field_04; +	void *vtable; +	unsigned char drawOrder; // 0x0C +	char pad1[3]; +	 +	// offset 0x10 +	nw4r__lyt__Layout layout; // Actually m2d::Layout_c, but the struct is the same +	 +	// offset 0x30 +	nw4r__lyt__DrawInfo drawInfo; +	 +	// offset 0x84 +	//LayoutHelper *field_84; +	void *field_84; +	float posX; // 0x88 +	float posY; // 0x8C +	float clipX; // 0x90 +	float clipY; // 0x94 +	float clipWidth; // 0x98 +	float clipHeight; // 0x9C +	unsigned char clipEnabled; // 0xA0 +	char pad2[3]; +	unsigned int animEnabled; // 0xA4 +	void *field_A8; +	 +	// offset 0xAC +	//LayoutHelper lh; // actually a m2d::ResAccLoader_c +	char lh[0xD4]; // don't feel like figuring this one out -_- +	 +	// offset 0x180 +	//BrlanHandler *brlanHandlers; // 0x180, points to brlan handlers +	void *brlanHandlers; +	//GrpHandler *grpHandlers; // 0x184 +	void *grpHandlers; +	char *field_188; // char array, probably "anim enabled" +	int brlanCount; // 0x18C +	int grpCount; // 0x190 +	int field_194; // no idea +}; + + +void EmbeddedLayout_ctor(Layout *self); // 0x800C89A0 +void EmbeddedLayout_dtor(Layout *self, bool del); // 0x800C89F0 +void EmbeddedLayout_Free(Layout *self); // 0x800C9A20 +bool EmbeddedLayout_LoadArcOld(Layout *self, const char *path, bool isLangSpecific); // 0x800C8D00 + +extern "C" { +bool EmbeddedLayout_LoadArc(Layout *self, const char *path); // custom +bool EmbeddedLayout_FreeArc(Layout *self); // custom +}; + +void EmbeddedLayout_LoadBrlans(Layout *self, const char **names, int count); // 0x800C90A0 +void EmbeddedLayout_LoadGroups(Layout *self, const char **names, int *brlanLinkIDs, int count); // 0x800C91E0 + +void EmbeddedLayout_AddToDrawList(Layout *self); // 0x80163990 + +void *EmbeddedLayout_FindPaneByName(Layout *self, const char *name); +void *EmbeddedLayout_FindTextBoxByName(Layout *self, const char *name); +void *EmbeddedLayout_FindPictureByName(Layout *self, const char *name); +void *EmbeddedLayout_FindWindowByName(Layout *self, const char *name); + +void EmbeddedLayout_EnableNonLoopAnim(Layout *self, int animNum, bool pointlessShit); // 0x800C93E0 +void EmbeddedLayout_EnableLoopAnim(Layout *self, int animNum); // 0x800C9470 +void EmbeddedLayout_ResetAnimToInitialState(Layout *self, int animNum, bool isLoop_maybe); // 0x800C94C0 +void EmbeddedLayout_DisableAnim(Layout *self, int animNum); // 0x800C9580 +void EmbeddedLayout_DisableAllAnims(Layout *self); // 0x800C95F0 +void EmbeddedLayout_Process(Layout *self); // 0x800C9650 +bool EmbeddedLayout_CheckIfAnimationIsOn(Layout *self, int animNum); // 0x800C9700 +bool EmbeddedLayout_CheckIfAnyAnimationsAreOn(Layout *self); // 0x800C9730 + + +typedef bool (*__EmbeddedLayout_Build_type)(Layout*, const char*, void*); +inline bool EmbeddedLayout_Build(Layout *self, const char *brlytName, void *lh) { +	VF_BEGIN(__EmbeddedLayout_Build_type, self, 5, 8) +		return VF_CALL(self, brlytName, lh); +	VF_END; +} + +typedef void (*__EmbeddedLayout_UpdateMatrix_type)(Layout*); +inline void EmbeddedLayout_UpdateMatrix(Layout *self) { +	VF_BEGIN(__EmbeddedLayout_UpdateMatrix_type, self, 4, 8) +		VF_CALL(self); +	VF_END; +} + +typedef void (*__TextBox_SetString_type)(void*, unsigned short const *, unsigned short); +inline void TextBox_SetString(void *self, unsigned short const *str, unsigned short unk) { +	VF_BEGIN(__TextBox_SetString_type, self, 31, 0) +		VF_CALL(self, str, unk); +	VF_END; +} + +#define PANE_FLAGS(pane) (*((u8*)(((u32)(pane))+0xBB))) + +#endif diff --git a/src/levelinfo.cpp b/src/levelinfo.cpp index 9807fc4..ec65350 100644 --- a/src/levelinfo.cpp +++ b/src/levelinfo.cpp @@ -1,36 +1,36 @@ -#include "levelinfo.h"
 -
 -void LevelInfo_Prepare(FileHandle *fh) {
 -	void *file = fh->filePtr;
 -	
 -	// decrypt all the level names
 -	for (int sect = 0; sect < LevelInfo_GetSectionCount(file); sect++) {
 -		// parse this section
 -		LevelInfo_Section *thisSect = LevelInfo_GetSection(file, sect);
 -		LevelInfo_Entry *levels = LevelInfo_GetLevels(file, thisSect);
 -		
 -		for (int lev = 0; lev < thisSect->levelCount; lev++) {
 -			LevelInfo_Entry *level = &levels[lev];
 -			
 -			char *name = LevelInfo_GetName(file, level);
 -			
 -			for (int i = 0; i < level->nameLength+1; i++) {
 -				name[i] -= 0xD0;
 -			}
 -		}
 -	}
 -}
 -
 -LevelInfo_Entry *LevelInfo_Search(void *file, int world, int level) {
 -	for (int i = 0; i < LevelInfo_GetSectionCount(file); i++) {
 -		LevelInfo_Section *sect = LevelInfo_GetSection(file, i);
 -		
 -		for (int j = 0; j < sect->levelCount; j++) {
 -			LevelInfo_Entry *entry = &LevelInfo_GetLevels(file, sect)[j];
 -			if (entry->world == world && entry->level == level)
 -				return entry;
 -		}
 -	}
 -	
 -	return 0;
 -}
 +#include "levelinfo.h" + +void LevelInfo_Prepare(FileHandle *fh) { +	void *file = fh->filePtr; +	 +	// decrypt all the level names +	for (int sect = 0; sect < LevelInfo_GetSectionCount(file); sect++) { +		// parse this section +		LevelInfo_Section *thisSect = LevelInfo_GetSection(file, sect); +		LevelInfo_Entry *levels = LevelInfo_GetLevels(file, thisSect); +		 +		for (int lev = 0; lev < thisSect->levelCount; lev++) { +			LevelInfo_Entry *level = &levels[lev]; +			 +			char *name = LevelInfo_GetName(file, level); +			 +			for (int i = 0; i < level->nameLength+1; i++) { +				name[i] -= 0xD0; +			} +		} +	} +} + +LevelInfo_Entry *LevelInfo_Search(void *file, int world, int level) { +	for (int i = 0; i < LevelInfo_GetSectionCount(file); i++) { +		LevelInfo_Section *sect = LevelInfo_GetSection(file, i); +		 +		for (int j = 0; j < sect->levelCount; j++) { +			LevelInfo_Entry *entry = &LevelInfo_GetLevels(file, sect)[j]; +			if (entry->world == world && entry->level == level) +				return entry; +		} +	} +	 +	return 0; +} diff --git a/src/levelinfo.h b/src/levelinfo.h index 1b75275..8e1e916 100644 --- a/src/levelinfo.h +++ b/src/levelinfo.h @@ -1,56 +1,56 @@ -#ifndef __NEWER_LEVELINFO_H
 -#define __NEWER_LEVELINFO_H
 -
 -#include <common.h>
 -#include "fileload.h"
 -
 -struct LevelInfo_Header {
 -	u32 magic;
 -	u32 sectionCount;
 -};
 -
 -struct LevelInfo_Section {
 -	u32 levelCount;
 -};
 -
 -struct LevelInfo_Entry {
 -	u8 world;
 -	u8 level;
 -	u8 reserved1;
 -	u8 reserved2;
 -	u8 nameLength;
 -	u8 reserved3;
 -	u16 flags;
 -	u32 nameOffset;
 -};
 -
 -inline u32 LevelInfo_GetSectionCount(void *file) {
 -	return ((LevelInfo_Header*)file)->sectionCount;
 -}
 -
 -inline u32 *LevelInfo_GetOffsets(void *file) {
 -	return (u32*)(((LevelInfo_Header*)file)+1);
 -}
 -
 -inline LevelInfo_Section *LevelInfo_GetSection(void *file, int id) {
 -	u32 offs = LevelInfo_GetOffsets(file)[id];
 -	return (LevelInfo_Section*)(((char*)file)+offs);
 -};
 -
 -inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, LevelInfo_Section *section) {
 -	return (LevelInfo_Entry*)(section+1);
 -}
 -
 -inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, int sectionID) {
 -	return (LevelInfo_Entry*)(LevelInfo_GetSection(file, sectionID)+1);
 -}
 -
 -inline char *LevelInfo_GetName(void *file, LevelInfo_Entry *entry) {
 -	return ((char*)file)+entry->nameOffset;
 -}
 -
 -void LevelInfo_Prepare(FileHandle *fh);
 -LevelInfo_Entry *LevelInfo_Search(void *file, int world, int level);
 -
 -
 -#endif
 +#ifndef __NEWER_LEVELINFO_H +#define __NEWER_LEVELINFO_H + +#include <common.h> +#include "fileload.h" + +struct LevelInfo_Header { +	u32 magic; +	u32 sectionCount; +}; + +struct LevelInfo_Section { +	u32 levelCount; +}; + +struct LevelInfo_Entry { +	u8 world; +	u8 level; +	u8 reserved1; +	u8 reserved2; +	u8 nameLength; +	u8 reserved3; +	u16 flags; +	u32 nameOffset; +}; + +inline u32 LevelInfo_GetSectionCount(void *file) { +	return ((LevelInfo_Header*)file)->sectionCount; +} + +inline u32 *LevelInfo_GetOffsets(void *file) { +	return (u32*)(((LevelInfo_Header*)file)+1); +} + +inline LevelInfo_Section *LevelInfo_GetSection(void *file, int id) { +	u32 offs = LevelInfo_GetOffsets(file)[id]; +	return (LevelInfo_Section*)(((char*)file)+offs); +}; + +inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, LevelInfo_Section *section) { +	return (LevelInfo_Entry*)(section+1); +} + +inline LevelInfo_Entry *LevelInfo_GetLevels(void *file, int sectionID) { +	return (LevelInfo_Entry*)(LevelInfo_GetSection(file, sectionID)+1); +} + +inline char *LevelInfo_GetName(void *file, LevelInfo_Entry *entry) { +	return ((char*)file)+entry->nameOffset; +} + +void LevelInfo_Prepare(FileHandle *fh); +LevelInfo_Entry *LevelInfo_Search(void *file, int world, int level); + + +#endif diff --git a/src/levelnames.cpp b/src/levelnames.cpp index b6f440e..95d7e5d 100644 --- a/src/levelnames.cpp +++ b/src/levelnames.cpp @@ -1,83 +1,83 @@ -#include <common.h>
 -#include <actors.h>
 -#include <stage.h>
 -#include "levelinfo.h"
 -#include "fileload.h"
 -#include "layoutlib.h"
 -
 -//#define DEBUG_NAMES
 -
 -#ifndef DEBUG_NAMES
 -#define OSReport(...)
 -#endif
 -
 -extern char CurrentLevel;
 -extern char CurrentWorld;
 -
 -int DoNames(int state) {
 -	OSReport("DoNames called - State param is %d\n", state);
 -	int wnum = (int)CurrentWorld;
 -	int lnum = (int)CurrentLevel;
 -	OSReport("Current Level: %d-%d\n", wnum+1, lnum+1);
 -	
 -	// Skip the title screen
 -	// and only process the code if the State is set to 1
 -	// (the screen has been initialised)
 -	if (state == 1 && lnum != STAGE_TITLE) {
 -		OSReport("Processing\n");
 -		// grab the CRSIN object
 -		Actor *ptr = FindActorByType(CRSIN, 0);
 -		//OSReport("CRSIN actor found at : %08X\n", ptr);
 -		
 -		// FIX !!!!!
 -		
 -		if (ptr != 0) {
 -			void *worldObj = EmbeddedLayout_FindTextBoxByName((Layout*)((u32)ptr+0xB0), "TXT_WorldName");
 -			void *levelObj = EmbeddedLayout_FindTextBoxByName((Layout*)((u32)ptr+0xB0), "TXT_LevelName");
 -			//OSReport("WorldObj TextBox : %08X; LevelObj TextBox : %08X\n", worldObj, levelObj);
 -			if (worldObj == 0 || levelObj == 0) return state;
 -			
 -			/*char *file = RetrieveFileFromArc(ARC_TABLE, "Mario", "newer/names.bin");
 -			//OSReport("RetrieveFileFromArc returned : %08X\n", file);
 -			char *worldname = file + (wnum * 0x40);
 -			char *levelname = file + 0x280 + (wnum * 0xA80) + (lnum * 0x40);*/
 -			OSReport("Loading file...\n");
 -			FileHandle fh;
 -			void *info = LoadFile(&fh, "/NewerRes/LevelInfo.bin");
 -			
 -			LevelInfo_Prepare(&fh);
 -			LevelInfo_Entry *entry = LevelInfo_Search(info, wnum, lnum);
 -			char *worldname = LevelInfo_GetName(info, entry);
 -			char *levelname = "";
 -			OSReport("Got name : %s\n", worldname);
 -			
 -			void *vtable = *((void**)levelObj);
 -			void *funcaddr = *((void**)((u32)vtable+0x7C));
 -			int (*SetString)(void*, unsigned short*, unsigned short);
 -			SetString = (int(*)(void*, unsigned short*, unsigned short))funcaddr;
 -			
 -			unsigned short wbuffer[0x40], lbuffer[0x40];
 -			for (int i = 0; i < 0x40; i++) {
 -				wbuffer[i] = (unsigned short)worldname[i];
 -				lbuffer[i] = (unsigned short)levelname[i];
 -			}
 -			
 -			SetString(worldObj, wbuffer, 0);
 -			SetString(levelObj, lbuffer, 0);
 -			
 -			OSReport("Freeing file\n");
 -			FreeFile(&fh);
 -			OSReport("Inserted strings\n");
 -		}
 -	} else {
 -		OSReport("Skipped\n");
 -	}
 -	
 -	OSReport("Reached the end of DoNames\n");
 -	return state;
 -}
 -
 -int DoNamesTest2(int state, u32 ptr) {
 -	OSReport("TEST 1:%08X 2:%08X\n", state, ptr);
 -	return DoNames(state);
 -}
 +#include <common.h> +#include <actors.h> +#include <stage.h> +#include "levelinfo.h" +#include "fileload.h" +#include "layoutlib.h" + +//#define DEBUG_NAMES + +#ifndef DEBUG_NAMES +#define OSReport(...) +#endif + +extern char CurrentLevel; +extern char CurrentWorld; + +int DoNames(int state) { +	OSReport("DoNames called - State param is %d\n", state); +	int wnum = (int)CurrentWorld; +	int lnum = (int)CurrentLevel; +	OSReport("Current Level: %d-%d\n", wnum+1, lnum+1); +	 +	// Skip the title screen +	// and only process the code if the State is set to 1 +	// (the screen has been initialised) +	if (state == 1 && lnum != STAGE_TITLE) { +		OSReport("Processing\n"); +		// grab the CRSIN object +		Actor *ptr = FindActorByType(CRSIN, 0); +		//OSReport("CRSIN actor found at : %08X\n", ptr); +		 +		// FIX !!!!! +		 +		if (ptr != 0) { +			void *worldObj = EmbeddedLayout_FindTextBoxByName((Layout*)((u32)ptr+0xB0), "TXT_WorldName"); +			void *levelObj = EmbeddedLayout_FindTextBoxByName((Layout*)((u32)ptr+0xB0), "TXT_LevelName"); +			//OSReport("WorldObj TextBox : %08X; LevelObj TextBox : %08X\n", worldObj, levelObj); +			if (worldObj == 0 || levelObj == 0) return state; +			 +			/*char *file = RetrieveFileFromArc(ARC_TABLE, "Mario", "newer/names.bin"); +			//OSReport("RetrieveFileFromArc returned : %08X\n", file); +			char *worldname = file + (wnum * 0x40); +			char *levelname = file + 0x280 + (wnum * 0xA80) + (lnum * 0x40);*/ +			OSReport("Loading file...\n"); +			FileHandle fh; +			void *info = LoadFile(&fh, "/NewerRes/LevelInfo.bin"); +			 +			LevelInfo_Prepare(&fh); +			LevelInfo_Entry *entry = LevelInfo_Search(info, wnum, lnum); +			char *worldname = LevelInfo_GetName(info, entry); +			char *levelname = ""; +			OSReport("Got name : %s\n", worldname); +			 +			void *vtable = *((void**)levelObj); +			void *funcaddr = *((void**)((u32)vtable+0x7C)); +			int (*SetString)(void*, unsigned short*, unsigned short); +			SetString = (int(*)(void*, unsigned short*, unsigned short))funcaddr; +			 +			unsigned short wbuffer[0x40], lbuffer[0x40]; +			for (int i = 0; i < 0x40; i++) { +				wbuffer[i] = (unsigned short)worldname[i]; +				lbuffer[i] = (unsigned short)levelname[i]; +			} +			 +			SetString(worldObj, wbuffer, 0); +			SetString(levelObj, lbuffer, 0); +			 +			OSReport("Freeing file\n"); +			FreeFile(&fh); +			OSReport("Inserted strings\n"); +		} +	} else { +		OSReport("Skipped\n"); +	} +	 +	OSReport("Reached the end of DoNames\n"); +	return state; +} + +int DoNamesTest2(int state, u32 ptr) { +	OSReport("TEST 1:%08X 2:%08X\n", state, ptr); +	return DoNames(state); +} diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp index 7ad69ff..e075773 100644 --- a/src/levelspecial.cpp +++ b/src/levelspecial.cpp @@ -1,30 +1,30 @@ -#include <common.h>
 -#include <game.h>
 -
 -struct LevelSpecial {
 -	u32 id;			// 0x00
 -	u32 settings;	// 0x04
 -	u16 name;		// 0x08
 -	u8 _0A[6];		// 0x0A
 -	u8 _10[0x9C];	// 0x10
 -	float x;		// 0xAC
 -	float y;		// 0xB0
 -	float z;		// 0xB4
 -	u8 _B8[0x318];	// 0xB8
 -	// Any variables you add to the class go here; starting at offset 0x3D0
 -	u64 eventFlag;	// 0x3D0
 -	u8 type;		// 0x3D4
 -	u8 effect;		// 0x3D5
 -	u8 lastEvState;	// 0x3D6
 -	u8 func;		// 0x3D7
 -};
 -
 -struct EventTable_t {
 -	u64 events;
 -	// ...
 -};
 - -extern EventTable_t *EventTable;
 +#include <common.h> +#include <game.h> + +struct LevelSpecial { +	u32 id;			// 0x00 +	u32 settings;	// 0x04 +	u16 name;		// 0x08 +	u8 _0A[6];		// 0x0A +	u8 _10[0x9C];	// 0x10 +	float x;		// 0xAC +	float y;		// 0xB0 +	float z;		// 0xB4 +	u8 _B8[0x318];	// 0xB8 +	// Any variables you add to the class go here; starting at offset 0x3D0 +	u64 eventFlag;	// 0x3D0 +	u8 type;		// 0x3D4 +	u8 effect;		// 0x3D5 +	u8 lastEvState;	// 0x3D6 +	u8 func;		// 0x3D7 +}; + +struct EventTable_t { +	u64 events; +	// ... +}; + +extern EventTable_t *EventTable;  extern u16 TimeStopFlag;  extern u32 TimerBranch; @@ -50,17 +50,17 @@ float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25,  extern "C" dAc_Py_c *GetSpecificPlayerActor(int number); -void LevelSpecial_Update(LevelSpecial *self);
 +void LevelSpecial_Update(LevelSpecial *self);  bool ResetAfterLevel(); -#define ACTIVATE	1
 -#define DEACTIVATE	0
 -
 -fBase_c *FindActorByID(u32 id);
 +#define ACTIVATE	1 +#define DEACTIVATE	0 +fBase_c *FindActorByID(u32 id); -bool ResetAfterLevel(void) {
 + +bool ResetAfterLevel(void) {  	TimeStopFlag = 0;  	TimerBranch = 0x3403FFA4;  	MarioDescentRate = -4; @@ -75,50 +75,50 @@ bool ResetAfterLevel(void) {  	AlwaysDrawFlag = 0x9421FFF0;  	AlwaysDrawBranch = 0x7C0802A6;  	ZOrderOn = 0; -	return true;
 -}
 -
 -bool LevelSpecial_Create(LevelSpecial *self) {
 -	char eventNum	= (self->settings >> 24)	& 0xFF;
 -	self->eventFlag = (u64)1 << (eventNum - 1);
 -	
 -	OSReport("Special Event created @%p event %d\n", self, eventNum);
 -	
 -	OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
 -	
 -	self->type		= (self->settings)			& 15;
 -	self->effect	= (self->settings >> 4)		& 15;
 -	
 -	self->lastEvState = 0xFF;
 -	
 -	LevelSpecial_Update(self);
 -	
 -	return true;
 -}
 -
 -bool LevelSpecial_Execute(LevelSpecial *self) {
 -	LevelSpecial_Update(self);
 -	return true;
 -}
 -
 - -void LevelSpecial_Update(LevelSpecial *self) {
 -	//OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
 -	
 -	u8 newEvState = 0;
 -	if (EventTable->events & self->eventFlag)
 -		newEvState = 1;
 -	
 -	if (newEvState == self->lastEvState)
 -		return;
 -		
 -	OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
 -	
 -	u8 offState;
 +	return true; +} + +bool LevelSpecial_Create(LevelSpecial *self) { +	char eventNum	= (self->settings >> 24)	& 0xFF; +	self->eventFlag = (u64)1 << (eventNum - 1); +	 +	OSReport("Special Event created @%p event %d\n", self, eventNum); +	 +	OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF); +	 +	self->type		= (self->settings)			& 15; +	self->effect	= (self->settings >> 4)		& 15; +	 +	self->lastEvState = 0xFF; +	 +	LevelSpecial_Update(self); +	 +	return true; +} + +bool LevelSpecial_Execute(LevelSpecial *self) { +	LevelSpecial_Update(self); +	return true; +} + + +void LevelSpecial_Update(LevelSpecial *self) { +	//OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF); +	 +	u8 newEvState = 0; +	if (EventTable->events & self->eventFlag) +		newEvState = 1; +	 +	if (newEvState == self->lastEvState) +		return; +		 +	OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState); +	 +	u8 offState;  	if (newEvState == ACTIVATE) -	{
 -		offState = (newEvState == 1) ? 1 : 0;
 -		OSReport("Activate Special Event!", offState);
 +	{ +		offState = (newEvState == 1) ? 1 : 0; +		OSReport("Activate Special Event!", offState);  		switch (self->type) {  			case 1:											// Time Freeze @@ -251,12 +251,12 @@ void LevelSpecial_Update(LevelSpecial *self) {  			default:  				break;  		} -	}
 -	
 +	} +	  	else -	{
 -		offState = (newEvState == 1) ? 0 : 1;
 -		OSReport("Deactivate Special Event", offState);
 +	{ +		offState = (newEvState == 1) ? 0 : 1; +		OSReport("Deactivate Special Event", offState);  		switch (self->type) {  			case 1:											// Time Freeze @@ -371,14 +371,14 @@ void LevelSpecial_Update(LevelSpecial *self) {  			default:  				break;  		} -	}
 -	OSReport("Special Event is %d\n", offState);
 +	} +	OSReport("Special Event is %d\n", offState); -	OSReport("Success!\n");
 -	
 -	
 -	self->lastEvState = newEvState;
 +	OSReport("Success!\n"); +	 +	 +	self->lastEvState = newEvState;  } diff --git a/src/linegod.S b/src/linegod.S index ed636dd..811fa84 100644 --- a/src/linegod.S +++ b/src/linegod.S @@ -1,53 +1,53 @@ -.text
 -
 -#ifndef __MWERKS__
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 -.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
 -#endif
 -
 -.align 4
 -.extern ContinueBgActorSpawn
 -.global BgActorSpawnFix
 -BgActorSpawnFix:
 -	mr 30, 3
 -	
 -	#lis 3, TestStr@h
 -	#ori 3, 3, TestStr@l
 -	#mr 4, 30
 -	#crclr 4*cr1+eq
 -	#bl OSReport
 -	
 -	lbz 0, 7(30)
 -	cmpwi 0, 1
 -	beq JustRet
 -	b ContinueBgActorSpawn
 -JustRet:
 -	
 -	lwz 31, 0x3C(1)
 -	lwz 30, 0x38(1)
 -	lwz 0, 0x44(1)
 -	mtlr 0
 -	addi 1, 1, 0x40
 -	blr
 -
 -
 -.global BgActorSetInfoFix
 -BgActorSetInfoFix:
 -	sth 4, 0(3)
 -	sth 5, 2(3)
 -	sth 6, 4(3)
 -	stb 7, 6(3)
 -	li 4, 0
 -	stb 4, 7(3)
 -	blr
 -
 -
 -#.data
 -#TestStr:
 -#	.string "Spawning actor %p\n"
 -#	.align 4
 +.text + +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#endif + +.align 4 +.extern ContinueBgActorSpawn +.global BgActorSpawnFix +BgActorSpawnFix: +	mr 30, 3 +	 +	#lis 3, TestStr@h +	#ori 3, 3, TestStr@l +	#mr 4, 30 +	#crclr 4*cr1+eq +	#bl OSReport +	 +	lbz 0, 7(30) +	cmpwi 0, 1 +	beq JustRet +	b ContinueBgActorSpawn +JustRet: +	 +	lwz 31, 0x3C(1) +	lwz 30, 0x38(1) +	lwz 0, 0x44(1) +	mtlr 0 +	addi 1, 1, 0x40 +	blr + + +.global BgActorSetInfoFix +BgActorSetInfoFix: +	sth 4, 0(3) +	sth 5, 2(3) +	sth 6, 4(3) +	stb 7, 6(3) +	li 4, 0 +	stb 4, 7(3) +	blr + + +#.data +#TestStr: +#	.string "Spawning actor %p\n" +#	.align 4 diff --git a/src/linegod.cpp b/src/linegod.cpp index de08fa0..dcadf59 100644 --- a/src/linegod.cpp +++ b/src/linegod.cpp @@ -1,213 +1,213 @@ -#include <common.h>
 -#include <game.h>
 -
 -// TODO: make "No Deactivation"
 -
 -struct BgActor {
 -	u16 def_id;		// 0x00
 -	u16 x;			// 0x02
 -	u16 y;			// 0x04
 -	u8 layer;		// 0x06
 -	u8 EXTRA_off;	// 0x07
 -	u32 actor_id;	// 0x08
 -};
 -
 -struct BgActorDef {
 -	u32 tilenum;
 -	u16 actor;
 -	u8 _06[2];
 -	float x;
 -	float y;
 -	float z;
 -	float another_x;
 -	float another_y;
 -	u32 extra_var;
 -};
 -
 -struct dBgActorManager_c {
 -	u32 vtable;		// 0x00
 -	u8 _04[0x34];	// 0x04
 -	BgActor *array;	// 0x38
 -	u32 count;		// 0x3C
 -	u32 type;		// 0x40
 -};
 -
 -extern dBgActorManager_c *dBgActorManager;
 -
 -extern BgActorDef *BgActorDefs;
 -
 -struct BG_GM_hax {
 -	u8 _00[0x8FE64];
 -	float _0x8FE64;
 -	float _0x8FE68;
 -	float _0x8FE6C;
 -	float _0x8FE70;
 -};
 -
 -extern BG_GM_hax *BG_GM_ptr;
 -
 -// Regular class is 0x3D0.
 -// Let's add stuff to the end just to be safe.
 -// Size is now 0x400
 -// 80898798 38600400
 -
 -#define LINEGOD_FUNC_ACTIVATE	0
 -#define LINEGOD_FUNC_DEACTIVATE	1
 -
 -struct LineGod {
 -	u32 id;			// 0x00
 -	u32 settings;	// 0x04
 -	u16 name;		// 0x08
 -	u8 _0A[6];		// 0x0A
 -	u8 _10[0x9C];	// 0x10
 -	float x;		// 0xAC
 -	float y;		// 0xB0
 -	float z;		// 0xB4
 -	u8 _B8[0x318];	// 0xB8
 -	u64 eventFlag;	// 0x3D0
 -	u8 func;		// 0x3D4
 -	u8 width;		// 0x3D5
 -	u8 height;		// 0x3D6
 -	u8 lastEvState;	// 0x3D7
 -	BgActor *ac[8];	// 0x3D8
 -};
 -
 -struct EventTable_t {
 -	u64 events;
 -	// ...
 -};
 -
 -extern EventTable_t *EventTable;
 -
 -fBase_c *FindActorByID(u32 id);
 -
 -u16 *GetPointerToTile(BG_GM_hax *self, u16 x, u16 y, u16 layer, short *blockID_p, bool unused);
 -
 -
 -
 -void LineGod_BuildList(LineGod *self);
 -bool LineGod_AppendToList(LineGod *self, BgActor *ac);
 -void LineGod_Update(LineGod *self);
 -
 -
 -bool LineGod_Create(LineGod *self) {
 -	char eventNum	= (self->settings >> 24)	& 0xFF;
 -	self->eventFlag = (u64)1 << (eventNum - 1);
 -	
 -	OSReport("LineGod created @%p event %d\n", self, eventNum);
 -	
 -	//OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF);
 -	
 -	self->func		= (self->settings)			& 1;
 -	self->width		= (self->settings >> 4)		& 15;
 -	self->height	= (self->settings >> 8)		& 15;
 -	
 -	self->lastEvState = 0xFF;
 -	
 -	LineGod_BuildList(self);
 -	LineGod_Update(self);
 -	
 -	return true;
 -}
 -
 -bool LineGod_Execute(LineGod *self) {
 -	LineGod_Update(self);
 -	return true;
 -}
 -
 -void LineGod_BuildList(LineGod *self) {
 -	for (int clearIdx = 0; clearIdx < 8; clearIdx++) {
 -		self->ac[clearIdx] = 0;
 -	}
 -	
 -	
 -	u16 x1 = self->x / 16;
 -	u16 x2 = x1 + self->width - 1;
 -	u16 y1 = (-self->y) / 16;
 -	u16 y2 = y1 + self->height - 1;
 -	OSReport("Searching ... %d,%d - %d,%d\n", x1, y1, x2, y2);
 -	
 -	x1 -= (BG_GM_ptr->_0x8FE64 / 16);
 -	x2 -= (BG_GM_ptr->_0x8FE64 / 16);
 -	y1 += (BG_GM_ptr->_0x8FE6C / 16);
 -	y2 += (BG_GM_ptr->_0x8FE6C / 16);
 -	OSReport("Manipulated offsets ... %d,%d - %d,%d\n", x1, y1, x2, y2);
 -	
 -	OSReport("My array: %p\n", &self->ac[0]);
 -	
 -	for (int i = 0; i < dBgActorManager->count; i++) {
 -		BgActor *ac = &dBgActorManager->array[i];
 -		//OSReport("Actor %p: %d,%d", ac, ac->x, ac->y);
 -		
 -		if (ac->x >= x1 && ac->x <= x2 && ac->y >= y1 && ac->y <= y2)
 -			LineGod_AppendToList(self, ac);
 -	}
 -}
 -
 -bool LineGod_AppendToList(LineGod *self, BgActor *ac) {
 -	OSReport("Adding %p to the list (pos: %d,%d)\n", ac, ac->x, ac->y);
 -	
 -	for (int search = 0; search < 8; search++) {
 -		if (self->ac[search] == 0) {
 -			self->ac[search] = ac;
 -			return true;
 -		}
 -	}
 -	
 -	return false;
 -}
 -
 -void LineGod_Update(LineGod *self) {
 -	//OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF);
 -	
 -	u8 newEvState = 0;
 -	if (EventTable->events & self->eventFlag)
 -		newEvState = 1;
 -	
 -	if (newEvState == self->lastEvState)
 -		return;
 -	
 -	u16 x_bias = (BG_GM_ptr->_0x8FE64 / 16);
 -	u16 y_bias = -(BG_GM_ptr->_0x8FE6C / 16);
 -	
 -	OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState);
 -	
 -	u8 offState;
 -	if (self->func == LINEGOD_FUNC_ACTIVATE)
 -		offState = (newEvState == 1) ? 1 : 0;
 -	else
 -		offState = (newEvState == 1) ? 0 : 1;
 -	
 -	//OSReport("offState is %d\n", offState);
 -	
 -	for (int i = 0; i < 8; i++) {
 -		if (self->ac[i] != 0) {
 -			BgActor *ac = self->ac[i];
 -			
 -			//OSReport("Assigning %d to %p->EXTRA_off (actor ID is %d)\n", offState, ac, ac->actor_id);
 -			
 -			ac->EXTRA_off = offState;
 -			if (offState == 1 && ac->actor_id != 0) {
 -				fBase_c *assoc_ac = FindActorByID(ac->actor_id);
 -				//OSReport("Got actor: %p\n", assoc_ac);
 -				if (assoc_ac != 0)
 -					assoc_ac->Delete();
 -				ac->actor_id = 0;
 -			}
 -			
 -			u16 *tile = GetPointerToTile(BG_GM_ptr, (ac->x + x_bias) * 16, (ac->y + y_bias) * 16, 0, 0, 0);
 -			if (offState == 1)
 -				*tile = 0;
 -			else
 -				*tile = BgActorDefs[ac->def_id].tilenum;
 -			
 -			//OSReport("def_id: %d; def_ptr: %p\n", ac->def_id, &(BgActorDefs[ac->def_id]));
 -			//OSReport("Placed tile %d at %p [%d,%d]\n", *tile, tile, ac->x+x_bias, ac->y+y_bias);
 -		}
 -	}
 -	
 -	//OSReport("Success!\n");
 -	
 -	
 -	self->lastEvState = newEvState;
 -}
 +#include <common.h> +#include <game.h> + +// TODO: make "No Deactivation" + +struct BgActor { +	u16 def_id;		// 0x00 +	u16 x;			// 0x02 +	u16 y;			// 0x04 +	u8 layer;		// 0x06 +	u8 EXTRA_off;	// 0x07 +	u32 actor_id;	// 0x08 +}; + +struct BgActorDef { +	u32 tilenum; +	u16 actor; +	u8 _06[2]; +	float x; +	float y; +	float z; +	float another_x; +	float another_y; +	u32 extra_var; +}; + +struct dBgActorManager_c { +	u32 vtable;		// 0x00 +	u8 _04[0x34];	// 0x04 +	BgActor *array;	// 0x38 +	u32 count;		// 0x3C +	u32 type;		// 0x40 +}; + +extern dBgActorManager_c *dBgActorManager; + +extern BgActorDef *BgActorDefs; + +struct BG_GM_hax { +	u8 _00[0x8FE64]; +	float _0x8FE64; +	float _0x8FE68; +	float _0x8FE6C; +	float _0x8FE70; +}; + +extern BG_GM_hax *BG_GM_ptr; + +// Regular class is 0x3D0. +// Let's add stuff to the end just to be safe. +// Size is now 0x400 +// 80898798 38600400 + +#define LINEGOD_FUNC_ACTIVATE	0 +#define LINEGOD_FUNC_DEACTIVATE	1 + +struct LineGod { +	u32 id;			// 0x00 +	u32 settings;	// 0x04 +	u16 name;		// 0x08 +	u8 _0A[6];		// 0x0A +	u8 _10[0x9C];	// 0x10 +	float x;		// 0xAC +	float y;		// 0xB0 +	float z;		// 0xB4 +	u8 _B8[0x318];	// 0xB8 +	u64 eventFlag;	// 0x3D0 +	u8 func;		// 0x3D4 +	u8 width;		// 0x3D5 +	u8 height;		// 0x3D6 +	u8 lastEvState;	// 0x3D7 +	BgActor *ac[8];	// 0x3D8 +}; + +struct EventTable_t { +	u64 events; +	// ... +}; + +extern EventTable_t *EventTable; + +fBase_c *FindActorByID(u32 id); + +u16 *GetPointerToTile(BG_GM_hax *self, u16 x, u16 y, u16 layer, short *blockID_p, bool unused); + + + +void LineGod_BuildList(LineGod *self); +bool LineGod_AppendToList(LineGod *self, BgActor *ac); +void LineGod_Update(LineGod *self); + + +bool LineGod_Create(LineGod *self) { +	char eventNum	= (self->settings >> 24)	& 0xFF; +	self->eventFlag = (u64)1 << (eventNum - 1); +	 +	OSReport("LineGod created @%p event %d\n", self, eventNum); +	 +	//OSReport("Eventnum: %d. Event flag: %08x %08x\n", eventNum, self->eventFlag >> 32, self->eventFlag & 0xFFFFFFFF); +	 +	self->func		= (self->settings)			& 1; +	self->width		= (self->settings >> 4)		& 15; +	self->height	= (self->settings >> 8)		& 15; +	 +	self->lastEvState = 0xFF; +	 +	LineGod_BuildList(self); +	LineGod_Update(self); +	 +	return true; +} + +bool LineGod_Execute(LineGod *self) { +	LineGod_Update(self); +	return true; +} + +void LineGod_BuildList(LineGod *self) { +	for (int clearIdx = 0; clearIdx < 8; clearIdx++) { +		self->ac[clearIdx] = 0; +	} +	 +	 +	u16 x1 = self->x / 16; +	u16 x2 = x1 + self->width - 1; +	u16 y1 = (-self->y) / 16; +	u16 y2 = y1 + self->height - 1; +	OSReport("Searching ... %d,%d - %d,%d\n", x1, y1, x2, y2); +	 +	x1 -= (BG_GM_ptr->_0x8FE64 / 16); +	x2 -= (BG_GM_ptr->_0x8FE64 / 16); +	y1 += (BG_GM_ptr->_0x8FE6C / 16); +	y2 += (BG_GM_ptr->_0x8FE6C / 16); +	OSReport("Manipulated offsets ... %d,%d - %d,%d\n", x1, y1, x2, y2); +	 +	OSReport("My array: %p\n", &self->ac[0]); +	 +	for (int i = 0; i < dBgActorManager->count; i++) { +		BgActor *ac = &dBgActorManager->array[i]; +		//OSReport("Actor %p: %d,%d", ac, ac->x, ac->y); +		 +		if (ac->x >= x1 && ac->x <= x2 && ac->y >= y1 && ac->y <= y2) +			LineGod_AppendToList(self, ac); +	} +} + +bool LineGod_AppendToList(LineGod *self, BgActor *ac) { +	OSReport("Adding %p to the list (pos: %d,%d)\n", ac, ac->x, ac->y); +	 +	for (int search = 0; search < 8; search++) { +		if (self->ac[search] == 0) { +			self->ac[search] = ac; +			return true; +		} +	} +	 +	return false; +} + +void LineGod_Update(LineGod *self) { +	//OSReport("%08x%08x", EventTable->events >> 32, EventTable->events & 0xFFFFFFFF); +	 +	u8 newEvState = 0; +	if (EventTable->events & self->eventFlag) +		newEvState = 1; +	 +	if (newEvState == self->lastEvState) +		return; +	 +	u16 x_bias = (BG_GM_ptr->_0x8FE64 / 16); +	u16 y_bias = -(BG_GM_ptr->_0x8FE6C / 16); +	 +	OSReport("Event state changed from %d to %d\n", self->lastEvState, newEvState); +	 +	u8 offState; +	if (self->func == LINEGOD_FUNC_ACTIVATE) +		offState = (newEvState == 1) ? 1 : 0; +	else +		offState = (newEvState == 1) ? 0 : 1; +	 +	//OSReport("offState is %d\n", offState); +	 +	for (int i = 0; i < 8; i++) { +		if (self->ac[i] != 0) { +			BgActor *ac = self->ac[i]; +			 +			//OSReport("Assigning %d to %p->EXTRA_off (actor ID is %d)\n", offState, ac, ac->actor_id); +			 +			ac->EXTRA_off = offState; +			if (offState == 1 && ac->actor_id != 0) { +				fBase_c *assoc_ac = FindActorByID(ac->actor_id); +				//OSReport("Got actor: %p\n", assoc_ac); +				if (assoc_ac != 0) +					assoc_ac->Delete(); +				ac->actor_id = 0; +			} +			 +			u16 *tile = GetPointerToTile(BG_GM_ptr, (ac->x + x_bias) * 16, (ac->y + y_bias) * 16, 0, 0, 0); +			if (offState == 1) +				*tile = 0; +			else +				*tile = BgActorDefs[ac->def_id].tilenum; +			 +			//OSReport("def_id: %d; def_ptr: %p\n", ac->def_id, &(BgActorDefs[ac->def_id])); +			//OSReport("Placed tile %d at %p [%d,%d]\n", *tile, tile, ac->x+x_bias, ac->y+y_bias); +		} +	} +	 +	//OSReport("Success!\n"); +	 +	 +	self->lastEvState = newEvState; +} diff --git a/src/msgbox.S b/src/msgbox.S index db0021c..ac49676 100644 --- a/src/msgbox.S +++ b/src/msgbox.S @@ -1,37 +1,37 @@ -.text
 -
 -#ifndef __MWERKS__
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 -.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
 -#endif
 -
 -.extern Global5758
 -
 -# -if param & 1 /and/ messagebox is on, 
 -# otherwise, return Global5758 & param
 -
 -.global Query5758Replacement
 -Query5758Replacement:
 -	mr 5, 3					# save param
 -	lis 4, Global5758@h
 -	ori 4, 4, Global5758@l
 -	lwz 0, 0(4)				# get 5758
 -	and 3, 0, 3				# AND with param
 -	andi. 5, 5, 1			# if param & 1 == 0..
 -	beqlr					# then return
 -	
 -	lis 4, MessageBoxIsShowing@h
 -	ori 4, 4, MessageBoxIsShowing@l
 -	lwz 4, 0(4)
 -	or 3, 3, 4				# otherwise, OR with MessageBoxIsShowing
 -	blr						# then return
 -
 -
 -.data
 -MessageBoxIsShowing:
 -	.long 0
 +.text + +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#endif + +.extern Global5758 + +# -if param & 1 /and/ messagebox is on,  +# otherwise, return Global5758 & param + +.global Query5758Replacement +Query5758Replacement: +	mr 5, 3					# save param +	lis 4, Global5758@h +	ori 4, 4, Global5758@l +	lwz 0, 0(4)				# get 5758 +	and 3, 0, 3				# AND with param +	andi. 5, 5, 1			# if param & 1 == 0.. +	beqlr					# then return +	 +	lis 4, MessageBoxIsShowing@h +	ori 4, 4, MessageBoxIsShowing@l +	lwz 4, 0(4) +	or 3, 3, 4				# otherwise, OR with MessageBoxIsShowing +	blr						# then return + + +.data +MessageBoxIsShowing: +	.long 0 diff --git a/src/msgbox.cpp b/src/msgbox.cpp index 63eb994..f99f73f 100644 --- a/src/msgbox.cpp +++ b/src/msgbox.cpp @@ -1,227 +1,227 @@ -#include <common.h>
 -#include <game.h>
 -#include "layoutlib.h"
 -#include "fileload.h"
 -
 -
 -struct MsgData_Header {
 -	u32 magic;
 -	u32 msgCount;
 -};
 -
 -struct MsgData_Entry {
 -	u32 number;
 -	u32 titleOffset;
 -	u32 msgOffset;
 -};
 -
 -
 -
 -struct dMsgBoxManager_c {
 -	// 0x00
 -	int ID;
 -	unsigned int Settings;
 -	short Type;
 -	char Unk_0A;
 -	char Unk_0B;
 -	char Unk_0C;
 -	char Unk_0D;
 -	char Unk_0E;
 -	char Unk_0F;
 -	
 -	// 0x10
 -	void *CONNECT_parent;
 -	void *CONNECT_child;
 -	void *CONNECT_prev;
 -	void *CONNECT_next;
 -	
 -	// 0x20
 -	void *CONNECT_thisObj;
 -	void *EXECUTE_prev;
 -	void *EXECUTE_next;
 -	void *EXECUTE_thisObj;
 -	
 -	// 0x30
 -	short Unk_30;
 -	short Unk_32;
 -	void *DRAW_prev;
 -	void *DRAW_next;
 -	void *DRAW_thisObj;
 -	
 -	// 0x40
 -	short Unk_40;
 -	short Unk_42;
 -	void *IDLookup_prev;
 -	void *IDLookup_next;
 -	void *IDLookup_thisObj;
 -	
 -	// 0x50
 -	void *Unk_50;
 -	int Unk_54;
 -	int Unk_58;
 -	void *Unk_5C;
 -	
 -	// 0x60
 -	void *vtable;
 -	int Unk_64;					// dBase_c starts here
 -	char *weirdTypeString;
 -	char *actorName;
 -	
 -	// dMsgBoxManager_c starts here (offset 0x70)
 -	Layout *layout;
 -	int state;
 -	FileHandle msgDataFH;
 -	
 -	// 0x80
 -	void *msgData;
 -	
 -	// current allocated class size: 0xD0
 -};
 -
 -
 -#define STATE_NULL 0
 -#define STATE_BOX_APPEAR_WAIT 1
 -#define STATE_BUTTON_APPEAR_WAIT 2
 -#define STATE_SHOWN 3
 -#define STATE_BUTTON_DISAPPEAR_WAIT 4
 -#define STATE_BOX_DISAPPEAR_WAIT 5
 -
 -#define animBoxAppear 0
 -#define animBoxDisappear 1
 -#define animButtonAppear 2
 -#define animButtonDisappear 3
 -
 -extern int MessageBoxIsShowing;
 -dMsgBoxManager_c *CurrentMsgBoxManager;
 -
 -const char *brlan_BoxAppear = "BoxAppear.brlan";
 -const char *brlan_BoxDisappear = "BoxDisappear.brlan";
 -const char *brlan_ButtonAppear = "ButtonAppear.brlan";
 -const char *brlan_ButtonDisappear = "ButtonDisappear.brlan";
 -
 -const char *group_Box = "G_Box";
 -const char *group_Button = "G_Button";
 -
 -bool dMsgBoxManager_c__Create(dMsgBoxManager_c *self) {
 -	self->layout = (Layout*)AllocFromGameHeap1(sizeof(Layout));
 -	
 -	if (!self->layout) {
 -		OSReport("memalloc fail\n");
 -		InfiniteLoop;
 -	}
 -	
 -	EmbeddedLayout_ctor(self->layout);
 -	EmbeddedLayout_LoadArc(self->layout, "NewerRes/msgbox.arc");
 -	
 -	if (!EmbeddedLayout_Build(self->layout, "MessageBox.brlyt", 0)) {
 -		OSReport("build fail\n");
 -		InfiniteLoop;
 -	}
 -	
 -	
 -	const char *anims[4] = {brlan_BoxAppear, brlan_BoxDisappear, brlan_ButtonAppear, brlan_ButtonDisappear};
 -	EmbeddedLayout_LoadBrlans(self->layout, anims, 4);
 -	
 -	const char *groups[4] = {group_Box, group_Box, group_Button, group_Button};
 -	
 -	int mappings[4] = {0, 1, 2, 3};
 -	EmbeddedLayout_LoadGroups(self->layout, groups, mappings, 4);
 -	
 -	EmbeddedLayout_DisableAllAnims(self->layout);
 -	
 -	for (int i = 0; i < 4; i++) {
 -		EmbeddedLayout_ResetAnimToInitialState(self->layout, i, false);
 -	}
 -	
 -	self->msgData = LoadFile(&self->msgDataFH, "/NewerRes/MsgData.bin");
 -	
 -	self->state = STATE_NULL;
 -	self->layout->drawOrder = 0xA0;
 -	
 -	CurrentMsgBoxManager = self;
 -	
 -	return true;
 -}
 -
 -bool dMsgBoxManager_c__Execute(dMsgBoxManager_c *self) {
 -	if (self->state == STATE_NULL)
 -		return true;
 -	
 -	
 -	switch (self->state) {
 -		/**************************************************************************/
 -		case STATE_BOX_APPEAR_WAIT:
 -			if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animBoxAppear)) {
 -				EmbeddedLayout_EnableNonLoopAnim(self->layout, animButtonAppear, false);
 -				self->state = STATE_BUTTON_APPEAR_WAIT;
 -			}
 -			
 -			break;
 -			
 -		/**************************************************************************/
 -		case STATE_BUTTON_APPEAR_WAIT:
 -			if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animButtonAppear)) {
 -				self->state = STATE_SHOWN;
 -			}
 -			
 -			break;
 -			
 -		/**************************************************************************/
 -		case STATE_SHOWN:
 -			if (false) {
 -				EmbeddedLayout_EnableNonLoopAnim(self->layout, animButtonDisappear, false);
 -				self->state = STATE_BUTTON_DISAPPEAR_WAIT;
 -			}
 -			
 -			break;
 -			
 -		/**************************************************************************/
 -		case STATE_BUTTON_DISAPPEAR_WAIT:
 -			if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animButtonDisappear)) {
 -				EmbeddedLayout_EnableNonLoopAnim(self->layout, animBoxDisappear, false);
 -				self->state = STATE_BOX_DISAPPEAR_WAIT;
 -			}
 -			
 -			break;
 -			
 -		/**************************************************************************/
 -		case STATE_BOX_DISAPPEAR_WAIT:
 -			if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animBoxDisappear)) {
 -				self->state = STATE_NULL;
 -				
 -				EmbeddedLayout_DisableAllAnims(self->layout);
 -				
 -				for (int i = 0; i < 4; i++) {
 -					EmbeddedLayout_ResetAnimToInitialState(self->layout, i, false);
 -				}
 -			}
 -			break;
 -	}
 -	
 -	
 -	EmbeddedLayout_Process(self->layout);
 -	EmbeddedLayout_UpdateMatrix(self->layout);
 -	
 -	return true;
 -}
 -
 -bool dMsgBoxManager_c__Draw(dMsgBoxManager_c *self) {
 -	if (self->state != STATE_NULL) {
 -		EmbeddedLayout_AddToDrawList(self->layout);
 -	}
 -	
 -	return true;
 -}
 -
 -bool dMsgBoxManager_c__Delete(dMsgBoxManager_c *self) {
 -	EmbeddedLayout_FreeArc(self->layout);
 -	EmbeddedLayout_Free(self->layout);
 -	EmbeddedLayout_dtor(self->layout, false);
 -	FreeFromGameHeap1(self->layout);
 -	
 -	CurrentMsgBoxManager = 0;
 -	
 -	return true;
 -}
 -
 -
 +#include <common.h> +#include <game.h> +#include "layoutlib.h" +#include "fileload.h" + + +struct MsgData_Header { +	u32 magic; +	u32 msgCount; +}; + +struct MsgData_Entry { +	u32 number; +	u32 titleOffset; +	u32 msgOffset; +}; + + + +struct dMsgBoxManager_c { +	// 0x00 +	int ID; +	unsigned int Settings; +	short Type; +	char Unk_0A; +	char Unk_0B; +	char Unk_0C; +	char Unk_0D; +	char Unk_0E; +	char Unk_0F; +	 +	// 0x10 +	void *CONNECT_parent; +	void *CONNECT_child; +	void *CONNECT_prev; +	void *CONNECT_next; +	 +	// 0x20 +	void *CONNECT_thisObj; +	void *EXECUTE_prev; +	void *EXECUTE_next; +	void *EXECUTE_thisObj; +	 +	// 0x30 +	short Unk_30; +	short Unk_32; +	void *DRAW_prev; +	void *DRAW_next; +	void *DRAW_thisObj; +	 +	// 0x40 +	short Unk_40; +	short Unk_42; +	void *IDLookup_prev; +	void *IDLookup_next; +	void *IDLookup_thisObj; +	 +	// 0x50 +	void *Unk_50; +	int Unk_54; +	int Unk_58; +	void *Unk_5C; +	 +	// 0x60 +	void *vtable; +	int Unk_64;					// dBase_c starts here +	char *weirdTypeString; +	char *actorName; +	 +	// dMsgBoxManager_c starts here (offset 0x70) +	Layout *layout; +	int state; +	FileHandle msgDataFH; +	 +	// 0x80 +	void *msgData; +	 +	// current allocated class size: 0xD0 +}; + + +#define STATE_NULL 0 +#define STATE_BOX_APPEAR_WAIT 1 +#define STATE_BUTTON_APPEAR_WAIT 2 +#define STATE_SHOWN 3 +#define STATE_BUTTON_DISAPPEAR_WAIT 4 +#define STATE_BOX_DISAPPEAR_WAIT 5 + +#define animBoxAppear 0 +#define animBoxDisappear 1 +#define animButtonAppear 2 +#define animButtonDisappear 3 + +extern int MessageBoxIsShowing; +dMsgBoxManager_c *CurrentMsgBoxManager; + +const char *brlan_BoxAppear = "BoxAppear.brlan"; +const char *brlan_BoxDisappear = "BoxDisappear.brlan"; +const char *brlan_ButtonAppear = "ButtonAppear.brlan"; +const char *brlan_ButtonDisappear = "ButtonDisappear.brlan"; + +const char *group_Box = "G_Box"; +const char *group_Button = "G_Button"; + +bool dMsgBoxManager_c__Create(dMsgBoxManager_c *self) { +	self->layout = (Layout*)AllocFromGameHeap1(sizeof(Layout)); +	 +	if (!self->layout) { +		OSReport("memalloc fail\n"); +		InfiniteLoop; +	} +	 +	EmbeddedLayout_ctor(self->layout); +	EmbeddedLayout_LoadArc(self->layout, "NewerRes/msgbox.arc"); +	 +	if (!EmbeddedLayout_Build(self->layout, "MessageBox.brlyt", 0)) { +		OSReport("build fail\n"); +		InfiniteLoop; +	} +	 +	 +	const char *anims[4] = {brlan_BoxAppear, brlan_BoxDisappear, brlan_ButtonAppear, brlan_ButtonDisappear}; +	EmbeddedLayout_LoadBrlans(self->layout, anims, 4); +	 +	const char *groups[4] = {group_Box, group_Box, group_Button, group_Button}; +	 +	int mappings[4] = {0, 1, 2, 3}; +	EmbeddedLayout_LoadGroups(self->layout, groups, mappings, 4); +	 +	EmbeddedLayout_DisableAllAnims(self->layout); +	 +	for (int i = 0; i < 4; i++) { +		EmbeddedLayout_ResetAnimToInitialState(self->layout, i, false); +	} +	 +	self->msgData = LoadFile(&self->msgDataFH, "/NewerRes/MsgData.bin"); +	 +	self->state = STATE_NULL; +	self->layout->drawOrder = 0xA0; +	 +	CurrentMsgBoxManager = self; +	 +	return true; +} + +bool dMsgBoxManager_c__Execute(dMsgBoxManager_c *self) { +	if (self->state == STATE_NULL) +		return true; +	 +	 +	switch (self->state) { +		/**************************************************************************/ +		case STATE_BOX_APPEAR_WAIT: +			if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animBoxAppear)) { +				EmbeddedLayout_EnableNonLoopAnim(self->layout, animButtonAppear, false); +				self->state = STATE_BUTTON_APPEAR_WAIT; +			} +			 +			break; +			 +		/**************************************************************************/ +		case STATE_BUTTON_APPEAR_WAIT: +			if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animButtonAppear)) { +				self->state = STATE_SHOWN; +			} +			 +			break; +			 +		/**************************************************************************/ +		case STATE_SHOWN: +			if (false) { +				EmbeddedLayout_EnableNonLoopAnim(self->layout, animButtonDisappear, false); +				self->state = STATE_BUTTON_DISAPPEAR_WAIT; +			} +			 +			break; +			 +		/**************************************************************************/ +		case STATE_BUTTON_DISAPPEAR_WAIT: +			if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animButtonDisappear)) { +				EmbeddedLayout_EnableNonLoopAnim(self->layout, animBoxDisappear, false); +				self->state = STATE_BOX_DISAPPEAR_WAIT; +			} +			 +			break; +			 +		/**************************************************************************/ +		case STATE_BOX_DISAPPEAR_WAIT: +			if (!EmbeddedLayout_CheckIfAnimationIsOn(self->layout, animBoxDisappear)) { +				self->state = STATE_NULL; +				 +				EmbeddedLayout_DisableAllAnims(self->layout); +				 +				for (int i = 0; i < 4; i++) { +					EmbeddedLayout_ResetAnimToInitialState(self->layout, i, false); +				} +			} +			break; +	} +	 +	 +	EmbeddedLayout_Process(self->layout); +	EmbeddedLayout_UpdateMatrix(self->layout); +	 +	return true; +} + +bool dMsgBoxManager_c__Draw(dMsgBoxManager_c *self) { +	if (self->state != STATE_NULL) { +		EmbeddedLayout_AddToDrawList(self->layout); +	} +	 +	return true; +} + +bool dMsgBoxManager_c__Delete(dMsgBoxManager_c *self) { +	EmbeddedLayout_FreeArc(self->layout); +	EmbeddedLayout_Free(self->layout); +	EmbeddedLayout_dtor(self->layout, false); +	FreeFromGameHeap1(self->layout); +	 +	CurrentMsgBoxManager = 0; +	 +	return true; +} + + diff --git a/src/poweruphax.S b/src/poweruphax.S index bfd8c83..3db06c7 100644 --- a/src/poweruphax.S +++ b/src/poweruphax.S @@ -1,689 +1,689 @@ -.text
 -.align 4
 -.set sp, 1
 -
 -.extern returnFromGPSFASixth
 -.extern daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot
 -.extern dAcPy_c__ChangePowerupWithAnimation
 -.extern PlayPlayerSound
 -.extern CreateActor
 -.extern PlayerProjectileShooting
 -.extern Actor_SearchByName
 -.extern SomeTable_802F5440
 -.extern SomeTable_802F5580
 -.extern SomeTable_802F56C0
 -.extern BlahTable
 -.extern continuePlumberSetPowerupTexture
 -.extern doneSettingThePowerupTexture
 -.extern doneSettingThePowerupTexture2
 -
 -#ifndef __MWERKS__
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 -.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
 -.set f1,1;   .set f30,30; .set f31,31
 -#endif
 -
 -.global GetInfoFromDumbTable
 -GetInfoFromDumbTable:
 -	lis r3, SomeTable@h
 -	ori r3, r3, SomeTable@l
 -
 -	slwi r4, r4, 2
 -	slwi r0, r5, 6
 -
 -	lwzx r3, r3, r4
 -	add r3, r3, r0
 -	blr
 -
 -
 -
 -
 -.global FukidashiFix
 -FukidashiFix:
 -	lis r7, ZeroFloat@h
 -	ori r7, r7, ZeroFloat@l
 -	
 -	lis r8, FukidashiTable2@h
 -	ori r8, r8, FukidashiTable2@l
 -	
 -	mulli r6, r4, 0x20
 -	slwi r0, r5, 2
 -	add r0, r0, r6
 -	
 -	lfs f0, 0(r7)
 -	lfsx f1, r8, r0
 -	
 -	stfs f0, 0x1DC(r3)
 -	stfs f1, 0x1E0(r3)
 -	stfs f0, 0x1E4(r3)
 -	
 -	blr
 -
 -
 -
 -
 -.global PlayerGetHeight
 -PlayerGetHeight:
 -	lwz r0, 0x14D4(r3)
 -	
 -	lwz r4, 0x1090(r3)
 -	slwi r4, r4, 3
 -	
 -	cmpwi r0, 0
 -	beq useNormal
 -	cmpwi r0, 1
 -	bne useDucking
 -	
 -useNormal:
 -	lis r3, PlayerHeightsNormal@h
 -	ori r3, r3, PlayerHeightsNormal@l
 -	b gotOffset
 -	
 -useDucking:
 -	lis r3, PlayerHeightsDucking@h
 -	ori r3, r3, PlayerHeightsDucking@l
 -	
 -gotOffset:
 -	lfsx f1, r3, r4
 -	blr
 -
 -
 -
 -.global WtfEver
 -WtfEver:
 -	lis r3, WtfEverTable@h
 -	ori r3, r3, WtfEverTable@l
 -	lfsx f0, r3, r0
 -	blr
 -
 -
 -
 -.global YetAnother
 -YetAnother:
 -	lis r3, YetAnotherTable@h
 -	ori r3, r3, YetAnotherTable@l
 -	lfsx f0, r3, r0
 -	blr
 -
 -
 -
 -
 -.global GetWeirdScaleTable
 -GetWeirdScaleTable:
 -	lis r5, WeirdScaleTable@h
 -	ori r5, r5, WeirdScaleTable@l
 -	lfsx f1, r5, r0
 -	blr
 -
 -
 -
 -
 -
 -.global GetAsdfTable
 -GetAsdfTable:
 -	extsb r0, r4
 -	cmpwi r0, -1
 -	bne dontGetThisOne
 -	
 -	lwz r0, 0x1090(r3)
 -	extsb r4, r0
 -	
 -dontGetThisOne:
 -	extsb r0, r4
 -	
 -	lis r3, AsdfTable@h
 -	ori r3, r3, AsdfTable@l
 -	lbzx r3, r3, r0
 -	
 -	blr
 -
 -
 -
 -
 -
 -.global GetBlahTableOffset
 -GetBlahTableOffset:
 -	lis r5, BlahTableOffsets@h
 -	ori r5, r5, BlahTableOffsets@l
 -	lwzx r30, r5, r4
 -	blr
 -
 -
 -.global DealWithBlahTable
 -DealWithBlahTable:
 -	lis r5, BlahTableOffsets@h
 -	ori r5, r5, BlahTableOffsets@l
 -	
 -	# points to BlahTable
 -	lis r4, BlahTable@h
 -	ori r4, r4, BlahTable@l
 -	
 -	# get blahtableoffset entry based on powerup
 -	lwz r0, 0x1090(r3)
 -	slwi r0, r0, 2
 -	lwzx r0, r5, r0
 -	
 -	# now get the entry from the blahtable
 -	slwi r0, r0, 2
 -	lwzx r4, r4, r0
 -	
 -	# do shit here
 -	
 -	lfs f3, 0(r4)
 -	stfs f3, 0x14E4(r3)
 -	stfs f3, 0x164(r3)
 -	
 -	lfs f1, 0x2A70(r3)
 -	lfs f0, 0x2A74(r3)
 -	
 -	lfs f2, 4(r4)
 -	fadds f1, f2, f1
 -	fadds f0, f0, f1
 -	stfs f0, 0x14E8(r3)
 -	stfs f0, 0x168(r3)
 -	
 -	lfs f0, 0x8(r4)
 -	lfs f1, 0xC(r4)
 -	stfs f0, 0x16C(r3)
 -	stfs f1, 0x170(r3)
 -	
 -	# hope I did this right
 -	blr
 -
 -
 -
 -
 -
 -.global GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r4_dest
 -GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r4_dest:
 -	lis r6, PowerupScaleFloats@h
 -	ori r6, r6, PowerupScaleFloats@l
 -	add r4, r6, r0
 -	blr
 -
 -.global GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r3_dest
 -GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r3_dest:
 -	lis r6, PowerupScaleFloats@h
 -	ori r6, r6, PowerupScaleFloats@l
 -	add r3, r6, r0
 -	blr
 -
 -.global GetPowerupScaleFloatAddr_r8_trash_r0_valshl2_r7_dest
 -GetPowerupScaleFloatAddr_r8_trash_r0_valshl2_r7_dest:
 -	lis r8, PowerupScaleFloats@h
 -	ori r8, r8, PowerupScaleFloats@l
 -	add r7, r8, r0
 -	blr
 -
 -.global GetPowerupScaleFloatAddr_fixForSixth
 -GetPowerupScaleFloatAddr_fixForSixth:
 -	lis r5, PowerupScaleFloats@h
 -	ori r5, r5, PowerupScaleFloats@l
 -	add r4, r5, r4
 -	b returnFromGPSFASixth
 -
 -
 -
 -.global PlumberSetPowerupFix
 -PlumberSetPowerupFix:
 -	lbz r0, 0x152(r31) # get powerup id
 -	
 -	cmpwi r0, 2
 -	beq doFireTex
 -	
 -	cmpwi r0, 6
 -	beq doIceTex
 -	
 -	cmpwi r0, 7
 -	beq doHammerTex
 -	
 -	li r4, 0
 -	b gotTexID
 -	
 -doFireTex:
 -	li r4, 1
 -	b gotTexID
 -	
 -doIceTex:
 -	li r4, 2
 -	b gotTexID
 -	
 -doHammerTex:
 -	li r4, 3
 -	
 -gotTexID:
 -	lwz r12, 0(r31)
 -	mr r3, r31
 -	lwz r12, 0x34(r12)
 -	mtctr r12
 -	bctrl
 -	
 -	b doneSettingThePowerupTexture
 -
 -
 -
 -.global PlumberSetPowerupFix2
 -PlumberSetPowerupFix2:
 -	cmpwi r31, 2
 -	beq doFireTex2
 -	
 -	cmpwi r31, 6
 -	beq doIceTex2
 -	
 -	cmpwi r31, 7
 -	beq doHammerTex2
 -	
 -	li r4, 0
 -	b gotTexID2
 -	
 -doFireTex2:
 -	li r4, 1
 -	b gotTexID2
 -	
 -doIceTex2:
 -	li r4, 2
 -	b gotTexID2
 -	
 -doHammerTex2:
 -	li r4, 3
 -	
 -gotTexID2:
 -	lwz r3, 0x2A64(r30)
 -	lwz r12, 0(r3)
 -	lwz r12, 0x34(r12)
 -	mtctr r12
 -	bctrl
 -	
 -	b doneSettingThePowerupTexture2
 -
 -
 -
 -
 -.global PlumberSetPowerupTextureDebug
 -.extern OSReport
 -.extern continuePlumberSetPowerupTextureDebug
 -PlumberSetPowerupTextureDebug:
 -	stwu sp, -0x30(sp)
 -	mflr r0
 -	stw r0, 0x34(sp)
 -	stw r3, 0x20(sp)
 -	stw r4, 0x24(sp)
 -	
 -	mr r6, r0
 -	mr r5, r4
 -	mr r4, r3
 -	lis r3, PowerupTexDebugStr@h
 -	ori r3, r3, PowerupTexDebugStr@l
 -	crclr 4*cr1+eq
 -	bl OSReport
 -	
 -	lwz r3, 0x20(sp)
 -	lwz r4, 0x24(sp)
 -	lwz r0, 0x34(sp)
 -	mtlr r0
 -	addi sp, sp, 0x30
 -	
 -	stwu sp, -0x30(sp)
 -	
 -	b continuePlumberSetPowerupTextureDebug
 -
 -
 -
 -
 -
 -.global PlumberSetPowerupTextureFix
 -PlumberSetPowerupTextureFix:
 -	stb r4, 0x153(r3)
 -	
 -	lis r5, PowerupTextures@h
 -	ori r5, r5, PowerupTextures@l
 -	
 -	slwi r4, r4, 2
 -	lfsx f31, r5, r4
 -	
 -	b continuePlumberSetPowerupTexture
 -
 -
 -
 -.global SetHammerToEnItemDCA
 -SetHammerToEnItemDCA:
 -	bl daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot
 -	cmpwi r3, 1
 -	bne DontSetHammer
 -	
 -	li r0, 5
 -	sth r0, 0xDCA(r31)
 -	
 -DontSetHammer:
 -	lwz r0, 0x14(sp)
 -	lwz r31, 0xC(sp)
 -	mtlr r0
 -	addi sp, sp, 0x10
 -	blr
 -
 -
 -#.global EnItem_BindAnimation_Fix
 -#EnItem_BindAnimation_Fix:
 -#	lhz r0, 0xDCA(r3)
 -#	cmpwi r0, 5
 -#	beqlr
 -#	stwu sp, -0x20(sp)
 -#	b EnItem_BindAnimation_Continued
 -
 -
 -.global WeirdAnimLoadHack
 -WeirdAnimLoadHack:
 -	cmplwi r4, 5 #hammersuit
 -	beqlr
 -	cmplwi r4, 6 #1up
 -	beqlr
 -	# neither of those succeeded
 -	crclr 4*cr0+eq
 -	blr
 -
 -
 -
 -.global TryToGiveMarioHammerSuit
 -TryToGiveMarioHammerSuit:
 -	stwu sp, -0x10(sp)
 -	mflr r0
 -	stw r0, 0x14(sp)
 -	
 -	# check the obtained item number
 -	cmplwi r3, 5
 -	bne IsntGettingHammerSuit
 -	
 -	# check the current player powerup
 -	cmplwi r4, 7
 -	bne DontHaveHammerSuit
 -	
 -	li r28, 0
 -	li r29, 2
 -	b ReturnFromTTGMHS
 -	
 -DontHaveHammerSuit:
 -	mr r3, r30
 -	li r4, 7
 -	bl dAcPy_c__ChangePowerupWithAnimation
 -	
 -	cmpwi r3, 0
 -	beq ReturnFromTTGMHS
 -	
 -	li r29, 1
 -	
 -IsntGettingHammerSuit:
 -ReturnFromTTGMHS:
 -	# end of function
 -	lwz r0, 0x14(sp)
 -	mtlr r0
 -	addi sp, sp, 0x10
 -	
 -	# leftover instruction from what we replaced to add the bl
 -	cmpwi r29, 0
 -	blr
 -
 -
 -
 -.global ThrowHammer
 -ThrowHammer:
 -	# continues on from PlayerProjectileShooting
 -	
 -	# get powerup
 -	lwz r3, 0x1090(r30)
 -	cmplwi r3, 7
 -	bne ReturnFromThrowHammer
 -	
 -	mr r3, r30
 -	li r4, 498
 -	li r5, 0
 -	bl PlayPlayerSound
 -	
 -	li r3, 0x73			# Hammer
 -	li r4, 0				# Settings
 -	addi r5, sp, 0x2C		# Position
 -	li r6, 0				# Rotation
 -	lbz r7, 0x38F(r30)	# Layer
 -	bl CreateActor
 -	
 -	# Store player ID
 -	lwz r4, 0(r30)
 -	stw r4, 0x450(r3)
 -	
 -	# store player number, but add 0x100 to differentiate it from 0
 -	lbz r4, 0x38D(r30)
 -	addi r4, r4, 0x100
 -	stw r4, 0x458(r3)
 -	
 -	# Fix scale
 -	lis r4, OneFloat@h
 -	ori r4, r4, OneFloat@l
 -	lfs f0, 0(r4)
 -	stfs f0, 0xDC(r3)
 -	stfs f0, 0xE0(r3)
 -	stfs f0, 0xE4(r3)
 -	
 -	mr r4, r30
 -	lwz r12, 0x60(r3)
 -	lwz r12, 0x8C(r12)
 -	mtctr r12
 -	bctrl
 -	
 -ReturnFromThrowHammer:
 -	lwz r0, 0xC4(sp)
 -	psq_l f31, 0xB8(sp), 1, 0
 -	lfd f31, 0xB0(sp)
 -	psq_l f30, 0xA8(sp), 1, 0
 -	lfd f30, 0xA0(sp)
 -	lwz r31, 0x9C(sp)
 -	lwz r30, 0x98(sp)
 -	mtlr r0
 -	addi sp, sp, 0xC0
 -	blr
 -
 -
 -
 -.global MoreProjectileStuff_Fix
 -MoreProjectileStuff_Fix:
 -	lwz r3, 0x1090(r31)
 -	cmplwi r3, 7
 -	bne ReturnFromMPSFix
 -	
 -	mr r3, r31
 -	li r4, 1
 -	bl PlayerProjectileShooting
 -	
 -ReturnFromMPSFix:
 -	lwz r0, 0x14(sp)
 -	lwz r31, 0xC(sp)
 -	mtlr r0
 -	addi sp, sp, 0x10
 -	blr
 -
 -
 -
 -.global ProjectileShootCheck_Fix
 -ProjectileShootCheck_Fix:
 -	lwz r3, 0x1090(r31)
 -	cmplwi r3, 7
 -	bne Return0fromPSCFix
 -	
 -	lbz r3, 0x38D(r31)
 -	li r4, 0
 -	extsb r3, r3
 -	bl CheckHammerLimit
 -	
 -	cmpwi r3, 0
 -	beq Return0fromPSCFix
 -	
 -	b Return1fromPSCFix
 -
 -Return0fromPSCFix:
 -	li r3, 0
 -	b ReturnFromPSCFix
 -	
 -Return1fromPSCFix:
 -	li r3, 1
 -	
 -ReturnFromPSCFix:
 -	lwz r0, 0x14(sp)
 -	lwz r31, 0xC(sp)
 -	mtlr r0
 -	addi sp, sp, 0x10
 -	blr
 -
 -
 -.global CheckHammerLimit
 -CheckHammerLimit:
 -	stwu sp, -0x10(sp)
 -	mflr r0
 -	stw r0, 0x14(sp)
 -	stw r31, 0xC(sp)
 -	stw r30, 0x8(sp)
 -	
 -	# r30 = player number
 -	mr r30, r3
 -	addi r30, r30, 0x100
 -	
 -	# r31 = hammer count so far
 -	li r31, 0
 -	
 -	# search for every Hammer
 -	
 -	li r3, 0
 -	b startOrContinueLoop
 -loop:
 -	
 -	lwz r4, 0x458(r3)
 -	cmpw r4, r30
 -	bne startOrContinueLoop
 -	
 -	addi r31, r31, 1
 -	
 -startOrContinueLoop:
 -	mr r4, r3
 -	li r3, 0x73
 -	bl Actor_SearchByName
 -	
 -	cmpwi r3, 0
 -	bne loop
 -	
 -	# now if the current count is >= 2, return 0
 -	# otherwise return 1
 -	cmpwi r31, 2
 -	bge tooManyHammers
 -	
 -	li r3, 1
 -	b gotHammerStatus
 -	
 -tooManyHammers:
 -	li r3, 0
 -	
 -gotHammerStatus:
 -	lwz r0, 0x14(sp)
 -	lwz r31, 0xC(sp)
 -	lwz r30, 0x8(sp)
 -	mtlr r0
 -	addi sp, sp, 0x10
 -	blr
 -
 -
 -
 -
 -
 -
 -.data
 -
 -SomeTable:
 -	.long SomeTable_802F5580
 -	.long SomeTable_802F56C0
 -	.long SomeTable_802F56C0
 -	.long SomeTable_802F5440
 -	.long SomeTable_802F56C0
 -	.long SomeTable_802F56C0
 -	.long SomeTable_802F56C0
 -	.long SomeTable_802F56C0
 -
 -ZeroFloat:
 -	.float 0.0
 -
 -OneFloat:
 -	.float 1.0
 -
 -FukidashiTable2:
 -	.float 20.0, 32.0, 32.0, 12.0, 38.0, 33.0, 32.0, 32.0
 -	.float 20.0, 34.0, 34.0, 12.0, 39.0, 35.0, 34.0, 34.0
 -	.float 20.0, 29.0, 29.0, 11.0, 34.0, 29.0, 29.0, 29.0
 -	.float 20.0, 29.0, 29.0, 11.0, 34.0, 29.0, 29.0, 29.0
 -
 -PlayerHeightsNormal:
 -	.float 16.0, 27.0, 27.0, 12.0, 27.0, 27.0, 27.0, 27.0
 -
 -PlayerHeightsDucking:
 -	.float 13.0, 21.0, 21.0, 9.0, 21.0, 21.0, 21.0, 21.0
 -
 -WtfEverTable:
 -	.float 4.5, 10.0, 10.0, 1.0, 10.0, 9.0, 10.0, 10.0
 -
 -YetAnotherTable:
 -	.float 0.0, -4.0, -4.0, 4.0, -6.0, -2.0, -4.0, -4.0
 -
 -WeirdScaleTable:
 -	.float 16.0, 31.0, 31.0, 6.0, 34.0, 31.0, 31.0, 31.0
 -
 -AsdfTable:
 -	.byte 1, 2, 2, 0, 2, 2, 2, 2
 -
 -BlahTableOffsets:
 -	.long 1, 2, 2, 0, 3, 2, 2, 2
 -
 -PowerupScaleFloats:
 -	.long 0xDEADBEEF, 0xDEADBEEF # padding
 -	.float 1.0
 -	.float 1.0
 -	.float 1.0
 -	.float 0.6
 -	.float 1.0
 -	.float 1.0
 -	.float 1.0
 -	.float 1.0
 -
 -PowerupTextures:
 -	.float 0.0
 -	.float 1.0
 -	.float 2.0
 -	.float 3.0
 -
 -.global BrosArcFileName
 -BrosArcFileName:
 -	.string "bros"
 -
 -.global I_hammerArcFilename
 -I_hammerArcFilename:
 -	.string "I_hammer"
 -
 -.global I_hammerResFile
 -I_hammerResFile:
 -#	.string "g3d/I_hammer.brres"
 -	.string "g3d/I_fireflower.brres"
 -
 -.global I_hammerModelName
 -I_hammerModelName:
 -#	.string "I_hammer"
 -	.string "I_fireflower"
 -
 -
 -PowerupTexDebugStr:
 -	.string "Plumber::SetPowerupTexture() called on class %p with texnum %d lr=%p\n"
 -
 -#.global BrosModelFilename
 -#BrosModelFilename:
 -#	.string "g3d/bros.brres"
 -
 -#.global HammerModelName
 -#HammerModelName:
 -#	.string "bros_hammer"
 +.text +.align 4 +.set sp, 1 + +.extern returnFromGPSFASixth +.extern daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot +.extern dAcPy_c__ChangePowerupWithAnimation +.extern PlayPlayerSound +.extern CreateActor +.extern PlayerProjectileShooting +.extern Actor_SearchByName +.extern SomeTable_802F5440 +.extern SomeTable_802F5580 +.extern SomeTable_802F56C0 +.extern BlahTable +.extern continuePlumberSetPowerupTexture +.extern doneSettingThePowerupTexture +.extern doneSettingThePowerupTexture2 + +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +.set f1,1;   .set f30,30; .set f31,31 +#endif + +.global GetInfoFromDumbTable +GetInfoFromDumbTable: +	lis r3, SomeTable@h +	ori r3, r3, SomeTable@l + +	slwi r4, r4, 2 +	slwi r0, r5, 6 + +	lwzx r3, r3, r4 +	add r3, r3, r0 +	blr + + + + +.global FukidashiFix +FukidashiFix: +	lis r7, ZeroFloat@h +	ori r7, r7, ZeroFloat@l +	 +	lis r8, FukidashiTable2@h +	ori r8, r8, FukidashiTable2@l +	 +	mulli r6, r4, 0x20 +	slwi r0, r5, 2 +	add r0, r0, r6 +	 +	lfs f0, 0(r7) +	lfsx f1, r8, r0 +	 +	stfs f0, 0x1DC(r3) +	stfs f1, 0x1E0(r3) +	stfs f0, 0x1E4(r3) +	 +	blr + + + + +.global PlayerGetHeight +PlayerGetHeight: +	lwz r0, 0x14D4(r3) +	 +	lwz r4, 0x1090(r3) +	slwi r4, r4, 3 +	 +	cmpwi r0, 0 +	beq useNormal +	cmpwi r0, 1 +	bne useDucking +	 +useNormal: +	lis r3, PlayerHeightsNormal@h +	ori r3, r3, PlayerHeightsNormal@l +	b gotOffset +	 +useDucking: +	lis r3, PlayerHeightsDucking@h +	ori r3, r3, PlayerHeightsDucking@l +	 +gotOffset: +	lfsx f1, r3, r4 +	blr + + + +.global WtfEver +WtfEver: +	lis r3, WtfEverTable@h +	ori r3, r3, WtfEverTable@l +	lfsx f0, r3, r0 +	blr + + + +.global YetAnother +YetAnother: +	lis r3, YetAnotherTable@h +	ori r3, r3, YetAnotherTable@l +	lfsx f0, r3, r0 +	blr + + + + +.global GetWeirdScaleTable +GetWeirdScaleTable: +	lis r5, WeirdScaleTable@h +	ori r5, r5, WeirdScaleTable@l +	lfsx f1, r5, r0 +	blr + + + + + +.global GetAsdfTable +GetAsdfTable: +	extsb r0, r4 +	cmpwi r0, -1 +	bne dontGetThisOne +	 +	lwz r0, 0x1090(r3) +	extsb r4, r0 +	 +dontGetThisOne: +	extsb r0, r4 +	 +	lis r3, AsdfTable@h +	ori r3, r3, AsdfTable@l +	lbzx r3, r3, r0 +	 +	blr + + + + + +.global GetBlahTableOffset +GetBlahTableOffset: +	lis r5, BlahTableOffsets@h +	ori r5, r5, BlahTableOffsets@l +	lwzx r30, r5, r4 +	blr + + +.global DealWithBlahTable +DealWithBlahTable: +	lis r5, BlahTableOffsets@h +	ori r5, r5, BlahTableOffsets@l +	 +	# points to BlahTable +	lis r4, BlahTable@h +	ori r4, r4, BlahTable@l +	 +	# get blahtableoffset entry based on powerup +	lwz r0, 0x1090(r3) +	slwi r0, r0, 2 +	lwzx r0, r5, r0 +	 +	# now get the entry from the blahtable +	slwi r0, r0, 2 +	lwzx r4, r4, r0 +	 +	# do shit here +	 +	lfs f3, 0(r4) +	stfs f3, 0x14E4(r3) +	stfs f3, 0x164(r3) +	 +	lfs f1, 0x2A70(r3) +	lfs f0, 0x2A74(r3) +	 +	lfs f2, 4(r4) +	fadds f1, f2, f1 +	fadds f0, f0, f1 +	stfs f0, 0x14E8(r3) +	stfs f0, 0x168(r3) +	 +	lfs f0, 0x8(r4) +	lfs f1, 0xC(r4) +	stfs f0, 0x16C(r3) +	stfs f1, 0x170(r3) +	 +	# hope I did this right +	blr + + + + + +.global GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r4_dest +GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r4_dest: +	lis r6, PowerupScaleFloats@h +	ori r6, r6, PowerupScaleFloats@l +	add r4, r6, r0 +	blr + +.global GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r3_dest +GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r3_dest: +	lis r6, PowerupScaleFloats@h +	ori r6, r6, PowerupScaleFloats@l +	add r3, r6, r0 +	blr + +.global GetPowerupScaleFloatAddr_r8_trash_r0_valshl2_r7_dest +GetPowerupScaleFloatAddr_r8_trash_r0_valshl2_r7_dest: +	lis r8, PowerupScaleFloats@h +	ori r8, r8, PowerupScaleFloats@l +	add r7, r8, r0 +	blr + +.global GetPowerupScaleFloatAddr_fixForSixth +GetPowerupScaleFloatAddr_fixForSixth: +	lis r5, PowerupScaleFloats@h +	ori r5, r5, PowerupScaleFloats@l +	add r4, r5, r4 +	b returnFromGPSFASixth + + + +.global PlumberSetPowerupFix +PlumberSetPowerupFix: +	lbz r0, 0x152(r31) # get powerup id +	 +	cmpwi r0, 2 +	beq doFireTex +	 +	cmpwi r0, 6 +	beq doIceTex +	 +	cmpwi r0, 7 +	beq doHammerTex +	 +	li r4, 0 +	b gotTexID +	 +doFireTex: +	li r4, 1 +	b gotTexID +	 +doIceTex: +	li r4, 2 +	b gotTexID +	 +doHammerTex: +	li r4, 3 +	 +gotTexID: +	lwz r12, 0(r31) +	mr r3, r31 +	lwz r12, 0x34(r12) +	mtctr r12 +	bctrl +	 +	b doneSettingThePowerupTexture + + + +.global PlumberSetPowerupFix2 +PlumberSetPowerupFix2: +	cmpwi r31, 2 +	beq doFireTex2 +	 +	cmpwi r31, 6 +	beq doIceTex2 +	 +	cmpwi r31, 7 +	beq doHammerTex2 +	 +	li r4, 0 +	b gotTexID2 +	 +doFireTex2: +	li r4, 1 +	b gotTexID2 +	 +doIceTex2: +	li r4, 2 +	b gotTexID2 +	 +doHammerTex2: +	li r4, 3 +	 +gotTexID2: +	lwz r3, 0x2A64(r30) +	lwz r12, 0(r3) +	lwz r12, 0x34(r12) +	mtctr r12 +	bctrl +	 +	b doneSettingThePowerupTexture2 + + + + +.global PlumberSetPowerupTextureDebug +.extern OSReport +.extern continuePlumberSetPowerupTextureDebug +PlumberSetPowerupTextureDebug: +	stwu sp, -0x30(sp) +	mflr r0 +	stw r0, 0x34(sp) +	stw r3, 0x20(sp) +	stw r4, 0x24(sp) +	 +	mr r6, r0 +	mr r5, r4 +	mr r4, r3 +	lis r3, PowerupTexDebugStr@h +	ori r3, r3, PowerupTexDebugStr@l +	crclr 4*cr1+eq +	bl OSReport +	 +	lwz r3, 0x20(sp) +	lwz r4, 0x24(sp) +	lwz r0, 0x34(sp) +	mtlr r0 +	addi sp, sp, 0x30 +	 +	stwu sp, -0x30(sp) +	 +	b continuePlumberSetPowerupTextureDebug + + + + + +.global PlumberSetPowerupTextureFix +PlumberSetPowerupTextureFix: +	stb r4, 0x153(r3) +	 +	lis r5, PowerupTextures@h +	ori r5, r5, PowerupTextures@l +	 +	slwi r4, r4, 2 +	lfsx f31, r5, r4 +	 +	b continuePlumberSetPowerupTexture + + + +.global SetHammerToEnItemDCA +SetHammerToEnItemDCA: +	bl daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot +	cmpwi r3, 1 +	bne DontSetHammer +	 +	li r0, 5 +	sth r0, 0xDCA(r31) +	 +DontSetHammer: +	lwz r0, 0x14(sp) +	lwz r31, 0xC(sp) +	mtlr r0 +	addi sp, sp, 0x10 +	blr + + +#.global EnItem_BindAnimation_Fix +#EnItem_BindAnimation_Fix: +#	lhz r0, 0xDCA(r3) +#	cmpwi r0, 5 +#	beqlr +#	stwu sp, -0x20(sp) +#	b EnItem_BindAnimation_Continued + + +.global WeirdAnimLoadHack +WeirdAnimLoadHack: +	cmplwi r4, 5 #hammersuit +	beqlr +	cmplwi r4, 6 #1up +	beqlr +	# neither of those succeeded +	crclr 4*cr0+eq +	blr + + + +.global TryToGiveMarioHammerSuit +TryToGiveMarioHammerSuit: +	stwu sp, -0x10(sp) +	mflr r0 +	stw r0, 0x14(sp) +	 +	# check the obtained item number +	cmplwi r3, 5 +	bne IsntGettingHammerSuit +	 +	# check the current player powerup +	cmplwi r4, 7 +	bne DontHaveHammerSuit +	 +	li r28, 0 +	li r29, 2 +	b ReturnFromTTGMHS +	 +DontHaveHammerSuit: +	mr r3, r30 +	li r4, 7 +	bl dAcPy_c__ChangePowerupWithAnimation +	 +	cmpwi r3, 0 +	beq ReturnFromTTGMHS +	 +	li r29, 1 +	 +IsntGettingHammerSuit: +ReturnFromTTGMHS: +	# end of function +	lwz r0, 0x14(sp) +	mtlr r0 +	addi sp, sp, 0x10 +	 +	# leftover instruction from what we replaced to add the bl +	cmpwi r29, 0 +	blr + + + +.global ThrowHammer +ThrowHammer: +	# continues on from PlayerProjectileShooting +	 +	# get powerup +	lwz r3, 0x1090(r30) +	cmplwi r3, 7 +	bne ReturnFromThrowHammer +	 +	mr r3, r30 +	li r4, 498 +	li r5, 0 +	bl PlayPlayerSound +	 +	li r3, 0x73			# Hammer +	li r4, 0				# Settings +	addi r5, sp, 0x2C		# Position +	li r6, 0				# Rotation +	lbz r7, 0x38F(r30)	# Layer +	bl CreateActor +	 +	# Store player ID +	lwz r4, 0(r30) +	stw r4, 0x450(r3) +	 +	# store player number, but add 0x100 to differentiate it from 0 +	lbz r4, 0x38D(r30) +	addi r4, r4, 0x100 +	stw r4, 0x458(r3) +	 +	# Fix scale +	lis r4, OneFloat@h +	ori r4, r4, OneFloat@l +	lfs f0, 0(r4) +	stfs f0, 0xDC(r3) +	stfs f0, 0xE0(r3) +	stfs f0, 0xE4(r3) +	 +	mr r4, r30 +	lwz r12, 0x60(r3) +	lwz r12, 0x8C(r12) +	mtctr r12 +	bctrl +	 +ReturnFromThrowHammer: +	lwz r0, 0xC4(sp) +	psq_l f31, 0xB8(sp), 1, 0 +	lfd f31, 0xB0(sp) +	psq_l f30, 0xA8(sp), 1, 0 +	lfd f30, 0xA0(sp) +	lwz r31, 0x9C(sp) +	lwz r30, 0x98(sp) +	mtlr r0 +	addi sp, sp, 0xC0 +	blr + + + +.global MoreProjectileStuff_Fix +MoreProjectileStuff_Fix: +	lwz r3, 0x1090(r31) +	cmplwi r3, 7 +	bne ReturnFromMPSFix +	 +	mr r3, r31 +	li r4, 1 +	bl PlayerProjectileShooting +	 +ReturnFromMPSFix: +	lwz r0, 0x14(sp) +	lwz r31, 0xC(sp) +	mtlr r0 +	addi sp, sp, 0x10 +	blr + + + +.global ProjectileShootCheck_Fix +ProjectileShootCheck_Fix: +	lwz r3, 0x1090(r31) +	cmplwi r3, 7 +	bne Return0fromPSCFix +	 +	lbz r3, 0x38D(r31) +	li r4, 0 +	extsb r3, r3 +	bl CheckHammerLimit +	 +	cmpwi r3, 0 +	beq Return0fromPSCFix +	 +	b Return1fromPSCFix + +Return0fromPSCFix: +	li r3, 0 +	b ReturnFromPSCFix +	 +Return1fromPSCFix: +	li r3, 1 +	 +ReturnFromPSCFix: +	lwz r0, 0x14(sp) +	lwz r31, 0xC(sp) +	mtlr r0 +	addi sp, sp, 0x10 +	blr + + +.global CheckHammerLimit +CheckHammerLimit: +	stwu sp, -0x10(sp) +	mflr r0 +	stw r0, 0x14(sp) +	stw r31, 0xC(sp) +	stw r30, 0x8(sp) +	 +	# r30 = player number +	mr r30, r3 +	addi r30, r30, 0x100 +	 +	# r31 = hammer count so far +	li r31, 0 +	 +	# search for every Hammer +	 +	li r3, 0 +	b startOrContinueLoop +loop: +	 +	lwz r4, 0x458(r3) +	cmpw r4, r30 +	bne startOrContinueLoop +	 +	addi r31, r31, 1 +	 +startOrContinueLoop: +	mr r4, r3 +	li r3, 0x73 +	bl Actor_SearchByName +	 +	cmpwi r3, 0 +	bne loop +	 +	# now if the current count is >= 2, return 0 +	# otherwise return 1 +	cmpwi r31, 2 +	bge tooManyHammers +	 +	li r3, 1 +	b gotHammerStatus +	 +tooManyHammers: +	li r3, 0 +	 +gotHammerStatus: +	lwz r0, 0x14(sp) +	lwz r31, 0xC(sp) +	lwz r30, 0x8(sp) +	mtlr r0 +	addi sp, sp, 0x10 +	blr + + + + + + +.data + +SomeTable: +	.long SomeTable_802F5580 +	.long SomeTable_802F56C0 +	.long SomeTable_802F56C0 +	.long SomeTable_802F5440 +	.long SomeTable_802F56C0 +	.long SomeTable_802F56C0 +	.long SomeTable_802F56C0 +	.long SomeTable_802F56C0 + +ZeroFloat: +	.float 0.0 + +OneFloat: +	.float 1.0 + +FukidashiTable2: +	.float 20.0, 32.0, 32.0, 12.0, 38.0, 33.0, 32.0, 32.0 +	.float 20.0, 34.0, 34.0, 12.0, 39.0, 35.0, 34.0, 34.0 +	.float 20.0, 29.0, 29.0, 11.0, 34.0, 29.0, 29.0, 29.0 +	.float 20.0, 29.0, 29.0, 11.0, 34.0, 29.0, 29.0, 29.0 + +PlayerHeightsNormal: +	.float 16.0, 27.0, 27.0, 12.0, 27.0, 27.0, 27.0, 27.0 + +PlayerHeightsDucking: +	.float 13.0, 21.0, 21.0, 9.0, 21.0, 21.0, 21.0, 21.0 + +WtfEverTable: +	.float 4.5, 10.0, 10.0, 1.0, 10.0, 9.0, 10.0, 10.0 + +YetAnotherTable: +	.float 0.0, -4.0, -4.0, 4.0, -6.0, -2.0, -4.0, -4.0 + +WeirdScaleTable: +	.float 16.0, 31.0, 31.0, 6.0, 34.0, 31.0, 31.0, 31.0 + +AsdfTable: +	.byte 1, 2, 2, 0, 2, 2, 2, 2 + +BlahTableOffsets: +	.long 1, 2, 2, 0, 3, 2, 2, 2 + +PowerupScaleFloats: +	.long 0xDEADBEEF, 0xDEADBEEF # padding +	.float 1.0 +	.float 1.0 +	.float 1.0 +	.float 0.6 +	.float 1.0 +	.float 1.0 +	.float 1.0 +	.float 1.0 + +PowerupTextures: +	.float 0.0 +	.float 1.0 +	.float 2.0 +	.float 3.0 + +.global BrosArcFileName +BrosArcFileName: +	.string "bros" + +.global I_hammerArcFilename +I_hammerArcFilename: +	.string "I_hammer" + +.global I_hammerResFile +I_hammerResFile: +#	.string "g3d/I_hammer.brres" +	.string "g3d/I_fireflower.brres" + +.global I_hammerModelName +I_hammerModelName: +#	.string "I_hammer" +	.string "I_fireflower" + + +PowerupTexDebugStr: +	.string "Plumber::SetPowerupTexture() called on class %p with texnum %d lr=%p\n" + +#.global BrosModelFilename +#BrosModelFilename: +#	.string "g3d/bros.brres" + +#.global HammerModelName +#HammerModelName: +#	.string "bros_hammer" diff --git a/src/randomcrap.S b/src/randomcrap.S index e7b6451..808009b 100644 --- a/src/randomcrap.S +++ b/src/randomcrap.S @@ -1,8 +1,8 @@ -.text
 -.global HeapChangeAttempt
 -HeapChangeAttempt:
 -	lis 4, 0x8037
 -	ori 4, 4, 0x7F50
 -	lwz 4, 0(4)
 -	blr
 -
 +.text +.global HeapChangeAttempt +HeapChangeAttempt: +	lis 4, 0x8037 +	ori 4, 4, 0x7F50 +	lwz 4, 0(4) +	blr + diff --git a/src/randtiles.cpp b/src/randtiles.cpp index c7388dd..0bc2ede 100644 --- a/src/randtiles.cpp +++ b/src/randtiles.cpp @@ -1,22 +1,22 @@ -#include "randtiles.h"
 -
 -u32 djb2(u8 *str) {
 -	u32 hash = 5381;
 -	int c;
 -	
 -	while (c = *str++)
 -		hash = ((hash << 5) + hash) + c;
 -	
 -	return hash;
 -}
 -
 -RandTiles_Section *RandTiles_Search(void *file, u32 nameHash) {
 -	for (int i = 0; i < RandTiles_GetSectionCount(file); i++) {
 -		RandTiles_Section *sect = RandTiles_GetSection(file, i);
 -		
 -		if (sect->nameHash == nameHash)
 -			return sect;
 -	}
 -	
 -	return 0;
 -}
 +#include "randtiles.h" + +u32 djb2(u8 *str) { +	u32 hash = 5381; +	int c; +	 +	while (c = *str++) +		hash = ((hash << 5) + hash) + c; +	 +	return hash; +} + +RandTiles_Section *RandTiles_Search(void *file, u32 nameHash) { +	for (int i = 0; i < RandTiles_GetSectionCount(file); i++) { +		RandTiles_Section *sect = RandTiles_GetSection(file, i); +		 +		if (sect->nameHash == nameHash) +			return sect; +	} +	 +	return 0; +} diff --git a/src/randtiles.h b/src/randtiles.h index ab2553d..14355da 100644 --- a/src/randtiles.h +++ b/src/randtiles.h @@ -1,63 +1,63 @@ -#ifndef __NEWER_RANDTILES_H
 -#define __NEWER_RANDTILES_H
 -
 -#include <common.h>
 -#include "fileload.h"
 -
 -#define RAND_CHECK_HORZ
 -#define RAND_CHECK_VERT
 -#define RAND_CHECK_BOTH
 -
 -struct RandTiles_Header {
 -	u32 magic;
 -	u32 sectionCount;
 -};
 -
 -struct RandTiles_Section {
 -	u32 nameHash;
 -	u32 entryCount;
 -};
 -
 -struct RandTiles_Entry {
 -	u16 startTile;
 -	u16 endTile;
 -	u8 count;
 -	u8 type;
 -	u16 reserved;
 -	u32 dataOffset;
 -};
 -
 -inline u32 RandTiles_GetSectionCount(void *file) {
 -	return ((RandTiles_Header*)file)->sectionCount;
 -}
 -
 -inline u32 *RandTiles_GetOffsets(void *file) {
 -	return (u32*)(((RandTiles_Header*)file)+1);
 -}
 -
 -inline RandTiles_Section *RandTiles_GetSection(void *file, int id) {
 -	u32 offs = RandTiles_GetOffsets(file)[id];
 -	return (RandTiles_Section*)(((char*)file)+offs);
 -};
 -
 -inline RandTiles_Entry *RandTiles_GetTiles(void *file, RandTiles_Section *section) {
 -	return (RandTiles_Entry*)(section+1);
 -}
 -
 -inline RandTiles_Entry *RandTiles_GetTiles(void *file, int sectionID) {
 -	return (RandTiles_Entry*)(RandTiles_GetSection(file, sectionID)+1);
 -}
 -
 -inline char *RandTiles_GetName(void *file, RandTiles_Section *section) {
 -	return ((char*)file)+section->nameOffset;
 -}
 -
 -inline u16 *RandTiles_GetData(void *file, RandTiles_Entry *entry) {
 -	return (u16*)(((char*)file)+entry->dataOffset);
 -}
 -
 -u32 djb2(u8 *str);
 -RandTiles_Section *RandTiles_Search(void *file, u32 nameHash);
 -
 -
 -#endif
 +#ifndef __NEWER_RANDTILES_H +#define __NEWER_RANDTILES_H + +#include <common.h> +#include "fileload.h" + +#define RAND_CHECK_HORZ +#define RAND_CHECK_VERT +#define RAND_CHECK_BOTH + +struct RandTiles_Header { +	u32 magic; +	u32 sectionCount; +}; + +struct RandTiles_Section { +	u32 nameHash; +	u32 entryCount; +}; + +struct RandTiles_Entry { +	u16 startTile; +	u16 endTile; +	u8 count; +	u8 type; +	u16 reserved; +	u32 dataOffset; +}; + +inline u32 RandTiles_GetSectionCount(void *file) { +	return ((RandTiles_Header*)file)->sectionCount; +} + +inline u32 *RandTiles_GetOffsets(void *file) { +	return (u32*)(((RandTiles_Header*)file)+1); +} + +inline RandTiles_Section *RandTiles_GetSection(void *file, int id) { +	u32 offs = RandTiles_GetOffsets(file)[id]; +	return (RandTiles_Section*)(((char*)file)+offs); +}; + +inline RandTiles_Entry *RandTiles_GetTiles(void *file, RandTiles_Section *section) { +	return (RandTiles_Entry*)(section+1); +} + +inline RandTiles_Entry *RandTiles_GetTiles(void *file, int sectionID) { +	return (RandTiles_Entry*)(RandTiles_GetSection(file, sectionID)+1); +} + +inline char *RandTiles_GetName(void *file, RandTiles_Section *section) { +	return ((char*)file)+section->nameOffset; +} + +inline u16 *RandTiles_GetData(void *file, RandTiles_Entry *entry) { +	return (u16*)(((char*)file)+entry->dataOffset); +} + +u32 djb2(u8 *str); +RandTiles_Section *RandTiles_Search(void *file, u32 nameHash); + + +#endif diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp index 1d6a071..5335dfe 100755 --- a/src/spritespawner.cpp +++ b/src/spritespawner.cpp @@ -1,74 +1,74 @@ -#include <common.h>
 -#include <game.h>
 -
 -struct SpriteSpawner {
 -	u32 id;			// 0x00
 -	u32 settings;	// 0x04
 -	u16 name;		// 0x08
 -	u8 _0A[6];		// 0x0A
 -	u8 _10[0x9C];	// 0x10
 -	float x;		// 0xAC
 -	float y;		// 0xB0
 -	float z;		// 0xB4
 -	u8 _B8[0x318];	// 0xB8
 -	// Any variables you add to the class go here; starting at offset 0x3D0
 -	u64 eventFlag;	// 0x3D0
 -	u16 type;		// 0x3D4
 -	u32 inheritSet;	// 0x3D6
 +#include <common.h> +#include <game.h> + +struct SpriteSpawner { +	u32 id;			// 0x00 +	u32 settings;	// 0x04 +	u16 name;		// 0x08 +	u8 _0A[6];		// 0x0A +	u8 _10[0x9C];	// 0x10 +	float x;		// 0xAC +	float y;		// 0xB0 +	float z;		// 0xB4 +	u8 _B8[0x318];	// 0xB8 +	// Any variables you add to the class go here; starting at offset 0x3D0 +	u64 eventFlag;	// 0x3D0 +	u16 type;		// 0x3D4 +	u32 inheritSet;	// 0x3D6  	u8 lastEvState;	// 0x3DA -	u32 createdActor;
 -};
 -
 -struct EventTable_t {
 -	u64 events;
 -};
 - - -struct VEC {
 -	float x;
 -	float y;
 -	float z;
 -};
 - -
 -extern EventTable_t *EventTable;
 +	u32 createdActor; +}; + +struct EventTable_t { +	u64 events; +}; + + +struct VEC { +	float x; +	float y; +	float z; +}; + + +extern EventTable_t *EventTable;  extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer);  extern "C" dStageActor_c *Actor_SearchByID(u32 actorID); -void SpriteSpawner_Update(SpriteSpawner *self);
 - -#define ACTIVATE	1
 -#define DEACTIVATE	0
 -
 - - -
 -bool SpriteSpawner_Create(SpriteSpawner *self) {
 -	OSReport("I exist, dammit!");
 - -	char eventNum	= (self->settings >> 28)	& 0xF;
 -	OSReport("Event to activate: %d", eventNum);
 - -	self->eventFlag = (u64)1 << (eventNum - 1);
 -	self->createdActor = 0;
 -	self->type		= (self->settings >> 16) & 0xFFF;
 -	
 -	short tempSet = self->settings & 0xFFFF;
 -	self->inheritSet = (tempSet & 3) | ((tempSet & 0xC) << 2) | ((tempSet & 0x30) << 4) | ((tempSet & 0xC0) << 6) | ((tempSet & 0x300) << 8) | ((tempSet & 0xC00) << 10) | ((tempSet & 0x3000) << 12) | ((tempSet & 0xC000) << 14);
 -		
 -	SpriteSpawner_Update(self);
 -	
 -	return true;
 -}
 -
 -bool SpriteSpawner_Execute(SpriteSpawner *self) {
 -	SpriteSpawner_Update(self);
 -	return true;
 -}
 -
 - -void SpriteSpawner_Update(SpriteSpawner *self) {
 -				
 +void SpriteSpawner_Update(SpriteSpawner *self); + +#define ACTIVATE	1 +#define DEACTIVATE	0 + + + + +bool SpriteSpawner_Create(SpriteSpawner *self) { +	OSReport("I exist, dammit!"); + +	char eventNum	= (self->settings >> 28)	& 0xF; +	OSReport("Event to activate: %d", eventNum); + +	self->eventFlag = (u64)1 << (eventNum - 1); +	self->createdActor = 0; +	self->type		= (self->settings >> 16) & 0xFFF; +	 +	short tempSet = self->settings & 0xFFFF; +	self->inheritSet = (tempSet & 3) | ((tempSet & 0xC) << 2) | ((tempSet & 0x30) << 4) | ((tempSet & 0xC0) << 6) | ((tempSet & 0x300) << 8) | ((tempSet & 0xC00) << 10) | ((tempSet & 0x3000) << 12) | ((tempSet & 0xC000) << 14); +		 +	SpriteSpawner_Update(self); +	 +	return true; +} + +bool SpriteSpawner_Execute(SpriteSpawner *self) { +	SpriteSpawner_Update(self); +	return true; +} + + +void SpriteSpawner_Update(SpriteSpawner *self) { +				  	if (EventTable->events & self->eventFlag)  	{		  		// Put an action for when the event turns on here @@ -80,7 +80,7 @@ void SpriteSpawner_Update(SpriteSpawner *self) {  			pos.y = self->y;  			pos.z = self->z; -			OSReport("Spawning Sprite: %d at %f,%f,%f\n", self->type, pos.x, pos.y, pos.z);
 +			OSReport("Spawning Sprite: %d at %f,%f,%f\n", self->type, pos.x, pos.y, pos.z);  			dStageActor_c *spawned = CreateActor(self->type, self->inheritSet, pos, 0, 0);  			self->createdActor = spawned->id; @@ -99,5 +99,5 @@ void SpriteSpawner_Update(SpriteSpawner *self) {  			}  			self->createdActor = 0;  		} -	}
 +	}  } diff --git a/src/spriteswapper.cpp b/src/spriteswapper.cpp new file mode 100755 index 0000000..cbff99f --- /dev/null +++ b/src/spriteswapper.cpp @@ -0,0 +1,144 @@ +#include <common.h> +#include <game.h> + +struct SpriteSwapper { +	u32 id;			// 0x00 +	u32 settings;	// 0x04 +	u16 name;		// 0x08 +	u8 _0A[6];		// 0x0A +	u8 _10[0x9C];	// 0x10 +	float x;		// 0xAC +	float y;		// 0xB0 +	float z;		// 0xB4 +	u8 _B8[0x318];	// 0xB8 +	// Any variables you add to the class go here; starting at offset 0x3D0 +	u64 eventFlag;	// 0x3D0 +	u16 firstType;		// 0x3D4 +	u16 secondType;		// 0x3D4 +	u8 lastEvState;	// 0x3DA +	u32 firstActor; +	u32 secondActor; +}; + +struct EventTable_t { +	u64 events; +}; + + +struct VEC { +	float x; +	float y; +	float z; +}; + + +extern EventTable_t *EventTable; +extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer); +extern "C" dStageActor_c *Actor_SearchByID(u32 actorID); + +void SpriteSwapper_Update(SpriteSwapper *self); + +#define ACTIVATE	1 +#define DEACTIVATE	0 + + + + +bool SpriteSwapper_Create(SpriteSwapper *self) { +	OSReport("I exist, dammit!"); + +	char eventNum	= (self->settings >> 28)	& 0xF; +	OSReport("Event to activate: %d", eventNum); + +	self->eventFlag = (u64)1 << (eventNum - 1); +	self->firstActor = 0; +	self->secondActor = 0; +	self->firstType = (self->settings >> 16) & 0xFFF; +	self->secondType = self->settings & 0xFFF; +			 +	VEC pos; +	pos.x = self->x; +	pos.y = self->y; +	pos.z = self->z; + +	OSReport("Spawning first sprite."); + +	dStageActor_c *spawned = CreateActor(self->firstType, 0, pos, 0, 0); +	self->firstActor = spawned->id; + +	OSReport("Spawned %d.", self->firstActor); + +	SpriteSwapper_Update(self); +	 +	return true; +} + +bool SpriteSwapper_Execute(SpriteSwapper *self) { +	SpriteSwapper_Update(self); +	return true; +} + + +void SpriteSwapper_Update(SpriteSwapper *self) { +				 +	if (EventTable->events & self->eventFlag) +	{		 +		// Put an action for when the event turns on here +		OSReport("Event turned on."); +		 +		if (self->firstActor != 0) +		{ +			OSReport("Found the first sprite."); + +			dStageActor_c *spawned = Actor_SearchByID(self->firstActor); +			if (spawned != 0) { +				OSReport("It's still alive."); +				self->x = spawned->pos.x; +				self->y = spawned->pos.y; +				self->z = spawned->pos.z; +				spawned->Delete(); +			} +			self->firstActor = 0; +			OSReport("Now it's deleted."); + +			VEC pos; +			pos.x = self->x; +			pos.y = self->y; +			pos.z = self->z; +	 +			OSReport("Making second sprite."); +			dStageActor_c *spawner = CreateActor(self->secondType, 0, pos, 0, 0); +			self->secondActor = spawner->id; +			OSReport("Spawned %d.", self->secondActor); +		}		 +//		EventTable->events = EventTable->events & ~self->eventFlag; +	} +	else +	{ +		OSReport("Event turned off."); +		if (self->secondActor != 0) +		{ +			OSReport("Found the second sprite."); +			dStageActor_c *spawned = Actor_SearchByID(self->secondActor); +			if (spawned != 0) { +				OSReport("It's still alive."); +				self->x = spawned->pos.x; +				self->y = spawned->pos.y; +				self->z = spawned->pos.z; +				spawned->Delete(); +			} +			self->secondActor = 0; +			OSReport("Now it's deleted."); + +			VEC pos; +			pos.x = self->x; +			pos.y = self->y; +			pos.z = self->z; +	 +			OSReport("Making first sprite again."); +			dStageActor_c *spawner = CreateActor(self->firstType, 0, pos, 0, 0); +			self->firstActor = spawner->id; +			OSReport("Spawned %d.", self->firstActor); +		}		 +	} +} diff --git a/src/spritetex.S b/src/spritetex.S index c636943..75e0256 100755 --- a/src/spritetex.S +++ b/src/spritetex.S @@ -1,869 +1,869 @@ -.extern sprintf
 -.extern GenerateRandomNumber
 -
 -#ifndef __MWERKS__
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 -.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
 -#endif
 -
 -.text
 -.align 4
 -.global GetTexFilenameForR5, TexFilenameBuffer, TexFormatString
 -
 -.set sp, 1
 -
 -GetTexFilenameForR5:
 -	# obj number should be put into r5
 -	# returned filename is in r5
 -	# this makes it easy to use with dRes_c::GetResource
 -
 -	stwu sp, -0x20(sp)
 -	mflr r0
 -	stw r0, 0x24(sp)
 -	stw r3, 0x1C(sp)
 -	stw r4, 0x18(sp)
 -	stw r6, 0x14(sp)
 -	stw r7, 0x10(sp)
 -	stw r8, 0xC(sp)
 -	stw r9, 0x8(sp)
 -
 -	lis r3, TexFilenameBuffer@h
 -	ori r3, r3, TexFilenameBuffer@l
 -
 -	lis r4, TexFormatString@h
 -	ori r4, r4, TexFormatString@l
 -
 -	crclr 4*cr1+eq
 -	bl sprintf
 -
 -	lis r5, TexFilenameBuffer@h
 -	ori r5, r5, TexFilenameBuffer@l
 -
 -	lwz r0, 0x24(sp)
 -	lwz r3, 0x1C(sp)
 -	lwz r4, 0x18(sp)
 -	lwz r6, 0x14(sp)
 -	lwz r7, 0x10(sp)
 -	lwz r8, 0xC(sp)
 -	lwz r9, 0x8(sp)
 -	mtlr r0
 -	addi sp, sp, 0x20
 -	blr
 -
 -
 -.global TEX_YoshiEggSetColour
 -TEX_YoshiEggSetColour:
 -
 -	stwu sp, -0x30(sp)
 -	mflr r0
 -	stw r0, 0x24(sp)
 -	mr r9, r3 
 -	stw r4, 0x18(sp)
 -	stw r5, 0x14(sp)
 -	stw r6, 0x10(sp)
 -	stw r7, 0x0C(sp)
 -
 -	li r3, 10
 -	bl GenerateRandomNumber
 -	stw r3, 0x5F8(r9)
 -
 -	lwz r0, 0x24(sp)
 -	mr r3, r9
 -	lwz r4, 0x18(sp)
 -	lwz r5, 0x14(sp)
 -	lwz r6, 0x10(sp)
 -	lwz r7, 0x0C(sp)
 -	mtlr r0
 -	addi sp, sp, 0x30
 -	blr
 -
 -
 -.global TEX_YoshiEggSetBrres
 -TEX_YoshiEggSetBrres:
 -
 -	lwz r5, 0x5F8(r27)
 -	clrlwi r5, r5, 28
 -	
 -	cmpwi r5, 4
 -	blt YoshiEggOne
 -	
 -	cmpwi r5, 8
 -	blt YoshiEggTwo
 -	
 -	li r5, 2
 -	b GetTexFilenameForR5
 -	
 -	
 -YoshiEggOne:
 -	li r5, 0
 -	b GetTexFilenameForR5
 -
 -YoshiEggTwo:
 -	li r5, 1
 -	b GetTexFilenameForR5
 -
 -
 -
 -.global TEX_YoshiEggSetFrame
 -TEX_YoshiEggSetFrame:
 -	
 -	lwz r5, 0x5F8(r27)
 -	clrlwi r5, r5, 30
 -	blr
 -
 -	
 -.global TEX_YoshiEggEffect
 -TEX_YoshiEggEffect:
 -
 -	lwz r0, 0x5F8(r3)
 -	clrlwi r0, r0, 30
 -	blr
 -
 -
 -.global TEX_YoshiSetColour
 -TEX_YoshiSetColour:
 -
 -	lwz r4, 0x5F8(r31)
 -	oris r4, r4, 1
 -	blr
 -	
 -
 -.global TEX_YoshiHack
 -TEX_YoshiHack:
 -	
 -	stwu sp, -0x30(sp)
 -	mflr r0
 -	stw r0, 0x24(sp)
 -	stw r3, 0x1C(sp)
 -	stw r4, 0x18(sp)
 -	stw r5, 0x14(sp)
 -	stw r6, 0x10(sp)
 -	stw r7, 0x0C(sp)
 -	stw r8, 0x08(sp)
 -	stw r9, 0x04(sp)
 -
 -	lwz r5, 0x24C(r31)
 -	clrlwi r5, r5, 28
 -		
 -	lis r3, TexFilenameBuffer@h
 -	ori r3, r3, TexFilenameBuffer@l
 -
 -	lis r4, TexFormatString@h
 -	ori r4, r4, TexFormatString@l
 -
 -	crclr 4*cr1+eq
 -	bl sprintf
 -
 -	lis r5, TexFilenameBuffer@h
 -	ori r5, r5, TexFilenameBuffer@l
 -
 -	lis r4, YoshiArc@h
 -	ori r4, r4, YoshiArc@l
 -	
 -	lwz r0, 0x24(sp)
 -	lwz r3, 0x1C(sp)
 -	lwz r6, 0x10(sp)
 -	lwz r7, 0x0C(sp)
 -	lwz r8, 0x08(sp)
 -	lwz r9, 0x04(sp)
 -	mtlr r0
 -	addi sp, sp, 0x30
 -	blr
 -
 -
 -
 -
 -.global TEX_WoodBox
 -TEX_WoodBox:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Bush
 -TEX_Bush:
 -	srwi r5, r27, 28
 -	b GetTexFilenameForR5
 -
 -
 -# The below was added by Tempus
 -
 -
 -.global TEX_Goomba
 -TEX_Goomba:
 -	lwz r5, 4(r3)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_BigGoomba
 -TEX_BigGoomba:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Barrel
 -TEX_Barrel:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Blooper
 -TEX_Blooper:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_BigBlock
 -TEX_BigBlock:
 -	lwz r5, 4(r28)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Thwomp
 -TEX_Thwomp:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_GiantBuzzy
 -TEX_GiantBuzzy:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Buzzy
 -TEX_Buzzy:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -.global TEX_BuzzyShell
 -TEX_BuzzyShell:
 -	lwz r5, 4(r3)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_SpikeTop
 -TEX_SpikeTop:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Spiny
 -TEX_Spiny:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_SpinyShell
 -TEX_SpinyShell:
 -	lwz r5, 4(r3)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_SpringBlock
 -TEX_SpringBlock:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Coaster
 -TEX_Coaster:
 -	lwz r5, 4(r3)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Koopa
 -TEX_Koopa:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Gabon
 -TEX_Gabon:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Gabon_Spike
 -TEX_Gabon_Spike:
 -	andis. r4, r4, 0xFFF0
 -	blr
 -
 -.global TEX_GabonRock
 -TEX_GabonRock:
 -	lwz r5, 4(r28)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Podoboo
 -TEX_Podoboo:
 -	lwz r5, 4(r31)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Switch
 -TEX_Switch:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 16
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_WiggleShroom
 -TEX_WiggleShroom:
 -	lwz r5, -0x520(r3)
 -	# This sprite is pretty complex
 -	# The register with THIS is r29
 -	# before the loading function,
 -	# it passes it into r3, and then mr's
 -	# it into r30. r3 is then overwritten.
 -	# Then, it puts r31 into r5, r30 partly
 -	# into r3 and partly into r4. Why?
 -	# So, the possibilities for THIS are
 -	# r30, r3, and r4, no? In the next function,
 -	# r30 is stored over before our getFile, as
 -	# are r29/r28.
 -	
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Bramball
 -TEX_Bramball:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Monty
 -TEX_Monty:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_ChainChomp
 -TEX_ChainChomp:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Manta
 -TEX_Manta:
 -	lwz r5, 4(r28)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Parabeetle
 -TEX_Parabeetle:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Bomb
 -TEX_Bomb:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_ParaBomb
 -TEX_ParaBomb:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_CheepA
 -TEX_CheepA:
 -	lwz r5, 4(r27)
 -	srwi r5, r5, 20
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_CheepB
 -TEX_CheepB:
 -	lwz r5, 4(r28)
 -	srwi r5, r5, 20
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_CheepC
 -TEX_CheepC:
 -	lwz r5, 4(r28)
 -	srwi r5, r5, 20
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_CheepChomp
 -TEX_CheepChomp:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_BigBoo
 -TEX_BigBoo:
 -	lwz r5, 4(r27)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -.global TEX_Boo
 -TEX_Boo:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -.global TEX_Midway
 -TEX_Midway:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xFF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Goal
 -TEX_Goal:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_StretchMush
 -TEX_StretchMush:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_BlockSlide
 -TEX_BlockSlide:
 -	lwz r5, 4(r28)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Spinner
 -TEX_Spinner:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Platforms
 -TEX_Platforms:
 -
 -	li r5, 1
 -	b GetTexFilenameForR5
 -#	cmpwi r0, 9
 -#	blt ReplacePlatforms
 -#
 -#	lwzx r5, r5, r0
 -#	blr
 -	
 -
 -ReplacePlatforms:
 -
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 4
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Platform_ShifterH
 -TEX_Platform_ShifterH:
 -
 -	stw r5, 0x504(r30)
 -	lwz r5, 4(r30)
 -	stw r5, 0x3D8(r30)
 -	blr
 -
 -.global TEX_Platform_ShifterF
 -TEX_Platform_ShifterF:
 -
 -	stw r4, 0x504(r30)
 -	lwz r4, 4(r30)
 -	stw r4, 0x3D8(r30)
 -	blr
 -
 -.global TEX_Platform_ShifterL
 -TEX_Platform_ShifterL:
 -
 -	stw r5, 0x504(r28)
 -	lwz r5, 4(r28)
 -	stw r5, 0x3D8(r28)
 -	blr
 -
 -.global TEX_Platform_ShifterR
 -TEX_Platform_ShifterR:
 -
 -	stw r4, 0x504(r31)
 -	lwz r4, 4(r31)
 -	stw r4, 0x3D8(r31)
 -	blr
 -
 -.global TEX_Platform_ShifterS
 -TEX_Platform_ShifterS:
 -
 -	stw r30, 0x4C4(r27)
 -	lwz r30, 4(r27)
 -	stw r30, 0x398(r27)
 -	blr
 -
 -.global TEX_Platform_ShifterK
 -TEX_Platform_ShifterK:
 -
 -	stw r4, 0x5A4(r27)
 -	lwz r4, 4(r27)
 -	stw r4, 0x478(r27)
 -	blr
 -
 -.global TEX_Platform_ShifterW
 -TEX_Platform_ShifterW:
 -
 -	stw r0, 0x504(r29)
 -	lwz r0, 4(r29)
 -	stw r0, 0x3D8(r29)
 -	blr
 -
 -.global TEX_Platform_ShifterSL
 -TEX_Platform_ShifterSL:
 -
 -	stw r4, 0x504(r29)
 -	lwz r4, 4(r29)
 -	stw r4, 0x3D8(r29)
 -	blr
 -
 -
 -
 -
 -.global TEX_PokeyA
 -TEX_PokeyA:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_PokeyB
 -TEX_PokeyB:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -		
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_PokeySnowman
 -TEX_PokeySnowman:
 -
 -	lwz r10, 4(r30)
 -	srwi r10, r10, 24
 -	andi. r10, r10, 0xF
 -	
 -	cmpwi r10, 0x2
 -	bne SnowmanPokey
 -
 -	lwz r10, 4(r30)
 -	# r10 is the current height
 -	andi. r10, r10, 0xF
 -	
 -	# Find it
 -	lis r11, SnowmanTable@h
 -	ori r11, r11, SnowmanTable@l
 -	slwi r10, r10, 2	# size *= 4 (size of float)
 -	lfsx f0, r11, r10	# get it from the array
 -	
 -	blr
 -	
 -
 -SnowmanPokey:
 -
 -	lfs f0, 0x54(r31)
 -	blr
 -
 -
 -
 -
 -.global TEX_PokeySnowmanPosF
 -TEX_PokeySnowmanPosF:
 -
 -	lwz r10, 4(r31)
 -	andi. r10, r10, 0xF
 -
 -	lis r11, SnowmanTable@h
 -	ori r11, r11, SnowmanTable@l
 -	slwi r10, r10, 2	# size *= 4 (size of float)
 -	lfsx f2, r11, r10	# get it from the array	
 -
 -	fmuls f0, f0, f2
 -	stfs f0, 0xB0(r30)
 -	blr
 -
 -.global TEX_PokeySnowmanPosE
 -TEX_PokeySnowmanPosE:
 -
 -	lwz r10, 4(r31)
 -	andi. r10, r10, 0xF
 -
 -	lis r11, SnowmanTable@h
 -	ori r11, r11, SnowmanTable@l
 -	slwi r10, r10, 2	# size *= 4 (size of float)
 -	lfsx f2, r11, r10	# get it from the array	
 -
 -	fmuls f31, f31, f2
 -	stfs f31, 0xB0(r29)
 -	blr
 -
 -.global TEX_PokeySnowmanPosD
 -TEX_PokeySnowmanPosD:
 -
 -	lwz r10, 4(r31)
 -	andi. r10, r10, 0xF
 -
 -	lis r11, SnowmanTable@h
 -	ori r11, r11, SnowmanTable@l
 -	slwi r10, r10, 2	# size *= 4 (size of float)
 -	lfsx f2, r11, r10	# get it from the array	
 -
 -	fmuls f1, f1, f2
 -	stfs f1, 0xB0(r30)
 -	blr
 -
 -
 -.global TEX_PokeySnowmanPosC
 -TEX_PokeySnowmanPosC:
 -
 -	lwz r10, 4(r31)
 -	andi. r10, r10, 0xF
 -
 -	lis r11, SnowmanTable@h
 -	ori r11, r11, SnowmanTable@l
 -	slwi r10, r10, 2	# size *= 4 (size of float)
 -	lfsx f2, r11, r10	# get it from the array	
 -
 -	fmuls f0, f0, f2
 -	stfs f0, 0xB0(r31)
 -	blr
 -
 -
 -.global TEX_PokeySnowmanPosB
 -TEX_PokeySnowmanPosB:
 -
 -	lwz r10, 4(r31)
 -	andi. r10, r10, 0xF
 -
 -	lis r11, SnowmanTable@h
 -	ori r11, r11, SnowmanTable@l
 -	slwi r10, r10, 2	# size *= 4 (size of float)
 -	lfsx f0, r11, r10	# get it from the array	
 -
 -	fmuls f1, f1, f0
 -	stfs f1, 0x18(r1)
 -	blr
 -
 -
 -
 -.global TEX_PokeySnowmanPosA
 -TEX_PokeySnowmanPosA:
 -
 -	lwz r10, 4(r31)
 -	andi. r10, r10, 0xF
 -
 -	lis r11, SnowmanTable@h
 -	ori r11, r11, SnowmanTable@l
 -	slwi r10, r10, 2	# size *= 4 (size of float)
 -	lfsx f0, r11, r10	# get it from the array	
 -
 -	fmuls f3, f3, f0
 -	stfs f3, 0x168(r31)
 -	blr
 -
 -
 -.global TEX_PokeySnowmanPos
 -TEX_PokeySnowmanPos:
 -
 -	mr r3, r30
 -	
 -	lwz r10, 4(r30)
 -	andi. r10, r10, 0xF
 -	
 -	lis r11, SnowmanTable@h
 -	ori r11, r11, SnowmanTable@l
 -	slwi r10, r10, 2	# size *= 4 (size of float)
 -	lfsx f0, r11, r10	# get it from the array	
 -	
 -	lis r5, AddAmount@h
 -	ori r5, r5, AddAmount@l
 -	slwi r6, r6, 2	# size *= 4 (size of float)
 -	lfsx f3, r5, r6	# get it from the array
 -
 -	lfs f2, 0xB0(r30)
 -	fmuls f3, f3, f0
 -	fmuls f3, f3, f0
 -	fmuls f3, f3, f0
 -	fsubs f2, f2, f3
 -	stfs f2, 0xB0(r30)
 -
 -	blr
 -	
 -SnowmanPokeyPos:
 -
 -	fsubs f0, f0, f31
 -	fsubs f0, f0, f31
 -	fsubs f1, f1, f31
 -	fsubs f1, f1, f31
 -
 -
 -	lfs f2, 8(r1)
 -	fadds f2, f2, f31
 -	stfs f2, 8(r1)
 -	blr
 -
 -
 -.global TEX_PokeyC
 -TEX_PokeyC:
 -
 -	lwz r5, 4(r30)
 -	andis. r5, r5, 0xFFF0
 -	or r5, r5, r31
 -	or r5, r5, r0
 -
 -	lwz r0, 0x524(r30)
 -	slwi r0, r0, 8
 -	or r5, r5, r0
 -
 -	blr
 -
 -
 -.global TEX_PokeyNoSand
 -TEX_PokeyNoSand:
 -	cmpwi r3, 0x20
 -	blr
 -
 -
 -
 -.global TEX_CloudBounce
 -TEX_CloudBounce:
 -	lwz r5, 4(r28)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_SpikeBall
 -TEX_SpikeBall:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_Huckit
 -TEX_Huckit:
 -	lwz r5, 4(r29)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -.global TEX_HuckitBalls
 -TEX_HuckitBalls:
 -	lwz r5, 4(r30)
 -	srwi r5, r5, 24
 -	andi. r5, r5, 0xF
 -	b GetTexFilenameForR5
 -
 -
 -
 -
 -
 -.global HammerTime
 -HammerTime:
 -	lwz r8, 4(r31)
 +.extern sprintf +.extern GenerateRandomNumber + +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#endif + +.text +.align 4 +.global GetTexFilenameForR5, TexFilenameBuffer, TexFormatString + +.set sp, 1 + +GetTexFilenameForR5: +	# obj number should be put into r5 +	# returned filename is in r5 +	# this makes it easy to use with dRes_c::GetResource + +	stwu sp, -0x20(sp) +	mflr r0 +	stw r0, 0x24(sp) +	stw r3, 0x1C(sp) +	stw r4, 0x18(sp) +	stw r6, 0x14(sp) +	stw r7, 0x10(sp) +	stw r8, 0xC(sp) +	stw r9, 0x8(sp) + +	lis r3, TexFilenameBuffer@h +	ori r3, r3, TexFilenameBuffer@l + +	lis r4, TexFormatString@h +	ori r4, r4, TexFormatString@l + +	crclr 4*cr1+eq +	bl sprintf + +	lis r5, TexFilenameBuffer@h +	ori r5, r5, TexFilenameBuffer@l + +	lwz r0, 0x24(sp) +	lwz r3, 0x1C(sp) +	lwz r4, 0x18(sp) +	lwz r6, 0x14(sp) +	lwz r7, 0x10(sp) +	lwz r8, 0xC(sp) +	lwz r9, 0x8(sp) +	mtlr r0 +	addi sp, sp, 0x20 +	blr + + +.global TEX_YoshiEggSetColour +TEX_YoshiEggSetColour: + +	stwu sp, -0x30(sp) +	mflr r0 +	stw r0, 0x24(sp) +	mr r9, r3  +	stw r4, 0x18(sp) +	stw r5, 0x14(sp) +	stw r6, 0x10(sp) +	stw r7, 0x0C(sp) + +	li r3, 10 +	bl GenerateRandomNumber +	stw r3, 0x5F8(r9) + +	lwz r0, 0x24(sp) +	mr r3, r9 +	lwz r4, 0x18(sp) +	lwz r5, 0x14(sp) +	lwz r6, 0x10(sp) +	lwz r7, 0x0C(sp) +	mtlr r0 +	addi sp, sp, 0x30 +	blr + + +.global TEX_YoshiEggSetBrres +TEX_YoshiEggSetBrres: + +	lwz r5, 0x5F8(r27) +	clrlwi r5, r5, 28 +	 +	cmpwi r5, 4 +	blt YoshiEggOne +	 +	cmpwi r5, 8 +	blt YoshiEggTwo +	 +	li r5, 2 +	b GetTexFilenameForR5 +	 +	 +YoshiEggOne: +	li r5, 0 +	b GetTexFilenameForR5 + +YoshiEggTwo: +	li r5, 1 +	b GetTexFilenameForR5 + + + +.global TEX_YoshiEggSetFrame +TEX_YoshiEggSetFrame: +	 +	lwz r5, 0x5F8(r27) +	clrlwi r5, r5, 30 +	blr + +	 +.global TEX_YoshiEggEffect +TEX_YoshiEggEffect: + +	lwz r0, 0x5F8(r3) +	clrlwi r0, r0, 30 +	blr + + +.global TEX_YoshiSetColour +TEX_YoshiSetColour: + +	lwz r4, 0x5F8(r31) +	oris r4, r4, 1 +	blr +	 + +.global TEX_YoshiHack +TEX_YoshiHack: +	 +	stwu sp, -0x30(sp) +	mflr r0 +	stw r0, 0x24(sp) +	stw r3, 0x1C(sp) +	stw r4, 0x18(sp) +	stw r5, 0x14(sp) +	stw r6, 0x10(sp) +	stw r7, 0x0C(sp) +	stw r8, 0x08(sp) +	stw r9, 0x04(sp) + +	lwz r5, 0x24C(r31) +	clrlwi r5, r5, 28 +		 +	lis r3, TexFilenameBuffer@h +	ori r3, r3, TexFilenameBuffer@l + +	lis r4, TexFormatString@h +	ori r4, r4, TexFormatString@l + +	crclr 4*cr1+eq +	bl sprintf + +	lis r5, TexFilenameBuffer@h +	ori r5, r5, TexFilenameBuffer@l + +	lis r4, YoshiArc@h +	ori r4, r4, YoshiArc@l +	 +	lwz r0, 0x24(sp) +	lwz r3, 0x1C(sp) +	lwz r6, 0x10(sp) +	lwz r7, 0x0C(sp) +	lwz r8, 0x08(sp) +	lwz r9, 0x04(sp) +	mtlr r0 +	addi sp, sp, 0x30 +	blr + + + + +.global TEX_WoodBox +TEX_WoodBox: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	b GetTexFilenameForR5 + + +.global TEX_Bush +TEX_Bush: +	srwi r5, r27, 28 +	b GetTexFilenameForR5 + + +# The below was added by Tempus + + +.global TEX_Goomba +TEX_Goomba: +	lwz r5, 4(r3) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_BigGoomba +TEX_BigGoomba: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Barrel +TEX_Barrel: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Blooper +TEX_Blooper: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_BigBlock +TEX_BigBlock: +	lwz r5, 4(r28) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Thwomp +TEX_Thwomp: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_GiantBuzzy +TEX_GiantBuzzy: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Buzzy +TEX_Buzzy: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + +.global TEX_BuzzyShell +TEX_BuzzyShell: +	lwz r5, 4(r3) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_SpikeTop +TEX_SpikeTop: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Spiny +TEX_Spiny: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_SpinyShell +TEX_SpinyShell: +	lwz r5, 4(r3) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_SpringBlock +TEX_SpringBlock: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Coaster +TEX_Coaster: +	lwz r5, 4(r3) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Koopa +TEX_Koopa: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Gabon +TEX_Gabon: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Gabon_Spike +TEX_Gabon_Spike: +	andis. r4, r4, 0xFFF0 +	blr + +.global TEX_GabonRock +TEX_GabonRock: +	lwz r5, 4(r28) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Podoboo +TEX_Podoboo: +	lwz r5, 4(r31) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Switch +TEX_Switch: +	lwz r5, 4(r29) +	srwi r5, r5, 16 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_WiggleShroom +TEX_WiggleShroom: +	lwz r5, -0x520(r3) +	# This sprite is pretty complex +	# The register with THIS is r29 +	# before the loading function, +	# it passes it into r3, and then mr's +	# it into r30. r3 is then overwritten. +	# Then, it puts r31 into r5, r30 partly +	# into r3 and partly into r4. Why? +	# So, the possibilities for THIS are +	# r30, r3, and r4, no? In the next function, +	# r30 is stored over before our getFile, as +	# are r29/r28. +	 +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Bramball +TEX_Bramball: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Monty +TEX_Monty: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_ChainChomp +TEX_ChainChomp: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Manta +TEX_Manta: +	lwz r5, 4(r28) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Parabeetle +TEX_Parabeetle: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Bomb +TEX_Bomb: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_ParaBomb +TEX_ParaBomb: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_CheepA +TEX_CheepA: +	lwz r5, 4(r27) +	srwi r5, r5, 20 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_CheepB +TEX_CheepB: +	lwz r5, 4(r28) +	srwi r5, r5, 20 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_CheepC +TEX_CheepC: +	lwz r5, 4(r28) +	srwi r5, r5, 20 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_CheepChomp +TEX_CheepChomp: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_BigBoo +TEX_BigBoo: +	lwz r5, 4(r27) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + +.global TEX_Boo +TEX_Boo: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + +.global TEX_Midway +TEX_Midway: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xFF +	b GetTexFilenameForR5 + + +.global TEX_Goal +TEX_Goal: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_StretchMush +TEX_StretchMush: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_BlockSlide +TEX_BlockSlide: +	lwz r5, 4(r28) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Spinner +TEX_Spinner: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Platforms +TEX_Platforms: + +	li r5, 1 +	b GetTexFilenameForR5 +#	cmpwi r0, 9 +#	blt ReplacePlatforms +# +#	lwzx r5, r5, r0 +#	blr +	 + +ReplacePlatforms: + +	lwz r5, 4(r29) +	srwi r5, r5, 4 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Platform_ShifterH +TEX_Platform_ShifterH: + +	stw r5, 0x504(r30) +	lwz r5, 4(r30) +	stw r5, 0x3D8(r30) +	blr + +.global TEX_Platform_ShifterF +TEX_Platform_ShifterF: + +	stw r4, 0x504(r30) +	lwz r4, 4(r30) +	stw r4, 0x3D8(r30) +	blr + +.global TEX_Platform_ShifterL +TEX_Platform_ShifterL: + +	stw r5, 0x504(r28) +	lwz r5, 4(r28) +	stw r5, 0x3D8(r28) +	blr + +.global TEX_Platform_ShifterR +TEX_Platform_ShifterR: + +	stw r4, 0x504(r31) +	lwz r4, 4(r31) +	stw r4, 0x3D8(r31) +	blr + +.global TEX_Platform_ShifterS +TEX_Platform_ShifterS: + +	stw r30, 0x4C4(r27) +	lwz r30, 4(r27) +	stw r30, 0x398(r27) +	blr + +.global TEX_Platform_ShifterK +TEX_Platform_ShifterK: + +	stw r4, 0x5A4(r27) +	lwz r4, 4(r27) +	stw r4, 0x478(r27) +	blr + +.global TEX_Platform_ShifterW +TEX_Platform_ShifterW: + +	stw r0, 0x504(r29) +	lwz r0, 4(r29) +	stw r0, 0x3D8(r29) +	blr + +.global TEX_Platform_ShifterSL +TEX_Platform_ShifterSL: + +	stw r4, 0x504(r29) +	lwz r4, 4(r29) +	stw r4, 0x3D8(r29) +	blr + + + + +.global TEX_PokeyA +TEX_PokeyA: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_PokeyB +TEX_PokeyB: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +		 +	b GetTexFilenameForR5 + + +.global TEX_PokeySnowman +TEX_PokeySnowman: + +	lwz r10, 4(r30) +	srwi r10, r10, 24 +	andi. r10, r10, 0xF +	 +	cmpwi r10, 0x2 +	bne SnowmanPokey + +	lwz r10, 4(r30) +	# r10 is the current height +	andi. r10, r10, 0xF +	 +	# Find it +	lis r11, SnowmanTable@h +	ori r11, r11, SnowmanTable@l +	slwi r10, r10, 2	# size *= 4 (size of float) +	lfsx f0, r11, r10	# get it from the array +	 +	blr +	 + +SnowmanPokey: + +	lfs f0, 0x54(r31) +	blr + + + + +.global TEX_PokeySnowmanPosF +TEX_PokeySnowmanPosF: + +	lwz r10, 4(r31) +	andi. r10, r10, 0xF + +	lis r11, SnowmanTable@h +	ori r11, r11, SnowmanTable@l +	slwi r10, r10, 2	# size *= 4 (size of float) +	lfsx f2, r11, r10	# get it from the array	 + +	fmuls f0, f0, f2 +	stfs f0, 0xB0(r30) +	blr + +.global TEX_PokeySnowmanPosE +TEX_PokeySnowmanPosE: + +	lwz r10, 4(r31) +	andi. r10, r10, 0xF + +	lis r11, SnowmanTable@h +	ori r11, r11, SnowmanTable@l +	slwi r10, r10, 2	# size *= 4 (size of float) +	lfsx f2, r11, r10	# get it from the array	 + +	fmuls f31, f31, f2 +	stfs f31, 0xB0(r29) +	blr + +.global TEX_PokeySnowmanPosD +TEX_PokeySnowmanPosD: + +	lwz r10, 4(r31) +	andi. r10, r10, 0xF + +	lis r11, SnowmanTable@h +	ori r11, r11, SnowmanTable@l +	slwi r10, r10, 2	# size *= 4 (size of float) +	lfsx f2, r11, r10	# get it from the array	 + +	fmuls f1, f1, f2 +	stfs f1, 0xB0(r30) +	blr + + +.global TEX_PokeySnowmanPosC +TEX_PokeySnowmanPosC: + +	lwz r10, 4(r31) +	andi. r10, r10, 0xF + +	lis r11, SnowmanTable@h +	ori r11, r11, SnowmanTable@l +	slwi r10, r10, 2	# size *= 4 (size of float) +	lfsx f2, r11, r10	# get it from the array	 + +	fmuls f0, f0, f2 +	stfs f0, 0xB0(r31) +	blr + + +.global TEX_PokeySnowmanPosB +TEX_PokeySnowmanPosB: + +	lwz r10, 4(r31) +	andi. r10, r10, 0xF + +	lis r11, SnowmanTable@h +	ori r11, r11, SnowmanTable@l +	slwi r10, r10, 2	# size *= 4 (size of float) +	lfsx f0, r11, r10	# get it from the array	 + +	fmuls f1, f1, f0 +	stfs f1, 0x18(r1) +	blr + + + +.global TEX_PokeySnowmanPosA +TEX_PokeySnowmanPosA: + +	lwz r10, 4(r31) +	andi. r10, r10, 0xF + +	lis r11, SnowmanTable@h +	ori r11, r11, SnowmanTable@l +	slwi r10, r10, 2	# size *= 4 (size of float) +	lfsx f0, r11, r10	# get it from the array	 + +	fmuls f3, f3, f0 +	stfs f3, 0x168(r31) +	blr + + +.global TEX_PokeySnowmanPos +TEX_PokeySnowmanPos: + +	mr r3, r30 +	 +	lwz r10, 4(r30) +	andi. r10, r10, 0xF +	 +	lis r11, SnowmanTable@h +	ori r11, r11, SnowmanTable@l +	slwi r10, r10, 2	# size *= 4 (size of float) +	lfsx f0, r11, r10	# get it from the array	 +	 +	lis r5, AddAmount@h +	ori r5, r5, AddAmount@l +	slwi r6, r6, 2	# size *= 4 (size of float) +	lfsx f3, r5, r6	# get it from the array + +	lfs f2, 0xB0(r30) +	fmuls f3, f3, f0 +	fmuls f3, f3, f0 +	fmuls f3, f3, f0 +	fsubs f2, f2, f3 +	stfs f2, 0xB0(r30) + +	blr +	 +SnowmanPokeyPos: + +	fsubs f0, f0, f31 +	fsubs f0, f0, f31 +	fsubs f1, f1, f31 +	fsubs f1, f1, f31 + + +	lfs f2, 8(r1) +	fadds f2, f2, f31 +	stfs f2, 8(r1) +	blr + + +.global TEX_PokeyC +TEX_PokeyC: + +	lwz r5, 4(r30) +	andis. r5, r5, 0xFFF0 +	or r5, r5, r31 +	or r5, r5, r0 + +	lwz r0, 0x524(r30) +	slwi r0, r0, 8 +	or r5, r5, r0 + +	blr + + +.global TEX_PokeyNoSand +TEX_PokeyNoSand: +	cmpwi r3, 0x20 +	blr + + + +.global TEX_CloudBounce +TEX_CloudBounce: +	lwz r5, 4(r28) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_SpikeBall +TEX_SpikeBall: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_Huckit +TEX_Huckit: +	lwz r5, 4(r29) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + +.global TEX_HuckitBalls +TEX_HuckitBalls: +	lwz r5, 4(r30) +	srwi r5, r5, 24 +	andi. r5, r5, 0xF +	b GetTexFilenameForR5 + + + + + +.global HammerTime +HammerTime: +	lwz r8, 4(r31)  	srwi r8, r8, 8  	andi. r8, r8, 0xF  	cmpwi r8, 1 -	beq ThrowBobomb
 +	beq ThrowBobomb  	cmpwi r8, 2 -	beq ThrowGoomba
 +	beq ThrowGoomba  	cmpwi r8, 3 -	beq ThrowSpiny
 +	beq ThrowSpiny  	cmpwi r8, 4 -	beq ThrowCoin
 +	beq ThrowCoin  	cmpwi r8, 5 -	beq ThrowLemmyBall
 -
 -	blr
 -
 +	beq ThrowLemmyBall + +	blr +  ThrowBobomb:  	li r3, 133 @@ -883,37 +883,37 @@ ThrowSpiny:  ThrowCoin:  	li r3, 10 -	mflr r8
 +	mflr r8  	mr r9, r5 -	bl GenerateRandomNumber
 +	bl GenerateRandomNumber  	mr r5, r9 -	mtlr r8
 -	cmpwi r3, 1
 -	beq ThrowItem
 -	
 +	mtlr r8 +	cmpwi r3, 1 +	beq ThrowItem +	  	li r3, 0x193  	li r4, 0  	li r6, 0  	li r7, 0  	blr -
 -ThrowItem:
 + +ThrowItem:  	li r3, 6 -	mflr r8
 +	mflr r8  	mr r9, r5 -	bl GenerateRandomNumber
 +	bl GenerateRandomNumber  	mtlr r8  	mr r5, r9 -	li r4, 0
 +	li r4, 0 -	mr r4, r3
 -	li r3, 0x3C
 +	mr r4, r3 +	li r3, 0x3C  	li r6, 0  	li r7, 0 -	blr
 -	
 +	blr +	  ThrowLemmyBall:  	li r3, 0x232 @@ -921,156 +921,156 @@ ThrowLemmyBall:  	blr -
 -
 -.global HammerLaunch
 -HammerLaunch:
 -	mr r3, r30
 -	# r31 is the new actor currently
 -	# r30 is self, all others are volatile
 -	
 -	lwz r5, 4(r30)
 -	lwz r8, 0x348(r30)
 -	
 -	srwi r5, r5, 8
 -	andi. r5, r5, 0xF
 -
 -	cmpwi r5, 0
 -	beqlr
 -
 -	lis r7, LaunchAngle@h
 -	ori r7, r7, LaunchAngle@l
 -
 -#	lfs f0, 0(r7)
 -#	stfs f0, 0xDC(r31)
 -#	stfs f0, 0xE0(r31)
 -#	stfs f0, 0xE4(r31)
 -	
 -	# Nybble 11 is for y right now
 -	li r6, 0
 -	slwi r6, r6, 2	# size *= 4 (size of float)
 -	lfsx f0, r7, r6	# get it from the array	
 -	
 -	stfs f0, 0xEC(r31)
 -	
 -	cmpwi r5, 5
 -	beq LemmyLaunch
 -
 -	li r6, 1
 -	slwi r6, r6, 2	# size *= 4 (size of float)
 -
 -	cmpwi r8, 0
 -	bne FacingLeft	
 -
 -	# Nybble 12 is for x right now
 -	lfsx f0, r7, r6	# get it from the array	
 -	
 -	stfs f0, 0xE8(r31)
 -	
 -	blr
 -
 -
 -FacingLeft:
 -
 -	lis r7, LaunchAngleLeft@h
 -	ori r7, r7, LaunchAngleLeft@l
 -	
 -	# Nybble 12 is for x right now
 -	lfsx f0, r7, r6	# get it from the array	
 -	
 -	stfs f0, 0xE8(r31)
 -	li r7, 270
 -	sth r7, 0x102(r31)
 -		
 -	blr
 -
 -
 -LemmyLaunch:	
 -	
 -	li r6, 2
 -	slwi r6, r6, 2	# size *= 4 (size of float)
 -
 -	cmpwi r8, 0
 -	bne FacingLeft	
 -
 -	# Nybble 12 is for x right now
 -	lfsx f0, r7, r6	# get it from the array	
 -	
 -	stfs f0, 0xE8(r31)
 -	blr	
 -
 -
 -.global HammerSpin
 -HammerSpin:
 -#	sth r3, 0x100(r31)
 -	blr
 -
 -
 -
 -
 -.data
 -TexFilenameBuffer:
 -	.long 0,0,0,0
 -
 -TexFormatString:
 -	.string "g3d/t%02d.brres"
 -
 -ConvertFloat:
 -	.word  0x43300000,0x0,0x43300000,0x80000000
 -
 -.align 4
 -
 -SnowmanTable:
 -	.float 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5
 -	
 -AddAmount:
 -	.float 32.0
 -
 -LaunchAngle:
 -	.float 4.0, 2.5, 1.5
 -
 -LaunchAngleLeft:
 -	.float -4.0, -2.5, -1.5
 -
 -
 -	
 -.align 4
 -
 -YoshiArc:
 -	.string "Y_TexGreen"
 -.align 4
 -
 -Y_TexGreen:
 -	.string "Y_TexGreen"
 -.align 4
 -Y_TexRed:
 -	.string "Y_TexRed"
 -.align 4
 -Y_TexYellow:
 -	.string "Y_TexYellow"
 -.align 4
 -Y_TexBlue:
 -	.string "Y_TexBlue"
 -.align 4
 -Y_TexPurple:
 -	.string "Y_TexPurple"
 -.align 4
 -Y_TexOrange:
 -	.string "Y_TexOrange"
 -.align 4
 -Y_TexSkyBlue:
 -	.string "Y_TexSkyBlue"
 -.align 4
 -Y_TexBlack:
 -	.string "Y_TexBlack"
 -.align 4
 -Y_TexWhite:
 -	.string "Y_TexWhite"
 -.align 4
 -
 -YoshiStrings:
 -	.long Y_TexGreen, Y_TexRed, Y_TexYellow, Y_TexBlue, Y_TexPurple, Y_TexOrange, Y_TexSkyBlue, Y_TexBlack, Y_TexWhite
 -
 -.align 4
 -
 -
 + + +.global HammerLaunch +HammerLaunch: +	mr r3, r30 +	# r31 is the new actor currently +	# r30 is self, all others are volatile +	 +	lwz r5, 4(r30) +	lwz r8, 0x348(r30) +	 +	srwi r5, r5, 8 +	andi. r5, r5, 0xF + +	cmpwi r5, 0 +	beqlr + +	lis r7, LaunchAngle@h +	ori r7, r7, LaunchAngle@l + +#	lfs f0, 0(r7) +#	stfs f0, 0xDC(r31) +#	stfs f0, 0xE0(r31) +#	stfs f0, 0xE4(r31) +	 +	# Nybble 11 is for y right now +	li r6, 0 +	slwi r6, r6, 2	# size *= 4 (size of float) +	lfsx f0, r7, r6	# get it from the array	 +	 +	stfs f0, 0xEC(r31) +	 +	cmpwi r5, 5 +	beq LemmyLaunch + +	li r6, 1 +	slwi r6, r6, 2	# size *= 4 (size of float) + +	cmpwi r8, 0 +	bne FacingLeft	 + +	# Nybble 12 is for x right now +	lfsx f0, r7, r6	# get it from the array	 +	 +	stfs f0, 0xE8(r31) +	 +	blr + + +FacingLeft: + +	lis r7, LaunchAngleLeft@h +	ori r7, r7, LaunchAngleLeft@l +	 +	# Nybble 12 is for x right now +	lfsx f0, r7, r6	# get it from the array	 +	 +	stfs f0, 0xE8(r31) +	li r7, 270 +	sth r7, 0x102(r31) +		 +	blr + + +LemmyLaunch:	 +	 +	li r6, 2 +	slwi r6, r6, 2	# size *= 4 (size of float) + +	cmpwi r8, 0 +	bne FacingLeft	 + +	# Nybble 12 is for x right now +	lfsx f0, r7, r6	# get it from the array	 +	 +	stfs f0, 0xE8(r31) +	blr	 + + +.global HammerSpin +HammerSpin: +#	sth r3, 0x100(r31) +	blr + + + + +.data +TexFilenameBuffer: +	.long 0,0,0,0 + +TexFormatString: +	.string "g3d/t%02d.brres" + +ConvertFloat: +	.word  0x43300000,0x0,0x43300000,0x80000000 + +.align 4 + +SnowmanTable: +	.float 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5 +	 +AddAmount: +	.float 32.0 + +LaunchAngle: +	.float 4.0, 2.5, 1.5 + +LaunchAngleLeft: +	.float -4.0, -2.5, -1.5 + + +	 +.align 4 + +YoshiArc: +	.string "Y_TexGreen" +.align 4 + +Y_TexGreen: +	.string "Y_TexGreen" +.align 4 +Y_TexRed: +	.string "Y_TexRed" +.align 4 +Y_TexYellow: +	.string "Y_TexYellow" +.align 4 +Y_TexBlue: +	.string "Y_TexBlue" +.align 4 +Y_TexPurple: +	.string "Y_TexPurple" +.align 4 +Y_TexOrange: +	.string "Y_TexOrange" +.align 4 +Y_TexSkyBlue: +	.string "Y_TexSkyBlue" +.align 4 +Y_TexBlack: +	.string "Y_TexBlack" +.align 4 +Y_TexWhite: +	.string "Y_TexWhite" +.align 4 + +YoshiStrings: +	.long Y_TexGreen, Y_TexRed, Y_TexYellow, Y_TexBlue, Y_TexPurple, Y_TexOrange, Y_TexSkyBlue, Y_TexBlack, Y_TexWhite + +.align 4 + + diff --git a/src/tilegod.S b/src/tilegod.S index 248b3dc..474b16c 100644 --- a/src/tilegod.S +++ b/src/tilegod.S @@ -1,65 +1,65 @@ -.text
 -
 -#ifndef __MWERKS__
 -.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4
 -.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9
 -.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
 -.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
 -.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
 -.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
 -.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
 -#endif
 -
 -.align 4
 -.extern ExitFromTileGodHack
 -.extern TileTable
 -
 -.global NEW_GetTileFromTileTable
 -NEW_GetTileFromTileTable:
 -	andi. r0, r3, 0x8000
 -	beq UseRegular
 -	
 -	li r4, 0x7FFF
 -	and r3, r3, r4
 -	blr
 -	
 -UseRegular:
 -	lis r4, TileTable@h
 -	ori r4, r4, TileTable@l
 -	
 -	clrlslwi r0, r3, 16, 1
 -	lhzx r3, r4, r0
 -	blr
 -
 -
 -.global TileGodHack
 -TileGodHack:
 -	lwz r4, 4(r3)          # Load settings
 -	extrwi. r0, r4, 1, 16  # Get and check the "use regular tile" flag
 -	extrwi r4, r4, 3, 17   # Get the tile number OR tileset number
 -	bne Special
 -	
 -	lis r3, TileGodTiles@h
 -	ori r3, r3, TileGodTiles@l
 -	slwi r4, r4, 1
 -	lhzx r25, r3, r4
 -	
 -	b ExitFromTileGodHack
 -	
 -Special:
 -	lwz r3, 4(r3)          # Load settings
 -	srwi r3, r3, 20        # Get tile number
 -	andi. r3, r3, 0xFF     # Cut off top nybble
 -	slwi r4, r4, 8         # Shift tileset number
 -	or r3, r3, r4         # Add tileset number
 -	ori r25, r3, 0x8000    # Add "get regular tile" flag
 -	
 -	b ExitFromTileGodHack
 -
 -
 -
 -.data
 -TileGodTiles:
 -	.short 0x7C, 0x02, 0x0C, 0x7B, 0x0F, 0x00
 -
 -
 +.text + +#ifndef __MWERKS__ +.set r0,0;   .set r1,1;   .set r2,2; .set r3,3;   .set r4,4 +.set r5,5;   .set r6,6;   .set r7,7;   .set r8,8;   .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#endif + +.align 4 +.extern ExitFromTileGodHack +.extern TileTable + +.global NEW_GetTileFromTileTable +NEW_GetTileFromTileTable: +	andi. r0, r3, 0x8000 +	beq UseRegular +	 +	li r4, 0x7FFF +	and r3, r3, r4 +	blr +	 +UseRegular: +	lis r4, TileTable@h +	ori r4, r4, TileTable@l +	 +	clrlslwi r0, r3, 16, 1 +	lhzx r3, r4, r0 +	blr + + +.global TileGodHack +TileGodHack: +	lwz r4, 4(r3)          # Load settings +	extrwi. r0, r4, 1, 16  # Get and check the "use regular tile" flag +	extrwi r4, r4, 3, 17   # Get the tile number OR tileset number +	bne Special +	 +	lis r3, TileGodTiles@h +	ori r3, r3, TileGodTiles@l +	slwi r4, r4, 1 +	lhzx r25, r3, r4 +	 +	b ExitFromTileGodHack +	 +Special: +	lwz r3, 4(r3)          # Load settings +	srwi r3, r3, 20        # Get tile number +	andi. r3, r3, 0xFF     # Cut off top nybble +	slwi r4, r4, 8         # Shift tileset number +	or r3, r3, r4         # Add tileset number +	ori r25, r3, 0x8000    # Add "get regular tile" flag +	 +	b ExitFromTileGodHack + + + +.data +TileGodTiles: +	.short 0x7C, 0x02, 0x0C, 0x7B, 0x0F, 0x00 + + diff --git a/src/worldmap.cpp b/src/worldmap.cpp index d7f73d0..d650fce 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -1,1064 +1,1064 @@ -#include "worldmap.h"
 -
 -extern "C" void LoadMapScene();
 -
 -dScNewerWorldMap_c *dScNewerWorldMap_c::instance = 0;
 -
 -
 -dScNewerWorldMap_c *dScNewerWorldMap_c::build() {
 -	// return new dScNewerWorldMap_c;
 -	OSReport("Creating WorldMap\n");
 -
 -	void *buffer = AllocFromGameHeap1(sizeof(dScNewerWorldMap_c));
 -	dScNewerWorldMap_c *c = new(buffer) dScNewerWorldMap_c;
 -
 -	OSReport("Created WorldMap @ %p\n", c);
 -
 -	instance = c;
 -	return c;
 -}
 -
 -
 -#define SELC_SETUP_DONE(sc) (*((bool*)(((u32)(sc))+0xD38)))
 -
 -#define EASYP_SETUP_DONE(ep) (*((bool*)(((u32)(ep))+0x278)))
 -#define EASYP_ACTIVE(ep) (*((bool*)(((u32)(ep))+0x279)))
 -
 -#define CSMENU_SETUP_DONE(csm) (*((bool*)(((u32)(csm))+0x270)))
 -#define CSMENU_ACTIVE(csm) (*((bool*)(((u32)(csm))+0x271)))
 -#define CSMENU_CHOICE_OK(csm) (*((bool*)(((u32)(csm))+0x272)))
 -#define CSMENU_UNK(csm) (*((bool*)(((u32)(csm))+0x273)))
 -#define CSMENU_CURRENT(csm) (*((int*)(((u32)(csm))+0x268)))
 -
 -#define YESNO_SETUP_DONE(ynw) (*((bool*)(((u32)(ynw))+0x294)))
 -#define YESNO_VISIBLE(ynw) (*((bool*)(((u32)(ynw))+0x295)))
 -#define YESNO_CLOSE(ynw) (*((bool*)(((u32)(ynw))+0x296)))
 -#define YESNO_OPENING(ynw) (*((bool*)(((u32)(ynw))+0x297)))
 -#define YESNO_REFUSED(ynw) (*((bool*)(((u32)(ynw))+0x298)))
 -#define YESNO_CANCELLED(ynw) (*((bool*)(((u32)(ynw))+0x299)))
 -#define YESNO_CANCELLED2(ynw) (*((bool*)(((u32)(ynw))+0x29A)))
 -#define YESNO_CURRENT(ynw) (*((int*)(((u32)(ynw))+0x284)))
 -#define YESNO_TYPE(ynw) (*((int*)(((u32)(ynw))+0x28C)))
 -
 -#define NPCHG_SETUP_DONE(npc) (*((bool*)(((u32)(npc))+0x67C)))
 -#define NPCHG_ACTIVE(npc) (*((bool*)(((u32)(npc))+0x67E)))
 -#define NPCHG_HIDE_FOR_EASYP(npc) (*((bool*)(((u32)(npc))+0x67F)))
 -#define NPCHG_READY(npc) (*((bool*)(((u32)(npc))+0x680)))
 -#define NPCHG_CCSB(npc,idx) (((void**)(((u32)(npc))+0x74))[(idx)])
 -#define NPCHG_CCSC(npc,idx) (((void**)(((u32)(npc))+0x84))[(idx)])
 -#define NPCHG_CCSA(npc,idx) (((void**)(((u32)(npc))+0x94))[(idx)])
 -#define NPCHG_CCI(npc,idx) (((void**)(((u32)(npc))+0xA4))[(idx)])
 -#define NPCHG_2DPLAYER(npc,idx) (((void**)(((u32)(npc))+0x64C))[(idx)])
 -
 -#define STKI_SETUP_DONE(si) (*((bool*)(((u32)(si))+0x310)))
 -#define STKI_SHADOW(si) (*((void**)(((u32)(si))+0x310)))
 -#define STKI_2DPLAYER(si,idx) (((void**)(((u32)(si))+0x2E4))[(idx)])
 -#define STKI_ITEM(si,idx) (((void**)(((u32)(si))+0x2F4))[(idx)])
 -#define STKI_SHOW(si) (*((bool*)(((u32)(si))+0x8DD)))
 -
 -#define SIS_SETUP_DONE(sis) (*((bool*)(((u32)(sis))+0x260)))
 -
 -#define CCSB_ACTIVE(ccsb) (*((bool*)(((u32)(ccsb))+0x29C)))
 -
 -#define CCSC_ACTIVE(ccsc) (*((bool*)(((u32)(ccsc))+0x2A1)))
 -
 -#define PLAYER2D_SHOW_EASY_PAIRING(p2d) (*((bool*)(((u32)(p2d))+0x264)))
 -
 -#define CONT_LIVES(cont,idx) (((int*)(((u32)(cont))+0x2B8))[(idx)])
 -#define CONT_SETUP_DONE(cont) (*((bool*)(((u32)(cont))+0x2D4)))
 -#define CONT_UNK1(cont) (*((bool*)(((u32)(cont))+0x2D5)))
 -#define CONT_UNK2(cont) (*((bool*)(((u32)(cont))+0x2D6)))
 -#define CONT_DONE(cont) (*((bool*)(((u32)(cont))+0x2D7)))
 -#define CONT_UNK3(cont) (*((bool*)(((u32)(cont))+0x2E0)))
 -
 -inline u8 GetSwitchStatus() {
 -	return *((u8*)(((u32)GameMgr)+0x380));
 -}
 -
 -inline void SetSwitchStatus(u8 stat) {
 -	*((u8*)(((u32)GameMgr)+0x380)) = stat;
 -}
 -
 -#define STATE_START_DVD 0
 -#define STATE_LOAD_RES 1
 -#define STATE_END_DVD 2
 -#define STATE_SETUP_WAIT 3
 -#define STATE_LIMBO 4
 -#define STATE_CONTINUE_WAIT 5
 -#define STATE_NORMAL 6
 -#define STATE_OPT_CHANGE_WAIT 7
 -#define STATE_CSMENU 8
 -#define STATE_TITLE_CONFIRM_OPEN_WAIT 9
 -#define STATE_TITLE_CONFIRM_SELECT 10
 -#define STATE_TITLE_CONFIRM_HIT_WAIT 11
 -#define STATE_PLAYER_CHANGE_WAIT 12
 -#define STATE_EASY_PAIRING_WAIT 13
 -#define STATE_POWERUPS_WAIT 14
 -#define STATE_SAVE_OPEN 15
 -#define STATE_SAVE_SELECT 16
 -#define STATE_SAVE_WINDOW_CLOSE 17
 -#define STATE_SAVE_DO 18
 -#define STATE_SAVE_END_WINDOW 19
 -#define STATE_SAVE_END_CLOSE_WAIT 20
 -#define STATE_QUICKSAVE_OPEN 21
 -#define STATE_QUICKSAVE_SELECT 22
 -#define STATE_QUICKSAVE_WINDOW_CLOSE 23
 -#define STATE_QUICKSAVE_DO 24
 -#define STATE_QUICKSAVE_END_WINDOW 25
 -#define STATE_QUICKSAVE_END_CLOSE_WAIT 26
 -#define STATE_SAVE_ERROR 27
 -
 -#define MENU_HEIGHT 15
 -
 -const char *anim1 = "optionActivated.brlan";
 -const char *anim2 = "optionDeactivated.brlan";
 -
 -const char *group1 = "G_opt00";
 -const char *group2 = "G_opt01";
 -const char *group3 = "G_opt02";
 -const char *group4 = "G_opt03";
 -const char *group5 = "G_opt04";
 -const char *group6 = "G_opt05";
 -const char *group7 = "G_opt06";
 -const char *group8 = "G_opt07";
 -const char *group9 = "G_opt08";
 -const char *group10 = "G_opt09";
 -const char *group11 = "G_opt10";
 -const char *group12 = "G_opt11";
 -const char *group13 = "G_opt12";
 -const char *group14 = "G_opt13";
 -const char *group15 = "G_opt14";
 -
 -
 -void dScNewerWorldMap_c::StartLevel() {
 -	LevelInfo_Entry *level = LevelInfo_GetLevels(this->levelInfo, this->currentPage);
 -	level += this->selections[this->currentPage];
 -	StartLevel(level);
 -}
 -
 -void dScNewerWorldMap_c::StartLevel(LevelInfo_Entry *entry) {
 -	for (int i = 0; i < 4; i++) {
 -		bool isThere = QueryPlayerAvailability(i);
 -		int id = Player_ID[i];
 -		Player_Active[i] = isThere ? 1 : 0;
 -		if (!isThere) Player_Flags[i] = 0;
 -	}
 -
 -	StartLevelInfo sl;
 -	sl.unk1 = 0;
 -	sl.unk2 = 0xFF;
 -	sl.unk3 = 0;
 -	sl.unk4 = 0;
 -	sl.purpose = 0;
 -
 -	sl.world1 = entry->world;
 -	sl.world2 = entry->world;
 -	sl.level1 = entry->level;
 -	sl.level2 = entry->level;
 -
 -	// hopefully this will fix the Star Coin issues
 -	SetSomeConditionShit(entry->world, entry->level, 2);
 -
 -	ActivateWipe(WIPE_MARIO);
 -
 -	DoStartLevel(GetGameMgr(), &sl);
 -}
 -
 -void dScNewerWorldMap_c::SetTitle(const char *text) {
 -	unsigned short conv_buf[0x200];
 -	int length = strlen(text);
 -	if (length > 0x1FF)
 -		length = 0x1FF;
 -
 -	for (int i = 0; i < length; i++) {
 -		conv_buf[i] = text[i];
 -	}
 -	conv_buf[length] = 0;
 -
 -	void *textBox = EmbeddedLayout_FindTextBoxByName(this->layout, "ScreenTitle");
 -	TextBox_SetString(textBox, conv_buf, 0);
 -}
 -
 -void dScNewerWorldMap_c::GenSBTitle() {
 -	char buf[0x100];
 -	sprintf(buf, "Switches: R:%s; G:%s; Y:%s; B:%s",
 -			((GetSwitchStatus() & 1) != 0) ? "On" : "Off",
 -			((GetSwitchStatus() & 2) != 0) ? "On" : "Off",
 -			((GetSwitchStatus() & 4) != 0) ? "On" : "Off",
 -			((GetSwitchStatus() & 8) != 0) ? "On" : "Off");
 -	this->SetTitle(buf);
 -}
 -
 -void dScNewerWorldMap_c::GenText() {
 -	char buf[0x1FF];
 -	char paneNameBuf[0x20];
 -	char textBoxNameBuf[0x20];
 -	unsigned short wchars[0x1FF];
 -
 -	SaveBlock *save = GetSaveFile()->GetBlock(-1);
 -
 -	LevelInfo_Section *section = LevelInfo_GetSection(this->levelInfo, this->currentPage);
 -	LevelInfo_Entry *levels = LevelInfo_GetLevels(this->levelInfo, section);
 -
 -	int count = section->levelCount;
 -
 -	for (int i = 0; i < MENU_HEIGHT; i++) {
 -		sprintf(paneNameBuf, "Opt%02d", i);
 -		sprintf(textBoxNameBuf, "OptText%02d", i);
 -		void *pane = EmbeddedLayout_FindPaneByName(this->layout, paneNameBuf);
 -		void *textBox = EmbeddedLayout_FindTextBoxByName(this->layout, textBoxNameBuf);
 -
 -		if (i < count) {
 -			// valid level
 -			PANE_FLAGS(pane) |= 1;
 -
 -			u32 conds = save->GetLevelCondition(levels[i].world, levels[i].level);
 -
 -			char cond1, cond2, cond3, cond4, cond5;
 -			cond1 = (conds & COND_NORMAL ? 'x' : '.');
 -			cond2 = (conds & COND_SECRET ? 'x' : '.');
 -			cond3 = (conds & COND_COIN1 ? 'x' : '.');
 -			cond4 = (conds & COND_COIN2 ? 'x' : '.');
 -			cond5 = (conds & COND_COIN3 ? 'x' : '.');
 -
 -			sprintf(buf, "%s %c%c %c%c%c", LevelInfo_GetName(this->levelInfo, &levels[i]), cond1, cond2, cond3, cond4, cond5);
 -
 -			for (int i = 0; i < 0x1FF; i++) {
 -				wchars[i] = buf[i];
 -				if (buf[i] == 0) break;
 -			}
 -
 -			TextBox_SetString(textBox, wchars, 0);
 -		} else {
 -			// invalid, hide the pane
 -			PANE_FLAGS(pane) &= ~1;
 -		}
 -	}
 -}
 -
 -int dScNewerWorldMap_c::onCreate() {
 -	OSReport("1:Loading scene\n");
 -
 -	LoadMapScene();
 -	OSReport("2:Loading scene\n");
 -	GameSetup__LoadScene(0); // lol, stolen from GAME_SETUP
 -
 -	OSReport("3:Layout alloc\n");
 -	this->layout = (Layout*)AllocFromGameHeap1(sizeof(Layout));
 -	if (!this->layout) {
 -		OSReport("memalloc fail\n");
 -		InfiniteLoop;
 -	}
 -
 -	OSReport("4:Layout ctor\n");
 -	EmbeddedLayout_ctor(this->layout);
 -	OSReport("5:Layout load arc\n");
 -	EmbeddedLayout_LoadArc(this->layout, "NewerRes/wmap.arc");
 -
 -	OSReport("6:Layout build\n");
 -	if (!EmbeddedLayout_Build(this->layout, "levelSelect.brlyt", 0)) {
 -		OSReport("build fail\n");
 -		InfiniteLoop;
 -	}
 -
 -
 -	OSReport("7:Layout load brlan\n");
 -	const char *anims[2] = {anim1, anim2};
 -	EmbeddedLayout_LoadBrlans(this->layout, anims, 2);
 -
 -	const char *groups[30] = {
 -		group1, group2, group3, group4, group5,
 -		group6, group7, group8, group9, group10,
 -		group11, group12, group13, group14, group15,
 -		group1, group2, group3, group4, group5,
 -		group6, group7, group8, group9, group10,
 -		group11, group12, group13, group14, group15,
 -		};
 -
 -	int mappings[30] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
 -	OSReport("8:Layout load group\n");
 -	EmbeddedLayout_LoadGroups(this->layout, groups, mappings, 30);
 -
 -	OSReport("9:Layout reset anims\n");
 -	EmbeddedLayout_DisableAllAnims(this->layout);
 -
 -	for (int i = 0; i < 15; i++) {
 -		EmbeddedLayout_ResetAnimToInitialState(this->layout, i, false);
 -	}
 -
 -
 -	OSReport("10:Item 1\n");
 -	this->selectCursor = CreateParentedObject(SELECT_CURSOR, this, 0, 0);
 -	OSReport("11:Item 2\n");
 -	this->csMenu = CreateParentedObject(COURSE_SELECT_MENU, this, 0, 0);
 -	OSReport("12:Item 3\n");
 -	this->yesNoWindow = CreateParentedObject(YES_NO_WINDOW, this, 0, 0);
 -	OSReport("13:Item 4\n");
 -	this->numPeopleChange = CreateParentedObject(NUMBER_OF_PEOPLE_CHANGE, this, 0, 0);
 -
 -	for (int i = 0; i < 4; i++) {
 -		OSReport("14:Character change select %d\n", i);
 -		void *ccsb = CreateParentedObject(CHARACTER_CHANGE_SELECT_BASE, this, i, 0);
 -		void *ccsc = CreateParentedObject(CHARACTER_CHANGE_SELECT_CONTENTS, this, i, 0);
 -		void *ccsa = CreateParentedObject(CHARACTER_CHANGE_SELECT_ARROW, this, i, 0);
 -		void *cci = CreateParentedObject(CHARACTER_CHANGE_INDICATOR, this, i, 0);
 -
 -		NPCHG_CCSB(this->numPeopleChange, i) = ccsb;
 -		NPCHG_CCSC(this->numPeopleChange, i) = ccsc;
 -		NPCHG_CCSA(this->numPeopleChange, i) = ccsa;
 -		NPCHG_CCI(this->numPeopleChange, i) = cci;
 -	}
 -
 -	OSReport("15:Item 5\n");
 -	this->continueObj = CreateParentedObject(CONTINUE, this, 0, 0);
 -
 -	OSReport("16:Item 6\n");
 -	this->stockItem = CreateParentedObject(STOCK_ITEM, this, 0, 0);
 -	OSReport("17:Item 7\n");
 -	this->stockItemShadow = CreateParentedObject(STOCK_ITEM_SHADOW, this, 0, 0);
 -	STKI_SHADOW(this->stockItem) = this->stockItemShadow;
 -
 -	OSReport("18:Item 8\n");
 -	this->easyPairing = CreateParentedObject(EASY_PAIRING, this, 0, 0);
 -
 -	this->state = STATE_START_DVD;
 -
 -	this->layout->drawOrder = 0;
 -
 -	*CurrentDrawFunc = NewerMapDrawFunc;
 -
 -	// level info
 -	OSReport("19:Load level info\n");
 -	this->levelInfo = LoadFile(&this->levelInfoFH, "/NewerRes/LevelInfo.bin");
 -	OSReport("20:Prepare level info\n");
 -	LevelInfo_Prepare(&this->levelInfoFH);
 -
 -	// load the menu info
 -	OSReport("21:Load save info\n");
 -	SaveBlock *save = GetSaveFile()->GetBlock(-1);
 -
 -	this->currentPage = save->current_world;
 -
 -	// bounds check
 -	if (save->current_path_node >= 15)
 -		save->current_path_node = 0;
 -
 -	int sCount = LevelInfo_GetSectionCount(this->levelInfo);
 -	this->selections = (int*)AllocFromGameHeap1(sizeof(int) * sCount);
 -
 -	for (int i = 0; i < sCount; i++) {
 -		this->selections[i] = 0;
 -	}
 -
 -	this->selections[this->currentPage] = save->current_path_node;
 -
 -	// show button anim
 -	OSReport("22:Enable anim\n");
 -	EmbeddedLayout_EnableNonLoopAnim(this->layout, save->current_path_node, false);
 -
 -	OSReport("23:Make text\n");
 -	this->GenText();
 -	this->GenSBTitle();
 -
 -	OSReport("24:onCreate complete\n");
 -	return true;
 -}
 -
 -int dScNewerWorldMap_c::onDelete() {
 -	EmbeddedLayout_FreeArc(this->layout);
 -	EmbeddedLayout_Free(this->layout);
 -	EmbeddedLayout_dtor(this->layout, false);
 -	FreeFromGameHeap1(this->layout);
 -
 -	FreeFromGameHeap1(this->selections);
 -
 -	FreeFile(&this->levelInfoFH);
 -
 -	FreeScene(0);
 -	FreeScene(1);
 -
 -	DVD_FreeFile(GetDVDClass2(), "SI_kinoko");
 -	DVD_FreeFile(GetDVDClass2(), "SI_fireflower");
 -	DVD_FreeFile(GetDVDClass2(), "SI_iceflower");
 -	DVD_FreeFile(GetDVDClass2(), "SI_penguin");
 -	DVD_FreeFile(GetDVDClass2(), "SI_propeller");
 -	DVD_FreeFile(GetDVDClass2(), "SI_star");
 -
 -	return true;
 -}
 -
 -int dScNewerWorldMap_c::onExecute() {
 -
 -	if (QueryGlobal5758(0xFFFFFFFF)) return true;
 -	if (CheckIfWeCantDoStuff()) return true;
 -
 -	/**************************************************************************/
 -	// Read Wiimote Buttons
 -
 -	int heldButtons = Remocon_GetButtons(GetActiveRemocon());
 -	int nowPressed = Remocon_GetPressed(GetActiveRemocon());
 -
 -	/**************************************************************************/
 -	// State Specific
 -
 -	switch (this->state) {
 -		/**********************************************************************/
 -		// STATE_START_DVD : Set up DVD
 -		case STATE_START_DVD:
 -
 -			DVD_Start();
 -			this->state = STATE_LOAD_RES;
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_LOAD_RES : Load extra stuff we need
 -		case STATE_LOAD_RES:
 -
 -			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_kinoko", 0);
 -			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_fireflower", 0);
 -			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_iceflower", 0);
 -			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_penguin", 0);
 -			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_propeller", 0);
 -			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_star", 0);
 -			//DVD_LoadFile(GetDVDClass(), "Object", "fruits_kusa_gake", 0);
 -
 -			this->state = STATE_END_DVD;
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_END_DVD : Wait for files to load, end DVD
 -		case STATE_END_DVD:
 -
 -			if (!DVD_StillLoading(GetDVDClass2())) {
 -				if (DVD_End()) {
 -					this->state = STATE_SETUP_WAIT;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_SETUP_WAIT : Waiting for the world map managers to be set up
 -		case STATE_SETUP_WAIT: {
 -
 -			bool success = true;
 -
 -			success &= CSMENU_SETUP_DONE(this->csMenu);
 -			success &= SELC_SETUP_DONE(this->selectCursor);
 -			success &= NPCHG_SETUP_DONE(this->numPeopleChange);
 -			success &= YESNO_SETUP_DONE(this->yesNoWindow);
 -			success &= CONT_SETUP_DONE(this->continueObj);
 -			success &= STKI_SETUP_DONE(this->stockItem);
 -			success &= SIS_SETUP_DONE(this->stockItemShadow);
 -			success &= EASYP_SETUP_DONE(this->easyPairing);
 -
 -			if (success) {
 -				// ok, now we can set up other required shit
 -
 -				// first up: player models for Stocked Items
 -				for (int i = 0; i < 4; i++) {
 -					void *obj = CreateChildObject(WM_2D_PLAYER, this, i, 0, 0);
 -					STKI_2DPLAYER(this->stockItem,i) = obj;
 -					NPCHG_2DPLAYER(this->numPeopleChange,i) = obj;
 -				}
 -
 -				// next: items for the Powerup screen
 -				for (int i = 0; i < 7; i++) {
 -					void *obj = CreateChildObject(WM_ITEM, this, i, 0, 0);
 -					STKI_ITEM(this->stockItem,i) = obj;
 -				}
 -
 -				// now, check if we need to handle Continue
 -				if (CheckIfContinueShouldBeActivated()) {
 -					this->state = STATE_CONTINUE_WAIT;
 -					CONT_UNK1(this->continueObj) = true;
 -					CONT_UNK2(this->continueObj) = true;
 -					CONT_UNK3(this->continueObj) = false;
 -				} else {
 -					this->state = STATE_OPT_CHANGE_WAIT;
 -				}
 -			}
 -
 -		} break;
 -
 -		/**********************************************************************/
 -		// STATE_CONTINUE_WAIT : Waiting for the Continue anim to finish
 -		case STATE_CONTINUE_WAIT:
 -
 -			if (CONT_DONE(this->continueObj)) {
 -				CONT_UNK1(this->continueObj) = 0;
 -				CONT_UNK2(this->continueObj) = 0;
 -				CONT_UNK3(this->continueObj) = 0;
 -
 -				for (int i = 0; i < 4; i++) {
 -					int idx = SearchForIndexOfPlayerID(i);
 -					Player_Lives[Player_ID[idx]] = CONT_LIVES(this->continueObj, i);
 -				}
 -
 -				this->state = STATE_OPT_CHANGE_WAIT;
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_NORMAL : Nothing related to the menu is going on
 -		case STATE_NORMAL: {
 -
 -			int currentPage = this->currentPage;
 -			int currentSelection = this->selections[currentPage];
 -			int newPage = currentPage;
 -			int newSelection = currentSelection;
 -
 -			// Activate the menu
 -			if (nowPressed & WPAD_PLUS) {
 -				CSMENU_ACTIVE(this->csMenu) = true;
 -				this->state = STATE_CSMENU;
 -			}
 -
 -			if (nowPressed & WPAD_B) {
 -				SetSwitchStatus((GetSwitchStatus() + 1) & 15);
 -				this->GenSBTitle();
 -			}
 -
 -			// Change the current level
 -			if ((nowPressed & WPAD_UP) && currentSelection > 0) {
 -				newSelection = currentSelection - 1;
 -			}
 -
 -			if ((nowPressed & WPAD_DOWN) && currentSelection < (LevelInfo_GetSection(this->levelInfo, currentPage)->levelCount - 1)) {
 -				newSelection = currentSelection + 1;
 -			}
 -
 -			// Change the current world
 -			if ((nowPressed & WPAD_LEFT) && currentPage > 0) {
 -				newPage = currentPage - 1;
 -			}
 -
 -			if ((nowPressed & WPAD_RIGHT) && currentPage < (LevelInfo_GetSectionCount(this->levelInfo) - 1)) {
 -				newPage = currentPage + 1;
 -			}
 -
 -
 -			if (newPage != currentPage) {
 -				this->currentPage = newPage;
 -				this->GenText();
 -
 -				// do this to let the rest of the code handle animations
 -				newSelection = this->selections[newPage];
 -			}
 -
 -			if (newSelection != currentSelection) {
 -				EmbeddedLayout_DisableAllAnims(this->layout);
 -
 -				// enable On animation
 -				EmbeddedLayout_EnableNonLoopAnim(this->layout, newSelection, false);
 -
 -				// enable Off animation
 -				EmbeddedLayout_EnableNonLoopAnim(this->layout, currentSelection+15, false);
 -
 -				this->selections[newPage] = newSelection;
 -				this->state = STATE_OPT_CHANGE_WAIT;
 -			}
 -
 -
 -			// save the info to the file
 -			if (currentSelection != newSelection || currentPage != newPage) {
 -				SaveBlock *save = GetSaveFile()->GetBlock(-1);
 -				save->current_world = newPage;
 -				save->current_path_node = newSelection;
 -			}
 -
 -
 -			// Enter the current level
 -			if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
 -				this->StartLevel();
 -				this->state = STATE_LIMBO; // just in case
 -			}
 -
 -			if (nowPressed & WPAD_ONE) {
 -				STKI_SHOW(this->stockItem) = true;
 -				this->state = STATE_POWERUPS_WAIT;
 -			}
 -		} break;
 -
 -		/**********************************************************************/
 -		// STATE_OPT_CHANGE_WAIT : Waiting for the option change animation to
 -		//  finish playing
 -		case STATE_OPT_CHANGE_WAIT:
 -
 -			if (!EmbeddedLayout_CheckIfAnimationIsOn(this->layout, -1)) {
 -				this->state = STATE_NORMAL;
 -			}
 -
 -			break;
 -		/**********************************************************************/
 -		// STATE_CSMENU : The course select menu is currently being shown
 -		case STATE_CSMENU:
 -
 -			// First off, check to see if it's been hidden
 -			if (!CSMENU_ACTIVE(this->csMenu)) {
 -				// That means something happened
 -				if (CSMENU_CHOICE_OK(this->csMenu)) {
 -					// Player pressed a button
 -
 -					switch (CSMENU_CURRENT(this->csMenu)) {
 -						case 0:
 -							// Star Coins
 -							//OSReport("Star Coins was pressed\n");
 -							this->state = STATE_NORMAL;
 -							break;
 -
 -						case 1:
 -							// Add/Drop Players
 -							//OSReport("Add/Drop Players was pressed\n");
 -							this->state = STATE_PLAYER_CHANGE_WAIT;
 -							NPCHG_ACTIVE(this->numPeopleChange) = true;
 -							WpadShit(10);
 -
 -							break;
 -
 -						case 2:
 -							// Save or Quick Save
 -							//OSReport("Save or Quick Save was pressed\n");
 -							if (GetSaveFile()->GetBlock(-1)->bitfield & 2) {
 -								this->state = STATE_SAVE_OPEN;
 -								YESNO_TYPE(this->yesNoWindow) = 1;
 -								YESNO_VISIBLE(this->yesNoWindow) = 1;
 -
 -							} else {
 -								this->state = STATE_QUICKSAVE_OPEN;
 -								YESNO_TYPE(this->yesNoWindow) = 15;
 -								YESNO_VISIBLE(this->yesNoWindow) = 1;
 -
 -							}
 -
 -							break;
 -
 -						case 3:
 -							// Title Screen
 -							//OSReport("Title Screen was pressed\n");
 -							this->state = STATE_TITLE_CONFIRM_OPEN_WAIT;
 -							YESNO_VISIBLE(this->yesNoWindow) = true;
 -							YESNO_TYPE(this->yesNoWindow) = 10;
 -							break;
 -					}
 -
 -				} else {
 -					// Ok, change back to STATE_NORMAL
 -					this->state = STATE_NORMAL;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_TITLE_CONFIRM_OPEN_WAIT : Waiting for the "Go to Title Screen"
 -		// 	YesNoWindow to finish opening
 -		case STATE_TITLE_CONFIRM_OPEN_WAIT:
 -
 -			if (!YESNO_OPENING(this->yesNoWindow)) {
 -				this->state = STATE_TITLE_CONFIRM_SELECT;
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_TITLE_CONFIRM_SELECT : Let the user choose an option on the
 -		// 	"Go to Title Screen" YesNoWindow.
 -		case STATE_TITLE_CONFIRM_SELECT:
 -
 -			if (nowPressed & WPAD_LEFT) {
 -				// Select "OK!"
 -				YESNO_CURRENT(this->yesNoWindow) = 1;
 -
 -			} else if (nowPressed & WPAD_RIGHT) {
 -				// Select "Cancel"
 -				YESNO_CURRENT(this->yesNoWindow) = 0;
 -
 -			} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
 -				// Pick the current option
 -				YESNO_CLOSE(this->yesNoWindow) = true;
 -				if (YESNO_CURRENT(this->yesNoWindow) != 1)
 -					YESNO_REFUSED(this->yesNoWindow) = true;
 -				this->state = STATE_TITLE_CONFIRM_HIT_WAIT;
 -
 -			} else {
 -				// Cancel using B or 1
 -				if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) {
 -					YESNO_CANCELLED(this->yesNoWindow) = true;
 -					YESNO_CURRENT(this->yesNoWindow) = true;
 -					this->state = STATE_TITLE_CONFIRM_HIT_WAIT;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_TITLE_CONFIRM_HIT_WAIT : Process the user's chosen option on
 -		// 	the "Go to Title Screen" YesNoWindow. Also, wait for the
 -		//  animation to be complete.
 -		case STATE_TITLE_CONFIRM_HIT_WAIT:
 -
 -			if (!YESNO_OPENING(this->yesNoWindow)) {
 -				if (YESNO_CURRENT(this->yesNoWindow) == 1) {
 -					this->state = STATE_NORMAL;
 -				} else {
 -					this->state = STATE_LIMBO;
 -					StartTitleScreenStage(false, 0);
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_PLAYER_CHANGE_WAIT : Wait for the user to do something on the
 -		// 	Add/Drop Players screen.
 -		case STATE_PLAYER_CHANGE_WAIT:
 -
 -			if (NPCHG_READY(this->numPeopleChange)) {
 -				if (nowPressed & WPAD_PLUS) {
 -					// activate easy pairing. FUN !!
 -					NPCHG_HIDE_FOR_EASYP(this->numPeopleChange) = 1;
 -
 -					for (int i = 0; i < 4; i++) {
 -						void *obj = NPCHG_2DPLAYER(this->numPeopleChange, i);
 -						void *ccsb = NPCHG_CCSB(this->numPeopleChange, i);
 -						void *ccsc = NPCHG_CCSC(this->numPeopleChange, i);
 -
 -						PLAYER2D_SHOW_EASY_PAIRING(obj) = 1;
 -						CCSB_ACTIVE(ccsb) = 1;
 -						CCSC_ACTIVE(ccsc) = 1;
 -					}
 -
 -					EASYP_ACTIVE(this->easyPairing) = 1;
 -					this->state = STATE_EASY_PAIRING_WAIT;
 -				}
 -			} else {
 -				if (!NPCHG_ACTIVE(this->numPeopleChange)) {
 -					this->state = STATE_NORMAL;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_EASY_PAIRING_WAIT : Wait for the user to exit Easy Pairing.
 -		case STATE_EASY_PAIRING_WAIT:
 -
 -			if (!EASYP_ACTIVE(this->easyPairing)) {
 -				NPCHG_HIDE_FOR_EASYP(this->numPeopleChange) = 0;
 -
 -				for (int i = 0; i < 4; i++) {
 -					void *obj = NPCHG_2DPLAYER(this->numPeopleChange, i);
 -					void *ccsb = NPCHG_CCSB(this->numPeopleChange, i);
 -					void *ccsc = NPCHG_CCSC(this->numPeopleChange, i);
 -
 -					PLAYER2D_SHOW_EASY_PAIRING(obj) = 0;
 -					CCSB_ACTIVE(ccsb) = 0;
 -					CCSC_ACTIVE(ccsc) = 0;
 -				}
 -
 -				this->state = STATE_PLAYER_CHANGE_WAIT;
 -				WpadShit(10);
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_POWERUPS_WAIT : Wait for the user to exit the Powerups screen.
 -		case STATE_POWERUPS_WAIT:
 -
 -			if (!STKI_SHOW(this->stockItem)) {
 -				this->state = STATE_NORMAL;
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_SAVE_OPEN : Waiting for the "Save?" YesNoWindow to open
 -		case STATE_SAVE_OPEN:
 -
 -			if (!YESNO_OPENING(this->yesNoWindow)) {
 -				this->state = STATE_SAVE_SELECT;
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_SAVE_SELECT : Let the user choose an option on the
 -		// 	"Save?" YesNoWindow.
 -		case STATE_SAVE_SELECT:
 -
 -			if (nowPressed & WPAD_LEFT) {
 -				// Select "OK!"
 -				YESNO_CURRENT(this->yesNoWindow) = 1;
 -
 -			} else if (nowPressed & WPAD_RIGHT) {
 -				// Select "Cancel"
 -				YESNO_CURRENT(this->yesNoWindow) = 0;
 -
 -			} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
 -				// Pick the current option
 -				YESNO_CLOSE(this->yesNoWindow) = true;
 -
 -				if (YESNO_CURRENT(this->yesNoWindow) != 1)
 -					YESNO_CANCELLED2(this->yesNoWindow) = true;
 -				this->state = STATE_SAVE_WINDOW_CLOSE;
 -
 -			} else {
 -				// Cancel using B or 1
 -				if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) {
 -					YESNO_CANCELLED(this->yesNoWindow) = true;
 -					YESNO_CURRENT(this->yesNoWindow) = 1;
 -					this->state = STATE_SAVE_WINDOW_CLOSE;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_SAVE_WINDOW_CLOSE : Process the user's chosen option on the
 -		// 	"Save?" YesNoWindow. Also, wait for the animation to be complete.
 -		case STATE_SAVE_WINDOW_CLOSE:
 -
 -			if (!YESNO_VISIBLE(this->yesNoWindow)) {
 -				if (YESNO_CURRENT(this->yesNoWindow) == 1) {
 -					this->state = STATE_NORMAL;
 -				} else {
 -					this->state = STATE_SAVE_DO;
 -					SaveGame(0, false);
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_SAVE_DO : Save the game.
 -		case STATE_SAVE_DO:
 -
 -			if (!GetSaveFile()->CheckIfWriting()) {
 -				if (GetSaveHandler()->CurrentError == 0) {
 -					YESNO_TYPE(this->yesNoWindow) = 2;
 -					YESNO_VISIBLE(this->yesNoWindow) = true;
 -					this->state = STATE_SAVE_END_WINDOW;
 -				} else {
 -					this->state = STATE_SAVE_ERROR;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_SAVE_END_WINDOW : Handle the Save End window.
 -		case STATE_SAVE_END_WINDOW:
 -
 -			if (!YESNO_OPENING(this->yesNoWindow)) {
 -				if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
 -					YESNO_CLOSE(this->yesNoWindow) = true;
 -					this->state = STATE_SAVE_END_CLOSE_WAIT;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_SAVE_END_CLOSE_WAIT : Wait for the Save End window to close.
 -		case STATE_SAVE_END_CLOSE_WAIT:
 -
 -			if (!YESNO_OPENING(this->yesNoWindow)) {
 -				this->state = STATE_NORMAL;
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_QUICKSAVE_OPEN : Waiting for the "Save?" YesNoWindow to open
 -		case STATE_QUICKSAVE_OPEN:
 -
 -			if (!YESNO_OPENING(this->yesNoWindow)) {
 -				this->state = STATE_QUICKSAVE_SELECT;
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_QUICKSAVE_SELECT : Let the user choose an option on the
 -		// 	"Save?" YesNoWindow.
 -		case STATE_QUICKSAVE_SELECT:
 -
 -			if (nowPressed & WPAD_LEFT) {
 -				// Select "OK!"
 -				YESNO_CURRENT(this->yesNoWindow) = 1;
 -
 -			} else if (nowPressed & WPAD_RIGHT) {
 -				// Select "Cancel"
 -				YESNO_CURRENT(this->yesNoWindow) = 0;
 -
 -			} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
 -				// Pick the current option
 -				YESNO_CLOSE(this->yesNoWindow) = true;
 -
 -				if (YESNO_CURRENT(this->yesNoWindow) != 1)
 -					YESNO_CANCELLED2(this->yesNoWindow) = true;
 -				this->state = STATE_QUICKSAVE_WINDOW_CLOSE;
 -
 -			} else {
 -				// Cancel using B or 1
 -				if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) {
 -					YESNO_CANCELLED(this->yesNoWindow) = true;
 -					YESNO_CURRENT(this->yesNoWindow) = 1;
 -					this->state = STATE_QUICKSAVE_WINDOW_CLOSE;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_QUICKSAVE_WINDOW_CLOSE : Process the user's chosen option on
 -		// 	the "Save?" YesNoWindow. Also, wait for the animation to be complete
 -		case STATE_QUICKSAVE_WINDOW_CLOSE:
 -
 -			if (!YESNO_VISIBLE(this->yesNoWindow)) {
 -				if (YESNO_CURRENT(this->yesNoWindow) == 1) {
 -					this->state = STATE_NORMAL;
 -				} else {
 -					this->state = STATE_QUICKSAVE_DO;
 -					SaveGame(0, true);
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_QUICKSAVE_DO : Save the game.
 -		case STATE_QUICKSAVE_DO:
 -
 -			if (!GetSaveFile()->CheckIfWriting()) {
 -				if (GetSaveHandler()->CurrentError == 0) {
 -					YESNO_TYPE(this->yesNoWindow) = 16;
 -					YESNO_VISIBLE(this->yesNoWindow) = true;
 -					this->state = STATE_QUICKSAVE_END_WINDOW;
 -				} else {
 -					this->state = STATE_SAVE_ERROR;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_QUICKSAVE_END_WINDOW : Handle the Save End window.
 -		case STATE_QUICKSAVE_END_WINDOW:
 -
 -			if (!YESNO_OPENING(this->yesNoWindow)) {
 -				if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
 -					YESNO_CLOSE(this->yesNoWindow) = true;
 -					YESNO_REFUSED(this->yesNoWindow) = true;
 -					this->state = STATE_QUICKSAVE_END_CLOSE_WAIT;
 -				}
 -			}
 -
 -			break;
 -
 -		/**********************************************************************/
 -		// STATE_QUICKSAVE_END_CLOSE_WAIT : Wait for Save End window to close
 -		case STATE_QUICKSAVE_END_CLOSE_WAIT:
 -
 -			if (!YESNO_OPENING(this->yesNoWindow)) {
 -				if (YESNO_CURRENT(this->yesNoWindow) == 1) {
 -					this->state = STATE_NORMAL;
 -				} else {
 -					this->state = STATE_LIMBO;
 -					StartTitleScreenStage(false, 0);
 -				}
 -			}
 -
 -			break;
 -
 -	}
 -
 -	if (this->state >= STATE_NORMAL) {
 -		EmbeddedLayout_Process(this->layout);
 -		EmbeddedLayout_UpdateMatrix(this->layout);
 -	}
 -
 -	return true;
 -}
 -
 -int dScNewerWorldMap_c::onDraw() {
 -	EmbeddedLayout_AddToDrawList(this->layout);
 -
 -	return true;
 -}
 -
 -
 -
 -void NewerMapDrawFunc() {
 -	int keepCamera = GetCurrentCameraID();
 -
 -	// All drawing uses scene 1, since that's the only one loaded by GAME_SETUP.
 -	// Todo: Newer-specific scenes?
 -
 -	// Stage 1
 -	SetupLYTDrawing();
 -	DrawAllLayoutsBeforeX(129);
 -	GXDrawDone(); // is all GXDrawDone really needed..?
 -
 -	// Stage 2
 -	Reset3DState();
 -	SetCurrentCameraID(0);
 -	LinkScene(0);
 -	SceneCalcWorld(0);
 -	SceneCameraStuff(0);
 -	ChangeAlphaUpdate(false);
 -	CalcMaterial();
 -	DrawOpa();
 -	DrawXlu();
 -	UnlinkScene(0);
 -	GXDrawDone();
 -
 -	//Reset3DState();
 -	//T3D::DrawQueue();
 -
 -	// Stage 3
 -	Reset3DState();
 -	SetupLYTDrawing();
 -	DrawAllLayoutsAfterXandBeforeY(128, 146);
 -	GXDrawDone();
 -
 -	// Stage 4
 -	RemoveAllFromScnRoot();
 -	Reset3DState();
 -	SetCurrentCameraID(1);
 -
 -	DoSpecialDrawing1();
 -	LinkScene(1);
 -	SceneCalcWorld(1);
 -	SceneCameraStuff(1);
 -	CalcMaterial();
 -	DrawOpa();
 -	DrawXlu();
 -
 -	// Stage 5
 -	if (GAMEMGR_GET_AFC(GameMgr)) {
 -		for (int i = 0; i < 4; i++) {
 -			RenderEffects(0, 11+i);
 -		}
 -
 -		for (int i = 0; i < 4; i++) {
 -			RenderEffects(0, 7+i);
 -		}
 -	}
 -
 -	RenderEffects(0, 2); // need to investigate how this thing works
 -
 -	DrawAllLayoutsAfterX(145);
 -	ClearLayoutDrawList(); // this is REALLY IMPORTANT!
 -
 -	UnlinkScene(1);
 -
 -	// End
 -	SetCurrentCameraID(0);
 -}
 -
 +#include "worldmap.h" + +extern "C" void LoadMapScene(); + +dScNewerWorldMap_c *dScNewerWorldMap_c::instance = 0; + + +dScNewerWorldMap_c *dScNewerWorldMap_c::build() { +	// return new dScNewerWorldMap_c; +	OSReport("Creating WorldMap\n"); + +	void *buffer = AllocFromGameHeap1(sizeof(dScNewerWorldMap_c)); +	dScNewerWorldMap_c *c = new(buffer) dScNewerWorldMap_c; + +	OSReport("Created WorldMap @ %p\n", c); + +	instance = c; +	return c; +} + + +#define SELC_SETUP_DONE(sc) (*((bool*)(((u32)(sc))+0xD38))) + +#define EASYP_SETUP_DONE(ep) (*((bool*)(((u32)(ep))+0x278))) +#define EASYP_ACTIVE(ep) (*((bool*)(((u32)(ep))+0x279))) + +#define CSMENU_SETUP_DONE(csm) (*((bool*)(((u32)(csm))+0x270))) +#define CSMENU_ACTIVE(csm) (*((bool*)(((u32)(csm))+0x271))) +#define CSMENU_CHOICE_OK(csm) (*((bool*)(((u32)(csm))+0x272))) +#define CSMENU_UNK(csm) (*((bool*)(((u32)(csm))+0x273))) +#define CSMENU_CURRENT(csm) (*((int*)(((u32)(csm))+0x268))) + +#define YESNO_SETUP_DONE(ynw) (*((bool*)(((u32)(ynw))+0x294))) +#define YESNO_VISIBLE(ynw) (*((bool*)(((u32)(ynw))+0x295))) +#define YESNO_CLOSE(ynw) (*((bool*)(((u32)(ynw))+0x296))) +#define YESNO_OPENING(ynw) (*((bool*)(((u32)(ynw))+0x297))) +#define YESNO_REFUSED(ynw) (*((bool*)(((u32)(ynw))+0x298))) +#define YESNO_CANCELLED(ynw) (*((bool*)(((u32)(ynw))+0x299))) +#define YESNO_CANCELLED2(ynw) (*((bool*)(((u32)(ynw))+0x29A))) +#define YESNO_CURRENT(ynw) (*((int*)(((u32)(ynw))+0x284))) +#define YESNO_TYPE(ynw) (*((int*)(((u32)(ynw))+0x28C))) + +#define NPCHG_SETUP_DONE(npc) (*((bool*)(((u32)(npc))+0x67C))) +#define NPCHG_ACTIVE(npc) (*((bool*)(((u32)(npc))+0x67E))) +#define NPCHG_HIDE_FOR_EASYP(npc) (*((bool*)(((u32)(npc))+0x67F))) +#define NPCHG_READY(npc) (*((bool*)(((u32)(npc))+0x680))) +#define NPCHG_CCSB(npc,idx) (((void**)(((u32)(npc))+0x74))[(idx)]) +#define NPCHG_CCSC(npc,idx) (((void**)(((u32)(npc))+0x84))[(idx)]) +#define NPCHG_CCSA(npc,idx) (((void**)(((u32)(npc))+0x94))[(idx)]) +#define NPCHG_CCI(npc,idx) (((void**)(((u32)(npc))+0xA4))[(idx)]) +#define NPCHG_2DPLAYER(npc,idx) (((void**)(((u32)(npc))+0x64C))[(idx)]) + +#define STKI_SETUP_DONE(si) (*((bool*)(((u32)(si))+0x310))) +#define STKI_SHADOW(si) (*((void**)(((u32)(si))+0x310))) +#define STKI_2DPLAYER(si,idx) (((void**)(((u32)(si))+0x2E4))[(idx)]) +#define STKI_ITEM(si,idx) (((void**)(((u32)(si))+0x2F4))[(idx)]) +#define STKI_SHOW(si) (*((bool*)(((u32)(si))+0x8DD))) + +#define SIS_SETUP_DONE(sis) (*((bool*)(((u32)(sis))+0x260))) + +#define CCSB_ACTIVE(ccsb) (*((bool*)(((u32)(ccsb))+0x29C))) + +#define CCSC_ACTIVE(ccsc) (*((bool*)(((u32)(ccsc))+0x2A1))) + +#define PLAYER2D_SHOW_EASY_PAIRING(p2d) (*((bool*)(((u32)(p2d))+0x264))) + +#define CONT_LIVES(cont,idx) (((int*)(((u32)(cont))+0x2B8))[(idx)]) +#define CONT_SETUP_DONE(cont) (*((bool*)(((u32)(cont))+0x2D4))) +#define CONT_UNK1(cont) (*((bool*)(((u32)(cont))+0x2D5))) +#define CONT_UNK2(cont) (*((bool*)(((u32)(cont))+0x2D6))) +#define CONT_DONE(cont) (*((bool*)(((u32)(cont))+0x2D7))) +#define CONT_UNK3(cont) (*((bool*)(((u32)(cont))+0x2E0))) + +inline u8 GetSwitchStatus() { +	return *((u8*)(((u32)GameMgr)+0x380)); +} + +inline void SetSwitchStatus(u8 stat) { +	*((u8*)(((u32)GameMgr)+0x380)) = stat; +} + +#define STATE_START_DVD 0 +#define STATE_LOAD_RES 1 +#define STATE_END_DVD 2 +#define STATE_SETUP_WAIT 3 +#define STATE_LIMBO 4 +#define STATE_CONTINUE_WAIT 5 +#define STATE_NORMAL 6 +#define STATE_OPT_CHANGE_WAIT 7 +#define STATE_CSMENU 8 +#define STATE_TITLE_CONFIRM_OPEN_WAIT 9 +#define STATE_TITLE_CONFIRM_SELECT 10 +#define STATE_TITLE_CONFIRM_HIT_WAIT 11 +#define STATE_PLAYER_CHANGE_WAIT 12 +#define STATE_EASY_PAIRING_WAIT 13 +#define STATE_POWERUPS_WAIT 14 +#define STATE_SAVE_OPEN 15 +#define STATE_SAVE_SELECT 16 +#define STATE_SAVE_WINDOW_CLOSE 17 +#define STATE_SAVE_DO 18 +#define STATE_SAVE_END_WINDOW 19 +#define STATE_SAVE_END_CLOSE_WAIT 20 +#define STATE_QUICKSAVE_OPEN 21 +#define STATE_QUICKSAVE_SELECT 22 +#define STATE_QUICKSAVE_WINDOW_CLOSE 23 +#define STATE_QUICKSAVE_DO 24 +#define STATE_QUICKSAVE_END_WINDOW 25 +#define STATE_QUICKSAVE_END_CLOSE_WAIT 26 +#define STATE_SAVE_ERROR 27 + +#define MENU_HEIGHT 15 + +const char *anim1 = "optionActivated.brlan"; +const char *anim2 = "optionDeactivated.brlan"; + +const char *group1 = "G_opt00"; +const char *group2 = "G_opt01"; +const char *group3 = "G_opt02"; +const char *group4 = "G_opt03"; +const char *group5 = "G_opt04"; +const char *group6 = "G_opt05"; +const char *group7 = "G_opt06"; +const char *group8 = "G_opt07"; +const char *group9 = "G_opt08"; +const char *group10 = "G_opt09"; +const char *group11 = "G_opt10"; +const char *group12 = "G_opt11"; +const char *group13 = "G_opt12"; +const char *group14 = "G_opt13"; +const char *group15 = "G_opt14"; + + +void dScNewerWorldMap_c::StartLevel() { +	LevelInfo_Entry *level = LevelInfo_GetLevels(this->levelInfo, this->currentPage); +	level += this->selections[this->currentPage]; +	StartLevel(level); +} + +void dScNewerWorldMap_c::StartLevel(LevelInfo_Entry *entry) { +	for (int i = 0; i < 4; i++) { +		bool isThere = QueryPlayerAvailability(i); +		int id = Player_ID[i]; +		Player_Active[i] = isThere ? 1 : 0; +		if (!isThere) Player_Flags[i] = 0; +	} + +	StartLevelInfo sl; +	sl.unk1 = 0; +	sl.unk2 = 0xFF; +	sl.unk3 = 0; +	sl.unk4 = 0; +	sl.purpose = 0; + +	sl.world1 = entry->world; +	sl.world2 = entry->world; +	sl.level1 = entry->level; +	sl.level2 = entry->level; + +	// hopefully this will fix the Star Coin issues +	SetSomeConditionShit(entry->world, entry->level, 2); + +	ActivateWipe(WIPE_MARIO); + +	DoStartLevel(GetGameMgr(), &sl); +} + +void dScNewerWorldMap_c::SetTitle(const char *text) { +	unsigned short conv_buf[0x200]; +	int length = strlen(text); +	if (length > 0x1FF) +		length = 0x1FF; + +	for (int i = 0; i < length; i++) { +		conv_buf[i] = text[i]; +	} +	conv_buf[length] = 0; + +	void *textBox = EmbeddedLayout_FindTextBoxByName(this->layout, "ScreenTitle"); +	TextBox_SetString(textBox, conv_buf, 0); +} + +void dScNewerWorldMap_c::GenSBTitle() { +	char buf[0x100]; +	sprintf(buf, "Switches: R:%s; G:%s; Y:%s; B:%s", +			((GetSwitchStatus() & 1) != 0) ? "On" : "Off", +			((GetSwitchStatus() & 2) != 0) ? "On" : "Off", +			((GetSwitchStatus() & 4) != 0) ? "On" : "Off", +			((GetSwitchStatus() & 8) != 0) ? "On" : "Off"); +	this->SetTitle(buf); +} + +void dScNewerWorldMap_c::GenText() { +	char buf[0x1FF]; +	char paneNameBuf[0x20]; +	char textBoxNameBuf[0x20]; +	unsigned short wchars[0x1FF]; + +	SaveBlock *save = GetSaveFile()->GetBlock(-1); + +	LevelInfo_Section *section = LevelInfo_GetSection(this->levelInfo, this->currentPage); +	LevelInfo_Entry *levels = LevelInfo_GetLevels(this->levelInfo, section); + +	int count = section->levelCount; + +	for (int i = 0; i < MENU_HEIGHT; i++) { +		sprintf(paneNameBuf, "Opt%02d", i); +		sprintf(textBoxNameBuf, "OptText%02d", i); +		void *pane = EmbeddedLayout_FindPaneByName(this->layout, paneNameBuf); +		void *textBox = EmbeddedLayout_FindTextBoxByName(this->layout, textBoxNameBuf); + +		if (i < count) { +			// valid level +			PANE_FLAGS(pane) |= 1; + +			u32 conds = save->GetLevelCondition(levels[i].world, levels[i].level); + +			char cond1, cond2, cond3, cond4, cond5; +			cond1 = (conds & COND_NORMAL ? 'x' : '.'); +			cond2 = (conds & COND_SECRET ? 'x' : '.'); +			cond3 = (conds & COND_COIN1 ? 'x' : '.'); +			cond4 = (conds & COND_COIN2 ? 'x' : '.'); +			cond5 = (conds & COND_COIN3 ? 'x' : '.'); + +			sprintf(buf, "%s %c%c %c%c%c", LevelInfo_GetName(this->levelInfo, &levels[i]), cond1, cond2, cond3, cond4, cond5); + +			for (int i = 0; i < 0x1FF; i++) { +				wchars[i] = buf[i]; +				if (buf[i] == 0) break; +			} + +			TextBox_SetString(textBox, wchars, 0); +		} else { +			// invalid, hide the pane +			PANE_FLAGS(pane) &= ~1; +		} +	} +} + +int dScNewerWorldMap_c::onCreate() { +	OSReport("1:Loading scene\n"); + +	LoadMapScene(); +	OSReport("2:Loading scene\n"); +	GameSetup__LoadScene(0); // lol, stolen from GAME_SETUP + +	OSReport("3:Layout alloc\n"); +	this->layout = (Layout*)AllocFromGameHeap1(sizeof(Layout)); +	if (!this->layout) { +		OSReport("memalloc fail\n"); +		InfiniteLoop; +	} + +	OSReport("4:Layout ctor\n"); +	EmbeddedLayout_ctor(this->layout); +	OSReport("5:Layout load arc\n"); +	EmbeddedLayout_LoadArc(this->layout, "NewerRes/wmap.arc"); + +	OSReport("6:Layout build\n"); +	if (!EmbeddedLayout_Build(this->layout, "levelSelect.brlyt", 0)) { +		OSReport("build fail\n"); +		InfiniteLoop; +	} + + +	OSReport("7:Layout load brlan\n"); +	const char *anims[2] = {anim1, anim2}; +	EmbeddedLayout_LoadBrlans(this->layout, anims, 2); + +	const char *groups[30] = { +		group1, group2, group3, group4, group5, +		group6, group7, group8, group9, group10, +		group11, group12, group13, group14, group15, +		group1, group2, group3, group4, group5, +		group6, group7, group8, group9, group10, +		group11, group12, group13, group14, group15, +		}; + +	int mappings[30] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}; +	OSReport("8:Layout load group\n"); +	EmbeddedLayout_LoadGroups(this->layout, groups, mappings, 30); + +	OSReport("9:Layout reset anims\n"); +	EmbeddedLayout_DisableAllAnims(this->layout); + +	for (int i = 0; i < 15; i++) { +		EmbeddedLayout_ResetAnimToInitialState(this->layout, i, false); +	} + + +	OSReport("10:Item 1\n"); +	this->selectCursor = CreateParentedObject(SELECT_CURSOR, this, 0, 0); +	OSReport("11:Item 2\n"); +	this->csMenu = CreateParentedObject(COURSE_SELECT_MENU, this, 0, 0); +	OSReport("12:Item 3\n"); +	this->yesNoWindow = CreateParentedObject(YES_NO_WINDOW, this, 0, 0); +	OSReport("13:Item 4\n"); +	this->numPeopleChange = CreateParentedObject(NUMBER_OF_PEOPLE_CHANGE, this, 0, 0); + +	for (int i = 0; i < 4; i++) { +		OSReport("14:Character change select %d\n", i); +		void *ccsb = CreateParentedObject(CHARACTER_CHANGE_SELECT_BASE, this, i, 0); +		void *ccsc = CreateParentedObject(CHARACTER_CHANGE_SELECT_CONTENTS, this, i, 0); +		void *ccsa = CreateParentedObject(CHARACTER_CHANGE_SELECT_ARROW, this, i, 0); +		void *cci = CreateParentedObject(CHARACTER_CHANGE_INDICATOR, this, i, 0); + +		NPCHG_CCSB(this->numPeopleChange, i) = ccsb; +		NPCHG_CCSC(this->numPeopleChange, i) = ccsc; +		NPCHG_CCSA(this->numPeopleChange, i) = ccsa; +		NPCHG_CCI(this->numPeopleChange, i) = cci; +	} + +	OSReport("15:Item 5\n"); +	this->continueObj = CreateParentedObject(CONTINUE, this, 0, 0); + +	OSReport("16:Item 6\n"); +	this->stockItem = CreateParentedObject(STOCK_ITEM, this, 0, 0); +	OSReport("17:Item 7\n"); +	this->stockItemShadow = CreateParentedObject(STOCK_ITEM_SHADOW, this, 0, 0); +	STKI_SHADOW(this->stockItem) = this->stockItemShadow; + +	OSReport("18:Item 8\n"); +	this->easyPairing = CreateParentedObject(EASY_PAIRING, this, 0, 0); + +	this->state = STATE_START_DVD; + +	this->layout->drawOrder = 0; + +	*CurrentDrawFunc = NewerMapDrawFunc; + +	// level info +	OSReport("19:Load level info\n"); +	this->levelInfo = LoadFile(&this->levelInfoFH, "/NewerRes/LevelInfo.bin"); +	OSReport("20:Prepare level info\n"); +	LevelInfo_Prepare(&this->levelInfoFH); + +	// load the menu info +	OSReport("21:Load save info\n"); +	SaveBlock *save = GetSaveFile()->GetBlock(-1); + +	this->currentPage = save->current_world; + +	// bounds check +	if (save->current_path_node >= 15) +		save->current_path_node = 0; + +	int sCount = LevelInfo_GetSectionCount(this->levelInfo); +	this->selections = (int*)AllocFromGameHeap1(sizeof(int) * sCount); + +	for (int i = 0; i < sCount; i++) { +		this->selections[i] = 0; +	} + +	this->selections[this->currentPage] = save->current_path_node; + +	// show button anim +	OSReport("22:Enable anim\n"); +	EmbeddedLayout_EnableNonLoopAnim(this->layout, save->current_path_node, false); + +	OSReport("23:Make text\n"); +	this->GenText(); +	this->GenSBTitle(); + +	OSReport("24:onCreate complete\n"); +	return true; +} + +int dScNewerWorldMap_c::onDelete() { +	EmbeddedLayout_FreeArc(this->layout); +	EmbeddedLayout_Free(this->layout); +	EmbeddedLayout_dtor(this->layout, false); +	FreeFromGameHeap1(this->layout); + +	FreeFromGameHeap1(this->selections); + +	FreeFile(&this->levelInfoFH); + +	FreeScene(0); +	FreeScene(1); + +	DVD_FreeFile(GetDVDClass2(), "SI_kinoko"); +	DVD_FreeFile(GetDVDClass2(), "SI_fireflower"); +	DVD_FreeFile(GetDVDClass2(), "SI_iceflower"); +	DVD_FreeFile(GetDVDClass2(), "SI_penguin"); +	DVD_FreeFile(GetDVDClass2(), "SI_propeller"); +	DVD_FreeFile(GetDVDClass2(), "SI_star"); + +	return true; +} + +int dScNewerWorldMap_c::onExecute() { + +	if (QueryGlobal5758(0xFFFFFFFF)) return true; +	if (CheckIfWeCantDoStuff()) return true; + +	/**************************************************************************/ +	// Read Wiimote Buttons + +	int heldButtons = Remocon_GetButtons(GetActiveRemocon()); +	int nowPressed = Remocon_GetPressed(GetActiveRemocon()); + +	/**************************************************************************/ +	// State Specific + +	switch (this->state) { +		/**********************************************************************/ +		// STATE_START_DVD : Set up DVD +		case STATE_START_DVD: + +			DVD_Start(); +			this->state = STATE_LOAD_RES; + +			break; + +		/**********************************************************************/ +		// STATE_LOAD_RES : Load extra stuff we need +		case STATE_LOAD_RES: + +			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_kinoko", 0); +			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_fireflower", 0); +			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_iceflower", 0); +			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_penguin", 0); +			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_propeller", 0); +			DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_star", 0); +			//DVD_LoadFile(GetDVDClass(), "Object", "fruits_kusa_gake", 0); + +			this->state = STATE_END_DVD; + +			break; + +		/**********************************************************************/ +		// STATE_END_DVD : Wait for files to load, end DVD +		case STATE_END_DVD: + +			if (!DVD_StillLoading(GetDVDClass2())) { +				if (DVD_End()) { +					this->state = STATE_SETUP_WAIT; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_SETUP_WAIT : Waiting for the world map managers to be set up +		case STATE_SETUP_WAIT: { + +			bool success = true; + +			success &= CSMENU_SETUP_DONE(this->csMenu); +			success &= SELC_SETUP_DONE(this->selectCursor); +			success &= NPCHG_SETUP_DONE(this->numPeopleChange); +			success &= YESNO_SETUP_DONE(this->yesNoWindow); +			success &= CONT_SETUP_DONE(this->continueObj); +			success &= STKI_SETUP_DONE(this->stockItem); +			success &= SIS_SETUP_DONE(this->stockItemShadow); +			success &= EASYP_SETUP_DONE(this->easyPairing); + +			if (success) { +				// ok, now we can set up other required shit + +				// first up: player models for Stocked Items +				for (int i = 0; i < 4; i++) { +					void *obj = CreateChildObject(WM_2D_PLAYER, this, i, 0, 0); +					STKI_2DPLAYER(this->stockItem,i) = obj; +					NPCHG_2DPLAYER(this->numPeopleChange,i) = obj; +				} + +				// next: items for the Powerup screen +				for (int i = 0; i < 7; i++) { +					void *obj = CreateChildObject(WM_ITEM, this, i, 0, 0); +					STKI_ITEM(this->stockItem,i) = obj; +				} + +				// now, check if we need to handle Continue +				if (CheckIfContinueShouldBeActivated()) { +					this->state = STATE_CONTINUE_WAIT; +					CONT_UNK1(this->continueObj) = true; +					CONT_UNK2(this->continueObj) = true; +					CONT_UNK3(this->continueObj) = false; +				} else { +					this->state = STATE_OPT_CHANGE_WAIT; +				} +			} + +		} break; + +		/**********************************************************************/ +		// STATE_CONTINUE_WAIT : Waiting for the Continue anim to finish +		case STATE_CONTINUE_WAIT: + +			if (CONT_DONE(this->continueObj)) { +				CONT_UNK1(this->continueObj) = 0; +				CONT_UNK2(this->continueObj) = 0; +				CONT_UNK3(this->continueObj) = 0; + +				for (int i = 0; i < 4; i++) { +					int idx = SearchForIndexOfPlayerID(i); +					Player_Lives[Player_ID[idx]] = CONT_LIVES(this->continueObj, i); +				} + +				this->state = STATE_OPT_CHANGE_WAIT; +			} + +			break; + +		/**********************************************************************/ +		// STATE_NORMAL : Nothing related to the menu is going on +		case STATE_NORMAL: { + +			int currentPage = this->currentPage; +			int currentSelection = this->selections[currentPage]; +			int newPage = currentPage; +			int newSelection = currentSelection; + +			// Activate the menu +			if (nowPressed & WPAD_PLUS) { +				CSMENU_ACTIVE(this->csMenu) = true; +				this->state = STATE_CSMENU; +			} + +			if (nowPressed & WPAD_B) { +				SetSwitchStatus((GetSwitchStatus() + 1) & 15); +				this->GenSBTitle(); +			} + +			// Change the current level +			if ((nowPressed & WPAD_UP) && currentSelection > 0) { +				newSelection = currentSelection - 1; +			} + +			if ((nowPressed & WPAD_DOWN) && currentSelection < (LevelInfo_GetSection(this->levelInfo, currentPage)->levelCount - 1)) { +				newSelection = currentSelection + 1; +			} + +			// Change the current world +			if ((nowPressed & WPAD_LEFT) && currentPage > 0) { +				newPage = currentPage - 1; +			} + +			if ((nowPressed & WPAD_RIGHT) && currentPage < (LevelInfo_GetSectionCount(this->levelInfo) - 1)) { +				newPage = currentPage + 1; +			} + + +			if (newPage != currentPage) { +				this->currentPage = newPage; +				this->GenText(); + +				// do this to let the rest of the code handle animations +				newSelection = this->selections[newPage]; +			} + +			if (newSelection != currentSelection) { +				EmbeddedLayout_DisableAllAnims(this->layout); + +				// enable On animation +				EmbeddedLayout_EnableNonLoopAnim(this->layout, newSelection, false); + +				// enable Off animation +				EmbeddedLayout_EnableNonLoopAnim(this->layout, currentSelection+15, false); + +				this->selections[newPage] = newSelection; +				this->state = STATE_OPT_CHANGE_WAIT; +			} + + +			// save the info to the file +			if (currentSelection != newSelection || currentPage != newPage) { +				SaveBlock *save = GetSaveFile()->GetBlock(-1); +				save->current_world = newPage; +				save->current_path_node = newSelection; +			} + + +			// Enter the current level +			if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) { +				this->StartLevel(); +				this->state = STATE_LIMBO; // just in case +			} + +			if (nowPressed & WPAD_ONE) { +				STKI_SHOW(this->stockItem) = true; +				this->state = STATE_POWERUPS_WAIT; +			} +		} break; + +		/**********************************************************************/ +		// STATE_OPT_CHANGE_WAIT : Waiting for the option change animation to +		//  finish playing +		case STATE_OPT_CHANGE_WAIT: + +			if (!EmbeddedLayout_CheckIfAnimationIsOn(this->layout, -1)) { +				this->state = STATE_NORMAL; +			} + +			break; +		/**********************************************************************/ +		// STATE_CSMENU : The course select menu is currently being shown +		case STATE_CSMENU: + +			// First off, check to see if it's been hidden +			if (!CSMENU_ACTIVE(this->csMenu)) { +				// That means something happened +				if (CSMENU_CHOICE_OK(this->csMenu)) { +					// Player pressed a button + +					switch (CSMENU_CURRENT(this->csMenu)) { +						case 0: +							// Star Coins +							//OSReport("Star Coins was pressed\n"); +							this->state = STATE_NORMAL; +							break; + +						case 1: +							// Add/Drop Players +							//OSReport("Add/Drop Players was pressed\n"); +							this->state = STATE_PLAYER_CHANGE_WAIT; +							NPCHG_ACTIVE(this->numPeopleChange) = true; +							WpadShit(10); + +							break; + +						case 2: +							// Save or Quick Save +							//OSReport("Save or Quick Save was pressed\n"); +							if (GetSaveFile()->GetBlock(-1)->bitfield & 2) { +								this->state = STATE_SAVE_OPEN; +								YESNO_TYPE(this->yesNoWindow) = 1; +								YESNO_VISIBLE(this->yesNoWindow) = 1; + +							} else { +								this->state = STATE_QUICKSAVE_OPEN; +								YESNO_TYPE(this->yesNoWindow) = 15; +								YESNO_VISIBLE(this->yesNoWindow) = 1; + +							} + +							break; + +						case 3: +							// Title Screen +							//OSReport("Title Screen was pressed\n"); +							this->state = STATE_TITLE_CONFIRM_OPEN_WAIT; +							YESNO_VISIBLE(this->yesNoWindow) = true; +							YESNO_TYPE(this->yesNoWindow) = 10; +							break; +					} + +				} else { +					// Ok, change back to STATE_NORMAL +					this->state = STATE_NORMAL; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_TITLE_CONFIRM_OPEN_WAIT : Waiting for the "Go to Title Screen" +		// 	YesNoWindow to finish opening +		case STATE_TITLE_CONFIRM_OPEN_WAIT: + +			if (!YESNO_OPENING(this->yesNoWindow)) { +				this->state = STATE_TITLE_CONFIRM_SELECT; +			} + +			break; + +		/**********************************************************************/ +		// STATE_TITLE_CONFIRM_SELECT : Let the user choose an option on the +		// 	"Go to Title Screen" YesNoWindow. +		case STATE_TITLE_CONFIRM_SELECT: + +			if (nowPressed & WPAD_LEFT) { +				// Select "OK!" +				YESNO_CURRENT(this->yesNoWindow) = 1; + +			} else if (nowPressed & WPAD_RIGHT) { +				// Select "Cancel" +				YESNO_CURRENT(this->yesNoWindow) = 0; + +			} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) { +				// Pick the current option +				YESNO_CLOSE(this->yesNoWindow) = true; +				if (YESNO_CURRENT(this->yesNoWindow) != 1) +					YESNO_REFUSED(this->yesNoWindow) = true; +				this->state = STATE_TITLE_CONFIRM_HIT_WAIT; + +			} else { +				// Cancel using B or 1 +				if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) { +					YESNO_CANCELLED(this->yesNoWindow) = true; +					YESNO_CURRENT(this->yesNoWindow) = true; +					this->state = STATE_TITLE_CONFIRM_HIT_WAIT; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_TITLE_CONFIRM_HIT_WAIT : Process the user's chosen option on +		// 	the "Go to Title Screen" YesNoWindow. Also, wait for the +		//  animation to be complete. +		case STATE_TITLE_CONFIRM_HIT_WAIT: + +			if (!YESNO_OPENING(this->yesNoWindow)) { +				if (YESNO_CURRENT(this->yesNoWindow) == 1) { +					this->state = STATE_NORMAL; +				} else { +					this->state = STATE_LIMBO; +					StartTitleScreenStage(false, 0); +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_PLAYER_CHANGE_WAIT : Wait for the user to do something on the +		// 	Add/Drop Players screen. +		case STATE_PLAYER_CHANGE_WAIT: + +			if (NPCHG_READY(this->numPeopleChange)) { +				if (nowPressed & WPAD_PLUS) { +					// activate easy pairing. FUN !! +					NPCHG_HIDE_FOR_EASYP(this->numPeopleChange) = 1; + +					for (int i = 0; i < 4; i++) { +						void *obj = NPCHG_2DPLAYER(this->numPeopleChange, i); +						void *ccsb = NPCHG_CCSB(this->numPeopleChange, i); +						void *ccsc = NPCHG_CCSC(this->numPeopleChange, i); + +						PLAYER2D_SHOW_EASY_PAIRING(obj) = 1; +						CCSB_ACTIVE(ccsb) = 1; +						CCSC_ACTIVE(ccsc) = 1; +					} + +					EASYP_ACTIVE(this->easyPairing) = 1; +					this->state = STATE_EASY_PAIRING_WAIT; +				} +			} else { +				if (!NPCHG_ACTIVE(this->numPeopleChange)) { +					this->state = STATE_NORMAL; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_EASY_PAIRING_WAIT : Wait for the user to exit Easy Pairing. +		case STATE_EASY_PAIRING_WAIT: + +			if (!EASYP_ACTIVE(this->easyPairing)) { +				NPCHG_HIDE_FOR_EASYP(this->numPeopleChange) = 0; + +				for (int i = 0; i < 4; i++) { +					void *obj = NPCHG_2DPLAYER(this->numPeopleChange, i); +					void *ccsb = NPCHG_CCSB(this->numPeopleChange, i); +					void *ccsc = NPCHG_CCSC(this->numPeopleChange, i); + +					PLAYER2D_SHOW_EASY_PAIRING(obj) = 0; +					CCSB_ACTIVE(ccsb) = 0; +					CCSC_ACTIVE(ccsc) = 0; +				} + +				this->state = STATE_PLAYER_CHANGE_WAIT; +				WpadShit(10); +			} + +			break; + +		/**********************************************************************/ +		// STATE_POWERUPS_WAIT : Wait for the user to exit the Powerups screen. +		case STATE_POWERUPS_WAIT: + +			if (!STKI_SHOW(this->stockItem)) { +				this->state = STATE_NORMAL; +			} + +			break; + +		/**********************************************************************/ +		// STATE_SAVE_OPEN : Waiting for the "Save?" YesNoWindow to open +		case STATE_SAVE_OPEN: + +			if (!YESNO_OPENING(this->yesNoWindow)) { +				this->state = STATE_SAVE_SELECT; +			} + +			break; + +		/**********************************************************************/ +		// STATE_SAVE_SELECT : Let the user choose an option on the +		// 	"Save?" YesNoWindow. +		case STATE_SAVE_SELECT: + +			if (nowPressed & WPAD_LEFT) { +				// Select "OK!" +				YESNO_CURRENT(this->yesNoWindow) = 1; + +			} else if (nowPressed & WPAD_RIGHT) { +				// Select "Cancel" +				YESNO_CURRENT(this->yesNoWindow) = 0; + +			} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) { +				// Pick the current option +				YESNO_CLOSE(this->yesNoWindow) = true; + +				if (YESNO_CURRENT(this->yesNoWindow) != 1) +					YESNO_CANCELLED2(this->yesNoWindow) = true; +				this->state = STATE_SAVE_WINDOW_CLOSE; + +			} else { +				// Cancel using B or 1 +				if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) { +					YESNO_CANCELLED(this->yesNoWindow) = true; +					YESNO_CURRENT(this->yesNoWindow) = 1; +					this->state = STATE_SAVE_WINDOW_CLOSE; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_SAVE_WINDOW_CLOSE : Process the user's chosen option on the +		// 	"Save?" YesNoWindow. Also, wait for the animation to be complete. +		case STATE_SAVE_WINDOW_CLOSE: + +			if (!YESNO_VISIBLE(this->yesNoWindow)) { +				if (YESNO_CURRENT(this->yesNoWindow) == 1) { +					this->state = STATE_NORMAL; +				} else { +					this->state = STATE_SAVE_DO; +					SaveGame(0, false); +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_SAVE_DO : Save the game. +		case STATE_SAVE_DO: + +			if (!GetSaveFile()->CheckIfWriting()) { +				if (GetSaveHandler()->CurrentError == 0) { +					YESNO_TYPE(this->yesNoWindow) = 2; +					YESNO_VISIBLE(this->yesNoWindow) = true; +					this->state = STATE_SAVE_END_WINDOW; +				} else { +					this->state = STATE_SAVE_ERROR; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_SAVE_END_WINDOW : Handle the Save End window. +		case STATE_SAVE_END_WINDOW: + +			if (!YESNO_OPENING(this->yesNoWindow)) { +				if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) { +					YESNO_CLOSE(this->yesNoWindow) = true; +					this->state = STATE_SAVE_END_CLOSE_WAIT; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_SAVE_END_CLOSE_WAIT : Wait for the Save End window to close. +		case STATE_SAVE_END_CLOSE_WAIT: + +			if (!YESNO_OPENING(this->yesNoWindow)) { +				this->state = STATE_NORMAL; +			} + +			break; + +		/**********************************************************************/ +		// STATE_QUICKSAVE_OPEN : Waiting for the "Save?" YesNoWindow to open +		case STATE_QUICKSAVE_OPEN: + +			if (!YESNO_OPENING(this->yesNoWindow)) { +				this->state = STATE_QUICKSAVE_SELECT; +			} + +			break; + +		/**********************************************************************/ +		// STATE_QUICKSAVE_SELECT : Let the user choose an option on the +		// 	"Save?" YesNoWindow. +		case STATE_QUICKSAVE_SELECT: + +			if (nowPressed & WPAD_LEFT) { +				// Select "OK!" +				YESNO_CURRENT(this->yesNoWindow) = 1; + +			} else if (nowPressed & WPAD_RIGHT) { +				// Select "Cancel" +				YESNO_CURRENT(this->yesNoWindow) = 0; + +			} else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) { +				// Pick the current option +				YESNO_CLOSE(this->yesNoWindow) = true; + +				if (YESNO_CURRENT(this->yesNoWindow) != 1) +					YESNO_CANCELLED2(this->yesNoWindow) = true; +				this->state = STATE_QUICKSAVE_WINDOW_CLOSE; + +			} else { +				// Cancel using B or 1 +				if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) { +					YESNO_CANCELLED(this->yesNoWindow) = true; +					YESNO_CURRENT(this->yesNoWindow) = 1; +					this->state = STATE_QUICKSAVE_WINDOW_CLOSE; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_QUICKSAVE_WINDOW_CLOSE : Process the user's chosen option on +		// 	the "Save?" YesNoWindow. Also, wait for the animation to be complete +		case STATE_QUICKSAVE_WINDOW_CLOSE: + +			if (!YESNO_VISIBLE(this->yesNoWindow)) { +				if (YESNO_CURRENT(this->yesNoWindow) == 1) { +					this->state = STATE_NORMAL; +				} else { +					this->state = STATE_QUICKSAVE_DO; +					SaveGame(0, true); +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_QUICKSAVE_DO : Save the game. +		case STATE_QUICKSAVE_DO: + +			if (!GetSaveFile()->CheckIfWriting()) { +				if (GetSaveHandler()->CurrentError == 0) { +					YESNO_TYPE(this->yesNoWindow) = 16; +					YESNO_VISIBLE(this->yesNoWindow) = true; +					this->state = STATE_QUICKSAVE_END_WINDOW; +				} else { +					this->state = STATE_SAVE_ERROR; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_QUICKSAVE_END_WINDOW : Handle the Save End window. +		case STATE_QUICKSAVE_END_WINDOW: + +			if (!YESNO_OPENING(this->yesNoWindow)) { +				if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) { +					YESNO_CLOSE(this->yesNoWindow) = true; +					YESNO_REFUSED(this->yesNoWindow) = true; +					this->state = STATE_QUICKSAVE_END_CLOSE_WAIT; +				} +			} + +			break; + +		/**********************************************************************/ +		// STATE_QUICKSAVE_END_CLOSE_WAIT : Wait for Save End window to close +		case STATE_QUICKSAVE_END_CLOSE_WAIT: + +			if (!YESNO_OPENING(this->yesNoWindow)) { +				if (YESNO_CURRENT(this->yesNoWindow) == 1) { +					this->state = STATE_NORMAL; +				} else { +					this->state = STATE_LIMBO; +					StartTitleScreenStage(false, 0); +				} +			} + +			break; + +	} + +	if (this->state >= STATE_NORMAL) { +		EmbeddedLayout_Process(this->layout); +		EmbeddedLayout_UpdateMatrix(this->layout); +	} + +	return true; +} + +int dScNewerWorldMap_c::onDraw() { +	EmbeddedLayout_AddToDrawList(this->layout); + +	return true; +} + + + +void NewerMapDrawFunc() { +	int keepCamera = GetCurrentCameraID(); + +	// All drawing uses scene 1, since that's the only one loaded by GAME_SETUP. +	// Todo: Newer-specific scenes? + +	// Stage 1 +	SetupLYTDrawing(); +	DrawAllLayoutsBeforeX(129); +	GXDrawDone(); // is all GXDrawDone really needed..? + +	// Stage 2 +	Reset3DState(); +	SetCurrentCameraID(0); +	LinkScene(0); +	SceneCalcWorld(0); +	SceneCameraStuff(0); +	ChangeAlphaUpdate(false); +	CalcMaterial(); +	DrawOpa(); +	DrawXlu(); +	UnlinkScene(0); +	GXDrawDone(); + +	//Reset3DState(); +	//T3D::DrawQueue(); + +	// Stage 3 +	Reset3DState(); +	SetupLYTDrawing(); +	DrawAllLayoutsAfterXandBeforeY(128, 146); +	GXDrawDone(); + +	// Stage 4 +	RemoveAllFromScnRoot(); +	Reset3DState(); +	SetCurrentCameraID(1); + +	DoSpecialDrawing1(); +	LinkScene(1); +	SceneCalcWorld(1); +	SceneCameraStuff(1); +	CalcMaterial(); +	DrawOpa(); +	DrawXlu(); + +	// Stage 5 +	if (GAMEMGR_GET_AFC(GameMgr)) { +		for (int i = 0; i < 4; i++) { +			RenderEffects(0, 11+i); +		} + +		for (int i = 0; i < 4; i++) { +			RenderEffects(0, 7+i); +		} +	} + +	RenderEffects(0, 2); // need to investigate how this thing works + +	DrawAllLayoutsAfterX(145); +	ClearLayoutDrawList(); // this is REALLY IMPORTANT! + +	UnlinkScene(1); + +	// End +	SetCurrentCameraID(0); +} + diff --git a/src/worldmap.h b/src/worldmap.h index 0cf567e..82032e6 100644 --- a/src/worldmap.h +++ b/src/worldmap.h @@ -1,63 +1,63 @@ -/*
 - * Newer Super Mario Bros. Wii
 - * World Maps
 - *
 - * Wish me luck. That's all I'm saying. --Treeki
 - * Started: 03/06/2010; 11:52pm
 - */
 -
 -// TODO: add Save Error state
 -
 -//#define WM_DEBUGGING
 -
 -#include <common.h>
 -#include <game.h>
 -
 -#include "layoutlib.h"
 -#include "fileload.h"
 -#include "levelinfo.h"
 -
 -#ifdef WM_DEBUGGING
 -#define MapReport OSReport
 -#else
 -inline void MapReport(const char *str, ...) { }
 -#endif
 -
 -void NewerMapDrawFunc();
 -
 -
 -// WORLD MAP CLASS LAYOUT
 -class dScNewerWorldMap_c : public dScene_c {
 -public:
 -	Layout *layout;
 -	int currentPage;
 -	int *selections;
 -	int state;
 -	void *csMenu;
 -	void *selectCursor;
 -	void *numPeopleChange;
 -	void *yesNoWindow;
 -	void *continueObj;
 -	void *stockItem;
 -	void *stockItemShadow;
 -	void *easyPairing;
 -
 -	void *levelInfo;
 -	FileHandle levelInfoFH;
 -
 -	void StartLevel(LevelInfo_Entry *entry);
 -
 -	void StartLevel();
 -	void GenText();
 -	void GenSBTitle();
 -	void SetTitle(const char *text);
 -
 -	int onCreate();
 -	int onDelete();
 -	int onExecute();
 -	int onDraw();
 -
 -	static dScNewerWorldMap_c *build();
 -	static dScNewerWorldMap_c *instance;
 -};
 -
 +/* + * Newer Super Mario Bros. Wii + * World Maps + * + * Wish me luck. That's all I'm saying. --Treeki + * Started: 03/06/2010; 11:52pm + */ + +// TODO: add Save Error state + +//#define WM_DEBUGGING + +#include <common.h> +#include <game.h> + +#include "layoutlib.h" +#include "fileload.h" +#include "levelinfo.h" + +#ifdef WM_DEBUGGING +#define MapReport OSReport +#else +inline void MapReport(const char *str, ...) { } +#endif + +void NewerMapDrawFunc(); + + +// WORLD MAP CLASS LAYOUT +class dScNewerWorldMap_c : public dScene_c { +public: +	Layout *layout; +	int currentPage; +	int *selections; +	int state; +	void *csMenu; +	void *selectCursor; +	void *numPeopleChange; +	void *yesNoWindow; +	void *continueObj; +	void *stockItem; +	void *stockItemShadow; +	void *easyPairing; + +	void *levelInfo; +	FileHandle levelInfoFH; + +	void StartLevel(LevelInfo_Entry *entry); + +	void StartLevel(); +	void GenText(); +	void GenSBTitle(); +	void SetTitle(const char *text); + +	int onCreate(); +	int onDelete(); +	int onExecute(); +	int onDraw(); + +	static dScNewerWorldMap_c *build(); +	static dScNewerWorldMap_c *instance; +}; +  | 
