diff options
Diffstat (limited to '')
38 files changed, 688 insertions, 280 deletions
diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp index c4a84cd..1f60399 100644 --- a/src/bonusRoom.cpp +++ b/src/bonusRoom.cpp @@ -5,11 +5,8 @@ #include <stage.h> extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" void *PlaySound(dStageActor_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" void *StopBGMMusic(); extern "C" void *StartBGMMusic(); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); extern "C" void *SoundRelatedClass; extern "C" void *MapSoundPlayer(void *SoundClass, int soundID, int unk); @@ -7,16 +7,10 @@ #include <stage.h> #include <sfx.h> -extern "C" void *PlaySound(dStageActor_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u32 GenerateRandomNumber(int max); -extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos); extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" void *StopBGMMusic(); diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp index c3c1b62..119779f 100644 --- a/src/bossCaptainBowser.cpp +++ b/src/bossCaptainBowser.cpp @@ -5,7 +5,6 @@ #include <stage.h> #include "boss.h" -extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int); extern "C" void *StageScreen; @@ -109,7 +108,6 @@ daCaptainBowser *daCaptainBowser::build() { // Externs and States /////////////////////// - extern "C" u32 GetActivePlayerCount(); CREATE_STATE(daCaptainBowser, Wait); CREATE_STATE(daCaptainBowser, Throw); diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp index 9b6f577..79ebd34 100644 --- a/src/bossMegaGoomba.cpp +++ b/src/bossMegaGoomba.cpp @@ -4,7 +4,6 @@ #include <sfx.h> #include "boss.h" -extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int); extern "C" void *ShakePlayers(dEn_c *); extern "C" void *StopPlayerShake(dEn_c *); extern "C" void *StageScreen; diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp index 961d760..a1e1464 100644 --- a/src/bossPodouble.cpp +++ b/src/bossPodouble.cpp @@ -82,7 +82,6 @@ daPodouble *daPodouble::build() { // Externs and States /////////////////////// extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); - extern "C" int GetActivePlayerCount(); CREATE_STATE(daPodouble, Bounce); CREATE_STATE(daPodouble, Spit); diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp index c12b709..de01fe9 100644 --- a/src/bossRamboo.cpp +++ b/src/bossRamboo.cpp @@ -70,14 +70,6 @@ CREATE_STATE(daRamboo_c, Flee); CREATE_STATE(daRamboo_c, Outro); -struct EventTable_t { - u64 events; - // ... -}; - -extern EventTable_t *EventTable; - - void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}); @@ -236,7 +228,7 @@ int daRamboo_c::onExecute() { if(this->fogSrt.isEntryAnimationDone(0)) this->fogSrt.setFrameForEntry(1.0, 0); - if (EventTable->events & this->eventFlag) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { doStateChange(&StateID_Outro); } diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp index 85799c3..4bce47c 100644 --- a/src/bossThwompaDomp.cpp +++ b/src/bossThwompaDomp.cpp @@ -8,7 +8,6 @@ // Externs extern "C" int posIsInZone(Vec,float*,float*,u8 zone); extern "C" void* ScreenPositionClass; - extern "C" void ShakeScreen(void*,int,int,int,int); // (ScreenPositionClass, some other ints - set the second one to 1 to shake it) extern "C" int SpawnThwompEffects(dEn_c *); extern "C" void* SoundRelatedClass; diff --git a/src/challengeStar.cpp b/src/challengeStar.cpp index 051f9c4..790b0c4 100644 --- a/src/challengeStar.cpp +++ b/src/challengeStar.cpp @@ -4,17 +4,10 @@ #include <sfx.h> -extern "C" void *PlaySound(dEn_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); - extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); extern int GlobalStarsCollected; -struct EventTable_t { u64 events; }; -extern EventTable_t *EventTable; - class dChallengeStar : public dEn_c { int onCreate(); @@ -51,7 +44,7 @@ void dChallengeStar::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth GlobalStarsCollected--; if (GlobalStarsCollected == 0) { - EventTable->events |= this->eventFlag; + dFlagMgr_c::instance->flags |= this->eventFlag; } this->Delete(1); diff --git a/src/cutScene.cpp b/src/cutScene.cpp index cde9c2c..cb0151b 100644 --- a/src/cutScene.cpp +++ b/src/cutScene.cpp @@ -85,13 +85,15 @@ int dScCutScene_c::onExecute() { // now, do all other processing if (currentScene >= 0) { - if (!layout->isAnyAnimOn()) { + int nowPressed = Remocon_GetPressed(GetActiveRemocon()); + if (!layout->isAnyAnimOn() || nowPressed & WPAD_TWO) { // we're at the end // what now? if ((currentScene + 1) == data->sceneCount) { // we're TOTALLY done! OSReport("playback complete\n"); + DoSceneChange(WORLD_MAP, 0, 0); } else { nextScene = currentScene + 1; OSReport("switching to scene %d\n", nextScene); diff --git a/src/effectvideo.cpp b/src/effectvideo.cpp index d690263..24089ef 100644 --- a/src/effectvideo.cpp +++ b/src/effectvideo.cpp @@ -4,7 +4,6 @@ #include <sfx.h> -extern "C" void *PlaySoundAsync(dEn_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); @@ -25,12 +24,6 @@ class EffectVideo : public dEn_c { }; -struct EventTable_t { - u64 events; -}; - -extern EventTable_t *EventTable; - EffectVideo *EffectVideo::build() { void *buffer = AllocFromGameHeap1(sizeof(EffectVideo)); @@ -65,7 +58,7 @@ int EffectVideo::onDelete() { int EffectVideo::onExecute() { - if (EventTable->events & this->eventFlag) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { if (this->timer == this->delay) { diff --git a/src/electricLine.cpp b/src/electricLine.cpp index af8c7ea..b6bb0bf 100644 --- a/src/electricLine.cpp +++ b/src/electricLine.cpp @@ -33,10 +33,6 @@ daElectricLine *daElectricLine::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); - - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); CREATE_STATE(daElectricLine, Activate); diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp index 5acb43c..4c0a232 100644 --- a/src/eventlooper.cpp +++ b/src/eventlooper.cpp @@ -18,13 +18,6 @@ struct EventLooper { u8 delayCount; // 0x3D7 }; -struct EventTable_t { - u64 events; - // ... -}; - -extern EventTable_t *EventTable; - void EventLooper_Update(EventLooper *self); @@ -58,10 +51,10 @@ bool EventLooper_Create(EventLooper *self) { } - if (EventTable->events & self->eventActive) + if (dFlagMgr_c::instance->flags & self->eventActive) { u64 evState = (u64)1 << (eventStart - 1); - EventTable->events = EventTable->events | evState; + dFlagMgr_c::instance->flags |= evState; } EventLooper_Update(self); @@ -77,7 +70,7 @@ bool EventLooper_Execute(EventLooper *self) { void EventLooper_Update(EventLooper *self) { - if ((EventTable->events & self->eventActive) == 0) + if ((dFlagMgr_c::instance->flags & self->eventActive) == 0) return; // Waiting for the right moment @@ -92,23 +85,23 @@ void EventLooper_Update(EventLooper *self) { self->delayCount = 0; // Find which event(s) is/are on - u64 evState = EventTable->events & self->eventFlag; + u64 evState = dFlagMgr_c::instance->flags & self->eventFlag; // Turn off the old events - EventTable->events = EventTable->events & (~self->eventFlag); + dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags & (~self->eventFlag); // Shift them right if they can, if not, reset! evState = evState << 1; if (evState < self->eventFlag) { - EventTable->events = EventTable->events | evState; + dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags | evState; } else { char eventStart = (self->settings >> 24) & 0xFF; evState = (u64)1 << (eventStart - 1); - EventTable->events = EventTable->events | evState; + dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags | evState; } diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp index b69e039..579054f 100644 --- a/src/fakeStarCoin.cpp +++ b/src/fakeStarCoin.cpp @@ -4,7 +4,6 @@ #include <sfx.h> -extern "C" void *PlaySound(dEn_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); diff --git a/src/fileselect.S b/src/fileselect.S new file mode 100644 index 0000000..19710ef --- /dev/null +++ b/src/fileselect.S @@ -0,0 +1,264 @@ +.set sp,1 +.set rtoc,2 + +.text +.extern OSReport + +.extern enableNonLoopAnim__Q23m2d13EmbedLayout_cFib +.global FSShowCD, FSHideCD +FSShowCD: + addi r3, r3, 0x74 + li r4, 0x2A + b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib + +FSHideCD: + addi r3, r3, 0x74 + li r4, 0x2B + b enableNonLoopAnim__Q23m2d13EmbedLayout_cFib + +.global FSShowCD_OpenWait +FSShowCD_OpenWait: + addi r3, r31, 0x74 + li r4, 0x2A + bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib + lwz r0, 0x14(r1) + lwz r31, 0xC(r1) + mtlr r0 + addi r1, r1, 0x10 + blr + +#.global FSHideCD_IWOSAEW +#FSHideCD_IWOSAEW: +# addi r3, r31, 0x74 +# li r4, 0x2B +# bl enableNonLoopAnim__Q23m2d13EmbedLayout_cFib +# lwz r0, 0x14(r1) +# lwz r31, 0xC(r1) +# mtlr r0 +# addi r1, r1, 0x10 +# blr + +.global DFNiceTitle +DFNiceTitle: + mr r3, r4 + lis r4, DFTitle@h + ori r4, r4, DFTitle@l + lwz r6, 0xE44(r30) + addi r6, r6, '1' + sth r6, 0xA(r4) + li r5, 0 + li r6, 6 + lwz r12, 0(r3) + lwz r12, 0x80(r12) + mtctr r12 + bctr + +.extern findTextBoxByName__Q23m2d17EmbedLayoutBase_cCFPCc +.extern NewerWorldNames +.extern NewerWorldCount +.extern InsertIntIntoTextBox1 +.global DFNiceWorldName +DFNiceWorldName: + stwu r1, -0x30(r1) + mflr r0 + stw r0, 0x34(r1) + stw r20, 0x2C(r1) + stw r21, 0x28(r1) + stw r22, 0x24(r1) + # r1+0x20 is reserved for the stupid ints in textboxes + stw r23, 0x1C(r1) + stw r24, 0x18(r1) + stw r25, 0x14(r1) + mr r20, r4 + + # get Newer map number + lbz r6, 0x6FC(r31) + lis r8, NewerWorldCount@h + ori r8, r8, NewerWorldCount@h + lwz r8, 0(r8) + cmpw r6, r8 + bge invalidThing + slwi r6, r6, 2 + lis r7, NewerWorldNames@h + ori r7, r7, NewerWorldNames@l + lwzx r4, r7, r6 + li r5, 0 + b gotName +invalidThing: + lis r4, InvalidWorld@h + ori r4, r4, InvalidWorld@l +gotName: + + mr r3, r20 + lwz r12, 0(r3) + lwz r12, 0x7C(r12) + mtctr r12 + bctrl + + # While we're at it, take care of some other things + # r21 shall hold our star coin count; r22 shall hold our exit count + # r23 shall hold the level pointer + # r24 shall hold the world number, and r25 the level number + + li r21, 0 + li r22, 0 + addi r23, r31, 0x6C + li r24, 0 + li r25, 0 + + # Loop through ALL levels + +levelLoop: + lwz r4, 0(r23) + + cmpwi r25, 38 + beq ignoreStartPoint + + clrlwi. r0, r4, 31 + beq noCoin1 + addi r21, r21, 1 +noCoin1: + extrwi. r0, r4, 1,30 + beq noCoin2 + addi r21, r21, 1 +noCoin2: + extrwi. r0, r4, 1,29 + beq noCoin3 + addi r21, r21, 1 +noCoin3: + + extrwi. r0, r4, 1,27 + beq noNormalExit + addi r22, r22, 1 + +# lis r3, NormalExitStr@h +# ori r3, r3, NormalExitStr@l +# addi r4, r24, 1 +# addi r5, r25, 1 +# crclr 4*cr1+eq +# bl OSReport +noNormalExit: + lwz r4, 0(r23) + extrwi. r0, r4, 1,26 + beq noSecretExit + addi r22, r22, 1 + +# lis r3, SecretExitStr@h +# ori r3, r3, SecretExitStr@l +# addi r4, r24, 1 +# addi r5, r25, 1 +# crclr 4*cr1+eq +# bl OSReport +noSecretExit: + +ignoreStartPoint: + + addi r23, r23, 4 + addi r25, r25, 1 + cmpwi r25, 42 + blt levelLoop + # next world + addi r24, r24, 1 + li r25, 0 + cmpwi r24, 10 + blt levelLoop + + # Now, subtract the paid star coins + lhz r3, 0x66(r31) + sub r21, r21, r3 + + # And write everything ... + addi r3, r30, 0x74 + lis r4, ExitCount@h + ori r4, r4, ExitCount@l + bl findTextBoxByName__Q23m2d17EmbedLayoutBase_cCFPCc + + stw r22, 0x20(r1) + mr r4, r3 + addi r3, r1, 0x20 + li r5, 1 + bl InsertIntIntoTextBox1 + + addi r3, r30, 0x74 + lis r4, StarCoinCount@h + ori r4, r4, StarCoinCount@l + bl findTextBoxByName__Q23m2d17EmbedLayoutBase_cCFPCc + + stw r21, 0x20(r1) + mr r4, r3 + addi r3, r1, 0x20 + li r5, 0 + bl InsertIntIntoTextBox1 + + lwz r25, 0x14(r1) + lwz r24, 0x18(r1) + lwz r23, 0x1C(r1) + lwz r22, 0x24(r1) + lwz r21, 0x28(r1) + lwz r20, 0x2C(r1) + lwz r0, 0x34(r1) + mtlr r0 + addi r1, r1, 0x30 + blr + +.global FSDebugStates +FSDebugStates: + stwu r1, -0x10(r1) + mflr r0 + stw r0, 0x14(r1) + stw r31, 0xC(r1) + stw r30, 0x8(r1) + mr r31, r3 + mr r30, r4 + + lis r3, FSStateDebugStr@h + ori r3, r3, FSStateDebugStr@l + crclr 4*cr1+eq + lwz r4, 4(r4) + bl OSReport + + mr r3, r31 + mr r4, r30 + lwzu r12, 0x18(r3) + lwz r12, 0x18(r12) + mtctr r12 + bctrl + + lwz r31, 0xC(r1) + lwz r30, 0x8(r1) + lwz r0, 0x14(r1) + mtlr r0 + addi r1, r1, 0x10 + blr + +.align 4 + +.data +FSStateDebugStr: .string "State: %s\n" + +.global FSDummyBrlanName, FSDummyGroup, FSDummyPane +FSDummyBrlanName: .string "fileSelectBase_18_DummyAnim.brlan" +FSDummyGroup: .string "DummyGroup" +FSDummyPane: .string "DummyPane" + +.global A00_window +A00_window: .string "A00_window" +.global ShowEraseCopy, HideEraseCopy +ShowEraseCopy: .string "fileSelectBase_18_ShowEraseCopy.brlan" +HideEraseCopy: .string "fileSelectBase_18_HideEraseCopy.brlan" +.global N_posFile1_00 +N_posFile1_00: .string "N_posFile1_00" +.global CDHolderGroup +CDHolderGroup: .string "CDHolderGroup" + +NormalExitStr: .string "<Normal> %d-%d\n" +SecretExitStr: .string "<Secret> %d-%d\n" +StarCoinCount: .string "StarCoinCount" +ExitCount: .string "ExitCount" + +.align 4 +DFTitle: +.short 'F','i','l','e',' ','X',0 +InvalidWorld: +.short '<','I','n','v','a','l','i','d',' ','W','o','r','l','d','>',0 + diff --git a/src/firelaser.cpp b/src/firelaser.cpp index 32eb0bd..fa240d0 100755 --- a/src/firelaser.cpp +++ b/src/firelaser.cpp @@ -25,18 +25,9 @@ daFireLaser_c *daFireLaser_c::build() { } -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - - CREATE_STATE(daFireLaser_c, pewpewpew); -struct EventTable_t { - u64 events; -}; - -extern EventTable_t *EventTable; - int daFireLaser_c::onCreate() { @@ -77,7 +68,7 @@ void daFireLaser_c::beginState_pewpewpew() { void daFireLaser_c::executeState_pewpewpew() { - if (EventTable->events & this->eventFlag) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { this->timer = this->timer + 1; diff --git a/src/koopatlas/core.h b/src/koopatlas/core.h index d2d9454..2674977 100644 --- a/src/koopatlas/core.h +++ b/src/koopatlas/core.h @@ -36,7 +36,7 @@ void NewerMapDrawFunc(); #define WM_HUD WM_DANCE_PAKKUN #define WM_SHOP WM_TOGEZO -#define WM_SHOPITEM WM_PUKU +#define WM_SHOPITEM WM_BOARD #define WM_STARCOIN WM_GHOST class daWMPlayer_c; diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp index 8f4b778..3989a1c 100644 --- a/src/koopatlas/hud.cpp +++ b/src/koopatlas/hud.cpp @@ -383,72 +383,7 @@ void dWMHud_c::setWorldName() { int world = node->levelNumber[0]; int level = node->levelNumber[1]; - switch (world) { - case 1: - setWorldText("Yoshi's\nIsland"); - break; - - case 2: - if (((level > 1) && (level < 5)) || (level == 15) || (level == 33) || (level == 34)) - setWorldText("Soggy\nSewers"); - else - setWorldText("Rubble\nRuins"); - break; - - case 3: - setWorldText("Mushroom\nPeaks"); - break; - - case 4: - setWorldText("Sakura\nVillage"); - break; - - case 5: - if ((level < 6) || (level == 15) || (level == 33) || (level == 34)) - setWorldText("FreezeFlame\nValley"); - else - setWorldText("FreezeFlame\nVolcano"); - break; - - case 6: - setWorldText("Pumpkin\nBoneyard"); - break; - - case 7: - if (level < 4) - setWorldText("Sky\nMountain"); - else - setWorldText("Starry\nSkies"); - break; - - case 8: - if ((level < 6) || (level == 15) || (level == 25) || (level == 33) || (level == 34)) - setWorldText("Koopa\nPlanet"); - else - setWorldText("Koopa\nCore"); - break; - - case 9: - setWorldText("Bonus\nLand"); - break; - - case 10: - if ((level < 6) || (level == 30) || (level == 41) ) - setWorldText("Goldwood\nForest"); - else if ((level < 11) || (level == 32)) - setWorldText("Mini-Mega\nIsland"); - else if ((level < 16) || (level == 33) || (level == 34) || (level == 31) ) - setWorldText("Crystal\nCaves"); - else if (level < 19) - setWorldText("Bombard\nCliffs"); - else - setWorldText("Sky\nCity"); - break; - - default: - setWorldText("Unknown\nWorld"); - break; - } + setWorldText(NewerWorldName(NewerWorldForLevelID(world, level))); } } diff --git a/src/koopatlas/map.cpp b/src/koopatlas/map.cpp index 65d71b8..316c001 100644 --- a/src/koopatlas/map.cpp +++ b/src/koopatlas/map.cpp @@ -115,6 +115,14 @@ void dWMMap_c::renderer_c::drawLayers() { dKPLayer_s *layer = data->layers[iLayer]; renderMtx[2][3] += 2.0f; + if (layer->type == dKPLayer_s::PATHS) { + // rebase the camera matrix + baseZ = 3500.0f; + nw4r::g3d::Camera cam3d(GetCameraByID(0)); + cam3d.GetCameraMtx(&renderMtx); + MTXTransApply(renderMtx, renderMtx, 0, 0, baseZ); + } + if (layer->alpha == 0) continue; // invisible diff --git a/src/koopatlas/mapdata.cpp b/src/koopatlas/mapdata.cpp index ab8ef3a..52a7937 100644 --- a/src/koopatlas/mapdata.cpp +++ b/src/koopatlas/mapdata.cpp @@ -152,7 +152,7 @@ bool dKPMapData_c::load(const char *filename) { fixup(); bool didLoadTilesets = loadTilesets(); - bool didLoadBG = (bgLoader.load("/Maps/Water.brres") != 0); + bool didLoadBG = (bgLoader.load(data->backgroundName) != 0); return didLoadTilesets && didLoadBG; } @@ -203,6 +203,8 @@ void dKPMapData_c::fixup() { fixRef(data->layers); fixRef(data->tilesets); fixRef(data->unlockData); + fixRef(data->sectors); + fixRef(data->backgroundName); for (int iLayer = 0; iLayer < data->layerCount; iLayer++) { dKPLayer_s *layer = fixRef(data->layers[iLayer]); diff --git a/src/koopatlas/mapdata.h b/src/koopatlas/mapdata.h index 40e1a43..70c31ee 100644 --- a/src/koopatlas/mapdata.h +++ b/src/koopatlas/mapdata.h @@ -179,6 +179,9 @@ struct dKPLayer_s { }; struct dKPMapFile_s { + u32 magic; + int version; + int layerCount; dKPLayer_s **layers; @@ -187,7 +190,9 @@ struct dKPMapFile_s { u8 *unlockData; - dKPLayer_s::sector_s sectors[1]; // variable size + dKPLayer_s::sector_s *sectors; + + const char *backgroundName; }; class dKPMapData_c { diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index ffc4dfd..a9cd003 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -41,11 +41,41 @@ void dWMPathManager_c::setup() { found = true; currentNode = node; - SpammyReport("a1 Node: %p\n", node); - dKPPath_s *exit = node->getAnyExit(); - SpammyReport("a2 Exit: %p\n", exit); - startMovementTo(exit); - SpammyReport("a3\n"); + // figure out where we should move to + dKPPath_s *exitTo = 0; + + for (int i = 0; i < 4; i++) { + dKPPath_s *candidateExit = node->exits[i]; + if (!candidateExit) + continue; + + // find out if this path is a candidate + dKPNode_s *srcNode = node; + dKPPath_s *path = candidateExit; + + while (true) { + dKPNode_s *destNode = (path->start == srcNode) ? path->end : path->start; + int ct = destNode->getAvailableExitCount(); + if (destNode == node || ct > 2 || destNode->type == dKPNode_s::LEVEL) { + exitTo = path; + break; + } + + if (ct == 1) + break; + + // where to next? + path = destNode->getOppositeAvailableExitTo(path); + srcNode = destNode; + } + + if (exitTo) + break; + } + + if (!exitTo) + exitTo = node->getAnyExit(); + startMovementTo(exitTo); break; } } @@ -433,26 +463,26 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { moveSpeed = 2.0f; break; case 13: - player->startAnimation(Tjumped, 2.0, 0.0, 0.0); - break; - case 14: player->startAnimation(b_dash2, 3.0, 10.0, 0.0); player->hasSound = true; player->soundName = SE_PLY_FOOTNOTE_DIRT; moveSpeed = 5.0f; break; - case 15: + case 14: player->startAnimation(wait, 2.0, 10.0, 0.0); player->rot.y = 0x0000; MapSoundPlayer(SoundRelatedClass, SE_PLY_DOKAN_IN_OUT, 1); moveSpeed = 1.0f; break; - case 16: + case 15: player->startAnimation(wait, 2.0, 10.0, 0.0); player->rot.y = 0x8000; MapSoundPlayer(SoundRelatedClass, SE_OBJ_DOOR_OPEN, 1); moveSpeed = 0.2f; break; + case 16: + player->startAnimation(Tjumped, 2.0, 0.0, 0.0); + break; default: SpammyReport("No animtaion?!"); player->startAnimation(run, 2.0, 10.0, 0.0); @@ -560,6 +590,13 @@ void dWMPathManager_c::moveThroughPath() { SaveBlock *save = GetSaveFile()->GetBlock(-1); save->current_path_node = pathLayer->findNodeID(to); + if (to->type == dKPNode_s::LEVEL) { + NWRWorld nWorld = NewerWorldForLevelID(to->levelNumber[0], to->levelNumber[1]); + if (nWorld != UNKNOWN_WORLD) { + save->currentNewerWorld = (u8)nWorld; + } + } + dWMHud_c::instance->showPointBar(); SpammyReport("Point bar shown\n"); } else { diff --git a/src/layoutDebug.S b/src/layoutDebug.S new file mode 100644 index 0000000..591bfd5 --- /dev/null +++ b/src/layoutDebug.S @@ -0,0 +1,148 @@ +.text + +.extern OSReport +.extern strcmp + +.global RlanLoadDebugHook +.extern m2d__AnmResHandler_c__Load +RlanLoadDebugHook: + stwu r1, -0x20(r1) + mflr r0 + stw r0, 0x24(r1) + stw r21, 0x1C(r1) + stw r22, 0x18(r1) + stw r23, 0x14(r1) + stw r24, 0x10(r1) + stw r25, 0xC(r1) + + mr r21, r3 + mr r22, r4 + mr r23, r5 + mr r24, r6 + mr r25, r7 + + lis r3, RlanLoadStr@h + ori r3, r3, RlanLoadStr@l + mr r4, r29 # rlan num + mr r5, r28 # rlan count + mr r6, r21 # anmreshandler + mr r7, r22 # rlan name + mr r8, r23 # resAcc + mr r9, r24 # layout + crclr 4*cr1+eq + bl OSReport + + lis r3, BreakOnRlan@h + ori r3, r3, BreakOnRlan@l + mr r4, r22 + bl strcmp + cmpwi r3, 0 + bne thatsFine + lis r3, 0xDEAD + ori r3, r3, 0xBEEF +thatsFine: + mr r3, r21 + mr r4, r22 + mr r5, r23 + mr r6, r24 + mr r7, r25 + bl m2d__AnmResHandler_c__Load + mr r25, r3 + +# lis r3, RlanGrpCount@h +# ori r3, r3, RlanGrpCount@l +# lwz r4, 0x18(r21) +# crclr 4*cr1+eq +# bl OSReport + + # Thing: r22 + # ID: r23 + # Count: r24 + li r23, 0 + lwz r24, 0x18(r21) + lwz r22, 0x14(r21) + b startGroupReportLoop +groupReportLoop: + + lis r3, RlanGroupStr@h + ori r3, r3, RlanGroupStr@l + + mr r4, r23 # ID + mr r5, r24 # count + lwz r6, 0(r22) # group + addi r7, r6, 0x18 + lwz r8, 4(r22) # animTransform + + crclr 4*cr1+eq + bl OSReport + + addi r23, r23, 1 + addi r22, r22, 8 + +startGroupReportLoop: + cmpw r23, r24 + blt groupReportLoop + + mr r3, r25 + + lwz r21, 0x1C(r1) + lwz r22, 0x18(r1) + lwz r23, 0x14(r1) + lwz r24, 0x10(r1) + lwz r25, 0xC(r1) + lwz r0, 0x24(r1) + mtlr r0 + addi r1, r1, 0x20 + blr + + + + +.global AnmLoadDebugHook +.extern m2d__Anm_c__Load + +AnmLoadDebugHook: + stwu r1, -0x20(r1) + mflr r0 + stw r0, 0x24(r1) + stw r21, 0x1C(r1) + stw r22, 0x18(r1) + stw r23, 0x14(r1) + + mr r21, r3 + mr r22, r4 + mr r23, r5 + + lis r3, AnmLoadStr@h + ori r3, r3, AnmLoadStr@l + mr r4, r30 # anim num + mr r5, r29 # anim count + lwz r6, 0(r28) # rlan ID + mr r7, r21 # anim + mr r8, r22 # anmreshandler + mr r9, r23 # group name + crclr 4*cr1+eq + bl OSReport + + mr r3, r21 + mr r4, r22 + mr r5, r23 + bl m2d__Anm_c__Load + + lwz r21, 0x1C(r1) + lwz r22, 0x18(r1) + lwz r23, 0x14(r1) + lwz r0, 0x24(r1) + mtlr r0 + addi r1, r1, 0x20 + blr + + +.data +.align 4 +AnmLoadStr: .string "[Anm %d/%d] Anm[%d] @ %p, ResHandler @ %p, Group: %s\n" +RlanLoadStr: .string "[Rlan %d/%d] ResHandler: %p, Rlan Name: %s, ResAcc: %p, Layout: %p\n" +#RlanGrpCount: .string "%d group(s):\n" +RlanGroupStr: .string "--[%d/%d] %p : %s - AnimTransform: %p\n" +BreakOnRlan: .string "fileSelectBase_18_DummyAnim.brlan" + diff --git a/src/levelinfo_old.h b/src/levelinfo_old.h index 8e1e916..d8cb888 100644 --- a/src/levelinfo_old.h +++ b/src/levelinfo_old.h @@ -1,5 +1,5 @@ -#ifndef __NEWER_LEVELINFO_H -#define __NEWER_LEVELINFO_H +#ifndef __NEWER_LEVELINFO_OLD_H +#define __NEWER_LEVELINFO_OLD_H #include <common.h> #include "fileload.h" diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp index dc503e0..adadc50 100644 --- a/src/levelspecial.cpp +++ b/src/levelspecial.cpp @@ -19,12 +19,6 @@ struct LevelSpecial { u8 func; // 0x3D7 }; -struct EventTable_t { - u64 events; - // ... -}; - -extern EventTable_t *EventTable; extern u16 TimeStopFlag; extern u32 TimerBranch; @@ -50,7 +44,6 @@ float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25, -extern "C" dAc_Py_c *GetSpecificPlayerActor(int number); void LevelSpecial_Update(LevelSpecial *self); bool ResetAfterLevel(); @@ -105,7 +98,7 @@ bool LevelSpecial_Execute(LevelSpecial *self) { void LevelSpecial_Update(LevelSpecial *self) { u8 newEvState = 0; - if (EventTable->events & self->eventFlag) + if (dFlagMgr_c::instance->flags & self->eventFlag) newEvState = 1; if (newEvState == self->lastEvState) diff --git a/src/linegod.cpp b/src/linegod.cpp index c727de4..dedbea6 100644 --- a/src/linegod.cpp +++ b/src/linegod.cpp @@ -72,12 +72,6 @@ struct LineGod { BgActor *ac[8]; // 0x3D8
};
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
fBase_c *FindActorByID(u32 id);
@@ -174,7 +168,7 @@ bool LineGod_AppendToList(LineGod *self, BgActor *ac) { void LineGod_Update(LineGod *self) {
u8 newEvState = 0;
- if (EventTable->events & self->eventFlag)
+ if (dFlagMgr_c::instance->flags & self->eventFlag)
newEvState = 1;
if (newEvState == self->lastEvState)
diff --git a/src/meteor.cpp b/src/meteor.cpp index 5eea95f..219bab3 100755 --- a/src/meteor.cpp +++ b/src/meteor.cpp @@ -4,8 +4,6 @@ #include <sfx.h> #include "boss.h" -extern "C" void *PlaySound(dStageActor_c *, int soundID); - class dMeteor : public dEn_c { int onCreate(); int onDelete(); diff --git a/src/mrsun.cpp b/src/mrsun.cpp index 86c5bfb..5b9130c 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -86,13 +86,6 @@ CREATE_STATE(daMrSun_c, Wait); #define DEACTIVATE 0 -struct EventTable_t { - u64 events; - // ... -}; - -extern EventTable_t *EventTable; - void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } @@ -253,7 +246,7 @@ int daMrSun_c::onExecute() { acState.execute(); updateModelMatrices(); - if (EventTable->events & this->eventFlag) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { if (this->killFlag == 0) { this->kill(); this->pos.y = this->pos.y + 800.0; diff --git a/src/msgbox.cpp b/src/msgbox.cpp index adbeb24..968b607 100644 --- a/src/msgbox.cpp +++ b/src/msgbox.cpp @@ -1,52 +1,9 @@ #include <common.h> #include <game.h> +#include "msgbox.h" // Replaces: EN_LIFT_ROTATION_HALF (Sprite 107; Profile ID 481 @ 80AF96F8) -class dMsgBoxManager_c : public dStageActor_c { - public: - void showMessage(int id); - - dMsgBoxManager_c() : state(this, &StateID_LoadRes) { } - - int onCreate(); - int onDelete(); - int onExecute(); - int onDraw(); - - int beforeExecute() { return true; } - int afterExecute(int) { return true; } - - m2d::EmbedLayout_c layout; - dDvdLoader_c msgDataLoader; - - bool layoutLoaded; - bool visible; - - dStateWrapper_c<dMsgBoxManager_c> state; - - USING_STATES(dMsgBoxManager_c); - DECLARE_STATE(LoadRes); - DECLARE_STATE(Wait); - DECLARE_STATE(BoxAppearWait); - DECLARE_STATE(ShownWait); - DECLARE_STATE(BoxDisappearWait); - - static dMsgBoxManager_c *instance; - static dMsgBoxManager_c *build(); - - private: - struct entry_s { - u32 id; - u32 titleOffset; - u32 msgOffset; - }; - - struct header_s { - u32 count; - entry_s entry[1]; - }; -}; dMsgBoxManager_c *dMsgBoxManager_c::instance = 0; dMsgBoxManager_c *dMsgBoxManager_c::build() { @@ -322,7 +279,10 @@ daEnMsgBlock_c *daEnMsgBlock_c::build() { void daEnMsgBlock_c::blockWasHit(bool isDown) { pos.y = initialY; - dMsgBoxManager_c::instance->showMessage(settings); + if (dMsgBoxManager_c::instance) + dMsgBoxManager_c::instance->showMessage(settings); + else + Delete(false); physics.setup(this, &physicsInfo, 3, currentLayerID); physics.addToList(); diff --git a/src/msgbox.h b/src/msgbox.h new file mode 100644 index 0000000..f71749d --- /dev/null +++ b/src/msgbox.h @@ -0,0 +1,52 @@ +#ifndef MSGBOX_H +#define MSGBOX_H +#include <common.h> +#include <game.h> + +class dMsgBoxManager_c : public dStageActor_c { + public: + void showMessage(int id); + + dMsgBoxManager_c() : state(this, &StateID_LoadRes) { } + + int onCreate(); + int onDelete(); + int onExecute(); + int onDraw(); + + int beforeExecute() { return true; } + int afterExecute(int) { return true; } + int beforeDraw() { return true; } + int afterDraw(int) { return true; } + + m2d::EmbedLayout_c layout; + dDvdLoader_c msgDataLoader; + + bool layoutLoaded; + bool visible; + + dStateWrapper_c<dMsgBoxManager_c> state; + + USING_STATES(dMsgBoxManager_c); + DECLARE_STATE(LoadRes); + DECLARE_STATE(Wait); + DECLARE_STATE(BoxAppearWait); + DECLARE_STATE(ShownWait); + DECLARE_STATE(BoxDisappearWait); + + static dMsgBoxManager_c *instance; + static dMsgBoxManager_c *build(); + + private: + struct entry_s { + u32 id; + u32 titleOffset; + u32 msgOffset; + }; + + struct header_s { + u32 count; + entry_s entry[1]; + }; +}; +#endif /* MSGBOX_H */ diff --git a/src/newer.cpp b/src/newer.cpp new file mode 100644 index 0000000..6d672e2 --- /dev/null +++ b/src/newer.cpp @@ -0,0 +1,77 @@ +#include <newer.h> + +NWRWorld NewerWorldForLevelID(int w, int l) { + switch (w) { + case 1: return YOSHI_ISLAND; + case 2: + if (((l>1) && (l<5)) || (l==15) || (l==33) || (l==34)) + return SOGGY_SEWERS; + else + return RUBBLE_RUINS; + case 3: return MUSHROOM_PEAKS; + case 4: return SAKURA_VILLAGE; + case 5: + if (l<7 || l==15 || l==33 || l==34) + return FREEZEFLAME_GLACIER; + else + return FREEZEFLAME_VOLCANO; + case 6: return PUMPKIN_BONEYARD; + case 7: + if (l<4) + return SKY_MOUNTAIN; + else + return STARRY_SKIES; + case 8: + if (l<6 || l==15 || l==25 || l==33 || l==34) + return KOOPA_PLANET; + else + return KOOPA_CORE; + case 9: return BONUS_LAND; + case 10: + if (l<6 || l==30 || l==41) + return GOLDWOOD_FOREST; + else if (l<11 || l==32) + return MINIMEGA_ISLAND; + else if (l<16 || l==33 || l==34 || l==31) + return CRYSTAL_CAVES; + else if (l<19) + return BOMBARD_CLIFFS; + else + return SKY_CITY; + } + + return UNKNOWN_WORLD; +} + + +const wchar_t *NewerWorldNames[] = { + L"Yoshi's Island", + L"Rubble Ruins", + L"Soggy Sewers", + L"Mushroom Peaks", + L"Sakura Village", + L"Freezeflame Glacier", + L"Freezeflame Volcano", + L"Pumpkin Boneyard", + L"Sky Mountain", + L"Starry Skies", + L"Koopa Planet", + L"Koopa Core", + L"Bonus Land", + L"Goldwood Forest", + L"Mini-Mega Island", + L"Crystal Caves", + L"Bombard Cliffs", + L"Sky City" +}; + +// This is an array so it can be accessed from fileselect.S +int NewerWorldCount[] = { + 18 +}; + +const wchar_t *NewerWorldName(NWRWorld world) { + if (world < 0 || world >= WORLD_COUNT) + return L"Unknown World"; + return NewerWorldNames[world]; +} diff --git a/src/palaceDude.cpp b/src/palaceDude.cpp new file mode 100644 index 0000000..6a8d7ff --- /dev/null +++ b/src/palaceDude.cpp @@ -0,0 +1,51 @@ +#include <game.h> +#include <stage.h> +#include "msgbox.h" + +class dPalaceDude_c : public dStageActor_c { + public: + static dPalaceDude_c *build(); + + bool hasBeenActivated; + bool hasExitedStage; + int onExecute(); +}; + +/*****************************************************************************/ +// Glue Code +dPalaceDude_c *dPalaceDude_c::build() { + void *buffer = AllocFromGameHeap1(sizeof(dPalaceDude_c)); + dPalaceDude_c *c = new(buffer) dPalaceDude_c; + return c; +} + + +int dPalaceDude_c::onExecute() { + if (dFlagMgr_c::instance->flags & spriteFlagMask) { + if (!hasBeenActivated) { +// OSReport("Activating Palace Dude\n"); + hasBeenActivated = true; + + dMsgBoxManager_c::instance->showMessage(settings & 0xFFFFFFF); + + SaveBlock *save = GetSaveFile()->GetBlock(-1); + *((u8*)(((u32)GameMgr)+0x380)) |= (1 << (settings >> 28)); + } + } + + if (hasBeenActivated) { + if (hasExitedStage) + return true; +// OSReport("Palace Dude is activated, %d\n", dMsgBoxManager_c::instance->visible); + if (!dMsgBoxManager_c::instance->visible) { +// OSReport("Exiting\n"); + ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); + hasExitedStage = true; + } + } + + return true; + +} + + diff --git a/src/penguin.cpp b/src/penguin.cpp index 2105291..6112285 100644 --- a/src/penguin.cpp +++ b/src/penguin.cpp @@ -63,10 +63,6 @@ daPengi *daPengi::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daPengi *, Vec pos); //FIXME make this dEn_c->used... extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); diff --git a/src/player.h b/src/player.h index 267729f..e1bbed5 100644 --- a/src/player.h +++ b/src/player.h @@ -4,7 +4,6 @@ #include <common.h> #include <game.h> -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); char NearestPlayer(dStageActor_c* actor); void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale); void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye); diff --git a/src/pumpkinGoomba.cpp b/src/pumpkinGoomba.cpp index 7b46af9..426d323 100644 --- a/src/pumpkinGoomba.cpp +++ b/src/pumpkinGoomba.cpp @@ -59,8 +59,6 @@ dGoombaPie *dGoombaPie::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); @@ -132,19 +130,7 @@ dGoombaPie *dGoombaPie::build() { doStateChange(&StateID_Burst); } - struct DoSomethingCool { - u32 unk_01; //0000 - Vec3 pos; //0004 - Vec3 scale; //0010 - f32 unk_02; //001C - f32 unk_03; //0020 - f32 unk_04; //0024 - f32 unk_05; //0028 - f32 unk_06; //002C - f32 unk_07; //0030 - f32 unk_08; //0034 - f32 unk_09; //0038 - } goombIceBlock; + DoSomethingCool goombIceBlock; extern "C" void sub_80024C20(void); extern "C" void __destroy_arr(void*, void(*)(void), int, int); diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 213caa8..174b075 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -147,13 +147,8 @@ daShyGuy *daShyGuy::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos); - //FIXME make this dEn_c->used... extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" int SomeStrangeModification(dStageActor_c* actor); diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp index 56ac383..4be86a3 100755 --- a/src/spritespawner.cpp +++ b/src/spritespawner.cpp @@ -19,9 +19,6 @@ struct SpriteSpawner { u32 createdActor; }; -struct EventTable_t { - u64 events; -}; struct VEC { @@ -31,9 +28,6 @@ struct VEC { }; -extern EventTable_t *EventTable; -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer); -extern "C" dStageActor_c *Actor_SearchByID(u32 actorID); void SpriteSpawner_Update(SpriteSpawner *self); @@ -67,13 +61,13 @@ bool SpriteSpawner_Execute(SpriteSpawner *self) { void SpriteSpawner_Update(SpriteSpawner *self) { - if (EventTable->events & self->eventFlag) + if (dFlagMgr_c::instance->flags & self->eventFlag) { // Put an action for when the event turns on here if (self->createdActor == 0) { - VEC pos; + Vec pos; pos.x = self->x; pos.y = self->y; pos.z = self->z; diff --git a/src/spriteswapper.cpp b/src/spriteswapper.cpp index 89ead56..3fc78e0 100755 --- a/src/spriteswapper.cpp +++ b/src/spriteswapper.cpp @@ -16,19 +16,12 @@ public: u32 timer; }; -struct EventTable_t { - u64 events; -}; - SpriteSpawnerTimed *SpriteSpawnerTimed::build() { void *buffer = AllocFromGameHeap1(sizeof(SpriteSpawnerTimed)); return new(buffer) SpriteSpawnerTimed; } -extern EventTable_t *EventTable; -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - int SpriteSpawnerTimed::onCreate() { @@ -48,7 +41,7 @@ int SpriteSpawnerTimed::onCreate() { int SpriteSpawnerTimed::onExecute() { - if (EventTable->events & this->eventFlag) { // If the event is on + if (dFlagMgr_c::instance->flags & this->eventFlag) { // If the event is on if (this->timer < 1) { // If the timer is empty CreateActor(this->type, this->inheritSet, this->pos, 0, 0); this->timer = 120; @@ -62,4 +55,4 @@ int SpriteSpawnerTimed::onExecute() { } return true; -}
\ No newline at end of file +} diff --git a/src/topman.cpp b/src/topman.cpp index edf75dd..5a313ae 100644 --- a/src/topman.cpp +++ b/src/topman.cpp @@ -73,13 +73,8 @@ daTopman *daTopman::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther); - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daTopman *, Vec pos); - //FIXME make this dEn_c->used... extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); @@ -194,19 +189,7 @@ daTopman *daTopman::build() { doStateChange(&StateID_Die); } - struct DoSomethingCool { - u32 unk_01; //0000 - Vec3 pos; //0004 - Vec3 scale; //0010 - f32 unk_02; //001C - f32 unk_03; //0020 - f32 unk_04; //0024 - f32 unk_05; //0028 - f32 unk_06; //002C - f32 unk_07; //0030 - f32 unk_08; //0034 - f32 unk_09; //0038 - } my_struct; + DoSomethingCool my_struct; extern "C" void sub_80024C20(void); extern "C" void __destroy_arr(void*, void(*)(void), int, int); |