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-rw-r--r--src/topman.cpp49
1 files changed, 29 insertions, 20 deletions
diff --git a/src/topman.cpp b/src/topman.cpp
index 66b4454..7a345d3 100644
--- a/src/topman.cpp
+++ b/src/topman.cpp
@@ -43,16 +43,16 @@ class daTopman : public dEn_c {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
// bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
void _vf148();
void _vf14C();
@@ -136,49 +136,58 @@ daTopman *daTopman::build() {
this->playerCollision(apThis, apOther);
}
- void daTopman::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daTopman::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
deathInfo.isDead = 0;
this->flags_4FC |= (1<<(31-7));
this->counter_504[apOther->owner->which_player] = 0;
+ return true;
}
- void daTopman::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daTopman::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->collisionCatD_Drill(apThis, apOther);
+ return true;
}
- void daTopman::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daTopman::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->collisionCatD_Drill(apThis, apOther);
+ return true;
}
- void daTopman::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daTopman::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
backFire = apOther->owner->direction ^ 1;
doStateChange(&StateID_KnockBack);
+ return true;
}
- void daTopman::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daTopman::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
doStateChange(&StateID_Die);
+ return true;
}
- void daTopman::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daTopman::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
doStateChange(&StateID_Die);
+ return true;
}
- void daTopman::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daTopman::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
backFire = apOther->owner->direction ^ 1;
doStateChange(&StateID_KnockBack);
+ return true;
}
- void daTopman::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daTopman::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
backFire = apOther->owner->direction ^ 1;
doStateChange(&StateID_KnockBack);
+ return true;
}
- void daTopman::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daTopman::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
backFire = apOther->owner->direction ^ 1;
doStateChange(&StateID_KnockBack);
+ return true;
}
// void daTopman::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {