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-rw-r--r--src/shyguy.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 594d537..bc889f8 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -97,8 +97,8 @@ class daShyGuy : public dEn_c {
void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
// bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -287,8 +287,8 @@ daShyGuy *daShyGuy::build() {
void daShyGuy::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
void daShyGuy::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { PlaySound(this, SE_EMY_DOWN); doStateChange(&StateID_Die); }
- void daShyGuy::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { PlaySound(this, SE_EMY_DOWN); doStateChange(&StateID_Die); }
- void daShyGuy::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { PlaySound(this, SE_EMY_DOWN); doStateChange(&StateID_Die); }
+ void daShyGuy::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { PlaySound(this, SE_EMY_DOWN); doStateChange(&StateID_Die); }
+ void daShyGuy::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { PlaySound(this, SE_EMY_DOWN); doStateChange(&StateID_Die); }
void daShyGuy::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Die); }
void daShyGuy::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Die); }