diff options
Diffstat (limited to 'src/poweruphax.S')
-rw-r--r-- | src/poweruphax.S | 1474 |
1 files changed, 746 insertions, 728 deletions
diff --git a/src/poweruphax.S b/src/poweruphax.S index 9a334f6..e028eb9 100644 --- a/src/poweruphax.S +++ b/src/poweruphax.S @@ -1,728 +1,746 @@ -.text
-.align 4
-.set sp, 1
-
-.extern returnFromGPSFASixth
-.extern daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot
-.extern dAcPy_c__ChangePowerupWithAnimation
-.extern PlayPlayerSound
-.extern CreateActor
-.extern PlayerProjectileShooting
-.extern Actor_SearchByName
-.extern SomeTable_802F5440
-.extern SomeTable_802F5580
-.extern SomeTable_802F56C0
-.extern BlahTable
-.extern continuePlumberSetPowerupTexture
-.extern doneSettingThePowerupTexture
-.extern doneSettingThePowerupTexture2
-
-#ifndef __MWERKS__
-.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
-.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
-.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
-.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
-.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
-.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
-.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
-.set f1,1; .set f30,30; .set f31,31
-#endif
-
-.global GetInfoFromDumbTable
-GetInfoFromDumbTable:
- lis r3, SomeTable@h
- ori r3, r3, SomeTable@l
-
- slwi r4, r4, 2
- slwi r0, r5, 6
-
- lwzx r3, r3, r4
- add r3, r3, r0
- blr
-
-
-
-
-.global FukidashiFix
-FukidashiFix:
- lis r7, ZeroFloat@h
- ori r7, r7, ZeroFloat@l
-
- lis r8, FukidashiTable2@h
- ori r8, r8, FukidashiTable2@l
-
- mulli r6, r4, 0x20
- slwi r0, r5, 2
- add r0, r0, r6
-
- lfs f0, 0(r7)
- lfsx f1, r8, r0
-
- stfs f0, 0x1DC(r3)
- stfs f1, 0x1E0(r3)
- stfs f0, 0x1E4(r3)
-
- blr
-
-
-
-
-.global PlayerGetHeight
-PlayerGetHeight:
- lwz r0, 0x14D4(r3)
-
- lwz r4, 0x1090(r3)
- slwi r4, r4, 3
-
- cmpwi r0, 0
- beq useNormal
- cmpwi r0, 1
- bne useDucking
-
-useNormal:
- lis r3, PlayerHeightsNormal@h
- ori r3, r3, PlayerHeightsNormal@l
- b gotOffset
-
-useDucking:
- lis r3, PlayerHeightsDucking@h
- ori r3, r3, PlayerHeightsDucking@l
-
-gotOffset:
- lfsx f1, r3, r4
- blr
-
-
-
-.global WtfEver
-WtfEver:
- lis r3, WtfEverTable@h
- ori r3, r3, WtfEverTable@l
- lfsx f0, r3, r0
- blr
-
-
-
-.global YetAnother
-YetAnother:
- lis r3, YetAnotherTable@h
- ori r3, r3, YetAnotherTable@l
- lfsx f0, r3, r0
- blr
-
-
-
-
-.global GetWeirdScaleTable
-GetWeirdScaleTable:
- lis r5, WeirdScaleTable@h
- ori r5, r5, WeirdScaleTable@l
- lfsx f1, r5, r0
- blr
-
-
-
-
-
-.global GetAsdfTable
-GetAsdfTable:
- extsb r0, r4
- cmpwi r0, -1
- bne dontGetThisOne
-
- lwz r0, 0x1090(r3)
- extsb r4, r0
-
-dontGetThisOne:
- extsb r0, r4
-
- lis r3, AsdfTable@h
- ori r3, r3, AsdfTable@l
- lbzx r3, r3, r0
-
- blr
-
-
-
-
-
-.global GetBlahTableOffset
-GetBlahTableOffset:
- lis r5, BlahTableOffsets@h
- ori r5, r5, BlahTableOffsets@l
- lwzx r30, r5, r4
- blr
-
-
-.global DealWithBlahTable
-DealWithBlahTable:
- lis r5, BlahTableOffsets@h
- ori r5, r5, BlahTableOffsets@l
-
- # points to BlahTable
- lis r4, BlahTable@h
- ori r4, r4, BlahTable@l
-
- # get blahtableoffset entry based on powerup
- lwz r0, 0x1090(r3)
- slwi r0, r0, 2
- lwzx r0, r5, r0
-
- # now get the entry from the blahtable
- slwi r0, r0, 2
- lwzx r4, r4, r0
-
- # do shit here
-
- lfs f3, 0(r4)
- stfs f3, 0x14E4(r3)
- stfs f3, 0x164(r3)
-
- lfs f1, 0x2A70(r3)
- lfs f0, 0x2A74(r3)
-
- lfs f2, 4(r4)
- fadds f1, f2, f1
- fadds f0, f0, f1
- stfs f0, 0x14E8(r3)
- stfs f0, 0x168(r3)
-
- lfs f0, 0x8(r4)
- lfs f1, 0xC(r4)
- stfs f0, 0x16C(r3)
- stfs f1, 0x170(r3)
-
- # hope I did this right
- blr
-
-
-
-
-
-.global GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r4_dest
-GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r4_dest:
- lis r6, PowerupScaleFloats@h
- ori r6, r6, PowerupScaleFloats@l
- add r4, r6, r0
- blr
-
-.global GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r3_dest
-GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r3_dest:
- lis r6, PowerupScaleFloats@h
- ori r6, r6, PowerupScaleFloats@l
- add r3, r6, r0
- blr
-
-.global GetPowerupScaleFloatAddr_r8_trash_r0_valshl2_r7_dest
-GetPowerupScaleFloatAddr_r8_trash_r0_valshl2_r7_dest:
- lis r8, PowerupScaleFloats@h
- ori r8, r8, PowerupScaleFloats@l
- add r7, r8, r0
- blr
-
-.global GetPowerupScaleFloatAddr_fixForSixth
-GetPowerupScaleFloatAddr_fixForSixth:
- lis r5, PowerupScaleFloats@h
- ori r5, r5, PowerupScaleFloats@l
- add r4, r5, r4
- b returnFromGPSFASixth
-
-
-
-.global PlumberSetPowerupFix
-PlumberSetPowerupFix:
- lbz r0, 0x152(r31) # get powerup id
-
- cmpwi r0, 2
- beq doFireTex
-
- cmpwi r0, 6
- beq doIceTex
-
- cmpwi r0, 7
- beq doHammerTex
-
- li r4, 0
- b gotTexID
-
-doFireTex:
- li r4, 1
- b gotTexID
-
-doIceTex:
- li r4, 2
- b gotTexID
-
-doHammerTex:
- li r4, 3
-
-gotTexID:
- lwz r12, 0(r31)
- mr r3, r31
- lwz r12, 0x34(r12)
- mtctr r12
- bctrl
-
- b doneSettingThePowerupTexture
-
-
-
-.global PlumberSetPowerupFix2
-PlumberSetPowerupFix2:
- cmpwi r31, 2
- beq doFireTex2
-
- cmpwi r31, 6
- beq doIceTex2
-
- cmpwi r31, 7
- beq doHammerTex2
-
- li r4, 0
- b gotTexID2
-
-doFireTex2:
- li r4, 1
- b gotTexID2
-
-doIceTex2:
- li r4, 2
- b gotTexID2
-
-doHammerTex2:
- li r4, 3
-
-gotTexID2:
- lwz r3, 0x2A64(r30)
- lwz r12, 0(r3)
- lwz r12, 0x34(r12)
- mtctr r12
- bctrl
-
- b doneSettingThePowerupTexture2
-
-
-
-
-.global PlumberSetPowerupTextureDebug
-.extern OSReport
-.extern continuePlumberSetPowerupTextureDebug
-PlumberSetPowerupTextureDebug:
- stwu sp, -0x30(sp)
- mflr r0
- stw r0, 0x34(sp)
- stw r3, 0x20(sp)
- stw r4, 0x24(sp)
-
- mr r6, r0
- mr r5, r4
- mr r4, r3
- lis r3, PowerupTexDebugStr@h
- ori r3, r3, PowerupTexDebugStr@l
- crclr 4*cr1+eq
- bl OSReport
-
- lwz r3, 0x20(sp)
- lwz r4, 0x24(sp)
- lwz r0, 0x34(sp)
- mtlr r0
- addi sp, sp, 0x30
-
- stwu sp, -0x30(sp)
-
- b continuePlumberSetPowerupTextureDebug
-
-
-
-
-
-.global PlumberSetPowerupTextureFix
-PlumberSetPowerupTextureFix:
- stb r4, 0x153(r3)
-
- lis r5, PowerupTextures@h
- ori r5, r5, PowerupTextures@l
-
- slwi r4, r4, 2
- lfsx f31, r5, r4
-
- b continuePlumberSetPowerupTexture
-
-
-
-.global SetHammerToEnItemDCA
-SetHammerToEnItemDCA:
- bl daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot
- cmpwi r3, 1
- bne DontSetHammer
-
- li r0, 5
- sth r0, 0xDCA(r31)
-
-DontSetHammer:
- lwz r0, 0x14(sp)
- lwz r31, 0xC(sp)
- mtlr r0
- addi sp, sp, 0x10
- blr
-
-
-.global SetHammerToEnItemDCASpecial
-SetHammerToEnItemDCASpecial:
- cmplwi r4, 0x19
- b _not19
- li r0, 0xD
- sth r0, 0xDCA(r3)
-_not19:
- cmplwi r4, 6
- bnelr
- li r0, 5
- sth r0, 0xDCA(r3)
- blr
-
-
-#.global EnItem_BindAnimation_Fix
-#EnItem_BindAnimation_Fix:
-# lhz r0, 0xDCA(r3)
-# cmpwi r0, 5
-# beqlr
-# stwu sp, -0x20(sp)
-# b EnItem_BindAnimation_Continued
-
-
-.global WeirdAnimLoadHack
-WeirdAnimLoadHack:
- cmplwi r4, 5 #hammersuit
- beqlr
- cmplwi r4, 6 #1up
- beqlr
- # neither of those succeeded
- crclr 4*cr0+eq
- blr
-
-
-
-.global TryToGiveMarioHammerSuit
-TryToGiveMarioHammerSuit:
- stwu sp, -0x10(sp)
- mflr r0
- stw r0, 0x14(sp)
-
- # check the obtained item number
- cmplwi r3, 5
- bne IsntGettingHammerSuit
-
- # check the current player powerup
- cmplwi r4, 7
- bne DontHaveHammerSuit
-
- li r28, 0
- li r29, 2
- b ReturnFromTTGMHS
-
-DontHaveHammerSuit:
- mr r3, r30
- li r4, 7
- bl dAcPy_c__ChangePowerupWithAnimation
-
- cmpwi r3, 0
- beq ReturnFromTTGMHS
-
- li r29, 1
-
-IsntGettingHammerSuit:
-ReturnFromTTGMHS:
- # end of function
- lwz r0, 0x14(sp)
- mtlr r0
- addi sp, sp, 0x10
-
- # leftover instruction from what we replaced to add the bl
- cmpwi r29, 0
- blr
-
-
-
-.global ThrowHammer
-ThrowHammer:
- # continues on from PlayerProjectileShooting
-
- # get powerup
- lwz r3, 0x1090(r30)
- cmplwi r3, 7
- bne ReturnFromThrowHammer
-
- mr r3, r30
- li r4, 498
- li r5, 0
- bl PlayPlayerSound
-
- li r3, 0x73 # Hammer
- li r4, 0 # Settings
- addi r5, sp, 0x2C # Position
- li r6, 0 # Rotation
- lbz r7, 0x38F(r30) # Layer
- bl CreateActor
-
- # Store player ID
- lwz r4, 0(r30)
- stw r4, 0x450(r3)
-
- # store player number, but add 0x100 to differentiate it from 0
- lbz r4, 0x38D(r30)
- addi r4, r4, 0x100
- stw r4, 0x458(r3)
-
- # Fix scale
- lis r4, OneFloat@h
- ori r4, r4, OneFloat@l
- lfs f0, 0(r4)
- stfs f0, 0xDC(r3)
- stfs f0, 0xE0(r3)
- stfs f0, 0xE4(r3)
-
- mr r4, r30
- lwz r12, 0x60(r3)
- lwz r12, 0x8C(r12)
- mtctr r12
- bctrl
-
-ReturnFromThrowHammer:
- lwz r0, 0xC4(sp)
- psq_l f31, 0xB8(sp), 1, 0
- lfd f31, 0xB0(sp)
- psq_l f30, 0xA8(sp), 1, 0
- lfd f30, 0xA0(sp)
- lwz r31, 0x9C(sp)
- lwz r30, 0x98(sp)
- mtlr r0
- addi sp, sp, 0xC0
- blr
-
-
-
-.global MoreProjectileStuff_Fix
-MoreProjectileStuff_Fix:
- lwz r3, 0x1090(r31)
- cmplwi r3, 7
- bne ReturnFromMPSFix
-
- mr r3, r31
- li r4, 1
- bl PlayerProjectileShooting
-
-ReturnFromMPSFix:
- lwz r0, 0x14(sp)
- lwz r31, 0xC(sp)
- mtlr r0
- addi sp, sp, 0x10
- blr
-
-
-
-.global ProjectileShootCheck_Fix
-ProjectileShootCheck_Fix:
- lwz r3, 0x1090(r31)
- cmplwi r3, 7
- bne Return0fromPSCFix
-
- lbz r3, 0x38D(r31)
- li r4, 0
- extsb r3, r3
- bl CheckHammerLimit
-
- cmpwi r3, 0
- beq Return0fromPSCFix
-
- b Return1fromPSCFix
-
-Return0fromPSCFix:
- li r3, 0
- b ReturnFromPSCFix
-
-Return1fromPSCFix:
- li r3, 1
-
-ReturnFromPSCFix:
- lwz r0, 0x14(sp)
- lwz r31, 0xC(sp)
- mtlr r0
- addi sp, sp, 0x10
- blr
-
-
-.global CheckHammerLimit
-CheckHammerLimit:
- stwu sp, -0x10(sp)
- mflr r0
- stw r0, 0x14(sp)
- stw r31, 0xC(sp)
- stw r30, 0x8(sp)
-
- # r30 = player number
- mr r30, r3
- addi r30, r30, 0x100
-
- # r31 = hammer count so far
- li r31, 0
-
- # search for every Hammer
-
- li r3, 0
- b startOrContinueLoop
-loop:
-
- lwz r4, 0x458(r3)
- cmpw r4, r30
- bne startOrContinueLoop
-
- addi r31, r31, 1
-
-startOrContinueLoop:
- mr r4, r3
- li r3, 0x73
- bl Actor_SearchByName
-
- cmpwi r3, 0
- bne loop
-
- # now if the current count is >= 2, return 0
- # otherwise return 1
- cmpwi r31, 2
- bge tooManyHammers
-
- li r3, 1
- b gotHammerStatus
-
-tooManyHammers:
- li r3, 0
-
-gotHammerStatus:
- lwz r0, 0x14(sp)
- lwz r31, 0xC(sp)
- lwz r30, 0x8(sp)
- mtlr r0
- addi sp, sp, 0x10
- blr
-
-
-
-.global FixPowerupSound
-FixPowerupSound:
- # WARNING! This is a bad, bad, bad hack.
- # I was too lazy to add anything to the linker script, so...
-
- # We branch at 80141334, so our LR is 80141338
- # We need to jump to 80141384
- mflr r3
- addi r3, r3, 0x4C
- mtlr r3
-
- lwz r0, 0x1090(r29)
- lis r3, PowerupSounds@h
- ori r3, r3, PowerupSounds@l
- slwi r4, r0, 2
- lwzx r4, r3, r4
- mr r3, r29
- li r5, 0
-
- blr
-
-
-
-
-
-.data
-
-PowerupSounds:
- .long 273, 274, 274, 275, 276, 277, 274, 274
-
-SomeTable:
- .long SomeTable_802F5580
- .long SomeTable_802F56C0
- .long SomeTable_802F56C0
- .long SomeTable_802F5440
- .long SomeTable_802F56C0
- .long SomeTable_802F56C0
- .long SomeTable_802F56C0
- .long SomeTable_802F56C0
-
-ZeroFloat:
- .float 0.0
-
-OneFloat:
- .float 1.0
-
-FukidashiTable2:
- .float 20.0, 32.0, 32.0, 12.0, 38.0, 33.0, 32.0, 32.0
- .float 20.0, 34.0, 34.0, 12.0, 39.0, 35.0, 34.0, 34.0
- .float 20.0, 29.0, 29.0, 11.0, 34.0, 29.0, 29.0, 29.0
- .float 20.0, 29.0, 29.0, 11.0, 34.0, 29.0, 29.0, 29.0
-
-PlayerHeightsNormal:
- .float 16.0, 27.0, 27.0, 12.0, 27.0, 27.0, 27.0, 27.0
-
-PlayerHeightsDucking:
- .float 13.0, 21.0, 21.0, 9.0, 21.0, 21.0, 21.0, 21.0
-
-WtfEverTable:
- .float 4.5, 10.0, 10.0, 1.0, 10.0, 9.0, 10.0, 10.0
-
-YetAnotherTable:
- .float 0.0, -4.0, -4.0, 4.0, -6.0, -2.0, -4.0, -4.0
-
-WeirdScaleTable:
- .float 16.0, 31.0, 31.0, 6.0, 34.0, 31.0, 31.0, 31.0
-
-AsdfTable:
- .byte 1, 2, 2, 0, 2, 2, 2, 2
-
-BlahTableOffsets:
- .long 1, 2, 2, 0, 3, 2, 2, 2
-
-PowerupScaleFloats:
- .long 0xDEADBEEF, 0xDEADBEEF # padding
- .float 1.0
- .float 1.0
- .float 1.0
- .float 0.6
- .float 1.0
- .float 1.0
- .float 1.0
- .float 1.0
-
-PowerupTextures:
- .float 0.0
- .float 1.0
- .float 2.0
- .float 3.0
-
-.global BrosArcFileName
-BrosArcFileName:
- .string "bros"
-
-.global I_hammerArcFilename
-I_hammerArcFilename:
- .string "I_hammer"
-
-.global I_hammerResFile
-I_hammerResFile:
-# .string "g3d/I_hammer.brres"
- .string "g3d/I_fireflower.brres"
-
-.global I_hammerModelName
-I_hammerModelName:
-# .string "I_hammer"
- .string "I_fireflower"
-
-
-PowerupTexDebugStr:
- .string "Plumber::SetPowerupTexture() called on class %p with texnum %d lr=%p\n"
-
-#.global BrosModelFilename
-#BrosModelFilename:
-# .string "g3d/bros.brres"
-
-#.global HammerModelName
-#HammerModelName:
-# .string "bros_hammer"
+.text +.align 4 +.set sp, 1 + +.extern returnFromGPSFASixth +.extern daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot +.extern dAcPy_c__ChangePowerupWithAnimation +.extern PlayPlayerSound +.extern CreateActor +.extern PlayerProjectileShooting +.extern Actor_SearchByName +.extern SomeTable_802F5440 +.extern SomeTable_802F5580 +.extern SomeTable_802F56C0 +.extern BlahTable +.extern continuePlumberSetPowerupTexture +.extern doneSettingThePowerupTexture +.extern doneSettingThePowerupTexture2 +.extern returnFromPowerupSoundChange + +#ifndef __MWERKS__ +.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4 +.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +.set f1,1; .set f30,30; .set f31,31 +#endif + +.global GetInfoFromDumbTable +GetInfoFromDumbTable: + lis r3, SomeTable@h + ori r3, r3, SomeTable@l + + slwi r4, r4, 2 + slwi r0, r5, 6 + + lwzx r3, r3, r4 + add r3, r3, r0 + blr + + + + +.global FukidashiFix +FukidashiFix: + lis r7, ZeroFloat@h + ori r7, r7, ZeroFloat@l + + lis r8, FukidashiTable2@h + ori r8, r8, FukidashiTable2@l + + mulli r6, r4, 0x20 + slwi r0, r5, 2 + add r0, r0, r6 + + lfs f0, 0(r7) + lfsx f1, r8, r0 + + stfs f0, 0x1DC(r3) + stfs f1, 0x1E0(r3) + stfs f0, 0x1E4(r3) + + blr + + + + +.global PlayerGetHeight +PlayerGetHeight: + lwz r0, 0x14D4(r3) + + lwz r4, 0x1090(r3) + slwi r4, r4, 3 + + cmpwi r0, 0 + beq useNormal + cmpwi r0, 1 + bne useDucking + +useNormal: + lis r3, PlayerHeightsNormal@h + ori r3, r3, PlayerHeightsNormal@l + b gotOffset + +useDucking: + lis r3, PlayerHeightsDucking@h + ori r3, r3, PlayerHeightsDucking@l + +gotOffset: + lfsx f1, r3, r4 + blr + + + +.global WtfEver +WtfEver: + lis r3, WtfEverTable@h + ori r3, r3, WtfEverTable@l + lfsx f0, r3, r0 + blr + + + +.global YetAnother +YetAnother: + lis r3, YetAnotherTable@h + ori r3, r3, YetAnotherTable@l + lfsx f0, r3, r0 + blr + + + + +.global GetWeirdScaleTable +GetWeirdScaleTable: + lis r5, WeirdScaleTable@h + ori r5, r5, WeirdScaleTable@l + lfsx f1, r5, r0 + blr + + + + + +.global GetAsdfTable +GetAsdfTable: + extsb r0, r4 + cmpwi r0, -1 + bne dontGetThisOne + + lwz r0, 0x1090(r3) + extsb r4, r0 + +dontGetThisOne: + extsb r0, r4 + + lis r3, AsdfTable@h + ori r3, r3, AsdfTable@l + lbzx r3, r3, r0 + + blr + + + + + +.global GetBlahTableOffset +GetBlahTableOffset: + lis r5, BlahTableOffsets@h + ori r5, r5, BlahTableOffsets@l + lwzx r30, r5, r4 + blr + + +.global DealWithBlahTable +DealWithBlahTable: + lis r5, BlahTableOffsets@h + ori r5, r5, BlahTableOffsets@l + + # points to BlahTable + lis r4, BlahTable@h + ori r4, r4, BlahTable@l + + # get blahtableoffset entry based on powerup + lwz r0, 0x1090(r3) + slwi r0, r0, 2 + lwzx r0, r5, r0 + + # now get the entry from the blahtable + slwi r0, r0, 2 + lwzx r4, r4, r0 + + # do shit here + + lfs f3, 0(r4) + stfs f3, 0x14E4(r3) + stfs f3, 0x164(r3) + + lfs f1, 0x2A70(r3) + lfs f0, 0x2A74(r3) + + lfs f2, 4(r4) + fadds f1, f2, f1 + fadds f0, f0, f1 + stfs f0, 0x14E8(r3) + stfs f0, 0x168(r3) + + lfs f0, 0x8(r4) + lfs f1, 0xC(r4) + stfs f0, 0x16C(r3) + stfs f1, 0x170(r3) + + # hope I did this right + blr + + + + + +.global GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r4_dest +GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r4_dest: + lis r6, PowerupScaleFloats@h + ori r6, r6, PowerupScaleFloats@l + add r4, r6, r0 + blr + +.global GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r3_dest +GetPowerupScaleFloatAddr_r6_trash_r0_valshl2_r3_dest: + lis r6, PowerupScaleFloats@h + ori r6, r6, PowerupScaleFloats@l + add r3, r6, r0 + blr + +.global GetPowerupScaleFloatAddr_r8_trash_r0_valshl2_r7_dest +GetPowerupScaleFloatAddr_r8_trash_r0_valshl2_r7_dest: + lis r8, PowerupScaleFloats@h + ori r8, r8, PowerupScaleFloats@l + add r7, r8, r0 + blr + +.global GetPowerupScaleFloatAddr_fixForSixth +GetPowerupScaleFloatAddr_fixForSixth: + lis r5, PowerupScaleFloats@h + ori r5, r5, PowerupScaleFloats@l + add r4, r5, r4 + b returnFromGPSFASixth + + + +.global PlumberSetPowerupFix +PlumberSetPowerupFix: + lbz r0, 0x152(r31) # get powerup id + + cmpwi r0, 2 + beq doFireTex + + cmpwi r0, 6 + beq doIceTex + + cmpwi r0, 7 + beq doHammerTex + + li r4, 0 + b gotTexID + +doFireTex: + li r4, 1 + b gotTexID + +doIceTex: + li r4, 2 + b gotTexID + +doHammerTex: + li r4, 3 + +gotTexID: + lwz r12, 0(r31) + mr r3, r31 + lwz r12, 0x34(r12) + mtctr r12 + bctrl + + b doneSettingThePowerupTexture + + + +.global PlumberSetPowerupFix2 +PlumberSetPowerupFix2: + cmpwi r31, 2 + beq doFireTex2 + + cmpwi r31, 6 + beq doIceTex2 + + cmpwi r31, 7 + beq doHammerTex2 + + li r4, 0 + b gotTexID2 + +doFireTex2: + li r4, 1 + b gotTexID2 + +doIceTex2: + li r4, 2 + b gotTexID2 + +doHammerTex2: + li r4, 3 + +gotTexID2: + lwz r3, 0x2A64(r30) + lwz r12, 0(r3) + lwz r12, 0x34(r12) + mtctr r12 + bctrl + + b doneSettingThePowerupTexture2 + + + + +.global PlumberSetPowerupTextureDebug +.extern OSReport +.extern continuePlumberSetPowerupTextureDebug +PlumberSetPowerupTextureDebug: + stwu sp, -0x30(sp) + mflr r0 + stw r0, 0x34(sp) + stw r3, 0x20(sp) + stw r4, 0x24(sp) + + mr r6, r0 + mr r5, r4 + mr r4, r3 + lis r3, PowerupTexDebugStr@h + ori r3, r3, PowerupTexDebugStr@l + crclr 4*cr1+eq + bl OSReport + + lwz r3, 0x20(sp) + lwz r4, 0x24(sp) + lwz r0, 0x34(sp) + mtlr r0 + addi sp, sp, 0x30 + + stwu sp, -0x30(sp) + + b continuePlumberSetPowerupTextureDebug + + + + + +.global PlumberSetPowerupTextureFix +PlumberSetPowerupTextureFix: + stb r4, 0x153(r3) + + lis r5, PowerupTextures@h + ori r5, r5, PowerupTextures@l + + slwi r4, r4, 2 + lfsx f31, r5, r4 + + b continuePlumberSetPowerupTexture + + + +.global SetHammerToEnItemDCA +SetHammerToEnItemDCA: + bl daEnItem_c__GetWhetherPlayerCanGetPowerupOrNot + cmpwi r3, 1 + bne DontSetHammer + + li r0, 5 + sth r0, 0xDCA(r31) + +DontSetHammer: + lwz r0, 0x14(sp) + lwz r31, 0xC(sp) + mtlr r0 + addi sp, sp, 0x10 + blr + +.global SetHammerToEnItemDCASpecial +SetHammerToEnItemDCASpecial: + cmplwi r4, 0x19 + b _not19 + li r0, 0xD + sth r0, 0xDCA(r3) +_not19: + cmplwi r4, 6 + bnelr + li r0, 5 + sth r0, 0xDCA(r3) + blr + + +#.global EnItem_BindAnimation_Fix +#EnItem_BindAnimation_Fix: +# lhz r0, 0xDCA(r3) +# cmpwi r0, 5 +# beqlr +# stwu sp, -0x20(sp) +# b EnItem_BindAnimation_Continued + + +.global FixPowerupSound +FixPowerupSound: + #lis r3, DBString@h + #ori r3, r3, DBString@l + #lwz r4, 0x1090(r29) + #crclr 4*cr1+eq + #bl OSReport + + lwz r5, 0x14DC(r29) # Original powerup + lwz r0, 0x1090(r29) # New powerup + # if NEW is 1 (big) and OLD is not 0 or 3, then play 273 (powerdown) + cmpwi r0, 1 + bne dontConsiderPowerdown + + cmpwi r5, 0 + beq dontConsiderPowerdown + cmpwi r5, 3 + beq dontConsiderPowerdown + # If the player is here, he was downgraded from a higher powerup to Big Mario + # So play the powerdown sound + mr r3, r29 + li r4, 273 + li r5, 0 + b returnFromPowerupSoundChange + +dontConsiderPowerdown: + lis r3, PowerupSounds@h + ori r3, r3, PowerupSounds@l + slwi r4, r0, 2 + lwzx r4, r3, r4 + mr r3, r29 + li r5, 0 + + b returnFromPowerupSoundChange + + +.global WeirdAnimLoadHack +WeirdAnimLoadHack: + cmplwi r4, 5 #hammersuit + beqlr + cmplwi r4, 6 #1up + beqlr + # neither of those succeeded + crclr 4*cr0+eq + blr + + + +.global TryToGiveMarioHammerSuit +TryToGiveMarioHammerSuit: + stwu sp, -0x10(sp) + mflr r0 + stw r0, 0x14(sp) + + # check the obtained item number + cmplwi r3, 5 + bne IsntGettingHammerSuit + + # check the current player powerup + cmplwi r4, 7 + bne DontHaveHammerSuit + + li r28, 0 + li r29, 2 + b ReturnFromTTGMHS + +DontHaveHammerSuit: + mr r3, r30 + li r4, 7 + bl dAcPy_c__ChangePowerupWithAnimation + + cmpwi r3, 0 + beq ReturnFromTTGMHS + + li r29, 1 + +IsntGettingHammerSuit: +ReturnFromTTGMHS: + # end of function + lwz r0, 0x14(sp) + mtlr r0 + addi sp, sp, 0x10 + + # leftover instruction from what we replaced to add the bl + cmpwi r29, 0 + blr + + + +.global ThrowHammer +ThrowHammer: + # continues on from PlayerProjectileShooting + + # get powerup + lwz r3, 0x1090(r30) + cmplwi r3, 7 + bne ReturnFromThrowHammer + + mr r3, r30 + li r4, 498 + li r5, 0 + bl PlayPlayerSound + + li r3, 0x73 # Hammer + li r4, 0 # Settings + addi r5, sp, 0x2C # Position + li r6, 0 # Rotation + lbz r7, 0x38F(r30) # Layer + bl CreateActor + + # Store player ID + lwz r4, 0(r30) + stw r4, 0x450(r3) + + # store player number, but add 0x100 to differentiate it from 0 + lbz r4, 0x38D(r30) + addi r4, r4, 0x100 + stw r4, 0x458(r3) + + # Fix scale + lis r4, OneFloat@h + ori r4, r4, OneFloat@l + lfs f0, 0(r4) + stfs f0, 0xDC(r3) + stfs f0, 0xE0(r3) + stfs f0, 0xE4(r3) + + mr r4, r30 + lwz r12, 0x60(r3) + lwz r12, 0x8C(r12) + mtctr r12 + bctrl + +ReturnFromThrowHammer: + lwz r0, 0xC4(sp) + psq_l f31, 0xB8(sp), 1, 0 + lfd f31, 0xB0(sp) + psq_l f30, 0xA8(sp), 1, 0 + lfd f30, 0xA0(sp) + lwz r31, 0x9C(sp) + lwz r30, 0x98(sp) + mtlr r0 + addi sp, sp, 0xC0 + blr + + + +.global MoreProjectileStuff_Fix +MoreProjectileStuff_Fix: + lwz r3, 0x1090(r31) + cmplwi r3, 7 + bne ReturnFromMPSFix + + mr r3, r31 + li r4, 1 + bl PlayerProjectileShooting + +ReturnFromMPSFix: + lwz r0, 0x14(sp) + lwz r31, 0xC(sp) + mtlr r0 + addi sp, sp, 0x10 + blr + + + +.global ProjectileShootCheck_Fix +ProjectileShootCheck_Fix: + lwz r3, 0x1090(r31) + cmplwi r3, 7 + bne Return0fromPSCFix + + lbz r3, 0x38D(r31) + li r4, 0 + extsb r3, r3 + bl CheckHammerLimit + + cmpwi r3, 0 + beq Return0fromPSCFix + + b Return1fromPSCFix + +Return0fromPSCFix: + li r3, 0 + b ReturnFromPSCFix + +Return1fromPSCFix: + li r3, 1 + +ReturnFromPSCFix: + lwz r0, 0x14(sp) + lwz r31, 0xC(sp) + mtlr r0 + addi sp, sp, 0x10 + blr + + +.global CheckHammerLimit +CheckHammerLimit: + stwu sp, -0x10(sp) + mflr r0 + stw r0, 0x14(sp) + stw r31, 0xC(sp) + stw r30, 0x8(sp) + + # r30 = player number + mr r30, r3 + addi r30, r30, 0x100 + + # r31 = hammer count so far + li r31, 0 + + # search for every Hammer + + li r3, 0 + b startOrContinueLoop +loop: + + lwz r4, 0x458(r3) + cmpw r4, r30 + bne startOrContinueLoop + + addi r31, r31, 1 + +startOrContinueLoop: + mr r4, r3 + li r3, 0x73 + bl Actor_SearchByName + + cmpwi r3, 0 + bne loop + + # now if the current count is >= 2, return 0 + # otherwise return 1 + cmpwi r31, 2 + bge tooManyHammers + + li r3, 1 + b gotHammerStatus + +tooManyHammers: + li r3, 0 + +gotHammerStatus: + lwz r0, 0x14(sp) + lwz r31, 0xC(sp) + lwz r30, 0x8(sp) + mtlr r0 + addi sp, sp, 0x10 + blr + + + + + + +.data + +PowerupSounds: + .long 273, 274, 274, 275, 276, 277, 274, 274 + + +SomeTable: + .long SomeTable_802F5580 + .long SomeTable_802F56C0 + .long SomeTable_802F56C0 + .long SomeTable_802F5440 + .long SomeTable_802F56C0 + .long SomeTable_802F56C0 + .long SomeTable_802F56C0 + .long SomeTable_802F56C0 + +ZeroFloat: + .float 0.0 + +OneFloat: + .float 1.0 + +FukidashiTable2: + .float 20.0, 32.0, 32.0, 12.0, 38.0, 33.0, 32.0, 32.0 + .float 20.0, 34.0, 34.0, 12.0, 39.0, 35.0, 34.0, 34.0 + .float 20.0, 29.0, 29.0, 11.0, 34.0, 29.0, 29.0, 29.0 + .float 20.0, 29.0, 29.0, 11.0, 34.0, 29.0, 29.0, 29.0 + +PlayerHeightsNormal: + .float 16.0, 27.0, 27.0, 12.0, 27.0, 27.0, 27.0, 27.0 + +PlayerHeightsDucking: + .float 13.0, 21.0, 21.0, 9.0, 21.0, 21.0, 21.0, 21.0 + +WtfEverTable: + .float 4.5, 10.0, 10.0, 1.0, 10.0, 9.0, 10.0, 10.0 + +YetAnotherTable: + .float 0.0, -4.0, -4.0, 4.0, -6.0, -2.0, -4.0, -4.0 + +WeirdScaleTable: + .float 16.0, 31.0, 31.0, 6.0, 34.0, 31.0, 31.0, 31.0 + +AsdfTable: + .byte 1, 2, 2, 0, 2, 2, 2, 2 + +BlahTableOffsets: + .long 1, 2, 2, 0, 3, 2, 2, 2 + +PowerupScaleFloats: + .long 0xDEADBEEF, 0xDEADBEEF # padding + .float 1.0 + .float 1.0 + .float 1.0 + .float 0.6 + .float 1.0 + .float 1.0 + .float 1.0 + .float 1.0 + +PowerupTextures: + .float 0.0 + .float 1.0 + .float 2.0 + .float 3.0 + +.global BrosArcFileName +BrosArcFileName: + .string "bros" + +.global I_hammerArcFilename +I_hammerArcFilename: + .string "I_hammer" + +.global I_hammerResFile +I_hammerResFile: +# .string "g3d/I_hammer.brres" + .string "g3d/I_fireflower.brres" + +.global I_hammerModelName +I_hammerModelName: +# .string "I_hammer" + .string "I_fireflower" + + +PowerupTexDebugStr: + .string "Plumber::SetPowerupTexture() called on class %p with texnum %d lr=%p\n" + +DBString: + .string "PW:%d\n" + +#.global BrosModelFilename +#BrosModelFilename: +# .string "g3d/bros.brres" + +#.global HammerModelName +#HammerModelName: +# .string "bros_hammer" |