diff options
Diffstat (limited to '')
-rw-r--r-- | src/levelspecial.cpp | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp index 75d7ecc..3ce6aab 100644 --- a/src/levelspecial.cpp +++ b/src/levelspecial.cpp @@ -26,8 +26,8 @@ struct EventTable_t { extern EventTable_t *EventTable; -extern u16 TimeStopFlag; -extern u32 TimerBranch; +// extern u16 TimeStopFlag; +// extern u32 TimerBranch; extern u32 AlwaysDrawFlag; extern u32 AlwaysDrawBranch; @@ -35,7 +35,7 @@ extern float MarioDescentRate; extern float MarioJumpMax; extern float MarioJumpArc; extern float MiniMarioJumpArc; -extern float MarioSize; +// extern float MarioSize; extern float GlobalSpriteSize; extern float GlobalSpriteSpeed; @@ -61,13 +61,13 @@ fBase_c *FindActorByID(u32 id); bool ResetAfterLevel(void) { - TimeStopFlag = 0; - TimerBranch = 0x3403FFA4; + // TimeStopFlag = 0; + // TimerBranch = 0x3403FFA4; MarioDescentRate = -4; MarioJumpMax = 3.628; MarioJumpArc = 2.5; MiniMarioJumpArc = 2.5; - MarioSize = 1.0; + // MarioSize = 1.0; GlobalSpriteSize = 1.0; GlobalSpriteSpeed = 1.0; GlobalRiderSize = 1.0; @@ -121,13 +121,13 @@ void LevelSpecial_Update(LevelSpecial *self) { OSReport("Activate Special Event!", offState); switch (self->type) { - case 1: // Time Freeze - TimeStopFlag = self->effect * 0x100; - break; + // case 1: // Time Freeze + // TimeStopFlag = self->effect * 0x100; + // break; - case 2: // Stop Timer - TimerBranch = 0x7C601B78; - break; + // case 2: // Stop Timer + // TimerBranch = 0x7C601B78; + // break; case 3: // Mario Gravity @@ -147,80 +147,80 @@ void LevelSpecial_Update(LevelSpecial *self) { } break; - case 4: // Mario Size - dAc_Py_c *Mario; - if (self->effect == 0) //Super Size - { - MarioSize = 4.0; +// case 4: // Mario Size +// dAc_Py_c *Mario; +// if (self->effect == 0) //Super Size +// { +// MarioSize = 4.0; - for(int n=0; n<4; n++) { - OSReport("Changing Physics for Player %d\n", n); - Mario = GetSpecificPlayerActor(n); - OSReport("Player Actor at %08x\n", Mario); - if(Mario == 0) - continue; -// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 4.0; -// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 4.0; -// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 4.0; -// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 4.0; -// - Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 4.0; - Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 4.0; - Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 4.0; - Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 4.0; -// -// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 4.0; -// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 4.0; -// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 4.0; -// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 4.0; -// -// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 4.0; -// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 4.0; -// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 4.0; -// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 4.0; -// -// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 4.0; -// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 4.0; -// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 4.0; -// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 4.0; - } - } +// for(int n=0; n<4; n++) { +// OSReport("Changing Physics for Player %d\n", n); +// Mario = GetSpecificPlayerActor(n); +// OSReport("Player Actor at %08x\n", Mario); +// if(Mario == 0) +// continue; +// // Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 4.0; +// // Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 4.0; +// // Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 4.0; +// // Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 4.0; +// // +// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 4.0; +// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 4.0; +// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 4.0; +// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 4.0; +// // +// // Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 4.0; +// // Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 4.0; +// // Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 4.0; +// // Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 4.0; +// // +// // Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 4.0; +// // Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 4.0; +// // Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 4.0; +// // Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 4.0; +// // +// // Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 4.0; +// // Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 4.0; +// // Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 4.0; +// // Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 4.0; +// } +// } - else //Half-Pint - { - MarioSize = 0.25; - - for(int n=0; n<4; n++) { - Mario = GetSpecificPlayerActor(n); - if(Mario == 0) - continue; - Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 0.25; - Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 0.25; - Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 0.25; - Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 0.25; - - Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 0.25; - Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 0.25; - Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 0.25; - Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 0.25; - - Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 0.25; - Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 0.25; - Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 0.25; - Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 0.25; - - Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 0.25; - Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 0.25; - Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 0.25; - Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 0.25; - - Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 0.25; - Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 0.25; - Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 0.25; - Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 0.25; - } - } - break; +// else //Half-Pint +// { +// MarioSize = 0.25; + +// for(int n=0; n<4; n++) { +// Mario = GetSpecificPlayerActor(n); +// if(Mario == 0) +// continue; +// Mario->aPhysics.info.xDistToCenter = Mario->aPhysics.info.xDistToCenter * 0.25; +// Mario->aPhysics.info.xDistToEdge = Mario->aPhysics.info.xDistToEdge * 0.25; +// Mario->aPhysics.info.yDistToCenter = Mario->aPhysics.info.yDistToCenter * 0.25; +// Mario->aPhysics.info.yDistToEdge = Mario->aPhysics.info.yDistToEdge * 0.25; + +// Mario->bPhysics.info.xDistToCenter = Mario->bPhysics.info.xDistToCenter * 0.25; +// Mario->bPhysics.info.xDistToEdge = Mario->bPhysics.info.xDistToEdge * 0.25; +// Mario->bPhysics.info.yDistToCenter = Mario->bPhysics.info.yDistToCenter * 0.25; +// Mario->bPhysics.info.yDistToEdge = Mario->bPhysics.info.yDistToEdge * 0.25; + +// Mario->cPhysics.info.xDistToCenter = Mario->cPhysics.info.xDistToCenter * 0.25; +// Mario->cPhysics.info.xDistToEdge = Mario->cPhysics.info.xDistToEdge * 0.25; +// Mario->cPhysics.info.yDistToCenter = Mario->cPhysics.info.yDistToCenter * 0.25; +// Mario->cPhysics.info.yDistToEdge = Mario->cPhysics.info.yDistToEdge * 0.25; + +// Mario->dPhysics.info.xDistToCenter = Mario->dPhysics.info.xDistToCenter * 0.25; +// Mario->dPhysics.info.xDistToEdge = Mario->dPhysics.info.xDistToEdge * 0.25; +// Mario->dPhysics.info.yDistToCenter = Mario->dPhysics.info.yDistToCenter * 0.25; +// Mario->dPhysics.info.yDistToEdge = Mario->dPhysics.info.yDistToEdge * 0.25; + +// Mario->ePhysics.info.xDistToCenter = Mario->ePhysics.info.xDistToCenter * 0.25; +// Mario->ePhysics.info.xDistToEdge = Mario->ePhysics.info.xDistToEdge * 0.25; +// Mario->ePhysics.info.yDistToCenter = Mario->ePhysics.info.yDistToCenter * 0.25; +// Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge * 0.25; +// } +// } +// break; case 5: // Global Enemy Size @@ -263,13 +263,13 @@ void LevelSpecial_Update(LevelSpecial *self) { OSReport("Deactivate Special Event", offState); switch (self->type) { - case 1: // Time Freeze - TimeStopFlag = 0; - break; + // case 1: // Time Freeze + // TimeStopFlag = 0; + // break; - case 2: // Stop Timer - TimerBranch = 0x3403FFA4; - break; + // case 2: // Stop Timer + // TimerBranch = 0x3403FFA4; + // break; case 3: // Mario Gravity @@ -279,8 +279,8 @@ void LevelSpecial_Update(LevelSpecial *self) { MarioJumpMax = 3.628; break; - case 4: // Mario Size - dAc_Py_c *Mario; + // case 4: // Mario Size + // dAc_Py_c *Mario; // if (self->effect == 0) //Super Size // { // MarioSize = 4.0; @@ -352,7 +352,7 @@ void LevelSpecial_Update(LevelSpecial *self) { // Mario->ePhysics.info.yDistToEdge = Mario->ePhysics.info.yDistToEdge / 0.25; // } // } - break; + // break; case 5: // Global Enemy Size SizerOn = 0; |