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Diffstat (limited to 'src/koopatlas/hud.cpp')
-rw-r--r--src/koopatlas/hud.cpp33
1 files changed, 24 insertions, 9 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index 5379019..3255af8 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -192,7 +192,7 @@ int dWMHud_c::onCreate() {
layout.disableAllAnimations();
layout.enableNonLoopAnim(SHOW_LIVES);
- layout.enableNonLoopAnim(SHOW_FOOTER);
+ layout.resetAnim(SHOW_FOOTER);
layout.resetAnim(SHOW_HEADER);
static const char *tbNames[2] = {"MenuButtonInfo", "ItemsButtonInfo"};
@@ -236,6 +236,8 @@ int dWMHud_c::onCreate() {
willShowFooter = false;
loadFooterInfo();
+ SaveBlock *save = GetSaveFile()->GetBlock(-1);
+ willShowFooter = (save->newerWorldName[0] != 0);
if (!dScKoopatlas_c::instance->pathManager.isMoving)
enteredNode();
@@ -347,14 +349,17 @@ void dWMHud_c::loadHeaderInfo() {
// LEVEL NUMBER
static const wchar_t *numberKinds[] = {
// 0-19 are handled by code
+ // To insert a picturefont character:
+ // \x0B\x01YY\xZZZZ
+ // YY is the character code, ZZZZ is ignored
L"A", // 20, alternate
- L"Tower", // 21, tower
- L"Tower2", // 22, tower 2
- L"Castle", // 23, castle
- L"Fortress", // 24, fortress
- L"FCastle", // 25, final castle
+ L"\x0B\x012F\xBEEF", // 21, tower
+ L"\x0B\x012F\xBEEF" L"2", // 22, tower 2
+ L"\x0B\x012E\xBEEF", // 23, castle
+ L"\x0B\x012F\xBEEF", // 24, fortress
+ L"\x0B\x013D\xBEEF", // 25, final castle
L"Train", // 26, train
- L"Airship", // 27, airship
+ L"\x0B\x0132\xBEEF", // 27, airship
L"Palace", // 28, switch palace
L"House", // 29, yoshi's house
L"Key1", // 30, key 1
@@ -365,8 +370,8 @@ void dWMHud_c::loadHeaderInfo() {
L"Key6", // 35, key 6
};
- int origWN = nodeForHeader->levelNumber[0];
- int origWL = nodeForHeader->levelNumber[1];
+ int origWN = infEntry->displayWorld;
+ int origWL = infEntry->displayLevel;
wchar_t levelNumber[16];
levelNumber[0] = (origWN >= 10) ? (origWN-10+'A') : (origWN+'0');
@@ -383,6 +388,16 @@ void dWMHud_c::loadHeaderInfo() {
}
LevelNumber->SetString(levelNumber);
+
+ // make the picture shadowy
+ int sidx = 0;
+ while (levelNumber[sidx]) {
+ if (levelNumber[sidx] == 11) {
+ levelNumber[sidx+1] = 0x200 | (levelNumber[sidx+1]&0xFF);
+ sidx += 2;
+ }
+ sidx++;
+ }
LevelNumberS->SetString(levelNumber);
nw4r::ut::TextWriter tw2;