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-rw-r--r--src/eventlooper.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp
new file mode 100644
index 0000000..755742d
--- /dev/null
+++ b/src/eventlooper.cpp
@@ -0,0 +1,116 @@
+#include <common.h>
+#include <game.h>
+
+struct EventLooper {
+ u32 id; // 0x00
+ u32 settings; // 0x04
+ u16 name; // 0x08
+ u8 _0A[6]; // 0x0A
+ u8 _10[0x9C]; // 0x10
+ float x; // 0xAC
+ float y; // 0xB0
+ float z; // 0xB4
+ u8 _B8[0x318]; // 0xB8
+ // Any variables you add to the class go here; starting at offset 0x3D0
+ u64 eventFlag; // 0x3D0
+ u64 eventActive; // 0x3D0
+ u8 delay; // 0x3D4
+ u8 delayCount; // 0x3D7
+};
+
+struct EventTable_t {
+ u64 events;
+ // ...
+};
+
+extern EventTable_t *EventTable;
+
+void EventLooper_Update(EventLooper *self);
+
+
+
+bool EventLooper_Create(EventLooper *self) {
+ char eventStart = (self->settings >> 24) & 0xFF;
+ char eventEnd = (self->settings >> 16) & 0xFF;
+
+ // Putting all the events into the flag
+ int i;
+ u64 q = (u64)0;
+ for(i=eventStart;i<(eventEnd+1);i++)
+ {
+ q = q | ((u64)1 << (i - 1));
+ }
+
+ self->eventFlag = q;
+
+ self->delay = (((self->settings) & 0xFF) + 1) * 10;
+ self->delayCount = 0;
+
+ char tmpEvent= (self->settings >> 8) & 0xFF;
+ if (tmpEvent == 0)
+ {
+ self->eventActive = (u64)0xFFFFFFFFFFFFFFFF;
+ }
+ else
+ {
+ self->eventActive = (u64)1 << (tmpEvent - 1);
+
+ }
+
+
+ if (EventTable->events & self->eventActive)
+ {
+ u64 evState = (u64)1 << (eventStart - 1);
+ EventTable->events = EventTable->events | evState;
+ }
+
+ EventLooper_Update(self);
+
+ return true;
+}
+
+bool EventLooper_Execute(EventLooper *self) {
+ EventLooper_Update(self);
+ return true;
+}
+
+
+void EventLooper_Update(EventLooper *self) {
+
+ if ((EventTable->events & self->eventActive) == 0)
+ return;
+
+ // Waiting for the right moment
+ if (self->delayCount < self->delay)
+ {
+// OSReport("Delaying: %d / %d\n", self->delayCount, self->delay);
+
+ self->delayCount = self->delayCount + 1;
+ return;
+ }
+
+ // Reset the delay
+ self->delayCount = 0;
+
+ // Find which event(s) is/are on
+ u64 evState = EventTable->events & self->eventFlag;
+
+ // Turn off the old events
+ EventTable->events = EventTable->events & (~self->eventFlag);
+
+ // Shift them right if they can, if not, reset!
+ evState = evState << 1;
+ if (evState < self->eventFlag)
+ {
+ EventTable->events = EventTable->events | evState;
+ }
+
+ else
+ {
+ char eventStart = (self->settings >> 24) & 0xFF;
+ evState = (u64)1 << (eventStart - 1);
+ EventTable->events = EventTable->events | evState;
+ }
+
+
+}